Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 - namely, various original locations, characters and plot points that didn't make it to the retail version. This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar. This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn't include original levels found in the "leaked" version of Half-Life 2, and instead features brand new maps which were built from the ground up - it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups. You're welcome to try out the current demo - your feedback is welcome. And thanks for visiting.
Two weeks ago I announced that Dark Interval is going to be released on Nov 1st, 2016. I find myself obligated to inform you that this release date has been moved. To a day earlier! See what I did there? That’s exactly right – I decided to release it just a bit earlier. Because why not?
Anyway, I also feel obligated to point out how important this release is. By uploading this demo – and it’s just a short demo, so don’t overhype it – I nevertheless create a major foothold for myself; even this limited release means that Dark Interval is immediately moved from the category of unreleased – and maybe never-to-be-released – mods to that of released (yet still in-development) ones. Even this limited set of five playable maps is more than many once promising leak mods had delivered in the end. And the team (which at this moment consists of one active member – myself) isn’t going to stop; I hope to deliver the next chapter before the end of the year (more certainly – during the winter). I could’ve kept going silently and maybe form a bigger pack of maps for you to play on, but who knows how long would’ve it taken? I believe that it’s better to create a platform for yourself by releasing your working prototype as early as possible, and from there to move on, knowing that even if you struggle and maybe fail, you still have something behind you. Not that I plan on failing.
Oh, one more thing. Some of you might’ve been following this project for a while. Some may recall that the mod description previously mentioned that the development started in 2010. Technically it is true – the very first levels were produced during 2010 – yet I rather refer to the previous 5 years (from 2010 to 2015) as a big exercise course I took to develop my level design skill, and all relevant content in the demo is less than a year old – so you could say this only took this current year to produce. I like to formulate things this way because this is less embarrassing.
Well, enough of me talking. You will find the download link just below this wall of text. Use 7-zip to unpack the \darkinterval\ folder into your Steam\Steamapps\Sourcemods directory, then restart the Steam client, then make sure that you go to My Library > Tools section, select Source SDK Base 2013 Singleplayer, have it downloaded/installed, and have the “-upcoming” beta option enabled!!! This is necessary for the mod to work!
Good luck playing the demo, and please provide feedback – let me know about your experience. Thanks again!
Yandex.Disk link: Yadi.sk
Google.Drive mirror: Drive.google.com
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An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.
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Highest Rated (4 agree) 10/10
Congratulations on the release! :)
Perfectly captures the atmosphere pictured in early HL2 in a beautiful way, the terminal & the trainstation had to be my favorite areas. I enjoyed the puzzles aswell, how the solution isn't always obvious, it makes the player search around for ways to solve them. Looking forward to future releases!
Nov 2 2016 by GeneralRain01