Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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GDI: History Nod: History Medic!
Blog RSS Feed Report abuse Latest News: Tiberian History: Release 6

4 comments by Madin on Oct 13th, 2014

Tiberian History: Release 6 is authorised!

Tiberian History: Release 6

New additions:


Harvester Ren: Essential equipment! (replaces TS harvester)
Medic TS: Heal your damaged troops!
Jackhammer Tib: Barbaric static defence with artillery range!
MLRS TD: A very useful artillery piece
Crystal Crush: A new resource denial support power!

GDI: History


Banshee TS: A remarkably versatile attack aircraft!
SSM TD: A monstrous long range surface-to-surface missile launcher

Nod: History


A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.


Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file. 
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'. 
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

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Tiberian History: Release 6

Tiberian History: Release 6

Oct 13, 2014 Full Version 5 comments

Tiberian History release 6. More historical pieces added for your enjoyment!

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (70 - 80 of 252)
Starfox100 Oct 10 2012, 3:01pm says:

Is it not an idea to make around 5 till 7 factions?

- Scrin (if still exist)
(maybe TW factions also)
that makes the game not so mixed up like now. and then you also can have interesting battles. like TD VS TS.

just an idea.

+4 votes     reply to comment
Madin Oct 10 2012, 5:09pm replied:

There was never going to be enough content for factions.

What goes into this mod is a function of what I have liked from past games (there is a whole lot that I did not like), what is available publicly and finally what I am capable of doing.

While factions does sound like a good idea, it would not have been fun with the content shortcomings of this mod.

And has for making lists of things which sound great and get people excited... but will never realistically get done? any modder can do that.

+2 votes     reply to comment
LeviathansWrath Oct 10 2012, 5:20pm replied:

Blue laser upgrade for nod crashes game when the laser fires and the GDI campaign is not playable, after the first mission the rest crash regardless if you started a new GDI campaign.

+2 votes     reply to comment
Tiberium_Exposure Oct 3 2012, 12:10pm says:

ok, you gave the vehicles lights that don't really do much of anything.think you can modify the code and design in the game so the vehicle lights have the same effect as the ones in Command and conquer generals do? where the lights actually light up the ground ahead of the vehicle and reveal stealthed infantry? that way the lights would be there for a purpose and not just as a decoration.

+2 votes     reply to comment
Madin Oct 3 2012, 1:44pm replied:

No. It's just a decoration.
For the single 'official' night skirmish stage.

I do not 'code' the game, EA coded the game, and the piece of code you mention no longer exists in C&C3.

+2 votes     reply to comment
samioly Sep 22 2012, 10:10pm says:

not very sure, but IMO, the APC should replaced by C&C1 version....I really would like to see everything in this mod goes C&C1 style

+3 votes     reply to comment
Tiberium_Exposure Sep 1 2012, 3:11pm says:

when is the version with the kick-*** nod laser turrets going to become available?

+2 votes     reply to comment
Tiberium_Exposure Aug 22 2012, 5:56pm says:

how long until release 5?

+3 votes     reply to comment
VGRUNT Aug 23 2012, 1:09pm replied:

and i dont want to reinstall it all because i just sat here for like 5 hours while it patches

+2 votes     reply to comment
VGRUNT Aug 23 2012, 1:58pm replied:

dont worry ive fixed it. sorry for the bother. I can now get to the hero worshiping you deserve.

+2 votes     reply to comment
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Released Apr 2, 2009
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