This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General mission.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)

Our future planned release packages:

  • The original NProject Mod final version (dubbed "NPM 2.Final")
    Will be pretty much the same as the current release but with more features enabled than was originally intended. It will have the complete campaign missions from both vanilla Generals and Zero Hour, including several new additional missions. It also gets additional maps with new tech structures that we have yet to add (such as Tech Radio Station and Tech Factory). Of course there also will be plenty of new props for WorldBuilder to be used in maps.
  • The Classic Mode
    Will come with the final version above. In this mode, the additional stuff will be removed. Boss General will be not playable in this mode. The rosters will be reverted back to the original Zero Hour, yet all the fixes and balances of NProject Mod still exist. However, some new additions will still be kept if deemed required for the balance. This mode will be the new perfect build core of Zero Hour.
  • The N-Project aka the "NProject Mod 3.0".
    Leaving the current format "stay close to the original", this one will include 12 brand new generals with sightly unique game mechanics, some are the returning ZH generals with completely revamped armies. No vanilla factions selectable.

Download NProject Mod v2.8

ModDB mirror: (no-install version)
MediaFire mirror:


NProject Mod Wiki Portal

Mod Installation and Launcher Guide <<<< IF YOU HAVE PROBLEM RUNNING THE MOD, GO HERE!

Affiliates Mods:
Recolonize -- Tidal Wars

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A faulty line in patch 2.8.1 has been found. The hotfix has been made.
This 2.8.1 hotfix version fixes the vChina Command Center bug that can't purchase the Radar after the mines upgrade, and some other command button issues as well.

Click here to download the 2.8.1 with the hotfix. For everyone who already downloaded the 2.8.1, please redownload the file.

We apologize for this issue. Thank you.

NProject Mod 10-4 Update

NProject Mod 10-4 Update

2 years ago News 2 comments

NProject Mod 2.8.1 Patch Lives! Unleash the horde!

NProject Mod Snakes on Cargo Planes Update

NProject Mod Snakes on Cargo Planes Update

2 years ago News 0 comments

No worries, no snakes here. Just the planes. New renders for all factions Cargo Planes.

NProject Mod Lovecopter Update

NProject Mod Lovecopter Update

2 years ago News 6 comments

The opening of the water snake year were flooded by renders of the updated models of all choppers.

NProject Mod 12/12 Update

NProject Mod 12/12 Update

3 years ago News 3 comments

This is the last update in 2012 about the upcoming v2.8.1 patch. Including the new Infantry General stage for Generals Challenge.

RSS feed Downloads
NProject Mod 2.8.1

NProject Mod 2.8.1

2 years ago Patch 27 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

3 years ago Full Version 12 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

3 years ago Full Version 29 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

4 years ago Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

5 years ago Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Shoop Da Whoop Mini-Mod

Shoop Da Whoop Mini-Mod

5 years ago Demo 22 comments

This is n5p29 Shoop Da Whoop Mini-Mod for ZH. This mod includes Shoop Da Whoop Guy in Xmas Outfit for all factions. NOTE: This mini-mod is for fun only...

Post comment Comments  (0 - 10 of 499)
Reapy1804 Jul 8 2015 says:

Very cool mod, I love the original generals and other mods are "too much" for me.
But Ive seen in the pictures that there were the tomahawk storm and the ICBM, where can I build this two weapons?

+1 vote     reply to comment
n5p29 Creator
n5p29 Jul 13 2015 replied:

originally they were planned for the scrapped USA Boss General, but I left their codes intact so you still can place them in worldbuilder or build them in special mission with a minimal map.ini edit.

+1 vote   reply to comment
Guest Jul 7 2015 says:

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SCUDStorm11208 Jun 19 2015 says:


Is this mod compatible with "Advanced AI Mod" by AEI?


+1 vote     reply to comment
n5p29 Creator
n5p29 Jun 30 2015 replied:

no, because that version of Advanced AI (AAI) changed few stuffs from the original ZH, also because this mod got several changes thus even if you managed to use the edited AI they might gone wrong or ineffective.
but numbers of the AI fixes/changes in this mod were incorporated from AAI as well.

+1 vote   reply to comment
SCUDStorm11208 Jul 12 2015 replied:

Oh ok. Thanks for the reply.

+1 vote     reply to comment
Threestepsfromhell Jun 18 2015 says:

Dont know if you are still looking into this mod, but I reinstalled C&C and wanted to retry your mod.

Well, I cant beat AirF in Generals challenge on hard. His Stealth Auroras are tearing me apart.

Also, I wish this mod had a no support power version, without superweapons and what not.

The game is more fun without game enders, kinda like how Supreme commander is more fun without game enders.
The magic behind GC was always that the game never lagged for me there and there were nicely ordered AI bases which I can destroy.

I like your bugfixes and all, but the AI is too hard and annoying.

Dont know whats up with C&C Zero hour mods screwing up GC.
The AirForce general is also kinda BS and always has been. In fact, all Aircraft in this game have always have been kinda ****.

You build up 3 migs and boom, all of your army is dead. Even if he loses all Aircraft, you lose units as there is no way to defend against Suicidal Kamikaze attacks.

Even if spam gunned AA, which never miss, they still tear me appart.

Kinda this has been an issue with all C&C games. Air units already ignore all obstacles and are mostly hit and run. Whats the point of them going so fast?

+1 vote     reply to comment
n5p29 Creator
n5p29 Jun 30 2015 replied:

people usually advice to turtle hard during the early phase of AFG stage. and try to expand beyond the water area since your vision were very limited making it hard to detect his planes earlier. also it seems AA infantry works better against his planes because they are cheap and highly spammable, just watch out for the comanches. don't forget to bring detectors.

+1 vote   reply to comment
GettMari May 2 2015 says:

Does this have a new campaign? :3

+1 vote     reply to comment
n5p29 Creator
n5p29 May 22 2015 replied:

if you mean genuinely original new campaign missions, then nope. I only will add revamped/fixed original Generals and ZH missions with a few additions like the cut Black Sheep mission. (if I could)

+1 vote   reply to comment
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C&C Generals: Zero Hour
Enlima Studios
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Release date
Released 2009
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135 votes submitted.

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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010 by sgtdumbass

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