ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:


Available versions for download:

008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.

Don't forget to track Contra if you like it. You will see new updates frequently.

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RSS feed Articles

Hi everybody!!!

I won't spend too much words this time. Contra 009 beta is almost done. No further working is scheduled for releasing, but we do run some testings in online games. Our tester Persun uploaded some videos, and I will give you links, so check them.

Note! Videos are not recorded with full quality, so you can't experience full ambient settings, but it's good enough to check new features like animals, models, textures, particles, etc...

First match is the most interesting for me personally as it has used Hadron Collider, new Troop Crawler models, and super units.

Hold on just a little bit, 009 beta is on the way.

P.S. We are still looking for any additional help, even in multiplayer games testing. So feel free to apply! CYA!

Contra 009 work in progress - Update 3

Contra 009 work in progress - Update 3

2 months ago News 32 comments

New Contra 009 autumn update, brings you more toys to play with.

Contra 009 work in progress - Update 2

Contra 009 work in progress - Update 2

4 months ago News 17 comments

Another update part of new Contra 009 version. In this update, we are showing you new makeovers, but also want to invite you to an event.

Contra 009 work in progress - Update 1

Contra 009 work in progress - Update 1

5 months ago News 48 comments

The Contra saga continues as we bring you a new update.

Contra 008 FINAL released!

Contra 008 FINAL released!

11 months ago News 48 comments

Ho Ho Ho!!! As promised, we are here to bring you gifts from our workshop.

RSS feed Downloads
Contra 008 FINAL

Contra 008 FINAL

11 months ago Full Version 363 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

1 year ago Demo 230 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

2 years ago Demo 553 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

4 years ago Patch 40 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation (007 ONLY)

Contra 007 Chinese Translation (007 ONLY)

4 years ago Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes (007 ONLY)

Contra 007 Map Fixes (007 ONLY)

5 years ago Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Post comment Comments  (50 - 60 of 4,754)
leinrubin Oct 21 2015 says:

hamachi is better than tunngle? please answer my doubt

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Oct 21 2015 replied:

I prefer Tunngle because Contra 008 and other mods have their own rooms and there's no network limit (5 people max for Hamachi unless you buy a network). Some people use GameRanger, but I haven't used it personally. To play with Hamachi, you will need to find a network with Contra players.

+1 vote   reply to comment
Persun Oct 22 2015 replied:

Pred, we have a room for 256 players for playing Contra and I'm sure that's why Hamachi is best in this case.

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Oct 22 2015 replied:

Well, some people play ZH 1.06 and other mods there too.

+2 votes   reply to comment
Persun Oct 21 2015 says:

If anyone want to play Contra 008 FINAL, be free to contact me. We have some players already and play through Hamachi. You can join us anytime. My skype is: sandro.marko add me and I will give you name of the room and password.

+1 vote     reply to comment
PDubb Oct 20 2015 says:

I noticed this while playing the challenge mode, I set Nuke cannons and long range options to guard certain parts of my base but their engagement range for enemies is much lower than their max range. This is more of an issue for the Nuke general considering his cannons are his main way to intercept enemies before they can do damage. Is there a way to fix this or is it just a script change that is more likely to do more harm than good?

+1 vote     reply to comment
Persun Oct 21 2015 replied:

It should be like that, because Nuke Cannon would be OP if they cover their full range. Sometimes you should manually order them to fire.

+1 vote     reply to comment
Pofig Oct 16 2015 says:

Without Creator nothing would be balanced

+1 vote     reply to comment
AnttheGord Nov 10 2015 replied:

It's a theory called "perfect imbalance". Meaning that because the generals are imbalanced, a meta forms where certain generals specifically counter other ones. Thus making the game somewhat balanced and more strategic again.

+1 vote     reply to comment
Persun Oct 21 2015 replied:

Even if Creator is with project team, nothing would be balanced, because it is not possible to balance 12 generals.

+4 votes     reply to comment
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C&C Generals: Zero Hour
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Release date
Released 2009
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417 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

Lowest Rated (17 agree) 1/10

The creators are douche-bags.

Feb 28 2012 by Nazara

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