This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.
By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.
Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.
You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.
You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.
You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.
Maps must be appropriate and not have questionable terrain layouts; this means no inappropriate lettering and/or terrain hight patterns. Maps must be a minimum of 1000ft by 1000ft (editor setting 100x100) and have a border of 25ft minimum. Maps must be labelled if their size is grater than 2.5M square ft (5000ft by 5000ft, editor setting 500x500). Maps can be named or un-named (if you can't think of a name), however, maps must be designated with their zone (Green zone, Blue zone, Yellow zone, Red zone, Black zone or Space zone).
Maps that are not confined to these criteria will not be valid entries. Maps that are inappropriate or otherwise questionable will be FLAGGED and will therefore not be valid entries, and further submitted entries from the user will be ignored for this event.
The short answer is, as many as you want. A user may submit as many Maps as he/she wants, but that is not to say submit 100 maps, we prefer no more than 20 entries per user. All entries that are submitted must be submitted by their creator; however, if you want to submit someone else's map, you must credit them as the original creator. Group entries will be judged separately from single-user entries.
Entries are to submitted by the end of next month (30th of June).
TO SUBMIT AN ENTRY, PLEASE USE THE CnC5 FAN BASE.
Due to some technical difficulties, we won't be able meet the 17/12/15 deadline. This will only delay us for a few days after the original deadline.
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This version of Command and Conquer 5 Return of the Scrin (MOD Edition) is a Super Beta. This in turn means that it is for taster perposes and is still...
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