"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."


-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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18 comments by the_Farseer on Sep 24th, 2014

I won't make this long but for those of you who remember this game, you really need to check out the work that JDB_Artist has done so far! His talent is inspiring and he has truly gotten off to a fantastic start making Jedi Knight 2 look next-gen. Check out the mod page here:

Moddb.com

For now, my task is to recreate the game's weapons by giving them a next-gen makeover. That means making all new models and textures, including normal and specular maps. Sometime down the line I will also be creating characters, including the famed Kyle Katarn! All pics and info are available at the above link and I will also post screenshots of my work to my profile page.

And before you panic... This will in no way affect my work on Rise of the Mandalorians or Campaign Commander after that. JDB knows of my other mods and respects my time and endeavors. RotM and Halo: CC are first priority! When spare time does roll around though and I hit a "modder's block" with my EaW mods, you can be sure that I will be working on this.

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Lictor model fix

Lictor model fix

Apr 21, 2010 Patch 7 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Apr 20, 2010 Patch 13 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Apr 15, 2010 Patch 6 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Apr 12, 2010 Full Version 108 comments

The next and final edition of Rise of the Mandalorians mod.

Post comment Comments  (0 - 10 of 1,360)
Khanti
Khanti Mar 22 2015, 9:13pm says:

About SPACE maps. Please remember to remove much of debris or enlarge maps because of troubles with pathfinding of larger units (eg ISD).

+2 votes     reply to comment
the_Farseer Creator
the_Farseer Mar 25 2015, 2:28pm replied:

Yes, I actually have already made a fix for this. Simply, I have made separate debris props that no longer affect path-finding or cause damage to large units who move through them (like the asteroid fields do). These new props are purely for looks.

+3 votes   reply to comment
greg0r@vp.pl
greg0r@vp.pl Mar 27 2015, 9:01am replied:

Cool!

+1 vote     reply to comment
Khanti
Khanti Mar 27 2015, 5:02am replied:

Thanks.
Another topic: did you tried using Bank_Turn_Angle function on capital ships (in xml)? Probably it is responsible for turning ships, so with higher values (30?) when a ship turns it can go 45-90 degrees on its side. And that looks nice. Fighters use these values of 70 or so.

+1 vote     reply to comment
elMengu
elMengu Mar 21 2015, 6:09pm says:

Here's an issue. I have been playing this mod for a couple years already and... Is there a way to avoid the Mandalorian AI spamming Star Vipers on galactic conquest? I like to play as the Empire on medium difficulty, and my planets get constantly attacked by 200+ Star Viper squadrons. I really don't know if this is intentional, but it definitely is really annoying and victories prove to be tedious. It's more fun to battle balanced fleets, with more than two or three cruisers and less than 200 fighter squadrons. If you weren't aware of this, some AI tweaking for the next release would be good; if you knew already, I apologize for wasting your time with my comment.

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Mar 25 2015, 2:28pm replied:

I do know that the GC AI tends to be spammy... This should be resolved in the next release.

+2 votes   reply to comment
Guest
Guest Mar 17 2015, 2:05am says:

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Meyerm
Meyerm Mar 6 2015, 11:53pm says:

I see now. It's supposed to be post-Galactic Civil war or something, so it could be the Consortium was wiped out and the Mandos seized the equipment they left around.

On another note, the pulse tank seems very OP to me.

+1 vote     reply to comment
[FR]-Arkansas-[FR]
[FR]-Arkansas-[FR] Mar 4 2015, 6:12pm says:

The official FoC campaign, when Tyber escaped from Kessel prison, is compatible with your mod ? You replace Consortium by Mandos in the campaign ?
I like the FoC campaign, so I want to know if I can play it with your mod.

I'm French, sorry for bad English, I like your mod, I find you do a really exceptionnal work, good luck for the next :)

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Mar 5 2015, 11:04am replied:

Thank you and your English is fine! I can tell it isn't your native language but I understand what you are saying without any trouble.

As for the Consortium, they will be completely removed from the game in my mod.

+2 votes   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Nov 30, 2009
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Highest Rated (8 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010, 9:01pm by DeathsHand

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