ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique. 
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

008 - work in progress...

Available versions for download:

008 BETA 2 - ModDB
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront  
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page: Contra.cncguild.net 
International Forum: Forums.revora.net
Russian Forum: Redsys.ru

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USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
given.

Assault - Mahmud al Hukum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.


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32 comments by dcesarec on Apr 1st, 2014

No, this won't be an April Fools' Day joke. Contra suffered from many problems lately as many of you know...

First, our team leader and Contra founder Creator disappeared (probably because of social issues). He left us Contra and a right to continue his work. With our plans for final release and even 009 further release.

Then, the rest of our team just fell apart. And whole team was PredatorBG and me.
We got some help from great people like Zeke, Anubis... and some others as mentioned in release news before. (and I will repay them as I promised)

After that, I suffered from serious social issues, and got a new job which takes most of my time. PredatorBG was also very busy with his real life.

And if that was not terrible... we got more issues. Russian community, more specifically some members there like Javelin, 6aseke, Kur-Zaz... They took Contra for their self... and decided to make 009 version.

I was pissed off... they wanted to change everything for themselves. They decided to reject our plans, plans from Contra mod author Andrey Pestryakov... and make it for their own tournaments. And release it as 009. They even wanted to use models made by us... and everything.

Javelin told me that I can't prove that I have made all those models... After many argue, I succeeded to make some copyright on Contra name, and our development and our work.

So they made Contra 009 RLM (whatever that is). Some older members on Redsys are against that, and they are supporting real Contra.

I need to ask you too... to support real Contra and our work. If you see somewhere Contra 009 download, please know that it is fake... Only real update will be here.

Also, I will tell you now that we are returning to work. Old member LilTasman is back. He will work on fixing AI.

Now I will reveal some updates that we have made... no secret from us:

GLOBAL
______________________
- Enable machinegun units (infantry, Trackhound, Repair Droid, etc.) to fire at vehicles - DONE for all factions.
- Unit build time and cost similar to 007 - DONE (Assault, Toxin, Superweapon, Cybernetic, Flame, Nuke, Laser)
- Supply piles and dock same amount as in 007 - DONE
- Economy same as in 007 - DONE (Cybernetic, Superweapon, Flame, Assault, Toxin, Nuke, Laser)
- Fix and further modify AI for final 008 release - In progress - lil tasman
- Fix Laser Challenge win/loss conditions. - DONE
- Insert radiation effect from 007. - DONE

USA
______________________
- Add new cameo for male Rangers. - DONE

AIR FORCE GENERAL
______________________
- Improve Duke Nukem (Burton) cameo. - DONE
- Improve RQ-9 Dark Star cameo. - DONE

SUPERWEAPON GENERAL
______________________
- Add new AMOS cameo. - DONE
- Add new SSM Site cameo. - DONE
- Add new Burton Ion Cannon Strike cameo. - DONE
- Particle Cannon uses the wrong Particle Cannon cameo. - DONE

LASER GENERAL
______________________
- Add new Laser Defender cameo. - DONE

CYBERNETIC GENERAL
______________________
- Reduce Cylon firepower from 45 to 35 - DONE

CHINA
______________________
- Add new cameo for Red Guards. - DONE

FLAME GENERAL
______________________
- Add new Battlemaster cameo. - DONE
- Improve Flamethrower cameo. - DONE

INFANTRY GENERAL
______________________
- Add new Minigunner cameo. - DONE
- Some regular infantry cameos appeared different compared to their x4 versions. - DONE

NUCLEAR GENERAL
_______________________
- Battlemaster gains nuclear shot effect possibility only at heroic level. - DONE

GLA
______________________
- Add new cameo for Mobile Supply Stash. - DONE

TOXIN GENERAL
_______________________
- Add new cameo and description for GLA Carpet Bombing power. - DONE
- Add new cameo for AA Technical. - DONE
- Add stop button for Toxin Tunnel Network. - DONE
- Neutralizers upgrade cameo is missing for some units and buildings. - DONE

DEMO GENERAL
_______________________
- Add new cameo for Demo Technical. - DONE

ASSAULT GENERAL
_______________________
- Replace cartoon general portrait with a normal one. - DONE
- Booby Trap upgrade cameo is missing for Alshain. - DONE

We hope to get full speed work soon! CYA!

Media RSS Feed Latest Video
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Contra 008 BETA 2

Contra 008 BETA 2

Jan 1, 2014 Demo 176 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Mar 31, 2013 Demo 548 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 37 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation

Contra 007 Chinese Translation

Dec 1, 2011 Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes

Contra 007 Map Fixes

Jun 11, 2010 Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 Fixed AI

Contra 007 Fixed AI

May 22, 2010 Patch 69 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Post comment Comments  (60 - 70 of 4,006)
siliconworm
siliconworm Apr 25 2014, 7:07pm says:

3. There should be more options with the cash income, like Bounty Hunter mode or something. Right now, when the supplies run out and there're no Gas Stations around, even the USA gets poor with 6 Supply Zones. Also, when my Supply Station is destroyed and I have no money to rebuild one, I feel so boring and have to wait until the game ends without any chance of turning the table.

4. I don't like playing the GLA, even if I can win in the end. The GLA guys are just too easy to die, LOL! Apart from the suicide attack, if anyone's going to die, I think the GLA guys should be the last, because these guys are supposed to be gorillas, and gorillas are the ones who ambush their enemy and don't easily die.

-1 votes     reply to comment
siliconworm
siliconworm Apr 25 2014, 7:05pm says:

2. I think except the Chinese factions which can build Gattling Turrets and Bunkers right from the beginning, all other factions lack strength in defending their base in the early game. This is good if you want to practice blitz attack, but who wants a game like this to end in a few minutes (just a few Fire Dragons and Howitzers will make this happen) before one can finally unlock all the awesome stuff to fully have some fun? When I was making my mod many years ago, I had many units even more OP (F22s that could switch to Tactical Nukes, SCUD Launchers that could launch WMDs), but all the AI players could last well over hours fighting against each other. Why? It was because: 1)the Command Center had 10x more health, 2)many units could should down missiles and projectiles, 3)AI players would immediately rebuild the Command Center if it was destroyed, and 4)in case the Dozers were destroyed too, they could be still built from the War Factory; and for your mod in which all the fun is in the later part of the game, I would also like to see 5)as a final resort, special measures could be taken to call in a Dozer by air when most of the base is destroyed by something like the Nuke Storm. When these adjusts are done in Contra, the game will become much more balanced. allowing the player to unlock everything and have more fun in the later game.

-2 votes     reply to comment
siliconworm
siliconworm Apr 25 2014, 7:03pm says:

I think what I can (and want to) provide are some general ideas about how this mod can bring more fun to its players. For example:

1. What makes the Super Weapon General super? Because every other general has super weapons too, the uniqueness of the Super Weapon General should really be highlighted in how extensively she exploits those super weapons. Basically, what I expect to see is super weapons everywhere, from Fire Control Towers and Command Vehicles that calls in Orbital Strike, to Patriot and Tomahawk Missiles that can be upgraded with Neutron Warheads, from Rangers upgraded with infrasonic guns that can clear garrisoned buildings and stun the enemy infantry, to Aurora Bombers that drops Anti-Matter Bombs... Right now, the Nuke Hunter seems more like something owned by the Super Weapon General, while the Super Weapon General herself is lacking in strength when defending her own base in the early part of the game. Yes, she has a Tomahawk Firebase for defending in the later part of the game, but I wouldn't call that a super weapon, would I? Even the Nuke Hunters themselves say: "我们手上有超级武器!"(The Super Weapon is in our hands!) So what really makes the Super Weapon General super?

-2 votes     reply to comment
siliconworm
siliconworm Apr 25 2014, 4:22am says:

The Nuke Hunter says: "让敌人看看我们有多牛逼!" LMAO!!!! I just couldn't stop laughing all day!!!!

Contra is THE best mod for CCGZH in my opinion, much better than ROTR, because it truly inherited the essence of "generals" and carried it out in a systematic way so well organized.

However, I also found some bugs the first day I played your new version:

1. The 2nd challenge level of Super Weapon General (or the 1st level of Laser General) is unplayable, it constantly crashes at some point after about 5 minutes. The error log didn't give any specific reason but memory violation.

2. In the 1st challenge level of Nuke General, the game didn't stop even after I destroyed all the units of Laser General in the map. Does this has something to do with the Nuclear Storm I used? I just couldn't help suspecting that something was blown out of the map border alive by the blast, so the game couldn't finish... LOL?

3. There's a little mistake in the name of Flame General's experimental unit. I think what you mean is "Zhu Rong" ("祝融", the Chinese fire god), but at present it's written as "Zu Rong".

I can find more bugs and report to you if you wish, because I was once also a modder of CCGZH (just messing around with the code by myself for 5 years). And I can also provide you with my ideas about what could be added to make this mod even more awesome. Would you like to hear them?

-1 votes     reply to comment
ThePredatorBG
ThePredatorBG Apr 25 2014, 12:07pm replied:

Did you encounter those bugs in Beta 1 or Beta 2? I'm asking because "Zu Rong" was fixed in Beta 2 and renamed as "Zhu Rong".

We have received lots of bug reports, but we are not good coders. We use help from Anubis_theDark and Zeke ever since Creator abandoned Contra (and we didn't hear much from him since then). Do you wish to help us with coding? Can you still code Generals?

+1 vote     reply to comment
siliconworm
siliconworm Apr 25 2014, 5:35pm replied:

OK! That name is fixed in the skirmish of Beta 2. (This is the version I downloaded, but I remember seeing "Zu Rong" in the challenge mode? )

As I can remember, I was not bad at coding (only the INI kind of thing), and I turned a lot of my wild ideas into reality. If you asked me 5 years ago, I would pretty much say I could achieve anything you could imagine, but now... I'm not really sure if I'm still competent to carry out the work, especially for such an awesome mod. I've been delving myself so deeply in the code of another game for 3 years (http://www.moddb.com/mods/homeworld-2-complex-simple), that I can't even recall where the unit names are stored...

-1 votes     reply to comment
Spitfire88
Spitfire88 Apr 20 2014, 11:29pm says:

This is suppose to be good mod but it has some few bugs and this really needs some balancing.

+1 vote     reply to comment
!!!karmenjell
!!!karmenjell Apr 25 2014, 5:16pm replied:

although it has some few bugs and this really needs some balancing - this IS a good mod

ive been around the zero hour mods for along time, in my opinion:

shockwave, rise of the reds, contra, are the best ZH mods

Vietnam Glory Obscured and Remix Escalation are also excellent

the order of my top 5? i cannot decide

+2 votes     reply to comment
Zerhfay
Zerhfay Apr 19 2014, 6:52pm says:

lolz xD the rank 5 tank at general kassad (hazeal) its voice like the assasian unit in the stronghold game !

+1 vote     reply to comment
OldGhostStalker
OldGhostStalker Jun 29 2014, 5:53pm replied:

and krakout (qaraquirt) is from black hand form c&c 3
and tomahawk bomber from mammoth. and csomething (now removed) from tib sun orcas. and.....

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Contra Mod Team
Contact
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Official Page
Contra.cncguild.net
Release Date
Released Aug 15, 2009
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Community Rating

Average

9.2

364 votes submitted.

You Say

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Ratings closed.

Highest Rated (20 agree) 10/10

Contra is number 1!

Dec 4 2011, 12:38pm by Madin

Lowest Rated (14 agree) 1/10

The creators are douche-bags.

Feb 28 2012, 10:05am by Nazara

Style
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Real Time Strategy
Theme
War
Players
Single & Multiplayer
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