Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

Image RSS Feed Screens
GDI: History Nod: History Nod Missile Silo
RSS Feed Articles

Tiberian History: Release 7 is here!

Tiberian History: Release 7

New additions:


F-18 Hornet TD: Delivers useful support powers!
A-10 TD: Delivers the Napalm strike!
Grenade Soldier Ren: Boost the effectiveness of your Grenadier squads!
Officer Ren: Boost the effectiveness of your Minigunner squads!
Warhawk TD: A very powerful multi-role aircraft (replaces Firehawk)

GDI: History


Artillery TS: An immense long range artillery piece!
YF-22 TD: Delivers the Mine drop support power!
Power Plant TS: Vital for your base operation! (replaces Tiberium wars Power Plant)
Missile Silo TS: Launches deadly ballistic missiles! (replaces Tiberium Chemical Plant)

Nod: History


A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.


Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page:

For discussion, bug posts, and general suggestions make a post at the forums here:

Release 7 balance changes

Release 7 balance changes

1 month ago News 3 comments Report

Balance adjustments for Release 7 that effect all sides

Release 7 GDI & Nod general changes

Release 7 GDI & Nod general changes

2 months ago News 1 comment Report

Nod and GDI general fixes, bug changes, and visual improvements.

Release 7 general + Scrin general changes

Release 7 general + Scrin general changes

2 months ago News 10 comments Report

General changes and also Scrin general changes. Due to wanting to keep the size of the post down, Nod and GDI changes will be added in another post.

The technology of peace

The technology of peace

3 months ago News 11 comments Report

From Nod to the world, peace and love... peace and love.

A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly...
RSS Feed Downloads
Tiberian History: Release 7

Tiberian History: Release 7

1 month ago Full Version 11 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

9 months ago Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

3 years ago Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

4 years ago Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

4 years ago Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

5 years ago Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Post comment Comments  (50 - 60 of 331)
wheelmandan Feb 25 2015 says:

hey madin im sure you get asked this a lot and sorry i have too ask because i would love to try this game just would like to know if this works for Origin if so could post on how to do it thanks love your work keep it up!

+1 vote     reply to comment
Madin Creator
Madin Feb 27 2015 replied:

Try something like this:
I cannot vouch for any of this, has I am still stuck in the dark ages with my Win XP32bit PC.

+1 vote   reply to comment
GenesisAria Feb 26 2015 replied:

Using mods in origin C&C is a separate issue, i think there are custom launchers or something.

+1 vote     reply to comment
Guest Mar 13 2015 replied:

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GenesisAria Feb 23 2015 says:

There is one issue with a unit that really bothers me. I'm not sure if intentional or accidental, but the Nod Artillery, the whole unit behaves as if it's a turret. When it moves it slides around awkwardly while facing whatever target it's got sights on.

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015 replied:

This is unavoidable if the unit is to deploy to fire.

The solution is either to remove the ability to deploy. Or to allow the M110 to have a full turret that can turn 360 degrees (which would bother purist).

When I attempted to get it to work how you think it should, there were many issues. The unit would frequently stop firing, would refuse to change targets, would get to within firing range and deploy, but not fire.
Having talked to other coders, they said that the deploy style code was not designed to work with units that do not have a turret.

+1 vote   reply to comment
GenesisAria Feb 24 2015 replied:

Well when i look at say, the spectre from KW, when it undeploys the turret packs up and faces forward, it can't move until it unpacks. I don't know if there's a way to modify the wait time before the turret goes back to default position, for it to be after the support lifts up. The issue i see, is that it starts moving around while still aiming at it's target, so it slides sideways. For an MLRS, or even for a juggernaut aiming while mvoing is fine even if it cant fire till it stops, but perhaps making it immobile until it's facing forward and ready to roll?

Also seeing as Tiberian Sun units are in this mod, you could make it the Tiberian Sun artillery instead if you wanted to revamp it entirely.

+1 vote     reply to comment
zebtar99 Feb 23 2015 says:

Anyway to include the Game Height MOD or fix game height to be around 550. I have seen mods that can do this. The game is great just needs a higher view point. thanks

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015 replied:

The modders who created that mod have provided information on how to use their mod (New experience) together with other mods. So you can add that mod to this one yourself.
I will not be adding it, because I have no problem with the standard height.

+1 vote   reply to comment
GenesisAria Feb 23 2015 replied:

I have used A New Experience with this mod, and it works well. It's a little fiddley to set up, but once done it's done. (ps: you can't play multiplayer with the mod if new experience is added unless they have the same version running with the mod as well). Only issue is that 98% of maps lack the skybox object.

+1 vote     reply to comment
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Released 2009
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