This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General mission.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)

Our future planned release packages:

  • The original NProject Mod final version (dubbed "NPM 2.Final")
    Will be pretty much the same as the current release but with more features enabled than was originally intended. It will have the complete campaign missions from both vanilla Generals and Zero Hour, including several new additional missions. It also gets additional maps with new tech structures that we have yet to add (such as Tech Radio Station and Tech Factory). Of course there also will be plenty of new props for WorldBuilder to be used in maps.
  • The Classic Mode
    Will come with the final version above. In this mode, the additional stuff will be removed. Boss General will be not playable in this mode. The rosters will be reverted back to the original Zero Hour, yet all the fixes and balances of NProject Mod still exist. However, some new additions will still be kept if deemed required for the balance. This mode will be the new perfect build core of Zero Hour.
  • The N-Project aka the "NProject Mod 3.0".
    Leaving the current format "stay close to the original", this one will include 12 brand new generals with sightly unique game mechanics, some are the returning ZH generals with completely revamped armies. No vanilla factions selectable.

Download NProject Mod v2.8

ModDB mirror: ModDB.com (no-install version)
MediaFire mirror: Mediafire.com


Links:

NProject Mod Wiki Portal

Mod Installation and Launcher Guide <<<< IF YOU HAVE PROBLEM RUNNING THE MOD, GO HERE!



Affiliates Mods:
Recolonize -- Tidal Wars

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RSS feed Articles


A faulty line in patch 2.8.1 has been found. The hotfix has been made.
This 2.8.1 hotfix version fixes the vChina Command Center bug that can't purchase the Radar after the mines upgrade, and some other command button issues as well.

Click here to download the 2.8.1 with the hotfix. For everyone who already downloaded the 2.8.1, please redownload the file.

We apologize for this issue. Thank you.

NProject Mod 10-4 Update

NProject Mod 10-4 Update

News 2 comments

NProject Mod 2.8.1 Patch Lives! Unleash the horde!

NProject Mod Snakes on Cargo Planes Update

NProject Mod Snakes on Cargo Planes Update

News 0 comments

No worries, no snakes here. Just the planes. New renders for all factions Cargo Planes.

NProject Mod Lovecopter Update

NProject Mod Lovecopter Update

News 6 comments

The opening of the water snake year were flooded by renders of the updated models of all choppers.

NProject Mod 12/12 Update

NProject Mod 12/12 Update

News 3 comments

This is the last update in 2012 about the upcoming v2.8.1 patch. Including the new Infantry General stage for Generals Challenge.

RSS feed Downloads
NProject Mod 2.8.1

NProject Mod 2.8.1

Patch 27 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Full Version 12 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Full Version 29 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Shoop Da Whoop Mini-Mod

Shoop Da Whoop Mini-Mod

Demo 22 comments

This is n5p29 Shoop Da Whoop Mini-Mod for ZH. This mod includes Shoop Da Whoop Guy in Xmas Outfit for all factions. NOTE: This mini-mod is for fun only...

Comments  (0 - 10 of 503)
warman3
warman3

Main cannon in strategy center not working. Fix pls.

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ThankYouMan
ThankYouMan

Unfunctuional in challenge on hard mode. And I say unfunctional because some of the generals are literally undefateble. Like the super weapons general. You are attacked by 3 comanches right after the two regular ones fly in to check your base, triggering a voice response - that's before you can even have your first defense up. Then almost right away after that, an A-10, then constant attacks by aurora bombers and comanches.
Then there's Granger. His planes simply attack too often. That's really all there is to say - there is not enough time and money to create a defense that can hold.
Oh, did I forget to mention that in the intro sequence to the super weapons general fight, the lasers kills your one worker? This is exactly why vanilla has ONE particle beam firing, not two.

So, until you have balanced hard mode a bit and fixed the problems, I'm uninstalling this mod. I had fun though. You basically have to think that in skrimish, everyone starts off the same, and in challenge, your enemies have a full base already and a ton of cash.
Difficulty needs to adjust to compensate, at least in the beginning.

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v4ygr3
v4ygr3

Wished i could play this..
but when i press the nproject exe it keeps saying: this must be launched in installed directory.. and i installed it in the folder where the game is installed.
sadly a no go then...

or its just me who has this problem :/

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Reapy1804
Reapy1804

Very cool mod, I love the original generals and other mods are "too much" for me.
But Ive seen in the pictures that there were the tomahawk storm and the ICBM, where can I build this two weapons?

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n5p29 Creator
n5p29

originally they were planned for the scrapped USA Boss General, but I left their codes intact so you still can place them in worldbuilder or build them in special mission with a minimal map.ini edit.

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SCUDStorm11208
SCUDStorm11208

Question!

Is this mod compatible with "Advanced AI Mod" by AEI?

Link: Moddb.com

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n5p29 Creator
n5p29

no, because that version of Advanced AI (AAI) changed few stuffs from the original ZH, also because this mod got several changes thus even if you managed to use the edited AI they might gone wrong or ineffective.
but numbers of the AI fixes/changes in this mod were incorporated from AAI as well.

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SCUDStorm11208
SCUDStorm11208

Oh ok. Thanks for the reply.

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C&C Generals: Zero Hour
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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010 by sgtdumbass

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