Tiberian History: Release 5
Oct 10, 2012 Full Version 3 commentsTiberian History release 5. learn important lessons from history!
Command & Conquer Tiberian History is a small unit mod. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements.
The Mod will be updated by adding a few units at a time.
The mod is a mixture of EA & public models, has well has some original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.
0 comments by Madin on Nov 1st, 2012
Harvester TS: Essential equipment! (replaces C&C3 harvester)
Orca TS: A highly manoeuvrable strike aircraft (replaces C&C3 Orca 'bombing run' aircraft)
Component Tower TS: A flexible and powerful base defence system! (replaces Watchtower, Guardian turret & AA battery)
Advanced Guard Tower TD: An utterly remorseless base defence! (replaces Sonic tower)
Elite Cadre TS: A new reinforcement power!
Silo TD: You can live without building this structure (replaces C&C3 Silo)
Warfactory TS: A near essential structure (replaces C&C3 warfactory)
Laser Tower TS: A useful static defence (replaces shredder hub)
Stealth Tank TS: Very effective if used correctly (replaces C&C3 stealth tank)
SAM site TS: A very powerful anti-air defence (replaces TD history SAM)
Stealth generator TS: A power hungry, base cloaking, marvel! (replaces Disruption tower)
Obelisk TD: A classic that can receive a deadly upgrade! (replaces C&C3 Obelisk)
A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!
These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.
*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)
Tiberian History release 5. learn important lessons from history!
Tiberian History release 4. A few more historical additions.
Small mod that adds 1 or 2 units associated with the history of the Tiberian games.
Beta version of release 2 of Tiberian History. Adds a few more units!
Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...
Hey Madin, nice work on Tiberian History version 5. Though I am not a modder, I know good stuff when I see it. It is too bad that you ended the Best of Both Worlds series, but at least you got this to fall back on. I have a few suggestions for Tiberium History. For the Nod rocket squads, you noticed that they are using RPGs. I was suggesting an upgrade from the shrine or the tech center that would upgrade the rocket squads for the RPG to the SMAW or the Javelin, depending on the users's choice, and then to add a really cool leader for the Nod Infantry squads, like an upgraded Confessor or a nice Black Hand Elite, or whatever. I wonder what you think of the idea?
Can I suggest you to ask to the "Tiberian Essence" owner, some concepts (like the walls, the titan, the dropships etc.)? It would be nice to see them added here.
For a correction, PUOjACKz, it is Tiberium Essence and not Tiberian Essence. And the owner's name is Carnius. But here's the deal, bro. You see, Madin has a point. It would ruin the whole concept of Tiberian History if he were to do something like that, and Madin, by his style of mods in other Tiberium Wars mods, shows that it ain't all about TS (Tiberian Sun). Madin has his own style and class.
I have no intention of turning this mod into yet another Tiberian Sun worship fest.
The Tiberium Essence Titan is done in the mods unique style.
I have not one, but two Titan models that are both textured in the classic TS render style. The issue is that I do not have any animations.
I agree with you, Madin. Though I am not a modder, I think these other users don't like your works because it has to be all about the Tiberian Sun. And as a modder of a great mod like this, it takes good and valuable time. And Madin, bro, for these people to diss your work all because of a Mammoth Tank, shows you that they don't respect your work. Bro, I am on your side.
There's just ONE big problem on your mod: The original Mammoth Tank had mammoth tusk to shut down infantry and airplanes.
And now it takes out everything.
Yes, I don't like the sonic-granade thing. It have nothing to do with the Mammoth Tank.
And it would be a nice thing, having some walls to put around the base.
If you don't like it, don't purchase the upgrade! I mean the upgrade only effects a single unit.
Walls would be added at some theoretical future release date.
I have played (and still play, last time yesterday) release 5 many times, and have seen many heroic Light tanks. They have never caused a crash.
If you have a regular source of a crash, then I would like to know (provided it is not a campaign crash).