Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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Nod Banshee Orca Pad GDI Jackhammer
Blog RSS Feed Report abuse Latest News: The Banshee

2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (30 - 40 of 235)
sider71 Jan 1 2013, 2:48pm says:

tested release 5 and can say this is one of the coolest mods I found 4 TW.

mod is really simply, using TS as armies model and giving some additions made it really enjoyable to play.

Defenses upgrades, exclusive units only available with powers like M6 or devil's tongue giving a great xperience.

Disruptor is amazing, probably the best of all mods i played.

Just unlike on building explosions, it seems they leave some blood and not really real xplosions effect and would prefer different titan model, not that from KW and if possible get back the authentic fire effects for AGT and GDI SAM.

are there comming new units for a next release¿

Great job!

+2 votes     reply to comment
Madin Jan 30 2013, 12:29am replied:

Thanks for your comments!

I do not know what you mean when you write "authentic fire effects for AGT and GDI SAM", please explain.

I think most would prefer the TS Titan.
The issue is that it would require someone to come up with a whole new set of animations, due to differences in the way the Kane's Wrath Titan is designed.
I do not dislike the Titan in the mod, so I am unwilling to do the necessary animations.

+1 vote     reply to comment
ae2cdk Jan 17 2013, 6:46pm replied:

How do i get the mod games to launch in origin?

+1 vote     reply to comment
Hytrogen Nov 26 2012, 5:51am says:

Hi Madin,
was wondering if there was any plans for a mission extension or multiplayer co-ops? or to bring back any great missions from TD or TS?
Also well done on creating this fun mod and great scaling for all the units! here goes my nights & weekends for a while..

+1 vote     reply to comment
Madin Jan 30 2013, 12:34am replied:

The features section has a comment by me on what might potentially happen next, with this mod.

+1 vote     reply to comment
Seph1999AD Nov 18 2012, 8:39am says:

The Game Front link in the Downloads page is saying 403 - Forbidden. The Filedropper link in the 2nd Comments page doesn't seem to work, either.

+1 vote     reply to comment
Madin Nov 18 2012, 12:33pm replied:

Filedropper link was always likely to get deleted, the Gamefront issue is most likely temporary.

+1 vote     reply to comment Nov 7 2012, 6:06pm replied:

in the folder where you have the fashion you create text file content: add-config TiberianHistory_5.01.skudef
then the path to the folder you are connecting with a mod + desura
c & c 3 Tiberium Wars Control Center.go to c & c 3 properties This path is called: C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\CNC3.exe on my pc

works for me, it was not easily:)

+2 votes     reply to comment Nov 8 2012, 12:53pm replied:

in c & c 3 Tiberium Wars Control Center copy this to 3rd window-modConfig "C:\Documents and Settings\grzesiek\My Documents\Command & Conquer 3 Tiberium Wars\Mods\TiberianHistory\Config.txt"

+2 votes     reply to comment
JachAnen Nov 13 2012, 10:05am replied:

And if you have a no-cd patch/crack you cannot run a mod. Tried it myself and now using the disc as before.

+1 vote     reply to comment
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Released Apr 2, 2009
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