Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

Image RSS Feed Latest Screens
GDI: History Nod: History Medic!
Blog RSS Feed Report abuse Latest News: Tiberian History: Release 6.10

0 comments by Madin on Dec 23rd, 2014

Tiberian History: Release 6.10 is authorised!


Tiberian History: Release 6.10


Intro

This update is deemed necessary because of several issues that were being caused by Nod (both AI and player controlled).

Version 6.10

(Check the full update news article for more details Moddb.com )

  • Several performance fixes, especially pertaining to Nod.
  • Several balance changes centred around the Nod SSM and Banshee.

Release 6 additions:

GDI

Harvester Ren: Essential equipment! (replaces TS harvester)
Orca Pad TS: Build and manage your aircraft! (replaces C&C3; Air field)
Medic TS: Heal your damaged troops!
Jackhammer Tib: Barbaric static defence with artillery range!
MLRS TD: A very useful artillery piece
Crystal Crush: A new resource denial support power!

GDI: History

Nod

Banshee TS: A remarkably versatile attack aircraft!
SSM TD: A monstrous long range surface-to-surface missile launcher

Nod: History

Music

A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.
  • On modified maps with extremely fast Tiberium regrowth rates, or if you are using a trainer which affords the AI a massive income, it is still possible that Nod will cause performance issues. Finding out why this is happening is a work in progress.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tiberian History: Release 6.10

Tiberian History: Release 6.10

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (50 - 60 of 269)
Kaideliany12
Kaideliany12 Mar 16 2014, 10:34pm says:

Helloes! I have TW on origin. how do i play this mod?

+1 vote     reply to comment
Madin Creator
Madin Mar 17 2014, 9:44am replied:

Commandandconquer.com
I cannot verify if any of this works.

+1 vote   reply to comment
Kaideliany12
Kaideliany12 Mar 17 2014, 11:10am replied:

I dont think the person has it working for origin sadly

+1 vote     reply to comment
BioClone
BioClone Mar 18 2014, 3:48am replied:

what is the problem with have it on origin? its just the same...

+1 vote     reply to comment
Kaideliany12
Kaideliany12 Mar 26 2014, 11:15am replied:

I do not know where to put the mods to make it work. When I start the game it goes right to it. It does not have the intro thing where you can configure stuff before the game actually starts.

+1 vote     reply to comment
foreman177
foreman177 Sep 3 2013, 9:01am says:

THIS IS EPIC.

Just one big problem,where's the link to the songs? D:

The game doesnt have a_radio/mp3_ option so i usually just repeat Scrin Mission 1 repeatedly untill a certain song plays.

9.9/10

Simply because the Scrin Ship was mortal LOL.

+3 votes     reply to comment
viperdx
viperdx Feb 25 2013, 3:57pm says:

Hey Madin, nice work on Tiberian History version 5. Though I am not a modder, I know good stuff when I see it. It is too bad that you ended the Best of Both Worlds series, but at least you got this to fall back on. I have a few suggestions for Tiberium History. For the Nod rocket squads, you noticed that they are using RPGs. I was suggesting an upgrade from the shrine or the tech center that would upgrade the rocket squads for the RPG to the SMAW or the Javelin, depending on the users's choice, and then to add a really cool leader for the Nod Infantry squads, like an upgraded Confessor or a nice Black Hand Elite, or whatever. I wonder what you think of the idea?

+2 votes     reply to comment
PUOjACKz
PUOjACKz Jan 31 2013, 9:43am says:

Can I suggest you to ask to the "Tiberian Essence" owner, some concepts (like the walls, the titan, the dropships etc.)? It would be nice to see them added here.

+1 vote     reply to comment
viperdx
viperdx Feb 25 2013, 4:01pm replied:

For a correction, PUOjACKz, it is Tiberium Essence and not Tiberian Essence. And the owner's name is Carnius. But here's the deal, bro. You see, Madin has a point. It would ruin the whole concept of Tiberian History if he were to do something like that, and Madin, by his style of mods in other Tiberium Wars mods, shows that it ain't all about TS (Tiberian Sun). Madin has his own style and class.

+1 vote     reply to comment
Madin Creator
Madin Jan 31 2013, 5:59pm replied:

I have no intention of turning this mod into yet another Tiberian Sun worship fest.

The Tiberium Essence Titan is done in the mods unique style.
I have not one, but two Titan models that are both textured in the classic TS render style. The issue is that I do not have any animations.

+2 votes   reply to comment
viperdx
viperdx Feb 25 2013, 4:03pm replied:

I agree with you, Madin. Though I am not a modder, I think these other users don't like your works because it has to be all about the Tiberian Sun. And as a modder of a great mod like this, it takes good and valuable time. And Madin, bro, for these people to diss your work all because of a Mammoth Tank, shows you that they don't respect your work. Bro, I am on your side.

+1 vote     reply to comment
PUOjACKz
PUOjACKz Jan 30 2013, 9:32pm says:

There's just ONE big problem on your mod: The original Mammoth Tank had mammoth tusk to shut down infantry and airplanes.

+1 vote     reply to comment
Madin Creator
Madin Jan 31 2013, 12:06am replied:

And now it takes out everything.

+1 vote   reply to comment
PUOjACKz
PUOjACKz Jan 31 2013, 9:41am replied:

Yes, I don't like the sonic-granade thing. It have nothing to do with the Mammoth Tank.

And it would be a nice thing, having some walls to put around the base.

+1 vote     reply to comment
Madin Creator
Madin Jan 31 2013, 6:01pm replied:

If you don't like it, don't purchase the upgrade! I mean the upgrade only effects a single unit.

Walls would be added at some theoretical future release date.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C3: Tiberium Wars Icon
Platform
Windows
Developed By
Madin
Contact
Send Message
Official Page
Forums.revora.net
Release Date
Released Apr 2, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

8.4

108 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Single Player
Embed Buttons

Promote Command & Conquer: Tiberian History on your homepage or blog by selecting a button and using the embed code provided (more).

Command & Conquer: Tiberian History Command & Conquer: Tiberian History
Command & Conquer: Tiberian History
Statistics
Rank
346 of 23,008
Last Update
3 days ago
Watchers
498 members
Files
6
News
42
Reviews
18