"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."


-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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A few strands of hair fell against her cheek, tickling the skin. Distracted by the current task, she tried to brush the black strains away but her hand tapped against the glass of her visor. Oh, right. Later. She knew she should have tied it back but that was all in hindsight now. Concentrating on the console she was working on, her hands danced over the blue screen as symbols and numbers flowed from her fingers. Occasionally, the datapad she had plugged into the bypass jack would beep as another layer of security was defeated. She almost had it... Ah! There! With a click and the hiss of airlock decompression, the door slid open to reveal the interior of the hold. The room before her was in minimal gravity mode to save power, griping the door frame she pulled herself through, her body gliding through the opening into the dim light of the cargo space. Her hand still on the airlock frame, she looked back at the vast emptiness of space - the far off lights of stars, suns and planets hovering in the inky black void. The woman clad in black and deep violet turned and went in, closing the door behind her.

Hitting a small button on her suit, she felt the power surge through her armor as the stealth system and deflector shield engaged. The self engineered suit wasn't just useful when climbing on the outside of cruisers in deep space unseen; it also blocked the pesky stray and rare intentional laser fire. Like a shadow she walked throughout the ship, the crew and captain unaware of her presence, the computer long ago informed that she was never here. There was no heat signature, no record of the door opening or extra weight noted on the computer's database. That was the first thing she did when she picked a ship to study, tell the ship that she did not exist. After all, how can you learn when you are being watched?

After several hops from one hyperspace lane to the next, she grew bored, as she usually did. She had explored every aspect of the ship and its crew; knew where it had been, who owned it, the names and details of the crew and their lives. Mess with them? Play the ghost? Nah, been there done that. The reaction would be typically pitiful at best. A light flashed on the dash panel inside her helmet. An interface appeared on the inside of the visor and her eyes scrolled the news across. The item she was looking for had been put into inventory for a small cruiser currently docked on the planet below. Perfect.

Pulling into port and happy to disembark the rust-bucket, she walked through the ships as if just another passenger catching hyperspace jumps. She had some time ago stored her helmet away and donned an outfit to hide her unmistakable armor. It wouldn't outright identify her but it would certainly draw attention. Her eyes surveyed the scene before her, catching the faces and details, cataloging and storing them for research later. A passing glance could be very useful in tracking individuals; individuals that didn't even know they were been watched. Who did she work for? Oh that was easy, she chuckled to herself.

Her boots crunched the sand underneath, so similar to the beaches on her home world, except here it was dry, fine and always managed to get everywhere. The sand at home was more rock-based, multi colored and interesting. Anchorhead was indeed the wretched hive it was often made out to be, the perfect place for her to go unnoticed. A young man brushed passed her, “Uncle!" he shouted. Mmm, she caught the sight of the brown hair and white tunic. Still a boy in so many ways. Turning from history, she thought of her own past...

Growing up on the outskirts of a system forgotten by its conquerors, she lived a life of exploration, unburdened by the mire of politics or the threat of takeovers. Most of her time was spent climbing the ruins of her clan's possessions, the deserted ships lying in varying degrees of repair and decay. The assortment was a collection of artifacts from a world long dead, that the inhabitants clung to with the misguided hope of glorifying the days of old. As a curious child she played with the old tech, breathing in the circuits, code and metal like air. Truth be told, the clan wasn't that bad and most were good mechanics. Being from a family of archeologists the thirst of knowledge was never quenched, learning about the computers made her clean in the knowledge of metal and wires.

Coming back to the present she put the memories away, she had a mission after all and a target that wouldn't wait for her indefinitely. She scanned the area for the ship she wanted, eyes passing over the flying hunks of bantha fodder to light upon the one that contained her prize. Passing off the information she had gathered on the contract she walked over to collect. Ah, beautiful ...


Once again she was dealing with some unkempt nerf herder in a cantina that didn't realize she knew he was lying. That if she didn't feel like being nice she could have just taken what she wanted from his ship without him knowing. Becoming more annoyed with his cocky demeanor and the ego that he spread thicker than Hutt slime she thought, Few months locked in his cabin with that Wookie friend of his would knock that out of him. Maybe she would put a time lock on his cabin doors when she left this meeting...

She looked down at her Strill. Stoker looked back with a look that said, "Can I bite him yet?" The light shined off the metal augments on his body, additions and improvements that had been made over the years to make him into the fierce weapon he was. Bored she stood up, walking out of the room, the arrogant fool talking to the hologram she'd cast, now sitting in the chair she had left a moment ago. If only he knew who she was...but then, there were very few who really knew.

Walking out to the deck she recalled finding Stoker as a pup. Stoker's partly mechanical body was something she was selfishly proud of. The metal underbelly curved underneath the chest and over the shoulders of the beast. The Strill was more a machine really, a companion on her space walk-abouts than a regular animal at this point.


Her reputation remained a quiet thing, that uneasy feeling in dark, that feeling you're being watched. Some people sent messages into the void, not knowing who or what would reply. She picked her jobs when the whim took her. She had always served herself first; this Empire and New Republic business just meant new ships and things to study. She was the silent virus lurking in the tech - a true citizen of space. Loyalty was to her thirst for knowledge, her hunger for artifacts and to grow her network of information. Occasionally she would treat some to new suits or ships when she was impressed. That one that escaped the Sarlaac...he was amusing...one of my best customers.

The light on her helmet’s dash panel flashed. Speaking of... A message from Boba. She read the text, thinking it over. Help him with this little conflict of his and he would give her the prison ship he had acquired. A tempting offer: he needed her tech and stealth skills; she wanted the nearly untouched Lictor and the ancient ship was almost mint. The Empire knew the value of it at least, until Boba and his crew stole it. The message scrolled over her datapad:

Still running, pristine condition. Someone of your talents would appreciate the value of such a piece.

-Fett

It was a business transaction - she liked it. She looked across at Stoker, "Well, this should be interesting."

Character Profile: Larsus Ulle

Character Profile: Larsus Ulle

News 10 comments

As some of the heroes in the Mandalorian faction will be of my own making, I wanted to post articles for each, giving backstory and insight into just...

Installing on Steam

Installing on Steam

News 7 comments

82nd_Toby writes a brief article on installing EaW mods to Steam.

On the Matter of Deathwatch...

On the Matter of Deathwatch...

News 28 comments

I frequently get inquiries about Deathwatch clan and if they will be in the mod. So, I figure I will address the subject publicly and put an end to speculation...

Stats and Damage Tables

Stats and Damage Tables

News 29 comments

The second article in the series, aimed at providing insight into the changes and features of RotM version 5.

RSS Files
RotM Backgrounds

RotM Backgrounds

Wallpapers 7 comments

A collection of HD wallpapers comprised of screenshots of all updated artwork so far. Fits 1920x1080 resolution.

Lictor model fix

Lictor model fix

Patch 9 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Patch 18 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Patch 7 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Full Version 120 comments

The next and final edition of Rise of the Mandalorians mod.

Comments  (0 - 10 of 2,222)
Atano
Atano

In the vanilla ground combat there's one thing that bugs me the most - when units and other geometry start clipping. Transport ships landing on top of and through tall units, AT-ATs sticking into each other and their own transports/factories (remember often seeing them for some reason deploy sideways, perpendicular to their transport), flyers moving straight through terrain props (AT-ATs often do the same to a lesser extent).

I guess there must be some sort of collision detection system in there, can it be fiddled with to fix at least some of the more obvious issues? Can transport ships have collision (I guess it might interfere with their ability to deploy units)? Can flyers evade landscape props (I guess it might create issues with their pathfinding)? Can AT-ATs be restricted in turning movement until their transport left/they emerged from the factory?

Also, can the landing transports be made destructible? It might create a need for a more strategic approach to the use of landing pads, but there might be other consequences for the balance I'm not aware of. What are your thoughts on this?

No pressure, just curious if you or someone else have looked into these issues and ideas, and what has been achieved so far.

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the_Farseer Creator
the_Farseer

The collision issues you mention as well as the sideways ATAT are not fixable. It annoys the hell outa me too but unfortunately there's no way to alter how transports or their deployed units behave in this sense.

As for destroyable transports, this is possible but given how the game is set up regarding reinforcement points, I think this would ultimately just promote camping.

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Giveaway412
Giveaway412

I would just like to say that no other mod has made me as legitimately excited to play as this mod. It looks amazing, I love how you've completely reinnovated the game without removing the spirit of the original.

I haven't played FoC in a while, but this mod will make me have to break it out again.

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the_Farseer Creator
the_Farseer

Glad to hear it and thank you for the comment :)

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cakesandlies
cakesandlies

Is it posible to install it using GOG version?

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the_Farseer Creator
the_Farseer

It should be. Same installation instructions.

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cakesandlies
cakesandlies

Ok, I'll try later.

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Enpremi
Enpremi

What makes you think that Alamo engine doesn't use Mipmaps?

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the_Farseer Creator
the_Farseer

Who said i thought that? It does use them. I choose to not export them when i save my textures because the game doesnt NEED them. Its so old that theres no need to mip your textures to make it run better.

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Enpremi
Enpremi

wait a minute. Why would it use mipmaps if it had no effect on the performance? I get the game is old, I'm just honestly wondering if saving on file size has no impact on the gameplay. Then again, the engine saves time loading those textures.

Nice work on the shaders btw.

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the_Farseer Creator
the_Farseer

I think you're misunderstanding. Mip maps improve performance on slow machines. However, because the game is so old, even slow machines dont have much trouble with it...so i just remove them. Also, my mod really is intended for max graphic settings. So, if you can already run max, removing mip maps wont hurt much.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (9 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010 by DeathsHand

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