My nickname is pronounced [kvoz/\luri]. Things I love: Dead Space, Propper (Hammer compiler), Win 8, coffee. Things I hate: TF2, Garry's mod, unnecessary graphical things like parallax and people who're praising these over anything else, and lack of real, widespread advancement in computer-user interface.

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Blog RSS Feed Report abuse Latest Blog: [Dark Interval] Ideas for providing sufficient gameplay early in the game

1 comment by Cvoxalury on Jul 2nd, 2014

As you may know, Half-Life 2 is a shooter game. It may present to a player a lot of side elements like a [rather limited] roaming, puzzles fueled with game physics, or opportunity for having fun by throwing junk props at metrocops. But in the end, it is a shooter, and you'd expect some action to be found before you run out of patience roaming the city streets.

I have lately been working extensively on certain city levels, and could not have left this issue unadressed. Surely there is the thick atmosphere of the original storyline, the city filled with smoke, darkness and despair, but I personally wouldn't prefer spending about 1-1,5 hour without any actual action. First you have the lengthy train ride through the wastes, then you have to roam the streets and locate the Manhack Arcade (that would have at least some gameplay, and I have various ideas on it as well), and there is much more space waiting to be put in the mod, for that it is a 'leak-themed' mod, so it would be pointless to shorten the player's path following the Valve's example. So, what do we do?

 At first I turned my attention to things like branch player routes originally present in the leak levels, e.g. the little underground journey present at the Industrial map, where a player would fall down a shaft/pit and would have to locate a way back on the street, through flooded and ruined basements. Following the general logic of 'you can do what you want where the police isn't present', I placed some headcrabs and such at this part of the level, so that the player can have at least some shooting or lead pipe smashing. Then, making it a part of the linear walkthough, I extended this bit. Still not really enough, I say, for that we have at lest half an hour of more street walking ahead of us. Then I realised, that we, taking the role of G. Freeman, are the liberators after all, shouldn't we be fighting the oppression wherever it is present? Of couse, I'm not talking about going SMOD-style and shooting down every cop in the area (no offense to SMOD itself, and its creators!). No, I would prefer a more subtle experience. Say, we have to escape a police raid. Really, we need to. We need to neutralize the enemies rather than have a scripted ally deal with them, while we are having a black (white?..) out. Freeman is heading to the lab anyway, and he likely doesn't have a database entry, so he won't get caught once done with the chasing party. Or even better, how about that: at some backyard, while exploring the area, we are met by some cops gone 'hunting', trying to get more than they do in CP, basically beating&robbing citizens. We fight back the best we could. At first they don't request assistance (their deems being rather exclusive to the system's rules), yet when they meet sufficient resistance and do request help, we might get into trouble - the sector [the level we're on] is going to be placed in lockdown... in, say, 2 minutes. We have these minutes to leave, or if we feel lucky, to prepare and fight (though it would be really tough). Or if we simply fail to escape in time, we have to evade patrols, be it stealthy or fight-y. Having to operate hanging wathtowers and like that. I really think a system like that could be a fine addition.

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This is the development team for 'Raising the Bar,' a mod based on the early Half-Life 2 concepts

Post comment Comments  (0 - 10 of 20)
Cvoxalury Sep 28 2013, 7:15am says:

We shall wait for HL2 to be broken badly again so it'd be playable with them Valve controllers. In fact, I think everything will be broken pretty soon for the sake of it. That's how Valve do things, remember?

+4 votes     reply to comment
Cvoxalury Aug 16 2013, 10:39am says:

Well, how smart Valve are. Upload your code to a site that only provides the code via overcomplicated scheme, and then make sure that no one can make mods since the code cannot be downloaded at all. This way people get enraged, mods get unfinished, Valve get, idk, money and hats? #valvearetruegeniuses #whymakemoddingpossiblewhenyoucanbreakit #noDIforosxandlinux

+3 votes     reply to comment
Cvoxalury Jul 16 2013, 4:16am says:

*reads MI page; people complaining about mod not working with Steampipe*
*reads Depot page; the same thing, and this mod doesn't even have coding and STILL is being broken by Gabe*
*can't launch stuff himself, including the game, his mod and so on*

Wow, great job Valve. You are the top, most thorough mod ruining company since… when was it that Valve stopped caring about people?

They seem to be obsessed with ruining their own stuff. I mean… these new games of 'em don't require HL2 to be broken badly, I highly doubt that. But why NOT break it when you can, really?
Heh, 4 posts in a row. ForeverCombo.

+6 votes     reply to comment
ScarT- Jul 31 2013, 12:32pm replied:

We're releasing an update for MI soon.

+2 votes     reply to comment
Cvoxalury Aug 1 2013, 2:44am replied:

Hopefully it won't be the kind of updates I was talking about.

+2 votes     reply to comment
TheZealot Jul 19 2013, 5:18pm replied:

What steamappID are you using? I've been told that the 2007 SDK is untouched.

+3 votes     reply to comment
Cvoxalury Jul 19 2013, 6:09pm replied:

I don't have actual problems myself since I enjoy the peace, the stability, the prettiness of HL2 Ultimate Edition 7. I tried launching the mod with Pipeline, like, once on 218 and it crashed and I, already being a witness of hundreds of steam-related, stupid problems easily made myself free of the Steam slavery. Soooo… right now the mod is optimized for a pirated version, I'm not exactly sure what I'll do when the release will get closer. Well, for one thing I -am- certain — I'll keep urging everyone to stop gratify Valve by tolerating their efforts at ruining the moddding (and the HL gaming as such).

+4 votes     reply to comment
Cvoxalury Jun 29 2013, 3:35pm says:

Hm… now that I think of it, it seems the stuff about «… but our will, our intellect, our ability to respond selectively and rationally to every terror they turn against us» is getting closer and closer to all types of situations with Source modding & Valve.

+5 votes     reply to comment
Cvoxalury Jun 28 2013, 1:26pm says:

*the post below might be a case of terrible slowness*

God dammit they actually switched all Steam profiles to a new scheme, featuring all this crap design and crap fonts and everything. And even my hopes for not being labeled with some level were smashed as I somehow got a lvl 4. Well looks like the time to close the profile finally came around. That's too bad since I'm not used to be sneaky and disclosed on the Internet in comparison with many people, whose reasons for such acting I seem to not be getting but yeah… Valve decided it all for me, instead of me, and instead pf perfectly adequate but somehow totally ignored idea of providing a goddamn OPTION for all this.
Well I still got ModDB. Might make it a base of operations, messaging, screenshot-hosting…

+5 votes     reply to comment
MrGccc Jun 28 2013, 3:44am replied:

It may and it may not, as simple as that, all we can do is be patient, there are a lot of more hints linking to this situation right now, but they can be just coincidences.

+3 votes     reply to comment
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