Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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11 comments by Madin on Jul 1st, 2015

It is time for Nod to spread peace and love throughout the world!

Why must the world suffer under GDI tyranny? What can be done to stifle the greed of the alien visitors?

Apparently the dimensional rift once again has the answers!

NodMissileSilo_Info_01.jpg

The Nod missile silo is back, which spells trouble for both GDI and the Scrin!

Let us have a look at what a typical silo has in the way of ballistic missiles.

Catalyst missile

Catalyst_Info_02.jpg


First off is the anti-Scrin missile, which has actually proved very useful in halting GDI tiberium harvesting efforts.

GDI claim that the reason they are so active when in comes to harvesting tiberium, is that they believe that it is the fastest way to rid the earth of the 'parasite'. What hypocritical nonsense!

Catalyst_Launch_01.jpg

Catalyst_Hit_01.jpg

Fortunately, now Nod commanders can rid GDI of their clear conflict of interest, and teach them not to mess with the future of mankind!

Multi missile

Multi_Info_02.jpg


Since GDI, foolishly, no longer have the Firestorm defence, it should now be much easier to remove large sections of the GDI menace via our improved cluster missile.

Multi_Launch_02.jpg

Multi_Explosion_04.jpg

Use this indiscriminately to delete the GDI and Scrin presence from our planet!

Chemical missile

Chemical_Info_02.jpg


My favourite!

What better service can Nod provide for the world, then by future-proofing mankind for its upcoming tiberium future!

The chemical missile will saturate an area with wonderful concentrated tiberium, which will disperse in both liquid and gaseous, form.

Chemical_Launch_01.jpg

GDI have labelled this a 'war-crime', it is them that are committing the crimes against humanity, by deceitfully claiming that there is a future without tiberium, and by building their archaic 'blue-zones', where mentally deficient humans cower from tiberium, while worshipping at the feet of their tyrannical GDI overlords.

Chemical_Clouds_02.jpg

Do not fear the future, when you see the green clouds approaching, do not run. No, stop and breath deeply, look has your skin melts away, if you are really fortunate, maybe you will mutate, and become something truly useful in our tiberium future.

And if you die?, be happy that in your final moment, you got a glimpse, feel, and taste of the future, a future that you were too weak to survive in.

Blue tiberium mix

BlueMix_Info_01.jpg

The underground areas that hold the missiles are now considered the safest areas to hold Nod's famous blue tiberium mix.

Has usual the blue mix is used in a variety of warheads, and greatly increases the destructive power of a commander that uses it.

BlueMix_01.jpg

From Nod to the world... peace and love!


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Tiberian History: Release 6.10

Tiberian History: Release 6.10

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (10 - 20 of 305)
godzillagdorrah
godzillagdorrah Apr 26 2015, 9:07pm says:

I liked the mod, but was wondering if going to have buildings of other worlds command and conquer?

+1 vote     reply to comment
GenesisAria
GenesisAria Mar 14 2015, 9:44pm says:

Could you enable walls for the next version? (the script should already be there, seen it in tibed2)

+2 votes     reply to comment
Madin Creator
Madin Mar 14 2015, 10:50pm replied:

No, walls would come a lot later.

+2 votes   reply to comment
GenesisAria
GenesisAria Mar 17 2015, 3:36am replied:

why later? i remember when using tibed2 way back, it was already there, you literally had to just add the buildable by faction parameters and that was it. the building in lines was already coded far as i know.

+3 votes     reply to comment
MrTaxikiller
MrTaxikiller Mar 25 2015, 2:57am replied:

because walls isnt his priority

+2 votes     reply to comment
Guest
Guest Mar 15 2015, 8:06am replied:

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wheelmandan
wheelmandan Mar 15 2015, 6:22am replied:

hey madin do you know where i should put this mod i have origin, i could really use the help i would love to play your mod. you know what i find odd is that im able too zero hour mods but i can't put a dang mod like yours in too the file and let me play it.

+2 votes     reply to comment
Guest
Guest Jun 25 2015, 5:58pm replied:

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Gen.Allar
Gen.Allar May 5 2015, 7:00am replied:

Go to internet and Google for command and conquer ultimate collection launcher fixer and then finad a way to force your command and conquer to launch with command center window first i cant remebmer how tdo to it but Google it to. I hope it helps.

+1 vote     reply to comment
Madin Creator
Madin Mar 15 2015, 8:02am replied:

I do not have Origin.
Someone with Origin will have to help you.

+2 votes   reply to comment
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Released Apr 2009
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Real Time Strategy
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War
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