ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique. 
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

008 - work in progress...

Available versions for download:

008 BETA 2 - ModDB
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront  
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


Main Page: Contra.cncguild.net 
International Forum: Forums.revora.net
Russian Forum: Redsys.ru

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USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort

Assault - Mahmud al Hukum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.

Don't forget to track Contra if you like it. You will see new updates frequently.

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33 comments by dcesarec on Apr 1st, 2014

No, this won't be an April Fools' Day joke. Contra suffered from many problems lately as many of you know...

First, our team leader and Contra founder Creator disappeared (probably because of social issues). He left us Contra and a right to continue his work. With our plans for final release and even 009 further release.

Then, the rest of our team just fell apart. And whole team was PredatorBG and me.
We got some help from great people like Zeke, Anubis... and some others as mentioned in release news before. (and I will repay them as I promised)

After that, I suffered from serious social issues, and got a new job which takes most of my time. PredatorBG was also very busy with his real life.

And if that was not terrible... we got more issues. Russian community, more specifically some members there like Javelin, 6aseke, Kur-Zaz... They took Contra for their self... and decided to make 009 version.

I was pissed off... they wanted to change everything for themselves. They decided to reject our plans, plans from Contra mod author Andrey Pestryakov... and make it for their own tournaments. And release it as 009. They even wanted to use models made by us... and everything.

Javelin told me that I can't prove that I have made all those models... After many argue, I succeeded to make some copyright on Contra name, and our development and our work.

So they made Contra 009 RLM (whatever that is). Some older members on Redsys are against that, and they are supporting real Contra.

I need to ask you too... to support real Contra and our work. If you see somewhere Contra 009 download, please know that it is fake... Only real update will be here.

Also, I will tell you now that we are returning to work. Old member LilTasman is back. He will work on fixing AI.

Now I will reveal some updates that we have made... no secret from us:

- Enable machinegun units (infantry, Trackhound, Repair Droid, etc.) to fire at vehicles - DONE for all factions.
- Unit build time and cost similar to 007 - DONE (Assault, Toxin, Superweapon, Cybernetic, Flame, Nuke, Laser)
- Supply piles and dock same amount as in 007 - DONE
- Economy same as in 007 - DONE (Cybernetic, Superweapon, Flame, Assault, Toxin, Nuke, Laser)
- Fix and further modify AI for final 008 release - In progress - lil tasman
- Fix Laser Challenge win/loss conditions. - DONE
- Insert radiation effect from 007. - DONE

- Add new cameo for male Rangers. - DONE

- Improve Duke Nukem (Burton) cameo. - DONE
- Improve RQ-9 Dark Star cameo. - DONE

- Add new AMOS cameo. - DONE
- Add new SSM Site cameo. - DONE
- Add new Burton Ion Cannon Strike cameo. - DONE
- Particle Cannon uses the wrong Particle Cannon cameo. - DONE

- Add new Laser Defender cameo. - DONE

- Reduce Cylon firepower from 45 to 35 - DONE

- Add new cameo for Red Guards. - DONE

- Add new Battlemaster cameo. - DONE
- Improve Flamethrower cameo. - DONE

- Add new Minigunner cameo. - DONE
- Some regular infantry cameos appeared different compared to their x4 versions. - DONE

- Battlemaster gains nuclear shot effect possibility only at heroic level. - DONE

- Add new cameo for Mobile Supply Stash. - DONE

- Add new cameo and description for GLA Carpet Bombing power. - DONE
- Add new cameo for AA Technical. - DONE
- Add stop button for Toxin Tunnel Network. - DONE
- Neutralizers upgrade cameo is missing for some units and buildings. - DONE

- Add new cameo for Demo Technical. - DONE

- Replace cartoon general portrait with a normal one. - DONE
- Booby Trap upgrade cameo is missing for Alshain. - DONE

We hope to get full speed work soon! CYA!

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Contra 008 BETA 2

Contra 008 BETA 2

Jan 1, 2014 Demo 184 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Mar 31, 2013 Demo 551 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 38 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation

Contra 007 Chinese Translation

Dec 1, 2011 Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes

Contra 007 Map Fixes

Jun 11, 2010 Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 Fixed AI

Contra 007 Fixed AI

May 22, 2010 Patch 69 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Post comment Comments  (40 - 50 of 4,044)
Guest Jul 8 2014, 8:28am says:

This comment is currently awaiting admin approval, join now to view.

ThePredatorBG Jul 8 2014, 10:26am replied:

Try running as administrator and in compatibility mode (choose Windows XP). If you don't have Zero Hour patch 1.04, install it, it's required.

+1 vote     reply to comment
Wakable Jul 8 2014, 10:39am replied:

Still not working :(

+1 vote     reply to comment
Wakable Jul 8 2014, 11:48pm replied:

please help me guys

+1 vote     reply to comment
ThePredatorBG Jul 12 2014, 3:10pm replied:

Contra does not work in conjunction with other mods. There could be some files from other mods in your directory that cause this problem.

+1 vote     reply to comment
NeverLose Jul 4 2014, 5:20am says:

I want to know your relationship to other mods. I believe that there're conversations between mods.

+2 votes     reply to comment
ThePredatorBG Jul 4 2014, 7:08am replied:

We have had conversations with VectorIV, the creator of Enhanced mod. There is a little shared content between Contra and his mod. We made a few models for him in exchange for water and depth of field effects (present in both mods). Moddb.com

+2 votes     reply to comment
Mihai_Viteazul Jun 26 2014, 7:39am says:

hi the game is crush during the lan playng and skirmis 4of 10 times can u fix it please

+1 vote     reply to comment
Taimour Jun 21 2014, 6:11pm says:

This mod is awesome! And the reason why is that, is because all the factions are well balanced! You don't get a balanced mod very often such as like this one :)

+1 vote     reply to comment
siliconworm Jun 20 2014, 7:52am says:

I have only Contra in my game folder, and I've re-installed the game many times, but it still crashes as frequently as usual! Anyone who's saying he has zero crash, please just tell your skirmish settings so I can copy the exact settings and try!

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Windows, Mac
Contra Mod Team
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Release Date
Released Aug 15, 2009
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368 votes submitted.

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Ratings closed.

Highest Rated (20 agree) 10/10

Contra is number 1!

Dec 4 2011, 12:38pm by Madin

Lowest Rated (14 agree) 1/10

The creators are douche-bags.

Feb 28 2012, 10:05am by Nazara

Real Time Strategy
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