Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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2020 and 2021 haven’t exactly been ‘nice’ years so far, but when it comes to beta mods, now is actually a pretty good time to be a beta fan.

Recently we saw very promising updates from Coterminus; there's the latest progress report from Raising The Bar Redux; and we’re seeing nice ongoing development from Build 2001 and Project City 17.

But what about Dark Interval? In a few months, it’ll be 2 years since we started working on Part 2!

To tell the truth, there is *a lot* happening in our development kitchen. It’s good things - improvements, prototypes, new content - but typically only a fraction of it can be easily captured, displayed outside of a playable build.

Still, we wanted to do a short recap of the past year, and try to catalogue our most presentable achievements.

- The level of quality, detail and planning rose considerably.

The Beach level shown in the 2019 gameplay video.

beach old

Same area today.

Same area today.

- In July of 2020, we granted our Discord server members access to the “Public Alpha” build with the first 4 maps of Part 2. It has since been updated and is still available on our Discord.

You’ve probably seen this all. If not, it’s free to get on our server!

You’ve probably seen this all. If not, it’s free to get on our server!

- By end of 2020, the entire sequence of 16 maps between Kleiner’s Lab and the Depot was playable as one uninterrupted chain.

- The last few months we were hard at work as ever, taking on further art passing, optimisation, researching our game design and programming - everything that is key to presenting our levels in the best shape when the time comes.

beach 1

beach 2

glider vs antlions

Our Mortar Synth - or “Glider” synth as we prefer calling it - uses an energy-charged cluster grenade attack.

The wasteland scanners are protected by a timed force field bubble, making them expert at keeping the enemy off-balance and distracted.

Feedback from closed playtesting of the “Big Build” (with those 16 maps) showed that Part 2 will take about 5 to 6 hours on average to complete. Seeing it possible to go through all the levels in one go was a true milestone. It was very important to our morale, but we knew we had almost as much work still cut out for us.

This is one of key locations in Part 2. Right now it’s going through both deep gameplay prototyping and global art passing.

This is one of key locations in Part 2. Right now it’s going through both deep gameplay prototyping and global art passing.

All in all, I can say with certainty that we’re continuing steadily on course towards releasing Part 2. With the classic estimate of “when it’s done”.

hopper cave

Don't forget that we have a Discord server - Discord.gg

End of 2019 Update

End of 2019 Update

News 11 comments

We want to mark the end of the year with a gameplay video. Admittedly, long overdue video.

Overview of upcoming Part 2 levels

Overview of upcoming Part 2 levels

News 25 comments

Transparent overview of all current Part 2 maps. How much is done, what are they based on, what to expect.

Dark Interval 1.2 Update

Dark Interval 1.2 Update

News 23 comments

We're releasing a revamp update for Dark Interval: Part 1. This upgrades the first chapters of the mods, adds visual overhauls, improved gameplay, bug...

Dark Interval - Kicking things off in the new year

Dark Interval - Kicking things off in the new year

News 29 comments

Some of the latest developments in maps & models department. Updated Sketchfab gallery. And a gameplay video!

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 91 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 87 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 29 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Comments  (0 - 10 of 1,710)
crythix7
crythix7

Looks really good!

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Pasta_man
Pasta_man

where do you find the discord server?

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Cvoxalury Creator
Cvoxalury

The link is in the latest article but just to make things easier, I listed it as our homepage in the mod's profile info, it's there on the right.

Reply Good karma+3 votes
Koishi_Komeiji_1984
Koishi_Komeiji_1984

What? You have a discord server?

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reidspeed
reidspeed

How is development going?

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A-Shift Creator
A-Shift

You're just in time for the new article

Reply Good karma+4 votes
mrfuzzyball
mrfuzzyball

inb4 april fools haha

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tamplier2033
tamplier2033

will this mod ever be completed?

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CYrid
CYrid

never

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Cvoxalury Creator
Cvoxalury

Don't be ridiculous

Reply Good karma+2 votes
tamplier2033
tamplier2033

Well, then, no

Reply Good karma Bad karma0 votes
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Highest Rated (23 agree) 10/10

As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters

Apr 22 2017 by TheZealot

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