"Over a millenia ago, my people waged a war that nearly consumed the galaxy. We didn't fight for patriotism or politics and were not driven by anger or greed. We fought because the squabbling Jedi, Sith and the factions that followed them cast the entire galaxy into a perpetual chaos. Their diluted and self-righteous aspirations led them to war again, and again. We fought for glory and to bring balance back; to restore order. Unfortunately, my ancestors failed in that mission. There is a difference though, between them and me; I don't fail.

Now it's the eve of a new generation. The Empire, the culmination of centuries of manipulation and corruption, has been defeated by...children. The New Republic likes to believe that they can sit behind the controls but in truth, their utopian ideals are laced with shortcomings and naivete. In spite of all they have accomplished, war still pervades and the chaos that planted itself so long ago, continues to thrive as the factions of the Empire split and the New Republic loses its grasp on everything it so recently gained.

It is time for my people to march again into the dynamic of the crumbling galaxy. It's time to give rise to a new order; the rise of the Mandalorians."


-excerpts from the logs of Boba Fett. Standard year: 23 ABY.

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RSS Articles

First, I would like to thank everyone for the feedback regarding the inquiry on donations for the mod. I was surprised how many people were eager donate and supported the idea!

However, after receiving feedback from users in private and public and after considering the personal opinions of the great lords of Moddb, I have decided not to pursue this avenue any further. In general, any time money becomes involved with mod work (donations or otherwise), you start to walk a very fine legal line. While donations may technically be legal in most cases, there is inherent risk associated with collecting money for something that is under trademark or copyright...and SW is a very well protected copyright. Disney doesn't mess around.

Additionally, one person collecting money for any reason can potentially cause a copyright holder to pursue the entire mod community for said game... And that, combined with the aforementioned, is just a risk that can't be taken.

However, having said all of that, the reason for inquiring about donations was to see if there were any options out there that would allow me to devote more time to the mod. I've put some thought into it and there is more than one way to maximize the remaining time in the year and continue to propel the mod to completion. So, rather than ask for monetary contributions to the great cause, I have instead decided to ask for creative contribution.

Starting the minute this article is approved by the admins, I will officially be hosting a land mapping contest for Rise of the Mandalorians! There are going to be several new planets in the mod and mapping is probably the area where the most work needs to be done. So, here are the details:


To be considered for placement in the RotM Mapping Contest, users should create high quality maps for Rise of the Mandalorians which accurately reflect the setting of one of the planets listed below. They must abide by the rules outlined below and provide a balanced and exciting experience to players of the mod.

Please select one of these planets:

  • Kril’Dor
  • Vulpter
  • Concord Dawn
  • Dxun
  • Onderon

RotM Mapping Contest Rules

  • Maps must be created for Galactic Conquest for one of the optional planets as listed above.
  • Maps must not include any custom props, units, markers, or otherwise “non-vanilla” elements.
  • Maps must be submitted by the contest deadline in order to be considered.
  • Maps must be unique and created solely by the submitter. Maps from other mods, created by more than one person, etc will not be considered.
  • Maps must be true to “Legends” lore only and not Disney’s new canon. It must also match the planet's description as of about 20 ABY.
  • Maps must be for land-based combat. No space map submissions will be accepted.
  • Only ONE submission per person is allowed. So choose your planet wisely. Multiple submissions will not be accepted.

The deadline for this contest will be September 30th 2017. I hope that this deadline gives map makers ample time to really compose some wonderful maps, no matter what amount of free time they might have. Maps submitted after the deadline will not be considered for the contest.

Winners will be announced after the deadline date and the top 3 winners will receive their own copy of the Rise of the Mandalorians box art, with custom printed disk and mod manual, once the full mod is complete. Additionally (if this wans’t already implied), their map will be featured in the mod and they will receive full credit in the Readme.

Disclaimer:

I am limiting submissions to the use of “vanilla” content only in order to level the playing field. That said, adaptations to the maps will need to be made for final inclusion into RotM. Therefore, I reserve the right to edit winning maps as necessary in order to allow them to work seamlessly within the framework of the mod.

I also reserve the right, at any time, to cancel the contest or to disqualify participants who do not follow contest rules.

Lastly, the announced winners will be final. No reconsideration will be given to other submissions once winners are announced and the contest has concluded.

How to participate:

If you would like to participate in this contest, please submit your final entries to jeff@jefferycheney.com with “Mapping Contest”, your name and what planet you have chosen in the email subject. If file size restrictions will not allow you to attach your map file, please host it on a file sharing website and provide a link.

EX: Mapping Contest – John Smith – Vulpter

Please include your Moddb name in the email subject line, not your actual name. Actual names will be collected from the winners when addresses are collected.

Due to potential submission volume, emails submitted which do not follow subject format will not be considered.

Do not include your personal address in the email. Addresses will be collected from the winners after the contest is over, in order to mail their prizes to them.

THANK YOU ALL AND HAPPY MAPPING!

Character Profile: Xhan Mar

Character Profile: Xhan Mar

News 14 comments

As some of the heroes in the Mandalorian faction will be of my own making, I wanted to post articles for each, giving backstory and insight into just...

Character Profile: Larsus Ulle

Character Profile: Larsus Ulle

News 12 comments

As some of the heroes in the Mandalorian faction will be of my own making, I wanted to post articles for each, giving backstory and insight into just...

Installing on Steam

Installing on Steam

News 7 comments

82nd_Toby writes a brief article on installing EaW mods to Steam.

On the Matter of Deathwatch...

On the Matter of Deathwatch...

News 28 comments

I frequently get inquiries about Deathwatch clan and if they will be in the mod. So, I figure I will address the subject publicly and put an end to speculation...

RSS Files
RotM Backgrounds

RotM Backgrounds

Wallpapers 8 comments

A collection of HD wallpapers comprised of screenshots of all updated artwork so far. Fits 1920x1080 resolution.

Lictor model fix

Lictor model fix

Patch 9 comments

Users where reporting that the Lictor hardpoints were puffing out smoke even when alive. This temp-fix will prevent that but smoke just doesn't come out...

Rise of the Mandalorians (patch 4.2)

Rise of the Mandalorians (patch 4.2)

Patch 19 comments

Fixes some errors and adds new sounds, and Lictor model. Download and read readme for more details.

Rise of the Mandalorians (patch 4.1)

Rise of the Mandalorians (patch 4.1)

Patch 7 comments

This patch fixes several issues pointed out by the community. Read the included readme for full details.

Rise of the Mandalorians v4.0

Rise of the Mandalorians v4.0

Full Version 124 comments

The next and final edition of Rise of the Mandalorians mod.

Comments  (0 - 10 of 2,285)
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Letzt
Letzt

Hey Farseer how is it going?

My discs are old and don't install anymore so I saw this on GOG for 5 euros and got it there, the game runs and all buts....

I tried to use your mod and the pathing is different so I managed to connect your desktop icon to the .exe like this:

Target is, "C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - Empire At War Gold\EAWX\swfoc.exe" MODPATH=Mods/RotM

Anything wrong with that line?

And Start in is, "C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - Empire At War Gold\EAWX"

I run the game through your icon and all I get is regular FOC, no other mods in the Mod folder.

I hope you are well and making good progress, any help you can give me run this on GOG is appreciated.

BTW I was playing Star Wars Galaxies on Legends and I saw the Rebels Having an AT-RX, a more cute looking design of an AT-ST.

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Letzt
Letzt

Sorry for the trouble I got it working, the FOC was in another directory and I simply place the mod folder containing RotM in an another directory...

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the_Farseer Creator
the_Farseer

Glad you got it working! The current download is quite old now but I hope you will come back to get the new version when it is released.

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Letzt
Letzt

For sure!

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Kal_Skirata1138
Kal_Skirata1138

I started looking through the artwork and models and such, and that's actually better than most mods I've seen so far, including the Thrawn's Revenge collection from CBG Coalition, because of non-repeating decals, actual plants on farm plots, truly reflective windows, etc. and it's all ******* BEAUTIFUL! The only thing that's really put me off is the last release being over 7 years old.. and reading through the comments, I'm now ready to see the next (hopefully not buggy) release of RotM! Keep up the good work!

Only thing I'd change is round out the infantry models. I've seen so mmany people with low-poly bodies that it's gotten a bit old for me. Granted, there are more details on your troopers, and *some* smoothness to them, but if you can eventually sand the people down to having curves and maybe some armor greebling on the stormtroopers (more trivial than the cringy low-poly, greebling not essential), then I'll finally be satisfied.

Aside from the people needing smooth and round surfaces, you've turned this classic game into a true work of art, especially with the little things, like the T1-B's rear hatch, the shield shimmer with an overcharged T2-B, and the chipped and scratched paint on most vehicles!

Only thing I'm confused on: that canine-like creature with the black-and-white Mando (forgot his name), is that a vornskr, or your take on a strill?

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the_Farseer Creator
the_Farseer

Thanks for the feedback! To address your points here:

*Last release is over 7 years old because I work on this mod alone. I do all the code, art, animation...everything. Now, I have had a couple people who have provided a couple of more complex AI scripts and some audio work too but it's mostly one thing here, one thing there...not constant support on a regular basis. Additionally, I was working on my other Halo mod for a while in between releases (which I also do alone).

*The reason you see so many "blocky" infantry models is because it is necessary in this game any most RTS games to have very low-detailed infantry models. When you have many units on-screen at once, if you want any hope of the average computer to be able to play without lag, you must keep details conservative. Now, if you have specific units that you feel could use improvement, than I'd be happy to hear what you have to say.

*Lastly, the canine is called Stoker. He is a strill but Xhan Mar, being the cyborg-ish tech genius that she is has augmented the creature a fair bit. Aside from that, there is very little official artwork on how a strill looks, so I did use some artistic license.

Anyway, thanks again for the great feedback!

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Kal_Skirata1138
Kal_Skirata1138

Would also like to see a rough number in terms of next build's release date, so I can do a more proper Mandalorian run on GC instead of what vanilla has to offer (which is sadly only 4 unit types, none of them being infantry ;-; )

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Kal_Skirata1138
Kal_Skirata1138

You're welcome, and if you could, if the lore supports it, maybe add in Aliit Skirata for the Mando'ade? like Venku (child of RC-1136 "Darman" and deserted Jedi Knight Etain Tur-Mukan[deceased, Order 66]), Bardan Jusik (another deserted Jedi Knight), the Null ARCs (advanced aging removed by cure that Kal Skirata forced out of former Cheif Scientist Ko Sai, who fled during the Battle of Kamino), and some of the others?

Also, understandable that the computer's health comes before infantry aesthetics.. but maybe buff up hero units, considering there won't be nearly as many of them on the board at any given time?

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the_Farseer Creator
the_Farseer

I have considered many characters to add, actually. However, one thing that some other modders and I discovered is that Empire at War has a limit on the number of units it can support. I don't mean units on-screen...but actual units in the code itself. If you exceed that limit, the game actually becomes very unstable (lags, crashes, etc). So, you have to be very selective on the units you do want to include. And since most heroes not only have the hero themselves but also a unique transport of some kind...each hero counts as at least two unique units that go against the quota. So, I chose the heroes I did with great consideration. I chose to add two custom Mandalorians (Larsus Ulle and Xhan Mar) instead of lore-specific heroes because...well...if I'm the creator then why not include a character for my wife and I? Lol. It's simple as that.

Now, your point about making heroes more detailed is plausible and in fact, most RTS designers do just that in their games because indeed, the hero units are not nearly as numerous and players do tend to focus on them more. I can tell you that I have considered this point myself and do put more details on them, to a point. However, especially with small Jedi or trooper heroes, they are so small on the screen that you can only do so much before it just starts to become a resource problem. I hope you understand.

Oh and the next release is intended for the end of the year, so I can compete in the annual Mod of the Year event.

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Kal_Skirata1138
Kal_Skirata1138

Okay, and the signatures in the Mandalorian faction are actually pretty cool, so yeah, give those ones as much love as possible, more than any other heroes.

And Considering infantry/fighter/transport scaling for most mods in this game, then I'll understand if you have to do without some wanted finesse.

And as for the release date: awesome, can't wait, and good luck in the competition, I hope that the "sigfigs" (for lack of a better term, also because I happen to like Lego, despite being 19) help this mod stand out from the others. Shab, just those two might even give the CBG Coalition a bit of trouble, with their Thrawn's Revenge collection! (also beautiful mods, in their own right)

Keep up the amazing work, ner vod!

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Highest Rated (9 agree) 10/10

Awesome Mod!!! I love the Mandalorian faction. Couldn't have asked for anything more. Great Job!

Dec 17 2010 by DeathsHand

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