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Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Guest May 17 2014, 7:21pm says:

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Mariogamer1231 May 14 2014, 9:43pm says:

Ya know, no offense however, I think you should team up with the Raising the Bar mod team to speed up the progress of the mods, since both DI and RTB mod are aiming to restore the original storyline, so maybe you could ask them to cooperate and make it into a single mod. I mean, you don't have to do it, just an idea. But anyways, keep up the good work

+5 votes     reply to comment
Cvoxalury May 15 2014, 2:35am replied:

We [RtB leader and I] were going to discuss moving in that general direction at some point in the past, but I got a lot of personal stuff to deal with. So nothing concrete can be said about, well, anything, right now. Except that the mod isn't dead or abandoned, don't any of you worry about it.

+3 votes     reply to comment
Mariogamer1231 May 15 2014, 4:08pm replied:


+2 votes     reply to comment
UUELCommander May 4 2014, 3:06pm says:

Just wondering, will the Depot be located in a big open desert like in E3 or will it be more mountainous?

+2 votes     reply to comment
Cvoxalury May 4 2014, 6:13pm replied:

It is sort of a mixture of both. It is largely open space, but the landscape is an uneven dry seafloor. Think of the landscape in Depot mod, but with less height difference and more area available for wandering. It's definetely less mountaineous and enclosed than the older screenshots (and the earliest WC maps) show, yet the Depot structures are elevated above ground, standing on cliffs. Imagine it was a lone rocky island where the prison was standing, and the seafloor was uneven (but no sharp and sudden ruptures), and now the sea is gone, plus some erosion that have worked its way in past decades.

+1 vote     reply to comment
Guest Apr 26 2014, 2:05pm says:

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Ilyass89 Apr 23 2014, 5:22pm says:

Very impressive work , tracking :)

+2 votes     reply to comment
Mariogamer1231 Apr 20 2014, 7:57am says:

Looking forward to playing it

+2 votes     reply to comment
JiGSAW78 Apr 12 2014, 11:05am says:

Yay,updates!!! Looking great,
Wonderful graphics and thrilling atmosphere...
Keep up the good work DI team!!!

+6 votes     reply to comment
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Dark Interval
Dark Interval
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