Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been: with custom maps, new voiced dialogue, new models and textures, all based on Valve's early concepts. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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Hello. It's been a while since the last official update (not counting the most recent additions to the gallery), we decided to shed some light on what is going on.

WHERE IS DARK INTERVAL PART 2?

We'll lead with the most important bit. Part 2 will not be released this year. You may have already heard.

The reason is very simple and transparent: there's less than 4 months left of 2018, and we have more content needing to be built than those 4 months can allow.

We're not being slowed down by technical difficulties or material difficulties, it's just how fast we can work and how much time it takes to do things properly.

We didn't want to prolong the guessing and keep you in the dark, or wait till the very end of the year and then admit it's not coming.

So, we're saying right now: it won't be out till 2019.

It sucks, yes.

What we're doing about it? We just keep working. There hasn't been a hiatus, no lapses in motivation. We can't give you Part 2 right now, but what we do have in stock is some insight on what was going on during these months.

Naturally, our priority mission is to build new chapters and all according content: the Canals, the Wasteland, meeting Eli, introducing new creatures and enemies and so on. The recently shown media depicts some of the new maps we're making. Just some - we don't want to spoil too much of it. You understand.

That being said, we also focus on maintaining and uplifting Part 1. As such, some of the things we're working on include...

OVERHAULING PART 1 MAPS

We saw that the prologue and City 17 levels could still use a lot of improvement. Here are some of the highlights:

Terminal

One of the levels that I wanted to do so much more with.

Received serious background overhaul, replacing brush geometry with modeled buildings (both Combine and pre-Invasion), lighting improvements, additional explorable space and minor scripted sequences.

terminal


terminal 2


Consulcast

Mostly graphical overhaul: reflective road surfaces and improved rain effects, plus additional scripted sequences and general optimisation.

The real-time reflections shouldn’t be a big framerate hog. It’s CPU-dependent, and you can adjust reflection detail in the video settings.

rtx 2 resized


rtx resized


Manhack Arcade

It was important for us to make it feel like a real part of a city; I felt that the original brushwork I built for the architectural ensemble surrounding the Arcade itself didn’t quite cut it. We reworked the composition of it, using custom building models done in the Art Deco style, creating a more believable space.

arcade


arcade 2


Subt

Another area that offers a lot of space for improvement. We’re currently overhauling it with alien vegetation, better gameplay variety, and more sensible prop placement.

subt


subt 2


Essentially, every Part 1 map - of which there were 11 - received additional detail, polish, and new assets.

MORE CUSTOM CONTENT

We knew that our vision can't be fully realised without heavy amounts of custom-made props, textures, special effects. Part 1 already featured some custom work, like new poster art and renovated beta models, but it was still built around the get-by philosophy, with a lot of brush-based props and placeholder pieces.

It is safe to say that Part 2 will truly be filled with new assets. These range from tasty background filler, like additional propaganda posters...

propaganda hackman clean propaganda hackman dirty propaganda breen2 dirty


... or alien flora & fauna…

protozoa 0001


flora


... to iconic set pieces, like the teleport device based on original Valve’s concept, by Dhabih Eng.

(You may recall that it was included in Part 1, but that was a rather crude brush-based prop that lacked most of the characteristic detail of the original.)

tpodlevel


tpod Kleiners teleport2


MORE TO FOLLOW

We reasoned that it was better to only show game-ready content on ModDB, and avoid WIP presentations. However, more than 7 months without a proper, “official” update is a big empty chunk of time that shouldn’t have happened.

We’ll try and keep you posted more often, so as to smoothen the waiting period before Part 2 is done.

Also, during that chunk of time, we hit a couple milestones important to us: Dark Interval Part 1 accumulated over 10,000 downloads (actually over 13k counting all hosting sources), and we finally climbed over 1,000 followers on ModDB.

CONTACT US ON DISCORD

The server has been up for a while, but we kept it mostly under wraps. If you want to chat, see more work in progress content, and even download some of the shared assets, you’re welcome at Discord.gg

Dark Interval Part I - Patch 1.1

Dark Interval Part I - Patch 1.1

News 7 comments

Patch 1.1 is live! Full changelog at the end of the article.

Dark Interval: Part I Released!

Dark Interval: Part I Released!

News 26 comments

Part I is up! Grab the file from the Files section. Detailed instructions below.

Attention, citizens

Attention, citizens

News 6 comments

Dark Interval: Chapter II is being pushed back to find more room for improvment. Don't worry and stay tuned. Also, read the whole thing, please.

First patch for DI: Chapter I

First patch for DI: Chapter I

News 1 comment

The first patch for the first chapter of the mod has arrived.

RSS Files
Dark Interval Part I - Patch 1.1

Dark Interval Part I - Patch 1.1

Patch 13 comments

Patch 1.1 is live! Lip syncing, bug fixes, improved visuals, and even new main menu theme music! See description for more info...

Dark Interval: Part I (upd. with Patch 1.1)

Dark Interval: Part I (upd. with Patch 1.1)

Full Version 84 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

DI Patch #1 - a patch for Chapter I

DI Patch #1 - a patch for Chapter I

Patch 1 comment

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

DI Hotfix #00

DI Hotfix #00

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval: Chapter I

Dark Interval: Chapter I

Demo 29 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Comments  (0 - 10 of 1,043)
hillionliat
hillionliat

Okay, guys, I love your game and its best Beta recreation but it has one little thing that I didn't like, an underground location where we fight headcrabs with immolator, we can't choose to destroy a wall before we kill all headcrabs this feels scripted, please could you make it destructible, it just feels illogical

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Guest
Guest

cool! but is chapter 2 out already?

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Cvoxalury Creator
Cvoxalury

Sure!

Reply Good karma+1 vote
Chocolate-Helicopter
Chocolate-Helicopter

should probably put a message that tells u u should watch the quick info for ur health and ammo before u get the suit bc i didnt realize until the very end

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Cvoxalury Creator
Cvoxalury

It's a Half-Life 2 mod.

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Sylenth
Sylenth

everytime i look at the manhack arcade pictures i think of plankton going shing sparkle sparkle

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Cvoxalury Creator
Cvoxalury

No idea what's that supposed to mean.

Reply Good karma+2 votes
Sylenth
Sylenth

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Cvoxalury Creator
Cvoxalury

Ah. I missed it entirely when growing up. Or any later time.

The idea with the Arcade is to create an almost neon-shining city area but avoid literal cyberpunk neon-ness with holographic signs and backlit letters and so on. So it is pretty shiny, I suppose.

Reply Good karma+2 votes
hillionliat
hillionliat

Oh i have an idea is there possible to make combines that patrol the city hostile if annoy them by throwing at them boxes and stuff multiple times like first time, he will just push you the second time too but the third time he will start to shoot you

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Highest Rated (12 agree) 10/10

As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters

Apr 22 2017 by TheZealot

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