Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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RSS Articles

Tiberian History: Release 8 is here!


Tiberian History: Release 8


New additions:

GDI

Rocket Troops Ren: Good value all purpose troops! (replaces Tiberium wars Missile Squad)
Sidam TDFMV: Clear the skies with this effective unit!
ORCA TD: A classic unit, that has a new twist! (replaces Tiberium wars ORCA)
Mammoth IV TT: Unfathomable power, pray for your enemy!

GDI: History

Nod

Flame Trooper Ren: Burn them with fire! (replaces Tiberium wars Black Hand)
Flame Tank Ren: Burn everything! (replaces TD Flame Tank)
Stealth Tank Ren: They cannot hit what they cannot see! (replaces TS Stealth Tank)
Communications Center TD: Provides radar! (replaces Tiberium Wars Operation Center)
C-130 Ren: Delivers seed tiberium! (replaces Tiberium Wars Armageddon bomber)
Nod Pyramid TS: Launches the Nuclear missile! (replaces Tiberium Wars Temple of Nod)

Nod: History

Version 8.01

  • Several string fixes, (thanks to D.Va-N).

Music

A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.
  • Both the GDI Sidam and Nod Linebacker will always prefer aerial targets over ground targets. Further more, if an aerial target is within the weapon range of these units, it will not be possible for you to target ground units until the aerial units are destroyed. This can cause issues (ie if an enemy aircraft is parked at an airfield), but this is a work in progress.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)


For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page: Forums.revora.net

For discussion, bug posts, and general suggestions make a post at the forums here: Moddb.com

Release 8 balance changes

Release 8 balance changes

News 1 comment

Balance adjustments for Release 8 that effect all sides

Release 8 general changes

Release 8 general changes

News 4 comments

General changes in Tiberian History release 8. Balance changes to individual units and structures will be done in another post.

 ORCA Assault Craft

ORCA Assault Craft

News 8 comments

The classic Orca returns, but will it be a welcome return?

Tiberian History: Release 7

Tiberian History: Release 7

News 3 comments

The war of Tiberian history continues, who will be victorious in this round?

RSS Files
Tiberian History: Release 8.01

Tiberian History: Release 8.01

Full Version 21 comments

Tiberian History release 8.01. Use historical units and structures to do battle!

Tiberian History: Release 7 *(Obsolete)*

Tiberian History: Release 7 *(Obsolete)*

Full Version 23 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Comments  (0 - 10 of 371)
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sgtmyers88
sgtmyers88

How the heck did I miss this!? Nice Mod! :)

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Madin Creator
Madin

Thanks!

Reply Good karma+2 votes
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Generaldan40
Generaldan40

Love this mod

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Madin Creator
Madin

Glad you like it!

Reply Good karma+1 vote
Guest
Guest

i cant get this to run. any hlp?

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Madin Creator
Madin

You need to state what type of Tiberium wars install you have (ie DVD, Steam, Origin), and also what operating system you have.

Reply Good karma+1 vote
Battleship0003
Battleship0003

I have Origin and Window 10.

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KR1EGL3R
KR1EGL3R

I have a idea for new NOD light tank (or support power tank)
Pnmedia.gamespy.com

Reply Good karma Bad karma+2 votes
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Highest Rated (2 agree) 10/10

If you want a true C&C nostalgia blast then it's mod for you. This is one of the most refined, beautiful looking and great balanced mod i ever played. New AI, best of C&C soundrack, tons of new units and upgrades, everything feels, fits and looks like it should. Top notch quality mod which definitely worth your time, 10/10.

Oct 13 2014 by Gunship_Mark_II

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