Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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GDI: History Nod: History Nod Missile Silo
Blog RSS Feed Report abuse Latest News: Tiberian History: Release 7

3 comments by Madin on Aug 11th, 2015

Tiberian History: Release 7 is here!


Tiberian History: Release 7


New additions:

GDI

F-18 Hornet TD: Delivers useful support powers!
A-10 TD: Delivers the Napalm strike!
Grenade Soldier Ren: Boost the effectiveness of your Grenadier squads!
Officer Ren: Boost the effectiveness of your Minigunner squads!
Warhawk TD: A very powerful multi-role aircraft (replaces Firehawk)

GDI: History

Nod

Artillery TS: An immense long range artillery piece!
YF-22 TD: Delivers the Mine drop support power!
Power Plant TS: Vital for your base operation! (replaces Tiberium wars Power Plant)
Missile Silo TS: Launches deadly ballistic missiles! (replaces Tiberium Chemical Plant)

Nod: History

Music

A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)


For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page: Forums.revora.net

For discussion, bug posts, and general suggestions make a post at the forums here: Moddb.com

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Tiberian History: Release 7

Tiberian History: Release 7

Aug 11, 2015 Full Version 7 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Post comment Comments  (50 - 60 of 327)
GenesisAria
GenesisAria Feb 23 2015 says:

There is one issue with a unit that really bothers me. I'm not sure if intentional or accidental, but the Nod Artillery, the whole unit behaves as if it's a turret. When it moves it slides around awkwardly while facing whatever target it's got sights on.

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015 replied:

This is unavoidable if the unit is to deploy to fire.

The solution is either to remove the ability to deploy. Or to allow the M110 to have a full turret that can turn 360 degrees (which would bother purist).

When I attempted to get it to work how you think it should, there were many issues. The unit would frequently stop firing, would refuse to change targets, would get to within firing range and deploy, but not fire.
Having talked to other coders, they said that the deploy style code was not designed to work with units that do not have a turret.

+1 vote   reply to comment
GenesisAria
GenesisAria Feb 24 2015 replied:

Well when i look at say, the spectre from KW, when it undeploys the turret packs up and faces forward, it can't move until it unpacks. I don't know if there's a way to modify the wait time before the turret goes back to default position, for it to be after the support lifts up. The issue i see, is that it starts moving around while still aiming at it's target, so it slides sideways. For an MLRS, or even for a juggernaut aiming while mvoing is fine even if it cant fire till it stops, but perhaps making it immobile until it's facing forward and ready to roll?

Also seeing as Tiberian Sun units are in this mod, you could make it the Tiberian Sun artillery instead if you wanted to revamp it entirely.

+1 vote     reply to comment
zebtar99
zebtar99 Feb 23 2015 says:

Anyway to include the Game Height MOD or fix game height to be around 550. I have seen mods that can do this. The game is great just needs a higher view point. thanks

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015 replied:

The modders who created that mod have provided information on how to use their mod (New experience) together with other mods. So you can add that mod to this one yourself.
I will not be adding it, because I have no problem with the standard height.

+1 vote   reply to comment
GenesisAria
GenesisAria Feb 23 2015 replied:

I have used A New Experience with this mod, and it works well. It's a little fiddley to set up, but once done it's done. (ps: you can't play multiplayer with the mod if new experience is added unless they have the same version running with the mod as well). Only issue is that 98% of maps lack the skybox object.

+1 vote     reply to comment
GenesisAria
GenesisAria Feb 17 2015 says:

There are 2 GDI missions that crash after the loading screen, one was Croatia (defend w/limited power until mcv arrive), and the Pentagon (defend with infantry until reinforcements). All other missions work fine, play through these in stock game or another mod if you wish to get back to History in the campaign.
I have not tested the Nod or Scrin campaigns yet.

Also, any 1v1 i have done on any unofficial map causes a Desync.

Otherwise i've been loving this mod, gives a more realistic impression. Also loving how beefed up the heroic ranked units are. Can't wait to see some TD or TS buildings!

+2 votes     reply to comment
Madin Creator
Madin Feb 22 2015 replied:

Thanks for posting this information that helps other users.

I will have to ask questions to more knowledgeable coders has to why there are issues in player vs player scenarios.

+1 vote   reply to comment
The_God_Of_All_Dogz
The_God_Of_All_Dogz Dec 23 2014 says:

this is the best X-mas present! thank you

+4 votes     reply to comment
Madin Creator
Madin Jan 18 2015 replied:

Hope you enjoyed it!

+3 votes   reply to comment
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Release Date
Released 2009
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Real Time Strategy
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War
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