About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

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The difference a good ambient occlusion map makes Bellator hardpoints and shields Bellator hardpoints and shields
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14 comments by Jeroenimo on Dec 19th, 2014

So the Empire and Rebels have quite enough starships as of now imo, and a lot of them are fully done. Some still need either their hardpoints made targetable or fires added. I don't see this as a priority.

What I do see as a priority is moving to the Consortium because they've got quite a bit of stuff that's unfinished. First off I'm going to introduce 2 ships as heavy frigates: The Valiant class and the Legacy class. Both Republic warships that I like a lot but haven't ever made. I might actually add even more clone wars era ships to the Consortium, we'll have to see.

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Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 22 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (70 - 80 of 476)
Guest
Guest Sep 21 2014, 2:37am says:

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Jeroenimo Creator
Jeroenimo Sep 26 2014, 6:06am replied:

I do plan on doing this.

+2 votes   reply to comment
codeuser
codeuser Sep 17 2014, 11:23am says:

Digging the addition of AO maps to your new stuff! Only worried that it might look jarring when compared to older stuff (unless you plan on going back and adding AO maps to everything... 0_0)

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Sep 17 2014, 4:46pm replied:

Thank you, I do plan on doing that yes, though it will mean some ships will need their uvw mapping redone. Something we all love doing no? ;) Especially the mon calamari ships are going to be a pain. It'll look better for it in the end though, it's amazing what AO can do for a texture.

+1 vote   reply to comment
NodGuy
NodGuy Sep 14 2014, 11:55pm says:

I can not wait for this modification. I am going to spend many hours playing it.

Keep up the good, excellent work!

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Sep 16 2014, 11:21am replied:

Thanks ;)

+1 vote   reply to comment
KapoutMan
KapoutMan Sep 11 2014, 1:45pm says:

I just watch your lasted video with the star destroyer in action, and I can say you have made THE best ISD model and laser effect of all time for this game ! Very awesome !
I love the idea for the pocket star destroyer, that will be so cool !
And it's too bad that you don't want to touch ground units.
But i'm waiting your mod !

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Sep 11 2014, 7:59pm replied:

Thank you, your kind words are much appreciated ;)

+1 vote   reply to comment
Formous
Formous Aug 30 2014, 3:07am says:

Well I cant wait for the next update. A Small part of me still wonders about the Arc Hammer though. Dark troopers were useful, and I just frankly liked the ship :D

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Sep 1 2014, 3:53am replied:

The Arc Hammer I found a very interesting ship. It's a hero frigate that you get very early on in the game and can fly around with, even though it's not very strong at all. I also like the look of it, I might make a new model for it (no promises) but it will most definity not be larger than 9600 M like wookiepedia says it should be (more like 800-1200 M, or something along those lines)

+2 votes   reply to comment
Formous
Formous Sep 1 2014, 2:43pm replied:

Thanks Geronimo. I often used the Arc hammer frequently in the GC for example. I loved building teams of dark troopers and using them to simotaneously raid many planets at a time. Plus you can park it about anywhere to build heavy and light troopers without actually needing a barracks :D. Useful for mining station only planets

+1 vote     reply to comment
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