About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

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Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 22 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (30 - 40 of 475)
Azazel_Hereticus
Azazel_Hereticus Oct 29 2014, 1:30am says:

Hy there,tis is really an EPIC mond m8
ill just have 1 question...or suggestion maybe
u guys know how anoying is when u favorite SD attacked by a bunch of rebel bombers and they tear the shield generator apart
so my question is...it is possible to auto repair criticaly damadged hardpoints not detstroyed(when red)? not too fast..but slowly,cuz i think there are enginiers in the ship too :)
dats all,other then my suggestion..tis mod is freakin AWESOME
Keep up the good work m8

"MAIM,KIL,BURN...MAIM,KILL,BURN"

+3 votes     reply to comment
Jeroenimo Creator
Jeroenimo Oct 29 2014, 7:00pm replied:

Not a bad idea actually. I'll think about it.

+1 vote   reply to comment
kaos2222
kaos2222 Nov 3 2014, 4:39am replied:

As far as i remember they used the repair hardpoint thingy in Awakening of the rebelion mod, i dont know how they didt, but you might figure it out :)

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Nov 3 2014, 5:41am replied:

I figure you can just copy paste the starbase repair code into the ship itself and its hardpoints, haven't tried it yet though.

+1 vote   reply to comment
Formous
Formous Nov 3 2014, 2:09am replied:

Gero, perhaps on the theme of repairs is pulling back a ship to a special satellite constructed facility that can repair not just destroyed parts, but perhaps the entire ship? This gives the feel of a more active combat front where critically damaged ships aren't used to attract fire and are pulled back to be repaired and sent back to the front, provided they escaped the melee

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Nov 3 2014, 5:42am replied:

Repairing destroyed hardpoints isn't possible as far as I know, and if it is it'll require a large amount of scripting, which I'm not willing to spent the time to write. A repair satellite isn't a bad idea though, that would be for repairing damaged hardpoints.

+1 vote   reply to comment
Formous
Formous Nov 3 2014, 2:26pm replied:

Actually, it is in fact possible from the nilla version on space stations. those hard points show up in grey, telling you that you can bring them back if you pay to rebuild them. After they siphon some cash away, the hard point comes back fully rebuilt, however, that only applied to a few hardpoints. On the subject of space stations, they need to be absolutely powerful fortresses rather then a bomber happy player's rush target. it's no fair to watch 5 bombers somehow kill a space station in 5 runs if you go the route of targetable points for a space station (Please don't)

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Nov 5 2014, 11:21am replied:

Nope, because those higher tier starbases are completely different objects from the lower tier starbases, and the ship remains 1 object.

+1 vote   reply to comment
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Guest Nov 1 2014, 3:08pm replied:

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Jeroenimo Creator
Jeroenimo Oct 29 2014, 7:02pm replied:

Not going to change ground at all. And about the opinion thing, I give the same amount of ***** about the opinions of members and guests alike.

That amount would be 0 ;)

+1 vote   reply to comment
Dzev
Dzev Nov 2 2014, 7:38pm replied:

Do a mod for yourself huh?
Hapy there now some true old republic themed mod

-1 votes     reply to comment
pincuishin
pincuishin Oct 28 2014, 7:25am says:

OMG GERO this looks even better then ORAW I havent played that in awhile truthfully but this this just looks so damn beautiful.

0 votes     reply to comment
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Jeroenimo
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