Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been: with custom maps, new voiced dialogue, new models and textures, all based on Valve's early concepts. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

RSS Reviews  (0 - 10 of 63)
10

TheZealot says

Early access review Agree Disagree

As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters

10

JuleRose says

Early access review Agree Disagree

Missing Information can suck it hard.

This is without doubt going to be the Best Half-Life 2 Beta Recreation ever! :D

9

Theevina says

Early access review Agree Disagree

I love the gloomy atmosphere of this mod. You nailed it down so well.

The only things I can think of that could be improved:
- I know voice acting and music haven't been added yet. That's alright.
- The tunnels are so narrow that the vortigaunt is always in the player's way.
- There is a bug where the lever in the factory can be used a second time and the dialogue repeats.
- The level transition after talking with Barney the second time isn't seamless.
- Stunstick magically appears and vanishes at times.
- On my first playthrough I was frozen at the start of ch01_construction
- On my second playthrough the transition at the end of ch01_construction didn't work and I was teleported to the start of the map.

Nevertheless this was an intriguing experience. I look forward to future chapters.

9

MottyZ says

Early access review Agree Disagree

Dark Interval feels like a completely new game. Amazing atmosphere. The attention to the details is top notch.

Compared to initial demo release, the new version has a lot of improvements. The main and biggest improvements are choreographed scenes, proper introduction sequence and some nice gameplay similiar to Valve's style.

What makes this mod stand out is that besides using Valve's scrapped storyline and concepts the rest in Dark Interval is completely new content never seen in other Beta mods before.

7

Hezus says

Early access review Agree Disagree

As a huge Half-life fan I always love to see projects like these: bringing old content to life! Dark Interval gives you a peek into 'what could have been' if Valve continued on the path of the earlier drafts of the HL2 scripts. I own the book 'Raising the Bar' and recognised quite a bit of the artwork in this MOD.

Let's cover the artwork first: many of the outside areas are really well done. I enjoy that gloomy industrial feeling the authors have created here. There is quite a lot of space around you (which is very unlike HL). A few of the highlights can also be found inside, but some of the inside areas could use some visual improvements. Pretty often corridors and rooms you pass through are just empty boxes with props in it and I've even encountered rooms with just 1 texture all around. Quite the eyesore on an otherwise well done job.

While I'm allowed to complain: It's DARK! I've set my screen to the optimal gamma settings but still I have to resort to the flashlight a LOT! The mod could really benefit from some extra light.

Then the gameplay.. or rather the lack thereof. Dark Interval feels more like a scenic tour than an actual game to me. There is hardly any action and storywise it's quite bland. A few vital NPC's (lacking proper choreographed scenes) tell you where to go but all other characters are mute and inactive. I did enjoy touring around for a while but once Barney told me the metropolice were on to me, I imagined the game would pick up the pace. Yet, the combine still stare at me as if I was a regular person. A few good chase scenes (like HL2 did in the residential areas) would be good.

As I said, areas often look nice, but lack the dynamics to be really convincing. I hoped to see more life (such as the combine military parade or the dementors going around burning stuff) in these maps! Add more puzzles, add more action!

One last thing you should REALLY adress are the transitions between areas. In 1998 Half-Life was one of the first 3D shooters to adapt a seamless game experience. Valve would never resort to 'fade to black' travel which you used frequently. In some cases I looked behind me and I couldn't even see where I originaly came from. It's really a sign of lazy design and doesn't do justice to an otherwise pretty well done MOD.

7

Blue199 says

Early access review Agree Disagree

It's ok. My only problem is that maps are hard to navigate around, most of the time the least obvious path turns out to be the one you have to take, while a lot of other corridors/streets/etc. eventually lead to a dead end. It wouldn't be so annoying if it wasn't for the player's moving speed.
At one point in the sewers I ended up stuck for a couple of minutes, first because a vortigaunt that followed me run into a dead end after me and couldn't leave. Then I was searching for the exit, which was hidden in the ceiling in one of the (supposed) side areas.
Surprisingly I didn't have a lot of serious problems with it, fighting a poison zombie using only a stunstick was ok, there were not many loading sreens, but near the end i got stuck in the wall, also in the appartment you can follow the staircase to the point where you end up pretty much outside the map.
My advise: for next chapter try making maps smaller, or give us the HEV suit already ;)

10

GeneralRain01 says

Early access review Agree Disagree

Congratulations on the release! :)

Perfectly captures the atmosphere pictured in early HL2 in a beautiful way, the terminal & the trainstation had to be my favorite areas. I enjoyed the puzzles aswell, how the solution isn't always obvious, it makes the player search around for ways to solve them. Looking forward to future releases!

10

epsilon_lover says

Early access review Agree Disagree

Loved every second spent on it, this is a professional work. Eye candy from start to finish, almost all new enviroment, npcs, dialogues.. Can't wait to see next chapters. This must have a Steam page for me, as a pay-mod. Congrats !

10

GGatwick says

Early access review Agree Disagree

I really think this mod is capable of a full story, with good gameplay and astoundingly beautiful maps!

10

Papasifis says

Early access review Agree Disagree

Amazing mod, truly beautiful, with great gameplay backing it up.

Spire citadel for the win!

Community Rating

Average

8.5

58 votes submitted.

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Ratings closed.

Highest Rated (12 agree) 10/10

As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters

Apr 22 2017 by TheZealot