"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."

-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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21 comments by the_Farseer on Nov 25th, 2013

Just an FYI that work is still continuing on the mod but there haven't been any screenshots because I am doing mostly code work. The big focus right now is correcting the myriad of Galactic Conquest issues that plagued version 4 of the mod.

I am fixing the AI, tweaking how heroes work (which contributed to the AI problems), fixing how planets are set up (also contributed to AI problems), and plenty of other things. Further, I am restructuring the damage tables, as stated before and I must say that the results do change the gameplay in a fun way! Units that were single-role or useless at higher levels now have much more diversity and this allows for more creative and challenging play, even against the AI.

I digress. Just be aware that work is happening but screenshots of XML aren't exciting enough to post...

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Lictor model fix

Lictor model fix

Apr 21, 2010 Patch 6 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Apr 20, 2010 Patch 10 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Apr 15, 2010 Patch 5 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Apr 12, 2010 Full Version 98 comments

The next and final edition of Rise of the Mandalorians mod.

Post comment Comments  (0 - 10 of 1,203)
Titan_Commander Sep 20 2014, 6:12pm says: Online

Are you gonna make the scout trooper snipers have better fire power I mean they are suppose to be snipers like the rebel infiltrator but their weapons are like pea shooters I had 3 squads of them get taken down by the native human population not even real soldiers

and could you add a militia/police force type unit that is cheap and large in number but weak in fighting it would have been these guys that the main factions used to garrison their planets until the real troops could get there

+2 votes     reply to comment
the_Farseer Sep 21 2014, 10:09pm replied:

I recreated the Imp Sniper and it is more on par with the infiltrator now.

As for police forces... I may do that but only on planets where it would make sense. Nar Shadaa wouldn't have a police force, for example...since its a criminal world.

+2 votes     reply to comment
=СРБ=Ori`verda 7hours 13mins ago replied:

I agree with Titan_Commander although I would have worded it as militia instead of police. Frankly civilians with weapons never really made much sense to me.

Admittingly this would add a lot of work on your plate. Although you could always just reskin a few units you already have to compensate in some areas.

+1 vote     reply to comment
greg0r@vp.pl 18hours 17mins ago replied:

Nar Shadaa couln have mercenary "police"

+2 votes     reply to comment
Guest Sep 21 2014, 10:11pm replied:

This comment is currently awaiting admin approval, join now to view.

nowhere3pro Sep 18 2014, 2:05pm says:

Just thinking about you mod, will jedi be able to deflect stun shots or disrupt them? I only ask this due to fact that I saw the clone wars the other day and I saw that lightsabers could do that.

+1 vote     reply to comment
the_Farseer Sep 18 2014, 5:45pm replied:

That is the first instance where that has been seen but I suppose, given the source, it would technically be canon. So yes, I will make them able to deflect stun rounds.

+1 vote     reply to comment
CC2224 Sep 18 2014, 2:28am says:

Man, I got to feel like a real Mandalorian today:

Defending Taris from the remnant, first of all, so there was that Mandalorian Wars throwback; then, with how this mod keeps bodies around a LOT longer (something else that adds to the epic feel), after the Imperials were mostly broken I went up to look at where my rocket turrets had been keeping militia off my back... and was greeted with the sight of a massive pile of bodies :) Now I'm going to storm Coruscant and Bastion on the same galactic day... Mando style

+2 votes     reply to comment
the_Farseer Sep 18 2014, 5:46pm replied:

Sounds like a glorious battle! Mandalore approves.

+1 vote     reply to comment
the_Farseer Sep 18 2014, 5:44pm replied:

Indeed. No need to recreate the wheel... Dawn of War is a fantastic game already :)

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Nov 30, 2009
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Highest Rated (8 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010, 9:01pm by DeathsHand

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