Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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RSS feed Articles

Tiberian History: Release 7 is here!


Tiberian History: Release 7


New additions:

GDI

F-18 Hornet TD: Delivers useful support powers!
A-10 TD: Delivers the Napalm strike!
Grenade Soldier Ren: Boost the effectiveness of your Grenadier squads!
Officer Ren: Boost the effectiveness of your Minigunner squads!
Warhawk TD: A very powerful multi-role aircraft (replaces Firehawk)

GDI: History

Nod

Artillery TS: An immense long range artillery piece!
YF-22 TD: Delivers the Mine drop support power!
Power Plant TS: Vital for your base operation! (replaces Tiberium wars Power Plant)
Missile Silo TS: Launches deadly ballistic missiles! (replaces Tiberium Chemical Plant)

Nod: History

Music

A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)


For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page: Forums.revora.net

For discussion, bug posts, and general suggestions make a post at the forums here: Moddb.com

Release 7 balance changes

Release 7 balance changes

News 3 comments

Balance adjustments for Release 7 that effect all sides

Release 7 GDI & Nod general changes

Release 7 GDI & Nod general changes

News 2 comments

Nod and GDI general fixes, bug changes, and visual improvements.

Release 7 general + Scrin general changes

Release 7 general + Scrin general changes

News 10 comments

General changes and also Scrin general changes. Due to wanting to keep the size of the post down, Nod and GDI changes will be added in another post.

The technology of peace

The technology of peace

News 11 comments

From Nod to the world, peace and love... peace and love.

RSS feed Downloads
Tiberian History: Release 7

Tiberian History: Release 7

Full Version 15 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Post comment Comments  (20 - 30 of 317)
samioly
samioly

I think it would be nice to have 9 fraction, C&C1; GDI & NOD, C&C2; GDI & NOD, C&C3; GDI & NOD.

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Madin Creator
Madin

I doubt the AI would work for any more than 4 unique sides.

At the very least your idea would need to be on Kane's Wrath.

Reply Good karma+2 votes
ThaneWulfgharn
ThaneWulfgharn

Well, "Kane's Wrath Reloaded" has 9 factions and they all work.

But may I suggest the Linebacker as an upgrade to the current Bradley Light Tank for example, each Bradley, after the Tech Center is build (and if possible within a certain distance from the War Factory) can upgrade manually to M6 Linebacker for a certain cost (not so low).

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samioly
samioly

so are you gona plan a KW mod tho? coz the history title really should be like that, and of coz the fractions are not equaly fair based on their age, 3>2>1.....

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Madin Creator
Madin

No.
And how would Tiberian Dawn coming up against, Tiberian Sun, or the Scrin be 'fair'?

Reply Good karma+2 votes
jfpoliveira12
jfpoliveira12

There isnt a lot of diference between the TD factions and the TW counterparts. TS faction rosters were the more unique ones.
The whole point of the tech fallback in GDI and Nod arsenals in TW when compared to TS was an excuse to bring the game closer to its TD origins anyway.

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ApornasPlanet
ApornasPlanet

In the case of TW it's called retcon:
En.wikipedia.org

Reply Good karma Bad karma+1 vote
PaladinWarren
PaladinWarren

Wow, this mod is coming along very well! Now, I hate to be a grammar Nazi, but every time I see you write "as" I instead see you write it as "has" and it bothers me because everything else is spelled perfectly.

Reply Good karma Bad karma+1 vote
viperdx
viperdx

That new development of the missle silo and all that looks, in one word, NICE!!!!!!! I'm glad that this is still being done and all the nice stuff that goes into this. I bet it takes hours upon hours of research and all that from the past Command & Conquer Tiberium Series to incorporate a lot of these units into the game. But keep up the good work. Every release gets better. So, a big high-five to you, Madin!!!!

Reply Good karma Bad karma+3 votes
Madin Creator
Madin

Thanks for your comment!

Reply Good karma+1 vote
Pedro_M4a1
Pedro_M4a1

Where i put the files?

Reply Good karma Bad karma+1 vote
Madin Creator
Madin

"IntheReadMe" wrote: Installation

Make sure that C&C3; is updated to version 1.9!
Unpack the file.
Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
If you get an overwrite* warning click 'yes'.

Reply Good karma+2 votes
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