"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."


-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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18 comments by the_Farseer on Sep 24th, 2014

I won't make this long but for those of you who remember this game, you really need to check out the work that JDB_Artist has done so far! His talent is inspiring and he has truly gotten off to a fantastic start making Jedi Knight 2 look next-gen. Check out the mod page here:

Moddb.com

For now, my task is to recreate the game's weapons by giving them a next-gen makeover. That means making all new models and textures, including normal and specular maps. Sometime down the line I will also be creating characters, including the famed Kyle Katarn! All pics and info are available at the above link and I will also post screenshots of my work to my profile page.

And before you panic... This will in no way affect my work on Rise of the Mandalorians or Campaign Commander after that. JDB knows of my other mods and respects my time and endeavors. RotM and Halo: CC are first priority! When spare time does roll around though and I hit a "modder's block" with my EaW mods, you can be sure that I will be working on this.

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Lictor model fix

Lictor model fix

Apr 21, 2010 Patch 7 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Apr 20, 2010 Patch 14 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Apr 15, 2010 Patch 7 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Apr 12, 2010 Full Version 110 comments

The next and final edition of Rise of the Mandalorians mod.

Post comment Comments  (0 - 10 of 1,493)
BlackClone.DarkGrazi
BlackClone.DarkGrazi 50mins 48secs ago says:

Very nice !! The Textures is superb and your models are beautiful !!

Très jolie !! La Textures est superbe et vos modèles sont beaux!!

+1 vote     reply to comment
Guest
Guest Jul 30 2015, 12:19pm says:

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the_Farseer Creator
the_Farseer Jul 30 2015, 4:25pm replied:

I limited the production of capital-class ships to shipyard capable planets only. That was a mistake though as it makes gameplay quite frustrating. I have removed that in the upcoming release.

+1 vote   reply to comment
Gheryon
Gheryon Jul 31 2015, 5:33am replied:

then, capital ships only can be build on 1 planet per faction? as new republic, i can build MC on mon calamari, but not in sullust. and for empire, i supose i will have to conquest kuat to build the SD?

+1 vote     reply to comment
WizzyLuke
WizzyLuke Jul 29 2015, 6:24am says:

I just asked the same question on the Vong mod, but i'd like to know if it's something you've thought about aswell. (The vong mod and this one are the ones i primarily follow)

I'd really like to be able to put my walkers in reverse. If my AT-AT moves up slightly too far, say into range of a turbolaser tower, it would be nice to be able to simply walk backwards instead of having to turn all the way around.

Do you think this is possible? Games like Company of Heroes 2 have something like that for their tanks and other armored vehicles. Having played that and coming back to EaW it bugs me so much that i can't do that.

It suppose it would be something comparable to Garm Bels weapons platform, but for walkers.

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Jul 30 2015, 11:46am replied:

Yes, I actually experimented with this because I really thought it would be a great feature BUT... The problem is that they aren't scripted to turn around at any point so if they happen to be facing that way when you give the move order, it will potentially walk across the entire map backward and it looks really funny. LOL

+1 vote   reply to comment
WizzyLuke
WizzyLuke Jul 30 2015, 3:02pm replied:

Ah right, as an alternative. Is there any way to get a hold position command/button in the game?
All we have is ''stop'', which i find myself spamming when my AT-AT is in combat or just after it drops stormtroopers.

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Jul 30 2015, 4:24pm replied:

I think the closes thing to a 'full stop' that EaW has is 'guard'. You have to tell the unit to guard a spot on the ground. and they will mostly stay there. It's not perfect but it's better than watching them chase a single unit across the map and get killed....

+1 vote   reply to comment
johansson-moreno
johansson-moreno Jul 28 2015, 8:17pm says:

when they believe that we can see which version you have been working?

+1 vote     reply to comment
the_Farseer Creator
the_Farseer Jul 30 2015, 11:46am replied:

Before the end of the year, if all goes well.

+1 vote   reply to comment
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Released Nov 2009
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Highest Rated (8 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010, 9:01pm by DeathsHand

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