This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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Finished Basilisk War Droid Basilisk War Droid Texture Update Keldabe
Blog RSS Feed Report abuse Latest News: The idiot proof way of installing this mod.

36 comments by Jeroenimo on Jul 5th, 2015

The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

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Public Beta Patch 1

Public Beta Patch 1

Jul 7, 2015 Patch 41 comments

A patch fixing some bugs and tweaking a few things here and there.

Empire at War: Remake Public Beta

Empire at War: Remake Public Beta

Jul 6, 2015 Full Version 93 comments

The public beta release of Empire at War: Re has hit the server, download it while it's still hot!

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

May 27, 2015 Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 26 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (70 - 80 of 754)
trombonedrummer Jul 8 2015, 1:28pm says:

No problems now. Something must not have been right with the original game. Loving it so far!

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jul 8 2015, 2:07pm replied:

Glad to hear it!

+1 vote   reply to comment
trombonedrummer Jul 8 2015, 11:09am says:

Hey Jeroenimo, I'm getting an exception error when i try to launch the mod. The mod's loading screen comes up, but then it immediately crashes. I'm launching it from steam, with the correct modpath.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jul 8 2015, 11:33am replied:

Sounds like you screwed up the installation or did something to your game that is not related to the mod. Which launches fine.

+1 vote   reply to comment
trombonedrummer Jul 8 2015, 12:02pm replied:

I guess I'll try a fresh install and see what happens.

+1 vote     reply to comment
Purpl3Jam Jul 8 2015, 9:14am says:

I'm experiencing a major bug where whatever faction I play as, the enemy AI does nothing. They don't move units around (in GC and in battle) and don't build anything at planets. This could be related to a problem with other mods but I uninstalled the game and reinstalled it with only this mod activated. Any help will be much appreciated.

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Jul 8 2015, 11:00am replied:

Read the comment sections before asking already answered questions.

+1 vote   reply to comment
Purpl3Jam Jul 8 2015, 11:20am replied:

I have read the comments section. The only talk about the AI is complaints that it is too tough. I can't find anything which answers what I have said.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jul 8 2015, 11:28am replied:

Moddb.com sigh, again, read the comments, because it's there.

+2 votes   reply to comment
claude-wooster Jul 8 2015, 5:57am says:

Great mod - I presume there is no Executor, for balance purposes?

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jul 8 2015, 10:59am replied:

That, and the game cannot handle huge starships, they get really bad pathfinding issues, even the bellator already has some issues but not nearly as bad as an executor would have.

+1 vote   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Jul 7, 2015
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