Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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Concept artist needed!

(Please note that this is for a free Tiberium Wars modification, and as such is a non-paying role!)

Hand Of Nod

The base Hand Of Nod will be done in the Tiberiam Dawn style. What I plan is to have a choice of 3 upgrades that a player can purchase, that will provide the player with certain gameplay options, and that will greatly change the look of the Hand Of Nod.



I need 3 different concepts, because I am not good at all when it comes to designing, drawing, or conceptualising things.

Tiberium Future

The concept that I am looking for with this upgrade is to have the 'hand' part of the Hand Of Nod look like a tiberium mutants hand. This could be done by having green vein details, and or having small tiberium growth coming from various parts of the hand\arm portion of the structure.



The Earth that the 'Hand' holds, should suggest an earth that has been overrun by Tiberium infestation.
The artist can feel free to add any further Tiberium themes in the concept as they see fit!


Black Hand

The Black Hand version of the Hand Of Nod should be black, just like the Tiberium Wars version. The texture will suggest a polished black stone finish. The structure should have a more 'complete' look to vs the basic Hand Of Nod (ie the brown uncarved rock area should be tidied up, or omitted).
The blazing earth (as seen in the Tiberium Wars concept Hand Of Nod), will be a main feature of the Black Hand Hand Of Nod.


Stain glass windows, as seen in the Tiberian Dawn Temple Of Nod, or the Tiberium Wars Secret Shrine, is also heavily encouraged.


Cabal

The Cabal version of the Hand Of Nod should not have any, or hardly any visible stone details at all.
The 'Hand' should be a robotic\Cyborg hand.





The Earth that the 'Hand' holds, should give the impression of an earth whose surface is dominated by cybernetic activity. Any further visual themes that the artist can add to the Cabal\Cybernetic feel is encouraged.




Having something that has Cabal visible is also heavily encouraged.


In all cases the upgraded structures should not cover a significantly larger surface area then the original structure, and should look like they were derived from the basic Tiberian Dawn Hand of Nod.

GDI Tech Center

Once again, due to me having issues visualising things, I cannot come up with any ideas how the 'other' side of the tech center looks, and also how to detail the tech center.


A concept art piece that shows the other side of the building along with a reasonable amount of detail (for both modelling and texturing purposes).




Examples of Tiberian Sun GDI structures for reference


Optional is to also do a concept of 4 upgrade additions to the concept that you do. These would be the visible model sections that are revealed once a player has purchased an upgrade at the tech center.
Feel free to come up with your own upgrade themes (Tiberium Wars Tech Center has Rail Gun, Pitbull Mortar, Firehawk Strato booster, and Orca Sensor Pod).



This shows the CnC3 GDI Armory with and without upgrades!


GDI Upgrade Center plug-ins

I would like for a number of additional plug-ins to be drawn, based around the Tiberian Sun GDI Upgrade Center\Concept Radar. I would like at least 16 different designs and upto 32!


Only the plug-ins should be drawn, there is no need to draw the structure they are placed on.
Themes include:
Ion Cannon variants (4)
EMP
Radar scan
Stealth detection
GPS satellite uplink
Hunter seeker controller
Forgotten Monument (Tratos holding the tacitus aloft Statue of liberty style!)
And other plug-in themes of your choosing!

Feel free to pick whatever project that interest you from the above, there is no need for you to do all of it!

(About me! I have been modding Tiberium Wars for 7 years, I have 2 mods that I work on: Moddb.com & Moddb.com I mostly model and texture, although I can also do basic animation work. I have no formal training in any aspect of game design).

Tiberian History: Release 8

Tiberian History: Release 8

News 3 comments

The Tiberian History war rages on, will this be the final round?

Release 8 balance changes

Release 8 balance changes

News 1 comment

Balance adjustments for Release 8 that effect all sides

Release 8 general changes

Release 8 general changes

News 4 comments

General changes in Tiberian History release 8. Balance changes to individual units and structures will be done in another post.

 ORCA Assault Craft

ORCA Assault Craft

News 8 comments

The classic Orca returns, but will it be a welcome return?

RSS Files
Tiberian History: Release 8.01

Tiberian History: Release 8.01

Full Version 30 comments

Tiberian History release 8.01. Use historical units and structures to do battle!

Tiberian History: Release 7 *(Obsolete)*

Tiberian History: Release 7 *(Obsolete)*

Full Version 23 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Comments  (0 - 10 of 381)
BioClone
BioClone

I maibe will try to develop some simple concept art for you if you are still interested, I like to play with CnC stuff

example: Deviantart.com

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Madin Creator
Madin

Definitely interested!

Reply Good karma+3 votes
Madin Creator
Madin

Sent a message!

Reply Good karma+3 votes
M.Leo
M.Leo

Hi Madin, can you please give us an update ?

Reply Good karma Bad karma+2 votes
Kvantovy
Kvantovy

Man, this mod is so cool, thanks for your work. The BEST thing about it is that you can play vanilla campaign missions with it! :D And both the player and the enemy uses new units ^^ As I love TibDawn era stuff, this is great. Will the final version have every unit & building changed and "unified" visuals?

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darktiberium20
darktiberium20

Will have more update?

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nuruddinshah52
nuruddinshah52

Ooooo some news (READING).......................................................
T.T the love that put in this T.T
Note After what happens to Star war Ep 8
PEACE THOUGHT POWERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
KANE LIVESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Reply Good karma Bad karma+2 votes
zXFalchioNXz
zXFalchioNXz

It's a really great mod, as a player who seeks out the mods compatible with campaign I second this to Tiberium Essence, as with some different units it gives a new experience :)
However I have ran into an in-game problem with the GDI Campaign Mission 10, Albania - the one where firehawks are introduced and you are tasked to destroy NOD's supply base full of un-manned vehicles.
The problem is that the NOD laser turrets are made too powerful against infantry, as such the initial force of 2 grenadiers and 2 riflemen are entirely unable to take out the laser turret without all your squads being killed, something which does not happen in the vanilla. As such, it is impossible to complete this mission and progress further down the campaign!

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michoisman
michoisman

so this mod have only GDI and NOD?

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D.Va-N
D.Va-N

Dear, Madin, voted for TH as always!
Thank you for your effort in making one of the best mods for C&C3; (at least it’s my fav)
Lots of hugs and it would be cool to see a new version eventually :3

Reply Good karma Bad karma+3 votes
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Highest Rated (3 agree) 10/10

If you want a true C&C nostalgia blast then it's mod for you. This is one of the most refined, beautiful looking and great balanced mod i ever played. New AI, best of C&C soundrack, tons of new units and upgrades, everything feels, fits and looks like it should. Top notch quality mod which definitely worth your time, 10/10.

Oct 13 2014 by Gunship_Mark_II

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