Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...
Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.
It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."
-excerpts from the logs of Boba Fett. Standard year: 23 ABY.
I won't make this long but for those of you who remember this game, you really need to check out the work that JDB_Artist has done so far! His talent is inspiring and he has truly gotten off to a fantastic start making Jedi Knight 2 look next-gen. Check out the mod page here:
For now, my task is to recreate the game's weapons by giving them a next-gen makeover. That means making all new models and textures, including normal and specular maps. Sometime down the line I will also be creating characters, including the famed Kyle Katarn! All pics and info are available at the above link and I will also post screenshots of my work to my profile page.
And before you panic... This will in no way affect my work on Rise of the Mandalorians or Campaign Commander after that. JDB knows of my other mods and respects my time and endeavors. RotM and Halo: CC are first priority! When spare time does roll around though and I hit a "modder's block" with my EaW mods, you can be sure that I will be working on this.