Contra 008 BETA
Mar 31, 2013 Demo 368 commentsThe long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. It also adds new music and sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new Generals. There are tons of people playing in multiplayer. You can start a game at any time. Many people play with Tunngle.
008 - work in progress...
Our main tasks after the Beta release are: fixing bugs; balance; inserting all completed models and cameos; polishing models and textures; inserting new trees, lighting and water; deeper AI development.
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront
Main Page: Contra.cncguild.net
International Forum: Forums.revora.net
Russian Forum: Redsys.ru
USA Generals:The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
China Generals:He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
GLA Generals:Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
given.
Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.
Don't forget to track Contra if you like it. You will see new updates frequently.
13 comments by ThePredatorBG on Apr 30th, 2013
- Persian or Arabic spoken language
- Good microphone
- Good intonation
- Ability to act any GLA unit in the game or/and use help from friends who can voice act
- Willing to finish the job until the end
Chinese voices by Gundamwen are a good example of how things have to be done - light units speak with "light" voices, heavy units speak with "heavy" voices; no background noise, etc.
Send a private message to Creator in Revora (click), saying that you would like to join the team as a GLA voice actor and send him voice examples, so he can decide if you are good enough. ![]()

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...
Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.
When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...
This is Contra 007 fixed AI. Now the game must not crash with it.
Challenge and USA missions unlock version 2. !!!Use at your own risk.!!! This patch includes fixed laser general challenge map by anggara_nothing
I found some bugs and problems.
Listening outposts has both male and female Chinese voices mixed.
When I select multiple A-10s the number of missiles per attack icon disappears.
Some times I forgot how the upgrades power up the units and structures. There are upgrade pictures on the bottom right corner of the screen when I select a unit or a building. Could you make the upgrade description appear when I hover the mouse cursor over the picture of upgrade? Same is true for Overload based tanks and USA vehicles add-on and make the unselected add-on icons disappear.
Chinese Immolator tank is quite under-powered. Its attacks are weaker than other overload based anti-tank counterparts.
When Katusha destroys a unit if there are missiles remaining, it is stayed there and the reload process do not start until the rest of the missiles are fired.
Also I can't see the salvage upgrade visual change for Katusha, Dana and Karkadann.
Dana's name is Artillery.
Bixi transport slot icon has lots although it can carry one. (you didn't answered)
When I group select some units with drone upgrade and others don't the drone upgrade disappears.
Flame general's howitzer has no thermite shells.
Rig launcher doesn't attack but it gets the attack bonus from cave.
Banshee's second dish aims a tank while the first dish aims another in different direction. When a tank the first dish aims is destroyed and the first dish turns to aim the tank the second dish is aiming, the second dish gets wobbly and couldn't aim properly and the tank has a chance to attack Banshee. The same is true for other tanks with two separate weapons.
- Listening outposts has both male and female Chinese voices mixed.
+ Some voices sound different. Maybe they will be removed.
- When I select multiple A-10s the number of missiles per attack icon disappears.
+ What A-10s? They are not selectable.
- Some times I forgot how the upgrades power up the units and structures. There are upgrade pictures on the bottom right corner of the screen when I select a unit or a building. Could you make the upgrade description appear when I hover the mouse cursor over the picture of upgrade? Same is true for Overload based tanks and USA vehicles add-on and make the unselected add-on icons disappear.
+ I will ask Creator.
- Chinese Immolator tank is quite under-powered. Its attacks are weaker than other overload based anti-tank counterparts.
+ Immolator must not face Overlords. It is good versus light tanks, infantry and buildings.
- When Katusha destroys a unit if there are missiles remaining, it is stayed there and the reload process do not start until the rest of the missiles are fired.
+ I think Creator made it intentionally.
- Also I can't see the salvage upgrade visual change for Katusha, Dana and Karkadann.
+ Does it happen all the time for you?
- Dana's name is Artillery.
+ It was reported, but Creator didn't fix it yet.
"- When I select multiple A-10s the number of missiles per attack icon disappears.
+ What A-10s? They are not selectable."
Sorry its A-100 the rank 3 flame general artillery.
I confused about If propaganda tower and avenger painter makes units increased fire power or attack speed. There are some descriptions that increases fire power and others have increases attack speed.
No barrage will appear selected if you select all A-100s (when some A-100s have long barrage selected and others - short barrage).
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Of course not. All versions are standalone.
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AI generals gain promotion too quickly,is there any way to change this?
Hard gains promotion at normal speed. Very Hard and Insane gain promotions faster. Play versus Hard AI.