Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You can find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, then continuing through the alien factories, the underwater base and the Citadel, you can feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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romanix199
romanix199 May 19 2013, 12:27am says:

меня интересует много ли осталось работы над модом и можно ли будет потом скачать его в моддб

+1 vote     reply to comment
xDDGx
xDDGx May 19 2013, 8:05am replied:

Отвечу на второй вопрос: ну конечно. Для этого МодДБ и существует... Но нужно запастись терпением, работы предстоит ещё очень много; в этом году может выйти демо-версия, а вот полную придётся ждать дольше.

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romanix199
romanix199 May 16 2013, 3:23am says:

cvoxalury а мозно тибе дать
моральную поддержку?

+1 vote     reply to comment
xDDGx
xDDGx May 19 2013, 7:56am replied:

Я полагаю, он уже получил её в достаточной мере, спасибо. Не стоит писать столько постов и задавать столько вопросов на главной странице мода, для более тесного общения у нас есть форум: Moddb.com

If you have a lot of questions or proposals, it's better to post them on the forum: Moddb.com

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romanix199
romanix199 May 16 2013, 1:59am says:

cvoxalury а сколко всего chapters ?

+1 vote     reply to comment
Cvoxalury
Cvoxalury May 16 2013, 3:08am replied:

В общем-то, как и в обычной ХЛ2. Вступление, Сити, Каналы, Рэйвенхольм, колония Илая, Депо, Воздухообменник, Борей, подводная база Кракен, арктическая локация станции климатического контроля, Небоскреб в Сити (уже восстание), Цитадель — 12 основных глав и, полагаю, пара промежуточных ещё — в Пустоши и в городе (аналогично, скажем, Песчаным ловушкам и «За Фрименом!»).

Тут ещё есть тонкость — количество допустимых фонов в меню ограничено в коде, поэтому не сделать их больше, чем в ХЛ2. Поэтому количество глав тоже лучше держать примерно тем же.

I think it'll be just like in retail HL2.
Intro, City, Canals, Ravenholm, Eli's Colony, Depot, Air Exchanger, Borealis, Kraken Base, arctic Weather control station, Skyscraper in the City, the Citadel. Well that's 12 as opposed to retail 14 but I guess there'll be a couple of chapters like Sand Traps or Entanglement or Follow Freeman. And those aren't chapter names themselves, obviously.

There is also a bit of a thing with menu backgrounds — their amount is hardcoded and you can't get more than in HL2 so it's better to also have chapter's number like in HL2.

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romanix199
romanix199 May 16 2013, 1:56am says:

класны мод так дерзать cvoxalury

+1 vote     reply to comment
Cvoxalury
Cvoxalury May 15 2013, 7:15pm says:

Too bad I can't edit the mod's profile… should've sign «Borey» as a genre.

Ah, and those Depot renovations… can see it here, the last eight screenshots. Too minor of an update to even upload there somewhere, I think. But anyway. WIP of course.
Pix.playground.ru

And beware of merciless ads.

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Cvoxalury
Cvoxalury May 15 2013, 7:02pm says:

Just red a comment (a Russian forum) where DI was called a failed mod for «HL2: Borealis» (more precisely, «мод на HL2: Borey», Borey is the Russian localized (and improper) name for the Ep2 Borealis) and I was called a «troooll of Gabe's scale». Wut. Where do some people even get stuff like this?

By the way: renovating the Depot now. Drew some of the inspiration from the Depot mod, specifically, have decided to return to a vast desert area around the Depot, like in e3 version. Also custom textures is a good stuff… the content loss has served as a push forward, to some extent.

+2 votes     reply to comment
ParticleGhost
ParticleGhost May 6 2013, 10:12pm says:

These screenshots blow my mind

+2 votes     reply to comment
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