Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been: with custom maps, new voiced dialogue, new models and textures, all based on Valve's early concepts. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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Patch 1.1 brings numerous bug fixes, level improvemends, and is generally aimed to enhance player's experience with Dark Interval: Part I.

How to install:

Once downloaded, use 7zip or Winrar to extract the archive 'patch_1_1' into your sourcemods folder (provided you have Dark Interval: Part I installed). When asked to overwrite files, press OK. Once all the files have been extracted, you're ready to go! You do not have to restart Steam for the patch to take effect.

Note that your old saved games will not be compatible with this update.

Also, you may have noticed that the main upload (Dark Interval: Part I) has been reuploaded with the patch. If this is your first time installing this mod, you can skip the rest of this article, and just go download that archive - it already has the patch in it.

Main changes:

- Lipsync added (huge thanks to ildarion for pointing us in the right direction)

- Critical crash scenarios eliminated (including crash when picking up a medkit, crash on physic prop breaking)

- Greatly reduced risk of key NPCs getting stuck in their script (please notify us if that still occurs to you)

- Odell is now invlunerable to player attacks

- City residents now properly respond to player interaction, and behave in a more natural way

- Manhack camera has been fixed, and no longer clips through walls inside simulation

- Radiostation level has been improved, to provide clearer player navigation

- Picked-up prop transparency improved, plastic crates no longer turn invisible

- Main menu music/new ambient tracks added (credits go to CW3D)

- On Terminal, fade-to-black cutaways have been replaced with continuous level design (i. e. actual passable tunnels, with no immersion breaking fade-aways)

- On Lab level, it is no longer possible to get stuck in the lift, or enter the shaft under it. Also, following the telepod malfunction, Barney & Kleiner are no longer speaking through the radio channel.

Overall, Patch 1.1 includes more than 65 changes/fixes. You can find full changelog here: Pastebin.com

Have a nice time. Please report any further issues to us!

Dark Interval: Part I Released!

Dark Interval: Part I Released!

News 26 comments

Part I is up! Grab the file from the Files section. Detailed instructions below.

Attention, citizens

Attention, citizens

News 5 comments

Dark Interval: Chapter II is being pushed back to find more room for improvment. Don't worry and stay tuned. Also, read the whole thing, please.

First patch for DI: Chapter I

First patch for DI: Chapter I

News 1 comment

The first patch for the first chapter of the mod has arrived.

Release date moved!

Release date moved!

News 5 comments

Hello there! Two weeks ago I announced that Dark Interval is going to be released on Nov 1st, 2016. I find myself obligated to inform you that this release...

RSS Files
Dark Interval Part I - Patch 1.1

Dark Interval Part I - Patch 1.1

Patch 10 comments

Patch 1.1 is live! Lip syncing, bug fixes, improved visuals, and even new main menu theme music! See description for more info...

Dark Interval: Part I (upd. with Patch 1.1)

Dark Interval: Part I (upd. with Patch 1.1)

Full Version 83 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

DI Patch #1 - a patch for Chapter I

DI Patch #1 - a patch for Chapter I

Patch 1 comment

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

DI Hotfix #00

DI Hotfix #00

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval: Chapter I

Dark Interval: Chapter I

Demo 27 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Comments  (0 - 10 of 922)
xcv2008
xcv2008

Will part 2 (and even subsequent parts) be executed through a patched / updated previous part, or will it be separate? Because if it acts as an update / addition to "Part 1", it'd be nice if there were a patch for those who already have Part 1, assuming this wasn't already planned.

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A-Shift Creator
A-Shift

I can only add that we can make new chapters unlocked from the start, so no one will have to replay Part 1 maps if they don't want to.

Reply Good karma+1 vote
Cvoxalury Creator
Cvoxalury

Plus, even the cut-down patch would be hefty enough: Part 2 not only adds new maps but revamps what's in Part 1. Industrial, Terminal, Consulcast, the Arcade are all set for noticeable improvements. And since the bulk of a mod's filesize is usually in its maps...

Reply Good karma+2 votes
Cvoxalury Creator
Cvoxalury

We can patch it, but we already moved a bunch of files around (re-organised some folders, etc.), so the resulting 'mix' would be kinda messy looking internally, but no less operational. We pay great deal of attention to reducing filesize best we can, so even a full upload won't be too big (I estimate between 2.5 and 3 gb).

Reply Good karma+1 vote
xcv2008
xcv2008

Wanted to know whether I should keep it installed for convenience sake or not. And to say the least, this is plenty enough of a response. Looking forward to replaying Part 1, and seeing what Part 2 has in store for us. Great mod, and it's nice to see a beta mod that's actually competently put together and made progress.

On an unrelated note, it'd be awesome to see people using it as a base for beta-aesthetic mods, but I suppose that's far off from today.

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JanKaszanka039
JanKaszanka039

My questions:

Is part 4 (possibly street war) going to feature the infamous Vertigo?

Will part 2 have quarrytown/ravenholm?

Is there going to be any references to free tvs?

Thanks for anwsers (if you anwser ofc :)

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A-Shift Creator
A-Shift

- Too early to speak about part 4.
- There won't be a full-fledged Ravenholm chapter, because not enough was cut to make up a new experience. Small settlements destroyed by Combine, zombie traps etc. may appear, though.
- There's already one in part 1, but I understand if it's too hard to see.

Reply Good karma+3 votes
xcv2008
xcv2008

You could try partially reimagining Ravenholm. Wouldn't necessarily take much, but it could at least freshen it up and make it feel more beta-era esque.

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panache_mode
panache_mode

Made a moddb account just so comment on how much I love this! I've just finished it and no word of a lie I yelled "NO!!!" at the screen when the credits came up :'(.

I cannot wait for part 2!

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_Jo_
_Jo_

I wanted to ask about the Dark Interval Part 2
1 In the second part will be redone the weapons of Freeman? (Animation, model)

2 There will be enemies For example (Alliance Sniper, carved creatures from Xen?

The third part will be Air exchange and Hyperborean?

4-Will Eli Maxwell shelter himself and Eli and his robot?

That's all I wanted to say.

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A-Shift Creator
A-Shift

1. Yes.
2. Yes.
3. Yes to Airex. We don't plan to feature Borealis anywhere else but the intro, because it'd be the same as Missing Information.
4. I'm really not at liberty to say.

Reply Good karma+1 vote
_Jo_
_Jo_

I had more questions)
1 Will carving (Jet Ski?)
Vignette.wikia.nocookie.net
2 Will there be cut transports?
3 Is the Alliance's robot sniper concealed (the woman is hovering?)
Im0-tub-ru.yandex.net
4 Will Captain Vance?
5 Will be the weapon XM29 OICW, AK-47, brick, weapons cguard, GR9
6 Will there be a safe haven for Alix Vance?
That's all I wanted to say

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A-Shift Creator
A-Shift

1. No.
2. Yes.
3. Can't say.
4. Probably yes.
5. Yes, no, no (you can already kill things with thrown props), yes, maybe.
6. Can't say.

Reply Good karma+1 vote
_Jo_
_Jo_

Thanks for answers!
I will wait for the game with pleasure

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Highest Rated (12 agree) 10/10

As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters

Apr 22 2017 by TheZealot

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