Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You can find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, then continuing through the alien factories, the underwater base and the Citadel, you can feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Post comment Comments  (50 - 60 of 325)
Buddyconnor331 Dec 10 2013, 6:52pm says:

I was wondering if I could join the mod team. I'm a experienced mapper, definitely not the best out there but I do some pretty decent work. If I do join I could work on the mod for around 5 hours a day during the week days. I could probably get a single map done in about a week and a half to a two week time span. I still have a lot to learn but I think I could be a good asset to the team.

+1 vote     reply to comment
Cvoxalury Dec 12 2013, 1:25pm replied:

Depends on what are you ready to work on. What I mean is, there are certain standards I work within. A map must be made unique, highly detailed and in the same time truthful to original concepts and common HL2 sense. I'm not sure if you'd be able to meet the standards for making a map ready for the final product, but! But if you can fix a WC mappack map to a level when it is working alright and is playable, so then I could get on it and start detailing and tweaking it, and, more importantly, if it is ok with you to have the assistant role (not a leading one), then it will certainly be a big help.

Tl;dr version: I cannot grant you a leading position (on pair with me) right away but if you can and willing to make starting fix-ups for leak maps, then we have a deal.

+4 votes     reply to comment
JiGSAW78 Dec 5 2013, 12:13pm says:

Nice,a great atmosphere for the game 10/10
If there was a vote...
Can't wait for this mod!!

+6 votes     reply to comment
Buddyconnor331 Dec 4 2013, 10:15pm says:

Hey I've been wanting to ask, are you remaking textures for the mod or porting them from the leak? Also once the mod is out do you plan on releasing the resources you made for other modders and mappers to use?

+2 votes     reply to comment
Cvoxalury Dec 5 2013, 5:41am replied:

At this moment it's both. I certainly would like it more to have my own textures and I do make them, but there are just too many areas and models to cover texturing single-handedly, so I have to use retail and leak textures.

And I do plan releasing the assets for sure.

+5 votes     reply to comment
Buddyconnor331 Dec 5 2013, 1:29pm replied:

Since the early versions of HL2 were so varied and diverse I imagine it would be overwhelming to make all new textures. I would offer to help make textures for you if I was half decent at it.

+2 votes     reply to comment
Stoudemire15 Dec 4 2013, 8:10am says:

Vote! Definitely worth it to make to the Top 10.


+5 votes     reply to comment
Cvoxalury Nov 22 2013, 2:42pm replied:

Well, it seems like I finally got it fixed this time. By the means of… folder renaming? Semi-random poking in gameinfo strings? We'll never know.

Ah. And that brings me to what I initially was going to post. The first release is coming, for sure. There was some pretty time-consuming stuff that kept me busy irl, but the demo is coming, yes. Keep in mind that it won't be a huge release or a leak-maps library type release. It rather will aim towards showing the extent of team's work on the levels, the methods, the style.

+3 votes     reply to comment
1upD Dec 11 2013, 2:52pm replied:

Whoawhoawhoa.... I'm a new modder and I ran into the same issue. I thought I was just stupid. Can you run any Source DLLs in a mod, or is there something in GameInfo.txt that defines what engine version is required? And does 2007 still work?

It's good to hear that the problems I've been having with Steampipe aren't unique to me.

+1 vote     reply to comment
DarkShift Dec 3 2013, 5:16pm replied:


+1 vote     reply to comment
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Dark Interval
Dark Interval
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