Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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RSS feed Articles

Tiberian History: Release 7 is here!


Tiberian History: Release 7


New additions:

GDI

F-18 Hornet TD: Delivers useful support powers!
A-10 TD: Delivers the Napalm strike!
Grenade Soldier Ren: Boost the effectiveness of your Grenadier squads!
Officer Ren: Boost the effectiveness of your Minigunner squads!
Warhawk TD: A very powerful multi-role aircraft (replaces Firehawk)

GDI: History

Nod

Artillery TS: An immense long range artillery piece!
YF-22 TD: Delivers the Mine drop support power!
Power Plant TS: Vital for your base operation! (replaces Tiberium wars Power Plant)
Missile Silo TS: Launches deadly ballistic missiles! (replaces Tiberium Chemical Plant)

Nod: History

Music

A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)


For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page: Forums.revora.net

For discussion, bug posts, and general suggestions make a post at the forums here: Moddb.com

Release 7 balance changes

Release 7 balance changes

News 3 comments

Balance adjustments for Release 7 that effect all sides

Release 7 GDI & Nod general changes

Release 7 GDI & Nod general changes

News 2 comments

Nod and GDI general fixes, bug changes, and visual improvements.

Release 7 general + Scrin general changes

Release 7 general + Scrin general changes

News 10 comments

General changes and also Scrin general changes. Due to wanting to keep the size of the post down, Nod and GDI changes will be added in another post.

The technology of peace

The technology of peace

News 11 comments

From Nod to the world, peace and love... peace and love.

RSS feed Downloads
Tiberian History: Release 7

Tiberian History: Release 7

Full Version 14 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Post comment Comments  (30 - 40 of 316)
Ravendark
Ravendark

As a aficionado of creating things that go boom in mods....

lifting the tip of the skirt but not letting us play, madin you are a

En.wikipedia.org

Work faster ;)

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AlfredoTheSpectre
AlfredoTheSpectre

Dear Madin,

your work is impressive, really. And I understand the idea behind it.

But putting non-fitting models and units together and calling it a good mod is just awful.
Take a look at "Kanes Wrath Reloaded", it also mixes C&C3; art with C&C4; Art and some things, that are completely out of place. It is a matter of personal preference of course.

Good mods are "Tiberium Essence" and "Tiberium Wars Advanced". Both complement the Tiberium Universe with nice artwork, which fits and add some interesting and useful units (mostly).

Your mod is a strange mix. Like chocolate icecream with a sausage on top. It just doesn't fit.
My apologies...no offense, but this mod should be more consistent.

Sincerely

ATS

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Madin Creator
Madin

"AlfredoTheSpectre" wrote:But putting non-fitting models and units together and calling it a good mod is just awful.

"It is a matter of personal preference of course."

"AlfredoTheSpectre" wrote:Good mods are "Tiberium Essence" and "Tiberium Wars Advanced". Both complement the Tiberium Universe with nice artwork, which fits and add some interesting and useful units (mostly).

"It is a matter of personal preference of course."

"AlfredoTheSpectre" wrote:Your mod is a strange mix. Like chocolate icecream with a sausage on top. It just doesn't fit.
My apologies...no offense, but this mod should be more consistent.

"It is a matter of personal preference of course."

The mod is consistent, very consistent. It is heading for release 7, and has always had the same style. In other words people who like it (all ten of them, including me!) know what to expect, people who don't, know to avoid it.
That is consistency.

No offence. (I gave you a +1)

Reply Good karma+6 votes
Guest
Guest

If you gave me a -1 I wouldn't be offended, in fact it would only be fair.
Truth be told, I was too harsh. My statements above rather reflect my disappointment towards modders, who have skill but waste it in creating strange mods such as "Kanes Wrath Reloaded".
Or worse, the "Talon Mod".

"...know what to expect, people who don't, know to avoid it."

But like you said, instead of "hating", I should shift my focus onto other mods.

Sincerely^^

ATS

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AlfredoTheSpectre
AlfredoTheSpectre

Whoops, forgot to log in. xD

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halo6301
halo6301

So where do I put the mod files?

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Madin Creator
Madin Reply Good karma+1 vote
godzillagdorrah
godzillagdorrah

I liked the mod, but was wondering if going to have buildings of other worlds command and conquer?

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GenesisAria
GenesisAria

Could you enable walls for the next version? (the script should already be there, seen it in tibed2)

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Madin Creator
Madin

No, walls would come a lot later.

Reply Good karma+2 votes
GenesisAria
GenesisAria

why later? i remember when using tibed2 way back, it was already there, you literally had to just add the buildable by faction parameters and that was it. the building in lines was already coded far as i know.

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MrTimm
MrTimm

because walls isnt his priority

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Guest
Guest

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wheelmandan
wheelmandan

hey madin do you know where i should put this mod i have origin, i could really use the help i would love to play your mod. you know what i find odd is that im able too zero hour mods but i can't put a dang mod like yours in too the file and let me play it.

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Guest
Guest

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Gen.Allar
Gen.Allar

Go to internet and Google for command and conquer ultimate collection launcher fixer and then finad a way to force your command and conquer to launch with command center window first i cant remebmer how tdo to it but Google it to. I hope it helps.

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Madin Creator
Madin

I do not have Origin.
Someone with Origin will have to help you.

Reply Good karma+2 votes
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