Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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Napalm Strike Nod Artillery GDI Grenadier
Blog RSS Feed Report abuse Latest News: GDI Air support is on standby!

0 comments by Madin on Apr 2nd, 2015

Great news for you commander, Colonel Morelli is once again on hand to deliver air strikes to your chosen location!

Napalm Strike

Once your technology center is up, after a short wait, you should receive the necessary clearance, and you will be able to radio in a very powerful air strike.

Napalm Strike

Has usual, please try and insure that excessive enemy AA is cleared up before you call an air strike, we cannot afford to lose too many A10s in the current combat environment.

Napalm Strike

Do you smell that commander?

Napalm Strike

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Tiberian History: Release 6.10

Tiberian History: Release 6.10

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (20 - 30 of 292)
zebtar99 Feb 23 2015, 4:36am says:

Anyway to include the Game Height MOD or fix game height to be around 550. I have seen mods that can do this. The game is great just needs a higher view point. thanks

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015, 3:02pm replied:

The modders who created that mod have provided information on how to use their mod (New experience) together with other mods. So you can add that mod to this one yourself.
I will not be adding it, because I have no problem with the standard height.

+1 vote   reply to comment
GenesisAria Feb 23 2015, 7:30pm replied:

I have used A New Experience with this mod, and it works well. It's a little fiddley to set up, but once done it's done. (ps: you can't play multiplayer with the mod if new experience is added unless they have the same version running with the mod as well). Only issue is that 98% of maps lack the skybox object.

+1 vote     reply to comment
GenesisAria Feb 17 2015, 9:01pm says:

There are 2 GDI missions that crash after the loading screen, one was Croatia (defend w/limited power until mcv arrive), and the Pentagon (defend with infantry until reinforcements). All other missions work fine, play through these in stock game or another mod if you wish to get back to History in the campaign.
I have not tested the Nod or Scrin campaigns yet.

Also, any 1v1 i have done on any unofficial map causes a Desync.

Otherwise i've been loving this mod, gives a more realistic impression. Also loving how beefed up the heroic ranked units are. Can't wait to see some TD or TS buildings!

+2 votes     reply to comment
Madin Creator
Madin Feb 22 2015, 6:38pm replied:

Thanks for posting this information that helps other users.

I will have to ask questions to more knowledgeable coders has to why there are issues in player vs player scenarios.

+1 vote   reply to comment
The_God_Of_All_Dogz Dec 23 2014, 11:23pm says:

this is the best X-mas present! thank you

+4 votes     reply to comment
Madin Creator
Madin Jan 18 2015, 1:47am replied:

Hope you enjoyed it!

+3 votes   reply to comment
Guest Dec 14 2014, 7:54am says:

This comment is currently awaiting admin approval, join now to view.

Madin Creator
Madin Dec 15 2014, 5:41am replied:

The mod is not tested to work with the campaign, so I guess there will be issues. Where are you having trouble in the campaign? or is it only when you try and load a saved mission? (presumably you started a new campaign, and did not try and continue a campaign from an unmodded game).

I have no way of testing LAN play, although your issue is strange.

Maybe someone who has a LAN set-up can help you.

+2 votes   reply to comment
forondajano Nov 18 2014, 12:47am says:

hello arent you going to put at least 1 epic unit for each faction? tnx in advance... :)

+3 votes     reply to comment
Madin Creator
Madin Dec 1 2014, 8:27pm replied:

You must be joking, there are enough mods that give you (the very dull) epic units.

+3 votes   reply to comment
forondajano Nov 20 2014, 12:09am replied:

any why dont you add the kodiak , every gdi fans love the kodiak,

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Released Apr 2, 2009
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