Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
 
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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Nod Banshee Orca Pad GDI Jackhammer
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2 comments by Madin on Aug 8th, 2014

The omen of death


The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images


Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 9 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (10 - 20 of 238)
xdxsadd
xdxsadd Apr 27 2014, 9:36pm says:

my game crashes when i start the GDI 2nd mission..anyone know why??

+1 vote     reply to comment
jfpoliveira12
jfpoliveira12 Mar 20 2014, 9:43am says:

I have a question. have you considered adding some more Forgotten Infantry or Tiberium Fauna to the Mutant Hovel? If you do, perhaps a few Mutants from TS would work nicelly in it.
Also: Could you change the Tech Turret (that tribarreled cannon thing on top of a real flimsy tower that you can capture with an engineer) to a more good looking model?

Good luck with this mod (and any others you may have), I cant wait to play the next version. BTW, I too prefered the Nod TD Grey theme to the TS full black, it makes them look more like an army and less like a suicide death cult, and Nod always hired mercenaries in the lore aswell, so I think it fits.

+2 votes     reply to comment
Madin
Madin Mar 20 2014, 4:50pm replied:
"jfpoliveira12" wrote:I have a question. have you considered adding some more Forgotten Infantry or Tiberium Fauna to the Mutant Hovel? If you do, perhaps a few Mutants from TS would work nicely in it.
Also: Could you change the Tech Turret (that tribarreled cannon thing on top of a real flimsy tower that you can capture with an engineer) to a more good looking model?

1st question: no I have not, and since Tiberium essence and Tiberium wars advanced both add to the Mutant hovel there is no pressing need.
2nd question: I do not design anything. There is no better version of the Defence tower so it will have to do.

+3 votes     reply to comment
Kaideliany12
Kaideliany12 Mar 16 2014, 10:34pm says:

Helloes! I have TW on origin. how do i play this mod?

+1 vote     reply to comment
Madin
Madin Mar 17 2014, 9:44am replied:

Commandandconquer.com
I cannot verify if any of this works.

+1 vote     reply to comment
Kaideliany12
Kaideliany12 Mar 17 2014, 11:10am replied:

I dont think the person has it working for origin sadly

+1 vote     reply to comment
BioClone
BioClone Mar 18 2014, 3:48am replied:

what is the problem with have it on origin? its just the same...

+1 vote     reply to comment
Kaideliany12
Kaideliany12 Mar 26 2014, 11:15am replied:

I do not know where to put the mods to make it work. When I start the game it goes right to it. It does not have the intro thing where you can configure stuff before the game actually starts.

+1 vote     reply to comment
foreman177
foreman177 Sep 3 2013, 9:01am says:

THIS IS EPIC.

Just one big problem,where's the link to the songs? D:

The game doesnt have a_radio/mp3_ option so i usually just repeat Scrin Mission 1 repeatedly untill a certain song plays.

9.9/10

Simply because the Scrin Ship was mortal LOL.

+3 votes     reply to comment
viperdx
viperdx Feb 25 2013, 3:57pm says:

Hey Madin, nice work on Tiberian History version 5. Though I am not a modder, I know good stuff when I see it. It is too bad that you ended the Best of Both Worlds series, but at least you got this to fall back on. I have a few suggestions for Tiberium History. For the Nod rocket squads, you noticed that they are using RPGs. I was suggesting an upgrade from the shrine or the tech center that would upgrade the rocket squads for the RPG to the SMAW or the Javelin, depending on the users's choice, and then to add a really cool leader for the Nod Infantry squads, like an upgraded Confessor or a nice Black Hand Elite, or whatever. I wonder what you think of the idea?

+2 votes     reply to comment
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Platform
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Developed By
Madin
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Release Date
Released Apr 2, 2009
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