"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."

-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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18 comments by the_Farseer on Sep 24th, 2014

I won't make this long but for those of you who remember this game, you really need to check out the work that JDB_Artist has done so far! His talent is inspiring and he has truly gotten off to a fantastic start making Jedi Knight 2 look next-gen. Check out the mod page here:


For now, my task is to recreate the game's weapons by giving them a next-gen makeover. That means making all new models and textures, including normal and specular maps. Sometime down the line I will also be creating characters, including the famed Kyle Katarn! All pics and info are available at the above link and I will also post screenshots of my work to my profile page.

And before you panic... This will in no way affect my work on Rise of the Mandalorians or Campaign Commander after that. JDB knows of my other mods and respects my time and endeavors. RotM and Halo: CC are first priority! When spare time does roll around though and I hit a "modder's block" with my EaW mods, you can be sure that I will be working on this.

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Lictor model fix

Lictor model fix

Apr 21, 2010 Patch 6 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Apr 20, 2010 Patch 11 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Apr 15, 2010 Patch 6 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Apr 12, 2010 Full Version 101 comments

The next and final edition of Rise of the Mandalorians mod.

Post comment Comments  (0 - 10 of 1,276)
VGRUNT Dec 21 2014, 3:03pm says:

Are there any installation instructions for this, because my FOC and EaW are both from steam?

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Dec 21 2014, 10:57pm replied:

Steam users have to install to the Steam Directory. Otherwise the directions are exactly the same. You can Google search for it and get results.

+1 vote   reply to comment
harabicho Dec 13 2014, 5:07pm says:

Hi. Every time when i have a KANDOSII BATTLESHIP in space, i have the option in the land battles for a bombing run by when i use it the game crashes. I checked KANDOSII BATTLESHIP and it doesn't have bombers.
Any fixes ?? for both problems ??

+1 vote     reply to comment
Vithar-133 Dec 14 2014, 2:08am replied:

You're using an old version of the game. Current (easiest) solution is to make sure you don't have any Kandosii Battleships in your fleets for the time being.

As an alternative, exchange the Gladiator/Pursuer fighters for Kyr'Galaar or...Supafighter (iirc) bombers. Also, don't bring Gladiator/Pursuers. Those crash the game if you attempt a bombing run as well.

Personally, I'd opt for omitting Gladiators and Kandosiis from fleets until Farseer releases the new version. Less risk of unintentionally breaking something.

+1 vote     reply to comment
harabicho Dec 14 2014, 3:43am replied:

I found a solution, i removed the Gladiator/Pursuers from the mod and that fixed it (that includes the Gladiators from the Kandosiis). THX for the help.

+1 vote     reply to comment
harabicho Dec 14 2014, 3:19am replied:

"You're using an old version of the game." What do you mean, i have Star wars empire at war gold edition.

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Dec 15 2014, 11:15am replied:

Yes, an old version of the mod. Vithar is spot-on too...the Gladiators are bugged but this has been fixed in the next release.

+1 vote   reply to comment
I.M.D. Online
I.M.D. Dec 14 2014, 6:27am replied:

I think he was talking about the mod ;)

+1 vote     reply to comment
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Guest Dec 13 2014, 3:41pm says:

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scarts Dec 13 2014, 12:25pm says:

Never heard of this mod, but it looks like an official expansion pack to foc am I right? This looks really cool, so definitely going to give it a try. How's the ai?

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Dec 15 2014, 11:16am replied:

AI hasn't been tweaked much in and of itself. However, the new gameplay mechanics and units work well with the existing AI and makes for a pretty fast-paced and fun game.

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Star Wars: Empire at War: Forces of Corruption Icon
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Released Nov 30, 2009
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Highest Rated (8 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010, 9:01pm by DeathsHand

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