Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...
"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.
Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.
It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."
-excerpts from the logs of Boba Fett. Standard year: 23 ABY.
Just an FYI that work is still continuing on the mod but there haven't been any screenshots because I am doing mostly code work. The big focus right now is correcting the myriad of Galactic Conquest issues that plagued version 4 of the mod.
I am fixing the AI, tweaking how heroes work (which contributed to the AI problems), fixing how planets are set up (also contributed to AI problems), and plenty of other things. Further, I am restructuring the damage tables, as stated before and I must say that the results do change the gameplay in a fun way! Units that were single-role or useless at higher levels now have much more diversity and this allows for more creative and challenging play, even against the AI.
I digress. Just be aware that work is happening but screenshots of XML aren't exciting enough to post...