2008 Mod of the Year Awards
Official event with 204 members, must apply to joinWelcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...
Stern. Stern but fair.
Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...
We are currently producing the mod Covenant At War for SW:EAWFOC
Halo modding resource hub for modders to share models, textures, and any other asset that goes into modding games into Halo conversions. Sharing is caring...
A group of scoundrels and rapscallions currently creating the popular Sins of the Prophets mod.
We are the team behind Visual Reality Mod for Command & Conquer Generals Zero Hour.
We are the modding team of the mod universe at war expanded edition. We accept the team from actually modders to beta testers.
Hello there! =D =P XD
Are you part of the VRM mod for Zero hour? If so awesome love the mod!
Do you happen to like John Fitzgerald Kennedy?
You could say I'm a fan.
Hello...
Hi CanadaMan,
Thanks for the vote of confidence, appreciated. We're a small studio taking on a big task for us, hope you like the work
Bungarra
Hi
hurrrrr
Hello CanadaMan 7
I've seen your video as you ad back the Scrin faction :)
Youtube.com
Could you perhaps tell me how you've done this with the playertemplate.ini file?
That would be super nice of you.
love greetings
Actually, I love that mod too.
But the real point behind my lack of patience with that ****** argument is that there are obviously different skill levels among modders. While some are obvious professionals that can devote multiple hours a day to crank out a (in the case of MW2) fantastic model, for most others it takes a while. Most days I don't even get a chance to work on the mod, and even then it takes awhile to crank out a finished product. SotP is actually my first project ever, so I've been learning as I go.