Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been: with custom maps, new voiced dialogue, new models and textures, all based on Valve's early concepts. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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End of 2019 Update

News 10 comments

2019 is almost over, the decade has essentially passed. It’s been almost a year (!) since last gameplay video. We knew we must make another, and here it is!

This took us about 2 weeks (a bit more), as we couldn’t record it straight away - up until the 25th we were making minor touch-ups, fixing major issues, and just taking… takes.

This is basically 100% unscripted; of course, I (mostly) knew what to expect when I recorded it, but there’s no fake spawns or scripted invulnerability or anything that doesn’t appear during normal gameplay (currently). Things are still bound to change - mostly in tweaking, balancing and patching kind of way (such as NPC assortment and placing, or the order in which you acquire weaponry) .

Recording these segments wasn’t the easiest, but in the end it was very fun. We hope you’ll have as much fun watching and discussing it as we did while making it.

The four maps shown here are among the most finished ones that we currently have (add to it the Scrapland that was shown before). There’s still quite a way to go for some of them; prior to working on the update, we were preoccupied with linking our levels together, to form a playable chain - even if a lot of it is still placeholder or vacant space.

After the update, we’ll be back to it - we still have two serious gaps (no link between Canals and Wasteland, or between Eli’s hideout and Late Wasteland), and Depot is still in concept/discussion stage.

We’ll keep it short for now - we’ll have more to talk about and show soon. Don’t forget to check out our Discord: Discord.gg

Until next time.

Overview of upcoming Part 2 levels

Overview of upcoming Part 2 levels

News 24 comments

Transparent overview of all current Part 2 maps. How much is done, what are they based on, what to expect.

Dark Interval 1.2 Update

Dark Interval 1.2 Update

News 23 comments

We're releasing a revamp update for Dark Interval: Part 1. This upgrades the first chapters of the mods, adds visual overhauls, improved gameplay, bug...

Dark Interval - Kicking things off in the new year

Dark Interval - Kicking things off in the new year

News 30 comments

Some of the latest developments in maps & models department. Updated Sketchfab gallery. And a gameplay video!

Dark Interval - Summary of 2018 so far

Dark Interval - Summary of 2018 so far

News 28 comments

What we achieved since the last official update. Showing progress made on updating original maps and explaining why the next installment is being delayed...

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 56 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 87 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 29 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Comments  (0 - 10 of 1,532)
creepernator152
creepernator152

ok ok last comment this time i promise.

- will the abandoned submarine be featured in the Wasteland chapters to explore? (Seafloor)

- will the antlion caves be featured aswell? if so, will antlion workers make an appearance?

- what about the antlion king? will he be included if the caves are featured?

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A-Shift Creator
A-Shift

- I can only say you'll go inside the submarine
- The latest screen in the gallery is from antlion caves, so yes, although it will be one map, not a chapter. Undecided about workers atm.
- No.

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Darth_ScoutBonnie
Darth_ScoutBonnie

May I make many suggestions to help enhance the game Cvoxalury? (sorry for too many posts)

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hillionliat
hillionliat

You can go to the DI discord if you want to suggest something

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Darth_ScoutBonnie
Darth_ScoutBonnie

What are the coordinates to his discord

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hillionliat
hillionliat

You can basically see the link at the end of this article

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Darth_ScoutBonnie
Darth_ScoutBonnie

I have found another bug (helping to stamp them out) in which the pistol after you meet Barney after the arcade does not show how many bullets you have nor show less bullets.

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Darth_ScoutBonnie
Darth_ScoutBonnie

May I suggest, but if you have permission from Valve, I suggest somethings, like why using the TF2 flaregun noise (fun fact, many cut beta weapons were used for Team Fortress 2 like the flaregun). In fact, that was probably it's intended sound. Also, why not ask Axel Gembe (the Half Life 2 beta hacker who didn't steal the retail HL2 files in 2004, he stole an E3 version which they dumped many of their ideas) unless you already did to see if there is anything else he leaked. Also Odell's voice glitches when he talks to you right before you enter the engine room. Also, on an area where Odell is supposed to climb down the ladder first then the player, Odell is stuck in place, he can't move and do his sequence.

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rataje
rataje

What do you want with Gembe?! Totally nonsense comment!

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hillionliat
hillionliat

Well first I don't think there is need to ask Valves permission for sounds
Second, I doubt that Axel Gembe would want to talk about Half-Life 2 Beta things knowing that he was arrested because of stealing and hacking and most idiots are accusing him that it was his fault that Half-Life 2 story changed which is not Half-Life 2 was already changed before Valve being hacked

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Darth_ScoutBonnie
Darth_ScoutBonnie

I knew it wasn't his fault Half Life 2 was changed. But he was not arrested at all, in fact he said he likes retail Half Life.

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hillionliat
hillionliat

Um, he wasn't arrested that's true but still in 2006 court gave him a two years probation, also how would you feel when people with guns come inside your house while you are sleeping and put you in the police department and also being interrogated by an FBI I would be really stressed, he was also really naive, he gave the source code to his friend just to brag about it and later obviously files got leaked by his friend. From 2003 to 2006 it was a hell life for him. The saddest part is that the guy just wanted to work at Valve

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Darth_ScoutBonnie
Darth_ScoutBonnie

I was just speculating on whether they should ask Axel Gembe for anything they missed. But your point stands. We should drop this. It was too much over a piracy of an earlier version for a guy who wanted to impress this (I don't know how to say this). But let's drop it.

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hillionliat
hillionliat

Calm down we are just discussing

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A-Shift Creator
A-Shift

There is nothing to ask Gembe about.

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Darth_ScoutBonnie
Darth_ScoutBonnie

I have noticed a bug, but after you rescue the second vortigaunt, his arm clips through the boxes in a house at the opposite end where you exit filled with health too.

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Darth_ScoutBonnie
Darth_ScoutBonnie

Also could you give some instructions on how to drop weapons when Odell asks you to drop your weapons

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Darth_ScoutBonnie
Darth_ScoutBonnie

Nevermind I figured it out. But great mod, I can't wait for this, Pre-Fortress 2, (Black Mesa is already released), Project Borealis, Boreal Alyph,Black Mesa Insecurity, Black Mesa Green Forces, Black Mesa Decay, Operation Black Mesa, and Guard Duty

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Highest Rated (21 agree) 10/10

As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters

Apr 22 2017 by TheZealot

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