This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.
By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.
Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.
You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.
You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.
You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.
Due to certain errors recently, we are slowing progress of the fifth generation of software.
Clearance has not been provided for the uplink of the Mutant faction.
The UN has issued a statement announcing its arsenal will not be available until further notice.
Also, the CCS has announced that it takes no responsibility for anything over the coming months as it expands across Europe in an effort to stabilise the region.
Developments of the new Mobile Stealth Emitters on the Salamander have stalled due to malfunctions preventing the Aircraft to actually cloak.
New developments of the Growth Stimulator have been observed from a Deep-Space research colony issued by the Inter-National Association of Spacial Exploration (N.A.S.E.) and concerns of a second invasion are running high.
In further news, the Scrin Tower has increased its output of Tiberisides that reduce the rate of growth of Tiberian and Tiberium. Nobody knows how or why this has occurred, only that we are all grateful for it.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
An idea on how much work needs doing, to implement the Mutant Faction into CnC5. This LOG file is of the parallel version of the MOD, and shows how many...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.