This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.
By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.
Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.
You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.
You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.
You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.
We feel like we owe you all an apology for taking so long about coming up with a release. So as part of our apology, we have got a new release for another title. We have been experiencing difficulties in adding Unit Abilities and Upgrades, and we are trying to sort these issues as quickly as we can, but so far we are getting nowhere. So, please except our apology and we hope you enjoy this new MOD. Command and Conquer 5 is still in production, just be patient.
The Zero Hour Advanced Modification is just a shift up of all rules. Get to know General Leang, with the Declassified faction now available in Multi-player.
The old forces have been checked over and cleared for battle, you may now dominate the battlefield with your Master Tactics and reap the spoils of victory. Be aware, a new Unit has been released for usage, as The age old issue of Enemy Stealth units has been something of a weakness, the old Listening Post has been overhauled. The new Version can intercept enemy communications, and now, can even disrupt them completely with the latest Computer Technology and equipment.
Now, there are a lot more ranks to go through. Note, to get all the goods, you will need to achieve the highest Rank you can. The new Rank of Field Marshal is only awarded to those most willing to strive to be the best of the best of the best. Even average Over-achievers will need to push their limits beyond anything they have ever done before.
You may now setup Matches with up to $1B initial starting funds, however, if you are up for the challenge, you can start with nothing but the cloths on your back. You can start off with $3000 if you want nothing but harsh budgeting, and even for Special Operations, start with nothing.
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