About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

RSS feed Downloads
Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 5 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Defiler with sabotage add-on

Defiler with sabotage add-on

Textures 3 comments

Some people were saying they wanted the Sabotage ability back on the defiler, so here's the original games xml file. Just drop it in the mods xml folder...

Public Beta Patch 1

Public Beta Patch 1

Patch 68 comments

A patch fixing some bugs and tweaking a few things here and there.

Empire at War: Remake Public Beta

Empire at War: Remake Public Beta

Full Version 117 comments

The public beta release of Empire at War: Re has hit the server, download it while it's still hot!

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Vehicle Model 26 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (30 - 40 of 991)
TinkerTanker
TinkerTanker

Several things. 1: Are you still doing stuff with your Old Republic at war?, 2 can you make a patch for those of use who don't want the Consortium doing their corrupting, cause it is really annoying , and 3: Can you make it so when your on easy difficulty the enemy AI is easier to fight,m cause i'm having difficulty keeping pace with the enemy i mean they already got fleets of ships while i'm still getting my defenses up, could you do anything about these?

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Dethorath
Dethorath

Literally, this is the best looking empire at war mod i have EVER SEEN. It reminds me of EA's battlefront graphics wise, You guys should get in touch with the Battlefront Commander mod makers and co-create Battlefront Commander with this look and game play! It would be amazing to see each and every unit in that mod with the detail, love and care you guys have shown this one. (it would literally be a dream come true.)

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Dethorath
Dethorath

I also think the ground combat can be solved, battlefront commander actually makes the ground combat likable by adding in battlefront units and force unleashed units to the fray, i think if the damage parameters are changed for ground units along with entirely new models, you can make for one hell of a great mod. (I honestly believe firmly working together and putting two people with skill in the same area can have great results.)

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midgetman0215
midgetman0215

very good mod but can you please make an addon where you nerf or remove the consortium i absolutely hate versing them, i want to pour bleach down my throat as they spam corruption over my planets and make me poor

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Jeroenimo Creator
Jeroenimo

Hey I already deleted sabotage to counteract the annoyance, the rest is up to you!

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halovet125
halovet125

Is the executor in this mod I cant seem to find it when playing the game sorry if this is a noob/stupid question.

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Striker11
Striker11

I believe the Bellator isn't in skirmish either just in Galactic Conquest. It would own the stock games Executor probably too with its impressive firepower.

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Witcking321
Witcking321

The executor is too big according to the creator, but instead there is the bellator ssd which is still 8 km long and still owns every other unit in the mod.

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Jeroenimo Creator
Jeroenimo

Yup, if you see the bellator, which is already huge, and then imagine what the executor is like, which is more than twice as large, and then imagine its weapon systems and size (and the game trying to calculate its pathing) how much of a nightmare that would be, I thought it'd be much better to have a slightly less overpowered super star destroyer in the mod. (And the Overlord is still plenty overpowered) ;)

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Theta-Shuffle
Theta-Shuffle

I should know, I fought against three all at once.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (4 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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