Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Media RSS Feed Report media Airex chapter start - gameplay
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CuervoSp
CuervoSp Mar 28 2013, 4:12pm says:

This looks really nice, except for the problems like the sound and the things that you say in the description.

Anyways, really nice work, the mapping looks excelent.

+7 votes     reply to comment
TheZealot
TheZealot Mar 28 2013, 11:47pm says:

Although you uploaded this with kind of a negative attitude, this is actually pretty good.

+7 votes     reply to comment
ScarT-
ScarT- Mar 29 2013, 12:03am buried:

(buried)

This looks like ****. Stop using the "dynamic" lighting everywhere. It's not intended to be used like that.

-14 votes     reply to comment
Cvoxalury Author
Cvoxalury Mar 29 2013, 4:48am replied:

That's why I don't post updates. There're always two users who say that everything looks like ****, the lightning, the textures…

And I am going to use this lighting wherever I want, actually. You probably should be more concerned about your HDR and E3 crap.

+13 votes   reply to comment
ScarT-
ScarT- Mar 29 2013, 5:00am buried:

(buried)

I didn't say everything. Stop taking things so personal.

You have to admit the lighting is weird. 06:50 should be a fine example of this. Take a look at the cable thingy. It isn't supposed to look like that.

-10 votes     reply to comment
Cvoxalury Author
Cvoxalury Mar 29 2013, 5:25am replied:

Well, it only looks like this because there isn't a normal map for the model texture. When an env_projectedtexture casts light on a model with texture without a normal map, a z-buffer effect occurs. Easily fixable and it doesn't even matter until the release.

Really, AI problems are much more serious for me. Those imbecile stalkers and all.

>I didn't say everything. Stop taking things so personal.

All right. Excuse me for being instantly rude, then.

+10 votes   reply to comment
mrtaterz
mrtaterz Jul 3 2014, 11:51pm replied:

@ScarT LOL I know this is from a year ago, but seriously, why don't YOU actually show some progress on YOUR project, ya jerk? Does anyone even follow MI anymore?

+2 votes     reply to comment
ScarT-
ScarT- Jul 4 2014, 4:45am replied:

Yes, we've got more followers than ever, and the numbers keep rising.

Also nice edit fuckface.

-1 votes     reply to comment
Cvoxalury Author
Cvoxalury Jul 5 2014, 6:51am replied:

What was that?

+2 votes   reply to comment
JoshZemlinsky
JoshZemlinsky Mar 29 2013, 8:12am says:

This was actually a really interesting and overall, well done approach to the airex design.
I love it, been a while since lasttime i saw anything related to the old leak.
Good work so far, im sure once you work the problems out that it'll be just as awesome :)

+8 votes     reply to comment
xDDGx Creator
xDDGx Mar 30 2013, 10:45am says:

Да не так уж и плохо получилось. Уровень выглядит практически завершённым, даже тупость сталкеров не сразу бросается в глаза.

+6 votes   reply to comment
Sittin_on_tha_toilet
Sittin_on_tha_toilet Mar 31 2013, 12:50pm says:

They really need to make the Stalkers weaker in terms of health and probably damage

+5 votes     reply to comment
Cvoxalury Author
Cvoxalury Apr 13 2013, 8:25am replied:

Damage? But they're not even on their full attack strength…
Nah, balance comes later. The real-real problem is their brains. Do you hear that «paumm» when stalkers see the player but just stand there? Their code starts to use an attack and it starts it with playing the laser sound, but then… nothing happens. Roughly a 3/4 of their laser attacks do not even occur, and I think they'll only use melee when they are hit first or on a really rare occasion when they're close to a player.

In the end, this sucks. _Could_ turn their tendency ro just run across and away into an advantage though, make them lure a player to an enemy…

+5 votes   reply to comment
DenoTheOne
DenoTheOne Apr 20 2013, 2:22pm says:

Well, since Beta is located in USA (correct me if Im wrong), will you use US car wrecks models instead of the eastern europe ones seen in HL2 (like that on 0:55) ? Otherwise good work, keep it up. :)

+5 votes     reply to comment
ParticleGhost
ParticleGhost May 11 2013, 2:24pm says:

I like the concept art used for the chapter pictures. Especially the Route Kanal one, that one is ******* awesome.

+2 votes     reply to comment
95Navigator
95Navigator May 14 2013, 1:09pm says:

At least in my opinion, I dont think the Stalkers should even be a combat unit (the same for Cremators). Theyre kind of a cartoonish enemy. Theyre way beter if confined to the Citadel levels.

Freaking good job in the levels ;)

+4 votes     reply to comment
The_Dias
The_Dias Jul 5 2013, 10:32pm says:

Why do the stalkers bleed yellow?

+2 votes     reply to comment
Deadme
Deadme Sep 2 2013, 3:58am says:

Cvoxalry, видео крутое, все на высшем уровне. Скажите это будет по старейшему сюжету 1999-ых или по более новому. Мод будет идти на пиратке? Какая примерная дата выхода

-3 votes     reply to comment
Cvoxalury Author
Cvoxalury Sep 27 2013, 11:40am replied:

Вряд ли можно уверенно говорить о сюжете 1999 года, о нем информации буквально пара абзацев. Я бы скорее говорил о сюжете 2001-начала 2002 (но не позднее, когда Воздухообменник уже заменили на тюрьму). На пиратке он должен идти, я сам тестирую его в настоящее время на пиратке, они сейчас более надежны, чем портированная на Стимпайп лицензия. Ну, а про дату я на главстранице ответил.

+4 votes   reply to comment
Tobeas
Tobeas Oct 2 2013, 4:57pm says:

I ask myself everyday why valve discarded this storyline. Anyone know why?

+5 votes     reply to comment
GamerDude27
GamerDude27 Nov 13 2013, 11:29am says:

OH GOD! Windows XP? My eyes are bleeding!

-4 votes     reply to comment
Deadme
Deadme Jan 11 2014, 2:48am says:

Dark interval мод-труп

-4 votes     reply to comment
Boonie
Boonie Feb 6 2014, 4:22pm replied:

**** off.

+2 votes     reply to comment
Gavin_2839
Gavin_2839 Jul 7 2014, 3:25pm says:

Следите за хорошую работу!

+1 vote     reply to comment
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Description

The video was actually made for internal purposes.

I REALLY shouldn't have posted it just right here on the main page, but in light of lack of updates I have decided to post it right here rather than on my profile page.

So prepare for embracing yourself in the terrible sound quality (HL level or worse - it's not my falut!), gameplay quality (I'm a known noob, yes)… and everything.

Also, I wanted to post screenshots from the map (the parts of level design were improved!), but I found myself in a situation without the actual map (.bsp). So I'll need some time to work it out… I'll post it with some additional info that, I hope, you'll find interesting.

Video Details
Type
Demonstration
Date
Mar 28th, 2013
Length
09:53
Filename
exchange-12-26_200137.wmv
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