Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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GDI: History Nod: History Medic!
Blog RSS Feed Report abuse Latest News: Tiberian History: Release 6.10

0 comments by Madin on Dec 23rd, 2014

Tiberian History: Release 6.10 is authorised!

Tiberian History: Release 6.10


This update is deemed necessary because of several issues that were being caused by Nod (both AI and player controlled).

Version 6.10

(Check the full update news article for more details )

  • Several performance fixes, especially pertaining to Nod.
  • Several balance changes centred around the Nod SSM and Banshee.

Release 6 additions:


Harvester Ren: Essential equipment! (replaces TS harvester)
Orca Pad TS: Build and manage your aircraft! (replaces C&C3; Air field)
Medic TS: Heal your damaged troops!
Jackhammer Tib: Barbaric static defence with artillery range!
MLRS TD: A very useful artillery piece
Crystal Crush: A new resource denial support power!

GDI: History


Banshee TS: A remarkably versatile attack aircraft!
SSM TD: A monstrous long range surface-to-surface missile launcher

Nod: History


A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.
  • On modified maps with extremely fast Tiberium regrowth rates, or if you are using a trainer which affords the AI a massive income, it is still possible that Nod will cause performance issues. Finding out why this is happening is a work in progress.


Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

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Tiberian History: Release 6.10

Tiberian History: Release 6.10

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (60 - 70 of 269)
PUOjACKz Jan 30 2013, 9:32pm says:

There's just ONE big problem on your mod: The original Mammoth Tank had mammoth tusk to shut down infantry and airplanes.

+1 vote     reply to comment
Madin Creator Online
Madin Jan 31 2013, 12:06am replied:

And now it takes out everything.

+1 vote   reply to comment
PUOjACKz Jan 31 2013, 9:41am replied:

Yes, I don't like the sonic-granade thing. It have nothing to do with the Mammoth Tank.

And it would be a nice thing, having some walls to put around the base.

+1 vote     reply to comment
Madin Creator Online
Madin Jan 31 2013, 6:01pm replied:

If you don't like it, don't purchase the upgrade! I mean the upgrade only effects a single unit.

Walls would be added at some theoretical future release date.

+1 vote   reply to comment
xxxiao1230 Jan 30 2013, 12:01am says:

Nod's light tank (max level)when firing will be crash the game.

+1 vote     reply to comment
Madin Creator Online
Madin Jan 30 2013, 12:32am replied:

I have played (and still play, last time yesterday) release 5 many times, and have seen many heroic Light tanks. They have never caused a crash.

If you have a regular source of a crash, then I would like to know (provided it is not a campaign crash).

+1 vote   reply to comment
sider71 Jan 1 2013, 2:48pm says:

tested release 5 and can say this is one of the coolest mods I found 4 TW.

mod is really simply, using TS as armies model and giving some additions made it really enjoyable to play.

Defenses upgrades, exclusive units only available with powers like M6 or devil's tongue giving a great xperience.

Disruptor is amazing, probably the best of all mods i played.

Just unlike on building explosions, it seems they leave some blood and not really real xplosions effect and would prefer different titan model, not that from KW and if possible get back the authentic fire effects for AGT and GDI SAM.

are there comming new units for a next release┬┐

Great job!

+2 votes     reply to comment
Madin Creator Online
Madin Jan 30 2013, 12:29am replied:

Thanks for your comments!

I do not know what you mean when you write "authentic fire effects for AGT and GDI SAM", please explain.

I think most would prefer the TS Titan.
The issue is that it would require someone to come up with a whole new set of animations, due to differences in the way the Kane's Wrath Titan is designed.
I do not dislike the Titan in the mod, so I am unwilling to do the necessary animations.

+1 vote   reply to comment
ae2cdk Jan 17 2013, 6:46pm replied:

How do i get the mod games to launch in origin?

+1 vote     reply to comment
Hytrogen Nov 26 2012, 5:51am says:

Hi Madin,
was wondering if there was any plans for a mission extension or multiplayer co-ops? or to bring back any great missions from TD or TS?
Also well done on creating this fun mod and great scaling for all the units! here goes my nights & weekends for a while..

+1 vote     reply to comment
Madin Creator Online
Madin Jan 30 2013, 12:34am replied:

The features section has a comment by me on what might potentially happen next, with this mod.

+1 vote   reply to comment
Seph1999AD Nov 18 2012, 8:39am says:

The Game Front link in the Downloads page is saying 403 - Forbidden. The Filedropper link in the 2nd Comments page doesn't seem to work, either.

+1 vote     reply to comment
Madin Creator Online
Madin Nov 18 2012, 12:33pm replied:

Filedropper link was always likely to get deleted, the Gamefront issue is most likely temporary.

+1 vote   reply to comment
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Released Apr 2, 2009
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