About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

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RSS feed Downloads
Empire At War: Re Beta II

Empire At War: Re Beta II

Demo 85 comments

There'll be stuff wrong and missing, comment on them. It's a prerelease. An advanced beta. A somewhat tweaked version. Very polished technical alpha...

Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 7 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Defiler with sabotage add-on

Defiler with sabotage add-on

Textures 4 comments

Some people were saying they wanted the Sabotage ability back on the defiler, so here's the original games xml file. Just drop it in the mods xml folder...

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Vehicle Model 28 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (40 - 50 of 1,234)
ladariyl
ladariyl

can you please add land?

Reply Good karma Bad karma+1 vote
Darth_Cameroth
Darth_Cameroth

Land technically is in it, i just believe it is vanilla, i don't believe the mod breaks or disables it in any way.

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Jeroenimo Creator
Jeroenimo

No.

Reply Good karma+3 votes
Skallord
Skallord

I'm pretty sure the sudden capture of the three crash files from before led to the promotion of at least ten new files in the error syndicate.

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Jeroenimo Creator
Jeroenimo

Read the comments on the download, I went with someone else over a fix for it.

Reply Good karma+1 vote
FireStar217
FireStar217

Every time I play this mod, I'm so freakin shocked of how much detail there is in this mod. The ships look so realistic and the explosions of them, are oh my god! And the death clones, like holly crap, even all the missiles, this is by far the best mod for star wars empire at war!

KEEP UP WITH THE GOOD WORK!

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goodalenation
goodalenation

I'm getting exceptions errors out the wazoo with this new version, however when it's working the mod is fantastic! I especially like the new missiles and fire effects from damaged ships. Also I enjoy the gladiators new function with the disabling missiles, rather then dying off almost instantly it can at least hold its own now

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Jeroenimo Creator
Jeroenimo

Thank you, I posted a comment outlining a possible solution on the download itself, read the comments there. I did think the gladiator change was a much needed and effective addition. Now it's actually useful, a cheap ship disabler has its place in a fleet, unlike the wheeny light frigate that it was.

Reply Good karma+2 votes
Guest
Guest

I think the vengance frigates need something special now compared to all those awesome torpedoes, missiles and mini nukes everywhere.

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Jeroenimo Creator
Jeroenimo

You know...I think I've got an idea...

Reply Good karma+1 vote
Andante93
Andante93

The new lighting/particle effects are pretty rad. Would not recommend for epileptics.

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Jeroenimo Creator
Jeroenimo

And that's AFTER I removed most of the lensflares from the originals, imagine the originals

Reply Good karma+1 vote
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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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