ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:


Available versions for download:

008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.

Don't forget to track Contra if you like it. You will see new updates frequently.

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RSS feed Articles

Hi everybody!!!

I won't spend too much words this time. Contra 009 beta is almost done. No further working is scheduled for releasing, but we do run some testings in online games. Our tester Persun uploaded some videos, and I will give you links, so check them.

Note! Videos are not recorded with full quality, so you can't experience full ambient settings, but it's good enough to check new features like animals, models, textures, particles, etc...

First match is the most interesting for me personally as it has used Hadron Collider, new Troop Crawler models, and super units.

Hold on just a little bit, 009 beta is on the way.

P.S. We are still looking for any additional help, even in multiplayer games testing. So feel free to apply! CYA!

Contra 009 work in progress - Update 3

Contra 009 work in progress - Update 3

2 months ago News 32 comments

New Contra 009 autumn update, brings you more toys to play with.

Contra 009 work in progress - Update 2

Contra 009 work in progress - Update 2

4 months ago News 17 comments

Another update part of new Contra 009 version. In this update, we are showing you new makeovers, but also want to invite you to an event.

Contra 009 work in progress - Update 1

Contra 009 work in progress - Update 1

5 months ago News 48 comments

The Contra saga continues as we bring you a new update.

Contra 008 FINAL released!

Contra 008 FINAL released!

11 months ago News 48 comments

Ho Ho Ho!!! As promised, we are here to bring you gifts from our workshop.

RSS feed Downloads
Contra 008 FINAL

Contra 008 FINAL

11 months ago Full Version 363 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

1 year ago Demo 230 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

2 years ago Demo 553 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

3 years ago Patch 40 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation (007 ONLY)

Contra 007 Chinese Translation (007 ONLY)

4 years ago Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes (007 ONLY)

Contra 007 Map Fixes (007 ONLY)

5 years ago Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Post comment Comments  (20 - 30 of 4,753)
Threestepsfromhell Nov 13 2015 says:

The GLA Assault general super tank should fire all its 6 turrets at the same time.

-2 votes     reply to comment
AnttheGord Nov 17 2015 replied:

I disagree, I like the way it fires its turrets now. All at a time would mean there'd need to be a long *** reload time between volleys to keep it balanced, which would mean it couldn't put its damage out over time, it'd have to be all at once.

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Nov 19 2015 replied:

AnttheGord is 100% correct.

+3 votes   reply to comment
AnttheGord Nov 24 2015 replied:

I have a question, Predator. Who of you guys is currently in charge of the mod right now? I'd like to get in contact to possibly help out with it. :) I have a half-decent amount of experience with messing with a few of the configs. (some of my work is for instance, making the flamethrower infantry of the boss general replace the rocket flamethrower of the flame general cause I thought the other one needed to be shown off a bit more)

I also have dabbled with a bit of coding on the side and I'm a very fast learner when it comes to anything in the configs I don't already know about. I'd like to help you guys out if you still need it as I've heard things aren't looking too hot right now.

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Nov 25 2015 replied:

It's just me and Dce. We have one tester - Persun. Do you have experience with World Builder, more specifically with scripts? Me and Dce learned a lot about INI "coding" in Generals since Creator left and haven't had many difficulties in making things work recently. Would you like to become a tester? I'm more than certain we would need an active person to test Contra with after the upcoming release.

+1 vote   reply to comment
AnttheGord 19hours 35mins ago replied:

I would love to become a tester in multiplayer matches but there's a reason you guys haven't seen me in any online games. :/ My ISP is a bunch of asshats and put a firewall over my home firewall so that I can't forward ports. So I can't use tunngle or hamachi or anything like that. I do, however, have some experience with the map editor!

I've always wanted to make a new infantry general map ;) Also if you guys would like testing with single player things (such as skirmish AI or the generals challenge) I'd be more than happy to help. I've actually had to make a few minor adjustments to a couple GC maps on my own personal pc to stop some bugs from happening. xD

I'd love to help where I can but unfortunately I'm useless with multiplayer because of my ISP problems. I also have a little bit of experience with modelling as well but that was for another game, I might be able to help you guys with that but if you'd rather not worry about it then I can just stick to maps and testing.

+1 vote     reply to comment
andreiwar Nov 5 2015 says:

{RU} kagda budet contra 009 ? ia tak zdu :) 2015 or 2016 ?

+1 vote     reply to comment
Persun Nov 5 2015 replied:

Contra 009 BETA will be released this month.

+5 votes     reply to comment
K!ngRaptoR Nov 3 2015 says:

Hello contra members thanks for this awesome mod hope you work on this mod longer. Do you have site? so i can read latest news future updates.

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Nov 5 2015 replied: +2 votes   reply to comment
K!ngRaptoR Nov 6 2015 replied:

Is there way to play without freeze or slow? when i play with 6 or more bots in game it is like turtle. I've good PC Quad Core 2 , 8GB ram, GTX 750 Ti

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Nov 6 2015 replied:

The Generals engine only utilizes one processor core, so your PC specs wouldn't matter. The major lag is mainly caused by the game AI trying to find a path for many units. Decrease the amount of AI in your games to play with better performance.

+1 vote   reply to comment
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C&C Generals: Zero Hour
Contra Mod Team
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Release date
Released 2009
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417 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

Lowest Rated (17 agree) 1/10

The creators are douche-bags.

Feb 28 2012 by Nazara

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