This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General mission.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)


Download NProject Mod v2.8

ModDB mirror: ModDB.com (no-install version)
MediaFire mirror: Mediafire.com




Affiliates Mods:
Recolonize -- Tidal Wars

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We are on Facebook!

News


Hey there' it's been so long!

We now have launched our official Facebook fanpage! Click on the picture above to visit our new fanpage and feel free to give your like. :)

There are a lot of things happening since our last release, so here's the news:

  • Since the last NProject Mod release (version 2.8.1), this mod is considered in the "finished" state. There will be no more big releases, only minor patches.
  • New bugs are still found and reported, so the next releases will revolves around fixing these bugs
  • NPM 3.0 is cancelled. The project just felt too farfetched and probably can never be done for ages. But don't worry, we are still working on Tidal Wars.
  • The wikkii is long dead. All links here to the wikkii have been removed. At this moment there is no plan to replace the wiki because all of the efforts have gone without any backups. Also wikia is crap.
  • Also if you still have problem running the mod even with the no-install version, check out this link, you might found something useful there.

But we are now working on something right now. Make sure to follow our facebook fanpage to keep track on us! Also if you have any questions about our mod, or if you think you found a bug that didn't fixed yet in this mod, send us your message.

That's for now, hope to see you in another time!

NProject Mod Unexpected Update

NProject Mod Unexpected Update

News 4 comments

A faulty line in patch 2.8.1 has been found, here come the hotfix.

NProject Mod 10-4 Update

NProject Mod 10-4 Update

News 2 comments

NProject Mod 2.8.1 Patch Lives! Unleash the horde!

NProject Mod Snakes on Cargo Planes Update

NProject Mod Snakes on Cargo Planes Update

News

No worries, no snakes here. Just the planes. New renders for all factions Cargo Planes.

NProject Mod Lovecopter Update

NProject Mod Lovecopter Update

News 6 comments

The opening of the water snake year were flooded by renders of the updated models of all choppers.

RSS Files
NProject Mod 2.8.1

NProject Mod 2.8.1

Patch 31 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Full Version 12 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Full Version 29 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Shoop Da Whoop Mini-Mod

Shoop Da Whoop Mini-Mod

Demo 23 comments

This is n5p29 Shoop Da Whoop Mini-Mod for ZH. This mod includes Shoop Da Whoop Guy in Xmas Outfit for all factions. NOTE: This mini-mod is for fun only...

Comments  (0 - 10 of 498)
Guest
Guest

The mod is not dead cool

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slugma420
slugma420

Was looking forward to this mode, just can't get it to work though. Made a fresh copy of my ZH and installed the mod to it, but when I launch, the batch cmd thing appears for a split second, then closes again..

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Black0ut8
Black0ut8

Awesome mod just stumbled upon this the other day. Generals is basically a new game for me now. I am able to play version 2.8 but I cant seem to get 2.8.1 to work. I am not using the installer version I had to copy my files into my Zero Hour folder. When I try to rename 000nprojectpatch.npm to 000nprojectpatch.big it is not working. Just launches 2.8 again. Anyone have any tips?

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kunce02
kunce02

HI
Its not working for me:
(error 3: the system cannot find the path specified.)
Any help pliz. i tried to run as an administrator but nothing happens.
I have windows 7.

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Sorceress666
Sorceress666

Wonderful mod, thanks for adding countless nice features :)

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warman3
warman3

Main cannon in strategy center not working. Fix pls.

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ThankYouMan
ThankYouMan

Unfunctuional in challenge on hard mode. And I say unfunctional because some of the generals are literally undefateble. Like the super weapons general. You are attacked by 3 comanches right after the two regular ones fly in to check your base, triggering a voice response - that's before you can even have your first defense up. Then almost right away after that, an A-10, then constant attacks by aurora bombers and comanches.
Then there's Granger. His planes simply attack too often. That's really all there is to say - there is not enough time and money to create a defense that can hold.
Oh, did I forget to mention that in the intro sequence to the super weapons general fight, the lasers kills your one worker? This is exactly why vanilla has ONE particle beam firing, not two.

So, until you have balanced hard mode a bit and fixed the problems, I'm uninstalling this mod. I had fun though. You basically have to think that in skrimish, everyone starts off the same, and in challenge, your enemies have a full base already and a ton of cash.
Difficulty needs to adjust to compensate, at least in the beginning.

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Guest
Guest

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v4ygr3
v4ygr3

Wished i could play this..
but when i press the nproject exe it keeps saying: this must be launched in installed directory.. and i installed it in the folder where the game is installed.
sadly a no go then...

or its just me who has this problem :/

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Reapy1804
Reapy1804

Very cool mod, I love the original generals and other mods are "too much" for me.
But Ive seen in the pictures that there were the tomahawk storm and the ICBM, where can I build this two weapons?

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n5p29 Creator
n5p29

originally they were planned for the scrapped USA Boss General, but I left their codes intact so you still can place them in worldbuilder or build them in special mission with a minimal map.ini edit.

Reply Good karma+1 vote
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C&C: Generals Zero Hour
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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010 by sgtdumbass

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