Another update part of new Contra 009 version. In this update, we are showing you new makeovers, but also want to invite you to an event.
ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.
Don't forget to track Contra if you like it. You will see new updates frequently.
We are still making gameplay changes every day in order to balance the game. Fixing bugs, and inserting new stuff.
This time most changes got Infantry general. Introducing "Patria Family" vehicles, which will replace existing troop crawlers, Feng Yong artillery and ECM tank.
First one is machine gun troop crawler
Available at rank 1, armed with machinegun, which is effective vs. infantry and air units. Replaces gatling troop crawler. Has 4 sitplaces for your soldiers.
Anti tank troop crawler
Armed with light anti tank turret, available at rank 1. Has 3 sitplaces (4th goes for turret operator)
Artillery troop crawler
Replaces old artillery. Available at rank 1. Has 3 sitplaces.
Propaganda troop crawler.
Available at rank 3. Heals forces and gives firepower bonus. As the previous propaganda TC, has 8 sitplaces.
ECM troop crawler
Replaces old ECM tank. Deviates missiles, turns off vehicles. Has 4 sitplaces and available at rank 3. Great addition to your forces.
Grenade troop crawler
Best troop crawler version. Available at rank 3. Armed with grenade launcher, effective vs. all ground targets. Has 4 sitplaces.
All troop crawlers can be upgraded at rank 3 with special "Advanced Engineering" upgrade. This upgrade gives all troop crawlers additional health, and allows them to move over water. But due to all the weight, they lose their speed. So you will have to decide if you want the upgrade or not, depending on situation.
Some other small visual changes are with flame general. Immolator tank got new "Dragon Tail" turret. This turret shoots Lava shells, which are effective vs. everything. But mostly used vs. tanks.
And last one goes to Cybernetic general. Commando unit got a new model.
Predator is working with AI lately, and also he is improving and adding new stuff to challenge maps. Many animals were inserted in maps, and maps are looking better with each change.
At the end, I need to say thanks to TheHunter649 , he is giving me some advices with new things I encounter (about coding), and sharing codes with me.
So, 'till the next update ;)
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