About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

RSS feed Downloads
Empire At War: Re Beta II

Empire At War: Re Beta II

Demo 93 comments

There'll be stuff wrong and missing, comment on them. It's a prerelease. An advanced beta. A somewhat tweaked version. Very polished technical alpha...

Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 7 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Defiler with sabotage add-on

Defiler with sabotage add-on

Textures 4 comments

Some people were saying they wanted the Sabotage ability back on the defiler, so here's the original games xml file. Just drop it in the mods xml folder...

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Vehicle Model 28 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (30 - 40 of 1,234)
Lorazam
Lorazam

ITS OUT!!!!! WHUUHUUUU

Reply Good karma Bad karma+1 vote
UnseenLegend
UnseenLegend

Found a most irritating bug.
Mission: remnant of the death star
If i send my fleet to ''yavin 4'' with some valiant-class star ships.
And with tyber zann is in one of them. Hes not able to pick up those data pods.
and i have to replay the game again......

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UnseenLegend
UnseenLegend

↑ just helping
Don't get me wrong i found this game extremely perfect and great for just a beta.

Btw i found the AI working perfect but just a bit to easy even in hardmode is there away to make it more challenging?
And yes i made a clean reinstall.

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Hellfire257
Hellfire257

Were there some smaller GC maps in the previous version, or am I making that up?

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Jeroenimo Creator
Jeroenimo

The first beta had the original gc maps. In future versions I'll likely make atleast one smaller scale gc. For now, there's only one large map, one with all 3 factions, and one with just the Rebellion and the Empire, for people who really dislike the Consortium.

Reply Good karma+2 votes
RageMaker
RageMaker

I actually can take care of adding a couple of GC maps, all that needs to be edited I think is the GC file. I'd be adding more than one more map.

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Jeroenimo Creator
Jeroenimo

^ This I like, a lot. If you can create some more, I'd love to use it in the next version of the mod.

Reply Good karma+1 vote
RageMaker
RageMaker

Yea i'll get on it, I got a few ideas for GC arrangements, but it may take a while since I want it to make sense.

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ladariyl
ladariyl

can you please add land?

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Darth_Cameroth
Darth_Cameroth

Land technically is in it, i just believe it is vanilla, i don't believe the mod breaks or disables it in any way.

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Jeroenimo Creator
Jeroenimo

No.

Reply Good karma+3 votes
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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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