"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."


-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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18 comments by the_Farseer on Sep 24th, 2014

I won't make this long but for those of you who remember this game, you really need to check out the work that JDB_Artist has done so far! His talent is inspiring and he has truly gotten off to a fantastic start making Jedi Knight 2 look next-gen. Check out the mod page here:

Moddb.com

For now, my task is to recreate the game's weapons by giving them a next-gen makeover. That means making all new models and textures, including normal and specular maps. Sometime down the line I will also be creating characters, including the famed Kyle Katarn! All pics and info are available at the above link and I will also post screenshots of my work to my profile page.

And before you panic... This will in no way affect my work on Rise of the Mandalorians or Campaign Commander after that. JDB knows of my other mods and respects my time and endeavors. RotM and Halo: CC are first priority! When spare time does roll around though and I hit a "modder's block" with my EaW mods, you can be sure that I will be working on this.

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Lictor model fix

Lictor model fix

Apr 21, 2010 Patch 7 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Apr 20, 2010 Patch 13 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Apr 15, 2010 Patch 6 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Apr 12, 2010 Full Version 105 comments

The next and final edition of Rise of the Mandalorians mod.

Post comment Comments  (0 - 10 of 1,351)
[FR]-Arkansas-[FR]
[FR]-Arkansas-[FR] Mar 4 2015, 6:12pm says:

The official FoC campaign, when Tyber escaped from Kessel prison, is compatible with your mod ? You replace Consortium by Mandos in the campaign ?
I like the FoC campaign, so I want to know if I can play it with your mod.

I'm French, sorry for bad English, I like your mod, I find you do a really exceptionnal work, good luck for the next :)

+1 vote     reply to comment
the_Farseer Creator
the_Farseer 8hours 7mins ago replied:

Thank you and your English is fine! I can tell it isn't your native language but I understand what you are saying without any trouble.

As for the Consortium, they will be completely removed from the game in my mod.

+1 vote   reply to comment
Meyerm
Meyerm Mar 4 2015, 12:34am says:

Are you planning on replacing the Consortium structures with custom models? Also on the topic, what about a version that keeps the Consortium in the game so they can fight the mandos?

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Mar 4 2015, 10:49am replied:

Yes, the Mandalorians and every faction will have new structures. The designs might be based off of the originals but will be new, in the end.

The Consortium will not be in the mod.

+1 vote   reply to comment
181stTIEINCommander
181stTIEINCommander Mar 2 2015, 5:19pm says:

Hello the_Farseer. First of all I want to congratulate you for making this great mod. Now I just wanted to ask you, why does the Acclamator cruiser in the Rise of the Mandalorians GC campaign has the Republic symbols with the Empire? It has white markings with Republic symbols. Also for some reason every Imperial vehicle and ship has white markings in campaign like if I were playing skirmish. But only the Acclamator has Republic markings tho but in white, like I said. Is this on purpose or a bug? I find it strange that the Acclamator has Republic markings when the Republic is not a faction in the game. Clone Wars era Republic btw not New Republic.

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Mar 4 2015, 10:50am replied:

Yes, that was a simple oversight on my part. Due to it's age, however, the Acclamator will serve for pirate factions only in the mod so the paint job doesn't matter much ;)

+2 votes   reply to comment
greedogre
greedogre Feb 27 2015, 12:19am says:

just finished my first hard compaign with this mod in roughly 3 hours.
Ai seems dont build anything, in other word, AI enonomic buff need increse. they dont seem build anything over tech2, most of the planet was defended by serveral inf unit hopfully this will improve

after all, so many beatiful unit in this mod, its a shame you cant see them in game

+3 votes     reply to comment
the_Farseer Creator
the_Farseer Feb 27 2015, 3:01pm replied:

Thanks for the feedback! Indeed, the AI in Galactic Conquest seems to be dumb. This should be fixed and will be included in the next version of the mod.

+3 votes   reply to comment
Guest
Guest Feb 25 2015, 1:54am says:

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the_Farseer Creator
the_Farseer Feb 25 2015, 12:26pm replied:

Not guys...just me ;)

I have considered it, actually. I think one of my hero units will be alien. Haven't decided which though.

+2 votes   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Nov 30, 2009
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Highest Rated (8 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010, 9:01pm by DeathsHand

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