Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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Tiberian History: Release 7 is here!


Tiberian History: Release 7


New additions:

GDI

F-18 Hornet TD: Delivers useful support powers!
A-10 TD: Delivers the Napalm strike!
Grenade Soldier Ren: Boost the effectiveness of your Grenadier squads!
Officer Ren: Boost the effectiveness of your Minigunner squads!
Warhawk TD: A very powerful multi-role aircraft (replaces Firehawk)

GDI: History

Nod

Artillery TS: An immense long range artillery piece!
YF-22 TD: Delivers the Mine drop support power!
Power Plant TS: Vital for your base operation! (replaces Tiberium wars Power Plant)
Missile Silo TS: Launches deadly ballistic missiles! (replaces Tiberium Chemical Plant)

Nod: History

Music

A pleasant mix of Tiberian Dawn, Renegade and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)


For in depth addition analysis and hints, visit the official Tiberian History Hints and Tips page: Forums.revora.net

For discussion, bug posts, and general suggestions make a post at the forums here: Moddb.com

Release 7 balance changes

Release 7 balance changes

News 3 comments

Balance adjustments for Release 7 that effect all sides

Release 7 GDI & Nod general changes

Release 7 GDI & Nod general changes

News 2 comments

Nod and GDI general fixes, bug changes, and visual improvements.

Release 7 general + Scrin general changes

Release 7 general + Scrin general changes

News 10 comments

General changes and also Scrin general changes. Due to wanting to keep the size of the post down, Nod and GDI changes will be added in another post.

The technology of peace

The technology of peace

News 11 comments

From Nod to the world, peace and love... peace and love.

RSS feed Downloads
Tiberian History: Release 7

Tiberian History: Release 7

Full Version 14 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Post comment Comments  (10 - 20 of 316)
ThaneWulfgharn
ThaneWulfgharn

What are your future plans? Will you continue working on Tiberian History or will you resume work on some Red Alert remake(which, btw, would be great)?

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Madin Creator
Madin

"ThaneWulfgharn" wrote:What are your future plans?

Play Tiberian History.

"ThaneWulfgharn" wrote:or will you resume work on some Red Alert remake?

There is no need.
RA1 remake is done by CNCLabs, RA2 remake is in progress by SlyeFox.

Reply Good karma+2 votes
Seph1999AD
Seph1999AD

Nod's new missile strikes and GDI's new airstrikes are very cool, and I love their effects. The new units and structures look visually polished as well. Nice work, each new version seems to be an improvement!

If there's something I'd like changed, it'd be to make the crate units somewhat time-based, meaning it'd be almost impossible to get Tier 3 units during the first few minutes, and more likely during the end-game. I almost lost two games on a row because the enemy got a lucky 2x Black Hands with Purifying Flame and a fully upgraded Avatar during the first 2-3 minutes. If I had been the one to get a fully upgraded Avatar that early, it'd have felt like an undeserved and cheated victory to win like that. It feels totally cheap to win or lose because of an RNG, and this makes me really want to disable the crates altogether.

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Madin Creator
Madin

Crates are always silly, although it is indeed almost game over if somebody gets a very early Avatar crate.

There is no simple way to implement what you suggest, and a 'sensible' game (skirmish or otherwise), involves not enabling the 'Crates' option.

Reply Good karma+1 vote
Transentic
Transentic

how do i install this if i have the ultimate collection?

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Threestepsfromhell
Threestepsfromhell

Im happy that this mod is still going on, but I have to ask you something. Can you make a No superweapons version or replace the random crates button with a no superweapons button?

When I play TS, the superweapons are tatical not game ending.

One more thing, can you make an AI building only, that generates for the AI infinite funds?
The problem I noticed and I have always noticed is that the harvesters harvest all the tiberium of the map and the game ends with whoever has an unnuked base with the biggest army.

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Madin Creator
Madin

"Threestepsfromhell" wrote:Can you make a No superweapons version or replace the random crates button with a no superweapons button?

Sadly this is too much trouble.

"Threestepsfromhell" wrote:One more thing, can you make an AI building only, that generates for the AI infinite funds?
The problem I noticed and I have always noticed is that the harvesters harvest all the tiberium of the map and the game ends with whoever has an unnuked base with the biggest army.

This is a tiberium universe staple. If the Ore runs out, the game play slows down. This is how I like it.
There are maps and trainers that you can download, that will have the kind of effect you want.

Thanks for your comment.

Reply Good karma+2 votes
M.Leo
M.Leo

Sooooooo,when can we expect the newest version ?

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samioly
samioly

I think it would be nice to have 9 fraction, C&C1; GDI & NOD, C&C2; GDI & NOD, C&C3; GDI & NOD.

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Madin Creator
Madin

I doubt the AI would work for any more than 4 unique sides.

At the very least your idea would need to be on Kane's Wrath.

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ThaneWulfgharn
ThaneWulfgharn

Well, "Kane's Wrath Reloaded" has 9 factions and they all work.

But may I suggest the Linebacker as an upgrade to the current Bradley Light Tank for example, each Bradley, after the Tech Center is build (and if possible within a certain distance from the War Factory) can upgrade manually to M6 Linebacker for a certain cost (not so low).

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samioly
samioly

so are you gona plan a KW mod tho? coz the history title really should be like that, and of coz the fractions are not equaly fair based on their age, 3>2>1.....

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Madin Creator
Madin

No.
And how would Tiberian Dawn coming up against, Tiberian Sun, or the Scrin be 'fair'?

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jfpoliveira12 Online
jfpoliveira12

There isnt a lot of diference between the TD factions and the TW counterparts. TS faction rosters were the more unique ones.
The whole point of the tech fallback in GDI and Nod arsenals in TW when compared to TS was an excuse to bring the game closer to its TD origins anyway.

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ApornasPlanet
ApornasPlanet

In the case of TW it's called retcon:
En.wikipedia.org

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