Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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Nod Banshee Orca Pad GDI Jackhammer
Blog RSS Feed Report abuse Latest News: The Banshee

2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (0 - 10 of 235)
darkyuri Aug 18 2014, 7:36am says:

Have you tried shadow.fxo of tiberian twilight.
works on Red Alert 3 and Uprising, Tiberium Wars and Kane's Wrath, Battle for middle earth 2 and Rise of the Witch King.
It looks a lot more realistic than before.

+1 vote     reply to comment
Madin Aug 18 2014, 6:00pm replied:

I do not own Tiberian twlight.

+2 votes     reply to comment
darkyuri Aug 21 2014, 12:56am replied: +1 vote     reply to comment
Tiberium_Exposure Aug 3 2014, 10:37am says:

Any news on a possible release 6?

+2 votes     reply to comment
Guest Jun 12 2014, 4:15am says:

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Jackal87 May 6 2014, 6:24pm says:

Hey Madin, I love your work with the mod , keep up with the good work :) However I got something to ask you

1. Are you going to bring back old buildings from TD and TS ? those TW buildings seems to not fit well with the current units.

2.This will be more like a suggestion not a question, what I think is that you should remade Tiberian Dawn , you got almost everything done. I believe that many people would like to see this happen ,the project we all been waiting for Tiberian Dawn mod for C&C3 is silent for so long that nobody knows will it ever continue. Playing Tiberian Dawn in 3D would be the most epic experience ever and I think that many will agree with me, but all I want to say is that you should think about :) and keep up with the great work.

+1 vote     reply to comment
Albions_Dragon Aug 7 2014, 6:59pm replied:

Tiberian Dawn C&C 3 Total Conversion is Officially dead.. I'm a former dev team member.

+2 votes     reply to comment
Madin May 8 2014, 8:35pm replied:

1. Has I wrote in the 'Mod status' post , I basically agree with you. However I find it extremely difficult to do new structures for C&C3. There should be a couple of new structures for release 6 that you might enjoy.

2. Not going to happen.

+1 vote     reply to comment
Madin Apr 28 2014, 2:13pm replied:

The Apache does not have an anti air weapon, so the game crashes (a Venom is supposed to show up and shoot down the Fire hawks).
This would be fixed for release 6.

It should be noted however that this mod does not get tested for the single player campaign so issues like this are always likely to occur.

+1 vote     reply to comment
xdxsadd Apr 28 2014, 5:01pm replied:

ty. and lol on the nod mission ''hampton roads'' where u have to destroy the bulding with the apaches run out of ammo killing all the infantry then leave the map...xD

+1 vote     reply to comment
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Released Apr 2, 2009
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