Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.
A preview of new animations done by Texas Steve.
YT source: Youtu.be
So gross-looking. I love it.
Well... they looks really small - in that same time iritating... i love them xD
They look so artificial and forced into existence like the other Combine synths. Nice job recreating that uncanny vibe that their other units have.
these things always gave me a feeling of disgust due to their grotesque appearance. they look so different than anything seen in Half-Life. they look organic but seem to have synthetic bits as well.
gotta simplify the hitbox'es, make them a bit thinker maybe? I think they are pretty damn cool, nice to see people add new enemies to a mod. I guess the headcrab is the cloned code for this with some alterations? That is basically where I would start for a small hopping enemy. Real nice work, I like he dangle sack, like a mini Gonarch.
WHY DO THEY HAVE A *****
Ask Ted Backman.
Don't do that.