Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Post comment Comments  (60 - 70 of 401)
romanix199 Jun 7 2014, 5:16am says:

Я буду постоянно писать пока ты не ответишь мне я тебе не чего не сделал понятно !!!!!!!!!!!!!!!

-2 votes     reply to comment
jeremydog May 21 2014, 5:56pm says:

this looks pretty cool. is it going to be released anytime soon?

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury May 22 2014, 7:22am replied:

Being honest, no, not anytime soon.

+1 vote   reply to comment
jeremydog May 23 2014, 2:19am replied:

ok. better late than never though.

+2 votes     reply to comment
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Cvoxalury Creator
Cvoxalury May 17 2014, 10:51pm replied:

It does not because it's built and runs on Source SDK Base 2007 version. A mod has to be built on SDK 2013 version in order to have Mac support (among numerous features). I'm not moving to that version, but I will release mod's source code once I release the mod, and I'm sure someone in the community will make a port to the 2013 branch.

+1 vote   reply to comment
Mariogamer1231 May 14 2014, 9:43pm says:

Ya know, no offense however, I think you should team up with the Raising the Bar mod team to speed up the progress of the mods, since both DI and RTB mod are aiming to restore the original storyline, so maybe you could ask them to cooperate and make it into a single mod. I mean, you don't have to do it, just an idea. But anyways, keep up the good work

+5 votes     reply to comment
Cvoxalury Creator
Cvoxalury May 15 2014, 2:35am replied:

We [RtB leader and I] were going to discuss moving in that general direction at some point in the past, but I got a lot of personal stuff to deal with. So nothing concrete can be said about, well, anything, right now. Except that the mod isn't dead or abandoned, don't any of you worry about it.

+3 votes   reply to comment
Mariogamer1231 May 15 2014, 4:08pm replied:


+2 votes     reply to comment
UUELCommander May 4 2014, 3:06pm says:

Just wondering, will the Depot be located in a big open desert like in E3 or will it be more mountainous?

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury May 4 2014, 6:13pm replied:

It is sort of a mixture of both. It is largely open space, but the landscape is an uneven dry seafloor. Think of the landscape in Depot mod, but with less height difference and more area available for wandering. It's definetely less mountaineous and enclosed than the older screenshots (and the earliest WC maps) show, yet the Depot structures are elevated above ground, standing on cliffs. Imagine it was a lone rocky island where the prison was standing, and the seafloor was uneven (but no sharp and sudden ruptures), and now the sea is gone, plus some erosion that have worked its way in past decades.

+1 vote   reply to comment
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Dark Interval
Dark Interval
Last Update
1 year ago
461 members