Tiberian History: Release 5
Oct 10, 2012 Full Version 3 commentsTiberian History release 5. learn important lessons from history!
Command & Conquer Tiberian History is a small unit mod. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements.
The Mod will be updated by adding a few units at a time.
The mod is a mixture of EA & public models, has well has some original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.
0 comments by Madin on Nov 1st, 2012
Harvester TS: Essential equipment! (replaces C&C3 harvester)
Orca TS: A highly manoeuvrable strike aircraft (replaces C&C3 Orca 'bombing run' aircraft)
Component Tower TS: A flexible and powerful base defence system! (replaces Watchtower, Guardian turret & AA battery)
Advanced Guard Tower TD: An utterly remorseless base defence! (replaces Sonic tower)
Elite Cadre TS: A new reinforcement power!
Silo TD: You can live without building this structure (replaces C&C3 Silo)
Warfactory TS: A near essential structure (replaces C&C3 warfactory)
Laser Tower TS: A useful static defence (replaces shredder hub)
Stealth Tank TS: Very effective if used correctly (replaces C&C3 stealth tank)
SAM site TS: A very powerful anti-air defence (replaces TD history SAM)
Stealth generator TS: A power hungry, base cloaking, marvel! (replaces Disruption tower)
Obelisk TD: A classic that can receive a deadly upgrade! (replaces C&C3 Obelisk)
A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!
These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.
*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)
Tiberian History release 5. learn important lessons from history!
Tiberian History release 4. A few more historical additions.
Small mod that adds 1 or 2 units associated with the history of the Tiberian games.
Beta version of release 2 of Tiberian History. Adds a few more units!
Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...
What other units/buildings do you plan to change? Unless you have a plan :P
So far,good compilation of units.
hello Madin! have you seen "C&C3 A New Experience"? Maybe you wanna add UIs from the different tiberian eras. Like for example be able to choose between the UI from TD or TS. Just an idea.
Moddb.com
Zone Troopers do not regenerate health when idle even with the Scanner Pack + Auto Injector combined upgrade in Release 4.
My mistake, thanks for the tip, this will be fixed for 5.
I would also suggest checking the code for the Zone Raiders, as I bet they are affected by this bug as well.
You should do a Renegade Mod X3 I really want one sense Jeep Rubie dosent seem to want to continue his or give the files for it... If you havent PLayed Renegade its a FPS of Tiberium Dawn, You can see what someone did if you look for JeepRubie mod.
I know people like to use Desura, but you can activate this mod via the windows command line without having to install desura...
go to windows -> cmd.exe and then type in:
"Path to Game EXE" -modconfig "Path to mod .SkuDef"
how about selecting it in the mod launcher thats in the autostart with the CD? It worked for me with both XP and 7.
Actually, apparently this game doesn't work with this method... I couldn't get it to work either.
The weird thing is every other mod I have works with this method (including the RA3 mods)
@Madin: any ideas?
My understanding of getting C&C3 mods to work comes from CD installed game and Windows XP with admin rights.
I cannot help with other variations has I have never encountered them.