This mod was made with the intention of improving the graphics of C&C 3, and replaces several of the C&C 3 shaders. The changes are mostly made to high and ultra high settings, and have little or no effect on lower graphics settings. The mod is compatible with most other C&C 3 mods, and can be used with other mods as described in the readme file. The mod is still in a Beta stage, so contact me (Chronosheep) or leave a reply if you experience any issues. For modders: You may include these shaders in your own mod, but if and only if you give me proper credit, and link to this ModDB page in your readme file.

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5 comments by Chronosheep on Dec 20th, 2013

Hello World!

This is a little pet project of mine, which I have been thinking about releasing for quite some time.
ChronoShaders is a shader mod for C&C 3, which is aimed at making C&C 3 look better and more realistic. In addition, it fixes several graphical glitches.
Changes include (but are not limited to):
- Fixed the "hovering infantry" shadow problem
- Added soft shadows
- Improved lighting in many ways (hemispherical ambient lighting, ambient specular lighting, per-pixel lighting in all object shaders, improved diffuse lighting and much more...)
- Removed recolor glow effect on many units
- Fog now affects particles (smoke etc)
- Distortion effect scales with distance

Note that these changes are mostly made to high and ultra high settings, and have little or no effect on lower graphics settings. If you cannot run C&C 3 at high or ultra high settings, this mod is not of much use to you.
The mod is compatible with most other C&C 3 mods, and can be used in combination with most other C&C 3 mods. Installation instruction for both standalone use and with other mods is described in the readme file in the download. For you other modders out there: You may include these shaders in your own mod, but if and only if you give me proper credit, and link to this ModDB page in your readme file.

Want to see what it does? Check out some comparison images in the image gallery.

Before/After demonstrationsBefore/After demonstrations

Now, what are you waiting for? Go ahead and try it out! Beta version 0.5 can be found here:


Note that the mod is still in a Beta stage, so contact me (Chronosheep) or leave a reply if you experience any issues. Also note that the water shaders have not been touched in the current version. I might get around to these at a later point.

Known issues:
- Some (very few) roads become quite shiny. This is EA's fault, as they used a far too bright specular map on those few roads.

Chronosheep out.

Downloads RSS Feed Latest Downloads
ChronoShaders 0.53

ChronoShaders 0.53

Jun 28, 2014 Full Version 0 comments

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

ChronoShaders Beta 0.52

ChronoShaders Beta 0.52

Mar 6, 2014 Full Version 5 comments

This is just a small patch. - Fixed a bug where fog was incorrectly applied to particles. - Added ambient lighting to particles. - Toned down specular...

ChronoShaders Beta 0.51

ChronoShaders Beta 0.51

Dec 20, 2013 Full Version 2 comments

EDIT: New upload, fixed a bug that caused issues when used together with other mods. First Beta release of the ChronoShaders mod. See included readme...

Post comment Comments  (0 - 10 of 32)
darkyuri
darkyuri Oct 5 2014, 3:13am says:

Your chrono shader is great, you could also create a version for Red Alert 3?

+2 votes     reply to comment
darkyuri
darkyuri Sep 5 2014, 11:32am says:

Your chrono shader is great, you could also create a version for generals zero hour?

+1 vote     reply to comment
somethingelse666
somethingelse666 Aug 25 2014, 5:41am says:

Just wanted to say thank you!
Your shaders look great, and even improved my framerate!
There's an easier way to load this (and other mods) than copying it into each different mod folder you want to also load this mod and then the "add-big chronoshaders.big" line, and it is to put chronoshaders into its own mod folder, and now the line "add-big ..\the folder name where you put chronoshaders\chronoshaders.big" does the same trick, without the big being in the same folder.
The two dots tell the engine to go back one folder (then to navigate to the following specified folder).
One time copy the big into its own folder, and then always for each different mod, only the one line copy, not both big and line.

+3 votes     reply to comment
darkyuri
darkyuri Aug 12 2014, 1:47pm says:

Have you tried shadow.fxo of tiberian twilight.
works on Red Alert 3 and Uprising, Tiberium Wars and Kane's Wrath, Battle for middle earth 2 and Rise of the Witch King.
It looks a lot more realistic than before.

+1 vote     reply to comment
AR_Crisostomo
AR_Crisostomo May 8 2014, 7:45am says:

More improvements can be done, but all in all it's great!

+2 votes     reply to comment
AiredaleMan
AiredaleMan Apr 22 2014, 6:35am says:

Looks awesome, does this work for Kane's Wrath as well?

+2 votes     reply to comment
Guest
Guest Mar 10 2014, 8:02pm says:

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Chronosheep Creator
Chronosheep Mar 12 2014, 6:43pm replied:

Care to elaborate? What fails?

+1 vote   reply to comment
gta3hackman
gta3hackman Dec 5 2014, 12:22pm replied:

i dont see the differences this mod makes

+1 vote     reply to comment
Guest
Guest Jun 14 2014, 1:07pm replied:

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MrTaxikiller
MrTaxikiller Jul 3 2014, 5:43am replied:

problems with different mods is not the fault of Chronosheep, as he is not the original author of the mods you try to play this with.

+3 votes     reply to comment
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Platform
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Released Dec 20, 2013
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