Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Post comment Comments  (0 - 10 of 401)
Willow.
Willow. Apr 28 2015, 7:04am says:

What's the situation with this?

+4 votes     reply to comment
stuffedbear
stuffedbear Mar 29 2015, 1:02pm says:

cool looking mod keep up the good work!, can't wait to play it! :D

+2 votes     reply to comment
Doomhammer59
Doomhammer59 Feb 1 2015, 12:13am says:

Cvoxalury, in my opinion industrial zone has been closed zone. Or, am I wrong ?

+1 vote     reply to comment
Cvoxalury Creator
Cvoxalury Feb 1 2015, 10:39am replied:

It was fairly enclosed, not an open space, but I decided to make it more cramped, cutting off side streets which were problematic to optimise properly. Now it feels less open and empty.

+1 vote   reply to comment
E.T.E.R.N.A.L.
E.T.E.R.N.A.L. Jan 28 2015, 9:05pm says:

Any progress on this?

+3 votes     reply to comment
Cvoxalury Creator
Cvoxalury Jan 31 2015, 12:59pm replied:

A bit more than a month ago (Dec 24th) I've archived my copy of the mod and took a 'vacantion' from all mapping, coding, etc. A month later, i. e. a week ago, I resumed my work. (Also, in the meantime I played many other HL2 mods). I plan on releasing new updates in the nearest furute, although I still need some more time to pull everything together.

I can also say that I revised my Industrial once again, in favor of keeping it more enclosed, hopefully it'll help with both optimisatiion and the atmosphere.

What was hindering my progress in the past is lack of organised working scheme on my part; simply put, I didn't usually make any concepts or drafts, and I realised how negatively it affects the development. I would often become fixated on one portion of a map (even a small one), and that's something not to be repeated. This time, I need a plan.

Thank you all for still staying with Dark Interval, it's very much not dead.

+11 votes   reply to comment
E.T.E.R.N.A.L.
E.T.E.R.N.A.L. Jan 31 2015, 7:03pm replied:

Thanks for the update. Even if its not media, its nice to hear something about this.

+5 votes     reply to comment
Mariogamer1231
Mariogamer1231 Dec 9 2014, 7:49pm says:

Any updates?

+1 vote     reply to comment
radiation_hazard
radiation_hazard Nov 3 2014, 8:15pm says:

Can you say how far along this is?

+1 vote     reply to comment
DarkShift
DarkShift Nov 29 2014, 1:25pm replied:

winter is coming, MOTY awards are coming, of course there'll be updates...

+1 vote     reply to comment
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Half-Life 2: Episode Two Icon
Platform
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Genre
First Person Shooter
Theme
Sci-Fi
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Dark Interval
Dark Interval
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Last Update
11 months ago
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