This Mod Aims To Make The Unrelased Episode 3 Will Have A Lot Of Stuff Possible Release Date?!, April 11th 2023 Some Models and Textures by Crowbar Collective

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Mod has been released

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We are thrilled to announce the release of Half-Life 2: Episode 3 - The Return! After months of dedicated work, our team has completed this challenging mod and we couldn't be more excited to share it with the public. This project has been a labor of love, and we can't wait for fans of the series to experience the new storylines, weapons, and enemies we've added. We hope you enjoy playing it as much as we enjoyed creating it. Thank you for your support and stay tuned for the next mod Half-life 2 Episode 4?!

Exciting news about the release of Half-life 2 Episode 3: The Return mod

Exciting news about the release of Half-life 2 Episode 3: The Return mod

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Get ready for an action-packed adventure with Half-life 2 Episode 3: The Return mod, releasing on April 10, 2023!

Unveiling the Arctic Region of our Mod!

Unveiling the Arctic Region of our Mod!

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Join us as we unveil the progress made on the arctic region of our Mod We share the challenges we faced while creating an immersive and engaging arctic...

Trailer Of Mod

Trailer Of Mod

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Trailer of Mod Has Just Realsed The Mods Relase Date Is Planned For This Year But Not Sure Also Mod Will Have An optional Reshade Feature Named Unsupported...

Early December update

Early December update

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A Lot Of Things Have Happend Since The Last Blog!.

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Half-life 2 Episode 3 The return Release

Half-life 2 Episode 3 The return Release

Full Version 30 comments

Half-life 2 Episode 3 the return official release!

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justinjaewonlee
justinjaewonlee - - 156 comments

Nice mod. But I want to ask you something about the sounds of the NPCs not playing properly on the mod. Do you know how to make the sounds of all of the citizens, the metropolice and the Combine to play properly? When I'm playing the other maps on there. The sounds of the NPCs seem to be missing somehow. Not sure how to fix this problem. Just like the Episode 4 Eli. Same problem on there too. Also. I just realised that the C4, the grenades and the equipments of CS Source are missing. Please put those in too.

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BionicCoyote
BionicCoyote - - 1,248 comments

Is it possible to get a version that doesn't have all the useless textures?

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jdjdgaming Creator
jdjdgaming - - 62 comments

i could try to make a version with out the useless textures tho theres like 100k unused textures so no promise that i can remove the unused textures

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BionicCoyote
BionicCoyote - - 1,248 comments

If you could knock down the file size to at least a quarter of what it is, please do. I'd like to check out the mod but I don't want to download something so large if not every asset is being used

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andrewГО
andrewГО - - 784 comments

надо было сначала сценарий нормальный написать,затем найти мапперов и 3d моделлеров и прочих,а после делать мод
если тебе ничего не понятно ,то и мне непонятно, о чём был этот мод...

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briever
briever - - 1 comments

Lots of running down very long corridors - for little point to be honest.

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jdjdgaming Creator
jdjdgaming - - 62 comments

with out so much running mod would be finished in like 5min soo

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Guest
Guest - - 689,563 comments

very simple fix for that, make interesting maps instead of a million corridors

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Indianen
Indianen - - 5 comments

Äntligen

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BionicCoyote
BionicCoyote - - 1,248 comments

Wait a minute... this mod file size is almost 5 gigs but the total playtime is about 12 minutes? I think I'll sit this one out

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jdjdgaming Creator
jdjdgaming - - 62 comments

most of it is random textures i added from diffrent valve games

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BionicCoyote
BionicCoyote - - 1,248 comments

There's no way you used every single texture. There's no way the file size should be that large for a mod that's only about 10 minutes long. The mod "The CLosure" is only a little over 1 gig large and it's got 25-30 maps and has several hours of playtime.

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KindyCyborg67
KindyCyborg67 - - 14 comments

This mod made you praise The Closure. That speaks volumes about how bad it is.

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