Command & Conquer 5 Return of Scrin (MOD EDITION)

This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.

By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.

Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.

You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.

You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.

You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.

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COMPETITION EVENT (May-June): Warzones needed...

COMPETITION EVENT (May-June): Warzones needed...

News 1 comment

Do you have a map that you like and have made yourself? Then come and share it with us. May-June Competition

UPDATE: Command & Conquer 5 Release V0.002.140

UPDATE: Command & Conquer 5 Release V0.002.140

News 1 comment

We are happy to announce that Command and Conquer 5 has now got its first NO-BUG version.

UPDATE: Command & Conquer 5 Release date

UPDATE: Command & Conquer 5 Release date

News 0 comments

I have my tools working now, finally after months of trial and error, we have finally got something to show for it.

EVENT: Your Favorite Terrains

EVENT: Your Favorite Terrains

News 0 comments

NEW EVENT: WE NEED YOUR TERRAINS, Do you have a terrain that you want to see in the up-coming CnC Titles such as Command and Conquer 5 Return of the Scrin?...

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LOG file for CnC5BetaV101...

LOG file for CnC5BetaV101...

Other 0 comments

An idea on how much work needs doing, to implement the Mutant Faction into CnC5. This LOG file is of the parallel version of the MOD, and shows how many...

CnC5 Official Cursor Pack

CnC5 Official Cursor Pack

Patch 9 comments

These files are part of the MOD's cursor configuration. To install these, please put the full content in the ROOT directory of your CnC3. This won't effect...

CnC5 V0.003.156 Release (MANUAL INSTALL)

CnC5 V0.003.156 Release (MANUAL INSTALL)

Full Version 9 comments

The time is finally here commander, the Pentagon has finally authorised the Satellite codes to the Philadelphia Space Station. You are the one of the...

CnC5 V0.100.005 (VOID - UPDATE COMING SOON)

CnC5 V0.100.005 (VOID - UPDATE COMING SOON)

Full Version 23 comments

Features of the Beta V0.100.005 include: Terrains for both Tiberium Essences and Command & Conquer 5 The GDI Kodiak CM94 can be constructed at the Airfield...

CnC5 V0.000.021 Super Beta (VOID - FUNCTIONING OK)

CnC5 V0.000.021 Super Beta (VOID - FUNCTIONING OK)

Full Version 13 comments

This version of Command and Conquer 5 Return of the Scrin (MOD Edition) is a Super Beta. This in turn means that it is for taster perposes and is still...

All TiberiumSlime textures

All TiberiumSlime textures

Textures 1 comment

This is probibly the worlds smallest download package going, LOL. This for compatibility use only. This is so that those making maps using TE textures...

Comments  (0 - 10 of 206)
Tesla_commando
Tesla_commando

Is this mod standalone?

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GEN.ZOOL Creator
GEN.ZOOL

The two parts are:
Cursor Pack
MOD Release

These two are 'standalone' as a pair, though you can't use the MOD Release without the Cursor Pack.

Collision notice: Due to the way this MOD has been constructed, the Cursor pack uses its own Config-SkuDef files. The CnC3 V1.9 update does not operate if the Cursor packs' SkuDef is present; HOWEVER, removing it temporarily will allow the V1.9 SkuDef engage. The CnC5 SkuDef is required for the CnC5 MOD to work without a invisible cursor.

FAQ 1: Will the Cursor Pack SkuDef file prevent V1.9 Game Save files from working?
Answer: No, if it does, then just remove the CnC5 Cursor SkuDef file.

FAQ 2: Will this stop other MOD's from working?
Answer: There is only one thing to consider, you may need to use a Shortcut to run MOD's.

FAQ 3: Disc fails to run, and the game crashes when I press Play, why is this?
Answer: The CnC5 SkuDef has an advantage, and that is, the Game can be run without the need for a Disc. However, if you insist that you want to use the Disc to Run the Original Game or any MOD's you have, Copy and Paste (replace) the "cnc3game.dat" file from the "RetailExe/1.9" Folder, and put it into the "CnC5V2016" Folder.

FAQ 4: Online play on Revora, what should I do?
Answer: Just take the the CnC5 SkuDef file and remove it from the "Command & Conquer 3" Folder. After this, Revora will work perfectly fine.

Side note: The "CnC3.EXE" thinks that CnC5 SkuDef file is the CnC3 V1.9 Update SkuDef file, so V1.9 Save game files should work without issue.

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GEN.ZOOL Creator
GEN.ZOOL

The Formation Preview files are currently being aligned to their respective units.

Kodiak CM94 is up first, then the NOD Salamander MKII will be patched.

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GEN.ZOOL Creator
GEN.ZOOL

NEW CCS Structures on standby.
-Conyard
-Basic Defence Anti-Personal
-Tier 3 Tech-structure
-Advanced Tier 4 Tech-structure

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Fulger100
Fulger100

is the forgotten playable now?

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GEN.ZOOL Creator
GEN.ZOOL

No, not yet, the currently released version doesn't have it.
The next release should though.

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Fulger100
Fulger100

ok,i really hope that the forgotten will be balanced!

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Oaks
Oaks

Which means and because that TFM with CNC5:RotS are in terms of lore,story and gameplay balance totally incompatible.
Both TFM and RotS(with TFM within minus Tib. Fiends and Longhorn) has nothing to do with TE.
And the TE 2.0 mutants settles it, absolutely.
Carnius works alone.

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GEN.ZOOL Creator
GEN.ZOOL

The Forgotten Faction is as was from the original Forgotten MOD (and before you ask, I did ask, and only a few units are missing).

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Fulger100
Fulger100

why aren't you creating with Carnius new units for forgotten faction?

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GEN.ZOOL Creator
GEN.ZOOL

I have authorisation from CommieDog of the Forgotten MOD, to use the units and structure for the Forgotten faction. I do not have Modelling compatibility to make my own models as of yet, hence the CCS Faction will be added last.

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