This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General mission.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)

Our future planned release packages:

  • The original NProject Mod final version (dubbed "NPM 2.Final")
    Will be pretty much the same as the current release but with more features enabled than was originally intended. It will have the complete campaign missions from both vanilla Generals and Zero Hour, including several new additional missions. It also gets additional maps with new tech structures that we have yet to add (such as Tech Radio Station and Tech Factory). Of course there also will be plenty of new props for WorldBuilder to be used in maps.
  • The Classic Mode
    Will come with the final version above. In this mode, the additional stuff will be removed. Boss General will be not playable in this mode. The rosters will be reverted back to the original Zero Hour, yet all the fixes and balances of NProject Mod still exist. However, some new additions will still be kept if deemed required for the balance. This mode will be the new perfect build core of Zero Hour.
  • The N-Project aka the "NProject Mod 3.0".
    Leaving the current format "stay close to the original", this one will include 12 brand new generals with sightly unique game mechanics, some are the returning ZH generals with completely revamped armies. No vanilla factions selectable.

Download NProject Mod v2.8

ModDB mirror: (no-install version)
MediaFire mirror:


NProject Mod Wiki Portal

Mod Installation and Launcher Guide <<<< IF YOU HAVE PROBLEM RUNNING THE MOD, GO HERE!

Affiliates Mods:
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4 comments by n5p29 on Apr 18th, 2013

A faulty line in patch 2.8.1 has been found. The hotfix has been made.
This 2.8.1 hotfix version fixes the vChina Command Center bug that can't purchase the Radar after the mines upgrade, and some other command button issues as well.

Click here to download the 2.8.1 with the hotfix. For everyone who already downloaded the 2.8.1, please redownload the file.

We apologize for this issue. Thank you.

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NProject Mod 2.8.1

NProject Mod 2.8.1

Apr 10, 2013 Patch 25 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Jul 24, 2012 Full Version 12 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Jul 24, 2012 Full Version 28 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Jan 9, 2011 Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

Aug 20, 2010 Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Shoop Da Whoop Mini-Mod

Shoop Da Whoop Mini-Mod

Mar 14, 2010 Demo 22 comments

This is n5p29 Shoop Da Whoop Mini-Mod for ZH. This mod includes Shoop Da Whoop Guy in Xmas Outfit for all factions. NOTE: This mini-mod is for fun only...

Post comment Comments  (0 - 10 of 491)
GettMari May 2 2015, 12:09pm says:

Does this have a new campaign? :3

+1 vote     reply to comment
n5p29 Creator
n5p29 May 22 2015, 9:11am replied:

if you mean genuinely original new campaign missions, then nope. I only will add revamped/fixed original Generals and ZH missions with a few additions like the cut Black Sheep mission. (if I could)

+1 vote   reply to comment
ZunZero97 Feb 17 2015, 3:32pm says:

continue with the mod please

+3 votes     reply to comment
borisdmcherdenko Dec 16 2014, 2:53am says:

(I posted this comment from NProject 2.8 page) I had installed this mod on Windows 7 Ultimate 32-bit Edition. When I try running this game, however, the Command Prompt exits immediately after saying "The system cannot find the path specified." I cannot run the game afterwards. Is there a way to fix this? Please reply as soon as possible. Thank you.

+2 votes     reply to comment
n5p29 Creator
n5p29 Dec 25 2014, 6:03am replied:

try to run as administrator.
or try to install ZH and NProject outside the Program Files folder.

anyway I found out that the link to the install support page above is broken, as I'm still trying to get replacement for it sorry for the inconvenience.

+1 vote   reply to comment
Eduardo82 Dec 1 2014, 8:12pm says:

The mod will not start, what can I do?

+1 vote     reply to comment
seato39 Nov 28 2014, 11:01pm says:

According to the readme its says that the aurora alpha's veterancy problem with kills has been fixed. So does that mean they gain exp from the fuel bomb explosion too? If so how'd you mangae to pull that off? Been searching in the code but can't find an answer.

+1 vote     reply to comment
akaterasu Nov 25 2014, 2:12pm says:

Hey man, great mod! Just one question though, are you gonna release a widescreen add on for this? :)

+1 vote     reply to comment
seato39 Nov 29 2014, 10:22am replied:

download a utility called Gentool and install. Then go to your config file in my documents and change your resolution there. You can only use widescreen resolutions with Gentool.

+1 vote     reply to comment
Threestepsfromhell Nov 16 2014, 3:38am says:

If you ever release a new version, please consider "Rebalancing the game" according to unofficial balance patch 1.06

Your bug/glichfixes are amaizing, but the balance of ZH was always a pain in the arese, not just vs Human players, but vs the AI aswell.

My 2 cents.

+1 vote     reply to comment
n5p29 Creator
n5p29 Nov 16 2014, 6:14am replied:

this mod balance is based more on vGen balance instead vZH balance, along with several more additions where it is needed. while I also used many other mods to cross-check their balance, of course including 1.06. I see 1.06 balance just went overboard so I only pick several changes that deemed important.

+1 vote   reply to comment
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C&C Generals: Zero Hour Icon
Windows, Mac
Enlima Studios
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Release Date
Released Jun 13, 2009
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135 votes submitted.

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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010, 3:46pm by sgtdumbass

Real Time Strategy
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