Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
Contra 009 Final Patch 3 Hotfix 4 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
china tank challenge 6 the rank is not moving still in zero state please fix the challenges rounds because it has a lot of bugs
no one download this fix this fix has a lot of bugs 1 st in challenge mod when u vs gla boss and assault gla generals your rank still in zero state 2nd bug in skirmish your rank still in zero state
Everytime I edit the INIZH file nothing happens in challenges. I just recently started playing/modding ZH again and feel like I'm missing something. Unit build time shows it is changed in the file but when I play there is no difference???
i did that: Extract ALL the content from the "Contra009FinalPatch3Hotfix4" archive to your Zero Hour directory AFTER you've installed 009 Final, Patch 1, Patch 2, Patch 3, Patch 3 Hotfix 1, Patch 3 Hotfix 2 and Patch 3 Hotfix 3
everything changed ,but still no three heros appeared.. what to do?
"three heros"? I don't understand.
After the fix, challenges mode is bulls*hit. Don't play it for single player experience
Can you elaborate?
I downloaded the latest mod and I can't find the CHINA watch tower, can you help me?
Answered: Moddb.com
Hello, author of contra, I'm from China. Since you have integrated many patches, why not integrate these patches, Patch 3 Hotfix 1, Patch 3 Hotfix 2 and Patch 3 Hotfix 3 Hotfix 4. There are four patches and they must be installed in sequence. It's really too troublesome for us to install them.
All the hotfixes are also installed automatically by the Contra Launcher.
Greetings to everyone. Could someone help me?
Question is about the game, not actually about the greatest mod ever Contra 009.
Old-good 'Mismatch problem' in Multiplayer. Yeah, a large amount of things can cause it, that is known. But please, do not hurry to make conclusions.
In LAN multiplayer with friend (adding bots in 90% of games), we can play normally only against GLA. When we add China or USA, there is always a mismatch.
We have been playing together for over 10 years and here is what we definitely know now:
1) This mismatch never occured if there was no bots in the game;
2) It does not depend on game version [1.04] (license or repack);
3) It does not depend on map and number of AI players;
3) The higher AI difficulty is - the more often (earlier) mismatch occurs during the game;
4) It does not depend on Windows version (7, 8, 10, x86, x64, SP1, SP2, SP3)
5) It does not depend on LAN via cable or Wi-Fi (I have tried several routers);
6) It does not happen in vanilla Generals (not Zero Hour);
7) In other mods, it happens also with new factions which are based on classic ones (e.g. ECA, Russia);
8) In Contra 009, the mismatch began to appear after several successful battles 2x1 against Medium AI China. Like it had been adapting to human some time.
In particular, the AI modified by developers of Contra 009 is still one the most stable ones. The first one is mod 'Generals: Continue' (and this is because their AI plays very poorly in multiplayer, even Hard one).
'Options.ini' was modified once, this did not work.
The serial number in Registry was also changed after each reinstallation of the game - this did not help either.
'GenLauncher' also could not help.
Radmin VPN and Hamachi - they did not do better.
I have noticed two patterns:
1) The mismatch occurs the earlier, the more effectively I start playing against the bot (when I start to win, AI China or USA seems to be offended by me);
2) In mods where the AI does not have an infinite amount of money, the error almost never occurs if you deplete its resources and do not provoke it to sell all its buildings (when it just stops doing something).
I really envy those people who play online with China/USA bots and for some reason never complain about desynchronization...
I plan to release AI changes regularly for public testing at some point after next release. There are two people already willing to help me test it. They shared the same info as you - GLA AI don't cause mismatch, but China and USA do. You can join Discord and follow announcements if you want to participate. I will inform the public about AI testing when that time comes.
Our team plays PvP only and I claim that we completely fixed crash and mismatch errors when playing without bots in the new version (to be released soon). We recommend playing this way at least until (and if ever) AI mismatching is fixed. It is the best experience you can have. Sadly, most people online play with bots and lots of cash. It takes the fun out of the game, and the mismatch errors on top of that.
Thank you.
I'll join Discord to follow announcements with pleasure.
I believe & hope this problem CAN be fixed in future (although I don't have the possibility to join testing it, I will watch how people do that).
You have made AI more stable, smarter, harder, more interesting in one word, so there's almost nothing impossible.
I still have only two questions to your mod:
1) Is it possible to optimize the game engine to use two or more processor cores? (I heard once it is so old and hard-coded, like this is impossible)
2) Could you add a button to disable infinite cash of for the bot inside the game interface (lobby)?
1. Not without the engine source code, but Thyme project is re-implementing it, so there is a small chance that this might be possible in the future. We pay attention to mod performance and make changes in that aspect with each release.
2. Not possible, but we'll take measures against AI cheats in the future and improve cash management. That's the proper way.