A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

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Nod Missile Silo
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ErastusMercy
ErastusMercy Jul 1 2015, 11:57am says:

Ah, another excellent TS remake.

+6 votes     reply to comment
ThaneWulfgharn
ThaneWulfgharn Jul 1 2015, 1:41pm replied:

The whole mod is an Excellent TS remake!

0 votes     reply to comment
ErastusMercy
ErastusMercy Jul 1 2015, 2:14pm replied:

Well yes and no, it certainly would've been if it was exclusively TS designs but that's not the aim of the mod.

+7 votes     reply to comment
CnC_Fin
CnC_Fin Jul 1 2015, 12:11pm says:

"By the way, missile launch detected" *evil computer laugh*

+6 votes     reply to comment
Sarathstra
Sarathstra Jul 1 2015, 6:47pm says:

Will this include the Cluster Missile (Or is that the Multi-Missile)? And do we still get to keep the Temple of Nod for Nuclear Missiles?

+1 vote     reply to comment
ErastusMercy
ErastusMercy Jul 1 2015, 8:30pm replied:

Sarathstra wrote:Will this include the Cluster Missile (Or is that the Multi-Missile)?

Moddb.com Indeed it does, as well as chemical and catalyst missiles.

Quote:And do we still get to keep the Temple of Nod for Nuclear Missiles?

The description states that this structure replaces the Tiberium Chemical Plant, so I surmise that the Temple of Nod's nuclear missiles are still the primary super-weapon and this is more akin to the GDI Space Command Uplink.

+4 votes     reply to comment
jfpoliveira12
jfpoliveira12 Jul 2 2015, 7:34am replied:

So we get 3 missile weapons. I'm so proud of this mod I will probably never be able to unninstall it.

+3 votes     reply to comment
Sarathstra
Sarathstra Jul 2 2015, 12:45pm replied:

Indeed we will, might make Nod a bit more OP... Oh well... Peace through power!!

Oh another thing, CnC_Fin, i think that'd be a great idea to have CABAL saying his quotes from TS:FS for Missile launches :D

+3 votes     reply to comment
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Description

*New for Release 7!*

Name: Missile Silo
Side: Nod
ERA: Tiberian Sun
Build Limit: 1
Notes: Replaces Tiberium Chemical Plant.

*New for Release 7!*

Image Details
Date
Jul 1st, 2015
By
Madin
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1280×1024
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