Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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Nod Artillery GDI Grenadier GDI Officer
Blog RSS Feed Report abuse Latest News: Tiberian History: Release 6.10

2 comments by Madin on Dec 23rd, 2014

Tiberian History: Release 6.10 is authorised!

Tiberian History: Release 6.10


This update is deemed necessary because of several issues that were being caused by Nod (both AI and player controlled).

Version 6.10

(Check the full update news article for more details )

  • Several performance fixes, especially pertaining to Nod.
  • Several balance changes centred around the Nod SSM and Banshee.

Release 6 additions:


Harvester Ren: Essential equipment! (replaces TS harvester)
Orca Pad TS: Build and manage your aircraft! (replaces C&C3; Air field)
Medic TS: Heal your damaged troops!
Jackhammer Tib: Barbaric static defence with artillery range!
MLRS TD: A very useful artillery piece
Crystal Crush: A new resource denial support power!

GDI: History


Banshee TS: A remarkably versatile attack aircraft!
SSM TD: A monstrous long range surface-to-surface missile launcher

Nod: History


A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.
  • On modified maps with extremely fast Tiberium regrowth rates, or if you are using a trainer which affords the AI a massive income, it is still possible that Nod will cause performance issues. Finding out why this is happening is a work in progress.


Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

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Tiberian History: Release 6.10

Tiberian History: Release 6.10

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (60 - 70 of 292)
Tiberium_Exposure Aug 3 2014, 10:37am says:

Any news on a possible release 6?

+2 votes     reply to comment
Guest Jun 12 2014, 4:15am says:

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Jackal87 May 6 2014, 6:24pm says:

Hey Madin, I love your work with the mod , keep up with the good work :) However I got something to ask you

1. Are you going to bring back old buildings from TD and TS ? those TW buildings seems to not fit well with the current units.

2.This will be more like a suggestion not a question, what I think is that you should remade Tiberian Dawn , you got almost everything done. I believe that many people would like to see this happen ,the project we all been waiting for Tiberian Dawn mod for C&C3 is silent for so long that nobody knows will it ever continue. Playing Tiberian Dawn in 3D would be the most epic experience ever and I think that many will agree with me, but all I want to say is that you should think about :) and keep up with the great work.

+1 vote     reply to comment
Albions_Dragon Aug 7 2014, 6:59pm replied:

Tiberian Dawn C&C 3 Total Conversion is Officially dead.. I'm a former dev team member.

+2 votes     reply to comment
Madin Creator
Madin May 8 2014, 8:35pm replied:

1. Has I wrote in the 'Mod status' post , I basically agree with you. However I find it extremely difficult to do new structures for C&C3. There should be a couple of new structures for release 6 that you might enjoy.

2. Not going to happen.

+1 vote   reply to comment
xdxsadd Apr 27 2014, 9:36pm says:

my game crashes when i start the GDI 2nd mission..anyone know why??

+1 vote     reply to comment
Madin Creator
Madin Apr 28 2014, 2:13pm replied:

The Apache does not have an anti air weapon, so the game crashes (a Venom is supposed to show up and shoot down the Fire hawks).
This would be fixed for release 6.

It should be noted however that this mod does not get tested for the single player campaign so issues like this are always likely to occur.

+1 vote   reply to comment
xdxsadd Apr 28 2014, 5:01pm replied:

ty. and lol on the nod mission ''hampton roads'' where u have to destroy the bulding with the apaches run out of ammo killing all the infantry then leave the map...xD

+1 vote     reply to comment
jfpoliveira12 Mar 20 2014, 9:43am says:

I have a question. have you considered adding some more Forgotten Infantry or Tiberium Fauna to the Mutant Hovel? If you do, perhaps a few Mutants from TS would work nicelly in it.
Also: Could you change the Tech Turret (that tribarreled cannon thing on top of a real flimsy tower that you can capture with an engineer) to a more good looking model?

Good luck with this mod (and any others you may have), I cant wait to play the next version. BTW, I too prefered the Nod TD Grey theme to the TS full black, it makes them look more like an army and less like a suicide death cult, and Nod always hired mercenaries in the lore aswell, so I think it fits.

+2 votes     reply to comment
Madin Creator
Madin Mar 20 2014, 4:50pm replied:
"jfpoliveira12" wrote:I have a question. have you considered adding some more Forgotten Infantry or Tiberium Fauna to the Mutant Hovel? If you do, perhaps a few Mutants from TS would work nicely in it.
Also: Could you change the Tech Turret (that tribarreled cannon thing on top of a real flimsy tower that you can capture with an engineer) to a more good looking model?

1st question: no I have not, and since Tiberium essence and Tiberium wars advanced both add to the Mutant hovel there is no pressing need.
2nd question: I do not design anything. There is no better version of the Defence tower so it will have to do.

+3 votes   reply to comment
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Released Apr 2, 2009
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