Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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Napalm Strike Nod Artillery GDI Grenadier
Blog RSS Feed Report abuse Latest News: GDI Air support is on standby!

0 comments by Madin on Apr 2nd, 2015

Great news for you commander, Colonel Morelli is once again on hand to deliver air strikes to your chosen location!


Napalm Strike

Once your technology center is up, after a short wait, you should receive the necessary clearance, and you will be able to radio in a very powerful air strike.

Napalm Strike

Has usual, please try and insure that excessive enemy AA is cleared up before you call an air strike, we cannot afford to lose too many A10s in the current combat environment.

Napalm Strike

Do you smell that commander?


Napalm Strike

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Tiberian History: Release 6.10

Tiberian History: Release 6.10

Dec 23, 2014 Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2 *(Obsolete)*

Tiberian History Release 2 *(Obsolete)*

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Tiberian History:  Release 1 *(Obsolete)*

Tiberian History: Release 1 *(Obsolete)*

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...

Post comment Comments  (10 - 20 of 292)
wheelmandan
wheelmandan Feb 27 2015, 8:12pm says:

hi can i get a clear information that does C:\Documents and Settings\"Username"\ like the name of the folder the name of the computer.

+1 vote     reply to comment
wheelmandan
wheelmandan Feb 25 2015, 2:07am says:

hey madin im sure you get asked this a lot and sorry i have too ask because i would love to try this game just would like to know if this works for Origin if so could post on how to do it thanks love your work keep it up!

+1 vote     reply to comment
Madin Creator
Madin Feb 27 2015, 4:15am replied:

Try something like this: Youtube.com
I cannot vouch for any of this, has I am still stuck in the dark ages with my Win XP32bit PC.

+1 vote   reply to comment
GenesisAria
GenesisAria Feb 26 2015, 10:39am replied:

Using mods in origin C&C is a separate issue, i think there are custom launchers or something.

+1 vote     reply to comment
Guest
Guest Mar 13 2015, 3:23pm replied:

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GenesisAria
GenesisAria Feb 23 2015, 7:26pm says:

There is one issue with a unit that really bothers me. I'm not sure if intentional or accidental, but the Nod Artillery, the whole unit behaves as if it's a turret. When it moves it slides around awkwardly while facing whatever target it's got sights on.

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015, 8:18pm replied:

This is unavoidable if the unit is to deploy to fire.

The solution is either to remove the ability to deploy. Or to allow the M110 to have a full turret that can turn 360 degrees (which would bother purist).

When I attempted to get it to work how you think it should, there were many issues. The unit would frequently stop firing, would refuse to change targets, would get to within firing range and deploy, but not fire.
Having talked to other coders, they said that the deploy style code was not designed to work with units that do not have a turret.

+1 vote   reply to comment
GenesisAria
GenesisAria Feb 24 2015, 2:20pm replied:

Well when i look at say, the spectre from KW, when it undeploys the turret packs up and faces forward, it can't move until it unpacks. I don't know if there's a way to modify the wait time before the turret goes back to default position, for it to be after the support lifts up. The issue i see, is that it starts moving around while still aiming at it's target, so it slides sideways. For an MLRS, or even for a juggernaut aiming while mvoing is fine even if it cant fire till it stops, but perhaps making it immobile until it's facing forward and ready to roll?

Also seeing as Tiberian Sun units are in this mod, you could make it the Tiberian Sun artillery instead if you wanted to revamp it entirely.

+1 vote     reply to comment
zebtar99
zebtar99 Feb 23 2015, 4:36am says:

Anyway to include the Game Height MOD or fix game height to be around 550. I have seen mods that can do this. The game is great just needs a higher view point. thanks

+1 vote     reply to comment
Madin Creator
Madin Feb 23 2015, 3:02pm replied:

The modders who created that mod have provided information on how to use their mod (New experience) together with other mods. So you can add that mod to this one yourself.
I will not be adding it, because I have no problem with the standard height.

+1 vote   reply to comment
GenesisAria
GenesisAria Feb 23 2015, 7:30pm replied:

I have used A New Experience with this mod, and it works well. It's a little fiddley to set up, but once done it's done. (ps: you can't play multiplayer with the mod if new experience is added unless they have the same version running with the mod as well). Only issue is that 98% of maps lack the skybox object.

+1 vote     reply to comment
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Platform
Windows
Developed By
Madin
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Release Date
Released Apr 2, 2009
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Real Time Strategy
Theme
War
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Single Player
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