Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 - namely, various original locations, characters and plot points that didn't make it to the retail version. This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar. This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn't include original levels found in the "leaked" version of Half-Life 2, and instead features brand new maps which were built from the ground up - it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups. You're welcome to try out the current demo - your feedback is welcome. And thanks for visiting.
TL;DR: There's going to be a short delay. Tell us if you'd like to see the next chapter delayed but polished, or see it now but less polished. Vote on Strawpoll.me
TL;DR2: Also looking for voice actors. Contact me on Discord @Cvoxalury #9681, or here, on ModDB.
Dark Interval has seen some amazing progress recently. Ever since it became a two people operation (instead of one man operation), we managed to produce lots of new content and up the quality of existing content. We worked day and night on new chapters, as well as going through the initial maps (from the demo) and reworking them.
Dark Interval: Chapter II is very much near completion. I would go as far as say that it's 90% ready. Maybe even over 90%.
However, as we began to dream bigger and bigger, creating more and more, the project, in return, became more demanding. It now felt less satisfying to have text captions and sequenced animations. This is why we switched to fully voiced choreographed scenes for key NPC.
Voice acting is, by far, the most sensitive part of moddev. Low quality sound and bland performance will ruin your immersion and make for frustrating experience.
This is why we're pushing back - just a little bit - to find more room for improvement.
We're looking for voice actors for Barney, Kleiner, citizens, and for the Vortigaunts. We have the dialogue written, and voiced with temp voice, in place. Contact me on Discord, Cvoxalury, #9681. Or through ModDB, if you don't use Discord.
However, it is now all up to you. I'm putting up a poll, where you can tell us if you think we should redo voiceover and add more polish (which we would prefer), or if you're fine with my terrible-Russian accent-cheap mic temp voiceover, that may well be even worse than temp voices in the leak.
Go to Strawpoll.me and vote! And thank you for sticking with Dark Interval for so long and not giving up.
Dark Interval: Chapter II includes 11 levels, of which 7 are brand new, built from scratch. Also coming - new models, new enemy types with custom AI, and lots more.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (6 agree) 10/10
Congratulations on the release! :)
Perfectly captures the atmosphere pictured in early HL2 in a beautiful way, the terminal & the trainstation had to be my favorite areas. I enjoyed the puzzles aswell, how the solution isn't always obvious, it makes the player search around for ways to solve them. Looking forward to future releases!
Nov 2 2016 by GeneralRain01