Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You can find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, then continuing through the alien factories, the underwater base and the Citadel, you can feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Guest Mar 24 2014, 10:22am says:

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Guest Mar 23 2014, 12:12pm says:

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Cvoxalury
Cvoxalury Mar 23 2014, 12:31pm replied:

It is [obviously] planned as a mod with a serious storyline, although at the moment it is too early to be speaking of the definitive storyline, meaning that the story is mostly on paper right now.

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Guest
Guest Mar 19 2014, 2:30pm says:

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Cvoxalury
Cvoxalury Mar 23 2014, 12:30pm replied:

Thanks, the demo is coming.
I know you meant a good thing by drawing a parallel between DI and BM, but I'm pretty sure there will be people who'll be mocking the global similarities. We'll see.

+1 vote     reply to comment
JoeChief
JoeChief Mar 19 2014, 10:26am replied:

Why don't you guys hire a texture artist? Since your team page is locked for the public I understood you guys were just between 3-7 people?

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Cvoxalury
Cvoxalury Mar 19 2014, 1:59pm replied:

We're more like I who's involved in everything, another member, absent at the moment, who isn't involved in actual content making, another member who's also not involnved in the content making, and a guy who was a tester but left the team like 2 years ago.

I hope it doesn't sound stupid or arrogant somehow, but at the exact moment we just don't have much need for the additional personel. It's either that stuff like textures could wait until the project'll get to its final stages - and hopefully I'll learn how to do something by that time - or it is to early to be making things, like music, since there's too much undefined about levels and gameplay (so it's pretty hard to talk about setting the mood with the music). Although I don't have any hope I'll develop music talent some day, heh.

+1 vote     reply to comment
austinzolo
austinzolo Mar 19 2014, 10:41pm replied:

Don't forget you'll also need lots of voice actors, that is unless you plan on taking all the unused soundfiles and piecing them together. (Which we both know won't work.)

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JoeChief
JoeChief Mar 19 2014, 5:20pm replied:

So almost everything is done by yourself? I honestly admire your dedication, though I would've imagined so much work to be overwhelming on you. Though I'm sure that since you've made it this far, you really know what you're doing.

+1 vote     reply to comment
E.T.E.R.N.A.L.
E.T.E.R.N.A.L. Mar 17 2014, 8:04pm replied:

If the Air Exchange wasn't what it is the red lighting may not bug me so much. But those new screenshots look a lot better. Great work :D

+2 votes     reply to comment
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First Person Shooter
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Sci-Fi
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Dark Interval
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