Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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RSS Articles

Tiberian History: Release 8 is here!

Tiberian History: Release 8

New additions:


Rocket Troops Ren: Good value all purpose troops! (replaces Tiberium wars Missile Squad)
Sidam TDFMV: Clear the skies with this effective unit!
ORCA TD: A classic unit, that has a new twist! (replaces Tiberium wars ORCA)
Mammoth IV TT: Unfathomable power, pray for your enemy!

GDI: History


Flame Trooper Ren: Burn them with fire! (replaces Tiberium wars Black Hand)
Flame Tank Ren: Burn everything! (replaces TD Flame Tank)
Stealth Tank Ren: They cannot hit what they cannot see! (replaces TS Stealth Tank)
Communications Center TD: Provides radar! (replaces Tiberium Wars Operation Center)
C-130 Ren: Delivers seed tiberium! (replaces Tiberium Wars Armageddon bomber)
Nod Pyramid TS: Launches the Nuclear missile! (replaces Tiberium Wars Temple of Nod)

Nod: History

Version 8.01

  • Several string fixes, (thanks to D.Va-N).


A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.
  • Both the GDI Sidam and Nod Linebacker will always prefer aerial targets over ground targets. Further more, if an aerial target is within the weapon range of these units, it will not be possible for you to target ground units until the aerial units are destroyed. This can cause issues (ie if an enemy aircraft is parked at an airfield), but this is a work in progress.


Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page:

For discussion, bug posts, and general suggestions make a post at the forums here:

Release 8 balance changes

Release 8 balance changes

News 1 comment

Balance adjustments for Release 8 that effect all sides

Release 8 general changes

Release 8 general changes

News 4 comments

General changes in Tiberian History release 8. Balance changes to individual units and structures will be done in another post.

 ORCA Assault Craft

ORCA Assault Craft

News 8 comments

The classic Orca returns, but will it be a welcome return?

Tiberian History: Release 7

Tiberian History: Release 7

News 3 comments

The war of Tiberian history continues, who will be victorious in this round?

RSS Files
Tiberian History: Release 8.01

Tiberian History: Release 8.01

Full Version 13 comments

Tiberian History release 8.01. Use historical units and structures to do battle!

Tiberian History: Release 7 *(Obsolete)*

Tiberian History: Release 7 *(Obsolete)*

Full Version 23 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Comments  (0 - 10 of 362)

I have a idea for new NOD light tank (or support power tank)

Reply Good karma Bad karma+2 votes

Ever since the latest update (8.01), i've been getting excessive E_FAIL errors. Some maps it happens guaranteed every time, others are dice-roll, some will go for a while and potentially crash later, and few will actually run stable. This is definitely my favourite C&C3; mod, and i can't seem to work this problem out. It doesn't happen on any other mods.

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Madin Creator

It is best that you post this in the forum, the comment section is not ideal for multiple long post and I would need a lot more information (Operating system, general computer specs etc).

Reply Good karma+1 vote

Looks good Madin. Is the Mammoth MKII walker also in it? Would be really cool if all the vanilla buildings would be replaced with the C&C 95 and TB ones.

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Great job on the Nod pyramid. It looks great.

Its certainly a pleasure to behold these models, especially after comparing/seeing the awful EA models.

The nod temple, Nod tech center and GDI tech center are awfully designed and more red alert tier, than they belong in Tiberium universe.
I remember seeing teh TS cameos and renders of buildings, and they looked gritty and futuristic, like the tiberium universe.

Again great job. The only thing I could encourage you to do is replace all race buildings in the game, so that nothing of TW era is left.

Also, great job on the new additions.
The only unit I dont like is the nod harvester. I know its from TD, but it looks goofy. Its not how you modeled it or did it, its just a goofy design.

Just make it the same as the GDI one. I am in the minority probably, but renegade models did improve on TD designs, like the harvester for example.

I am 90s kid that never played TD anyway. So you could see the bias of why I like renegade models more.I grew up playing late 90s, 2000s games.

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Can i play the Campaign with this Mod?

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Yes you can actually, although there will be bugs here and there, notably you need to have a save on the Theater select map (level select screen) AFTER the tutorial/prolog level has been completed (So the first mission that works properly(ish) is the one where you are defending the Pentagon from NOD) Or you WILL CTD when trying to load/complete the tutorial stage for GDI (North Carolina I believe it was called)

remember to save often as crashes do tend to happen when using mods in the campaign. (although this mod is actually fairly stable and rather well balanced for campaign purposes)

So remember:

1) load up the game normally (no mods)
2) beat the GDI prolog mission (and possibly the one after)
3) get to the level select screen and SAVE there
4) shut the game down and restart with your mod activated
5) load up the save where you are on the level select screen
6) if you encounter a problem level (keeps crashing)switch to and beat it in normal mode (no mods) then save on the level select screen afterwards and resume from there.

I have beaten the whole game (GDI) with Tiberian History active and only encountered one or two issues.

Enjoy :)

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Nope,just MP and Skirmish

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Just tried this mod after a long time! Congrats for the progress! Really astonishing fx and overall quality! Maybe u could balance the artillery damage...i found it a little op :P Great work anyway!

Reply Good karma Bad karma+2 votes
Madin Creator

The Nod artillery?
It does the same damage as the Kane's Wrath Nod Spectre, but in slightly less radius.

Thanks for your comment!

Reply Good karma+1 vote
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Highest Rated (2 agree) 10/10

If you want a true C&C nostalgia blast then it's mod for you. This is one of the most refined, beautiful looking and great balanced mod i ever played. New AI, best of C&C soundrack, tons of new units and upgrades, everything feels, fits and looks like it should. Top notch quality mod which definitely worth your time, 10/10.

Oct 13 2014 by Gunship_Mark_II

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