BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex. While I still think Shifter is a definite improvement over the original game, I sometimes felt while playing it that it was too conservative for my tastes. Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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Blog RSS Feed Post news Report abuse Latest News: BioMod 1.1 Released

1 comment by Clorf on Jul 10th, 2015

BioMod 1.1 Changes


-Updated Shifter version to Shifter 1.9 RC1
-Jump height is not reduced when Athletics is untrained anymore
-Reverted Shifter change that gave Anna a pistol with explosive ammo, which was causing a very unfortunate issue in a certain pivotal scene
-Fixed crash on autosave
-Made autosave more generic (should work on custom levels now)
-Added autosave option to the controls menu (by DX_Blaster)
-Allowed Shifter's skill system to be toggled with the variable bNewSkillSystem or by typing 'skillsforkills' into the console
-Fixed disabled bots and toilets rewarding XP if Shifter's skill system is turned off
-Changed EMP Discharge from passive to automatic
-Items can now be dropped by dragging them out of the inventory window
-Improved Shifter's cigarette smoke behavior (no longer causes NPCs to go hostile; only induces a cough instead of the 15 second long teargas animation)
-Enabled cancellation of the mantle state by letting go of the jump button
-Enabling cheats will now cause the dragon's tooth to revert to doing 100 damage rather than 20x5, allowing it to smash breakable doors like it could before one of the official patches changed it
-Made Microfibral Muscle automatic
-Added protection from 10mmEX to ballistic vests and protection from the 'Burned' damage type to the hazmat suit
-Reduced the delay before the regeneration aug kicks in

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BioMod 1.1

BioMod 1.1

Jul 9, 2015 Full Version 17 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod 1.0

BioMod 1.0

Mar 13, 2011 Full Version 37 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Jul 12, 2010 Full Version 10 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Apr 21, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Mar 29, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (40 - 50 of 96)
FlatFoot
FlatFoot Mar 9 2012 says:

Making Microbial Muscle/Combat Strength an automatic aug MIGHT be interesting--if it were implamented properly.

I'd like to see the standard 10mm pistol & crowbar taken out as default pickups. If players have a stealth pistol, magnum or a sword the regular pistol & crowbar become as big an annoyance as the combat knife.

+1 vote     reply to comment
FlatFoot
FlatFoot Mar 9 2012 says:

I'd personally agree with being able to upgrade the infolink to neural interface capabilities, i.e.

Tech 1 Normal operation, receive messages
Tech 2 Direct interface with computers for short periods, as in 'Trained'
computer skills
Tech 3 Interface time & hacking ability increases, ala 'Advanced' computer skills
Tech 4 All hacking skills with NO time limit.

Upgrading the Infolink could automatically upgrade, 'computers' in the skills menu so there'd be no conflict.

+1 vote     reply to comment
plausiblesarge
plausiblesarge Sep 19 2011 says:

Here are some changes to augs that I think make the game a little more fair:

1. Microfobial muscle. While it should not draw any power in its idle state, it should draw very minor power use when carrying large objects, and moderate power use on each augmented attack with a melee weapon. This means melee-focused characters will have to watch their bioenergy level

2. Electrostatic Discharge should also use energy on succesfull melee hits

3. Run Silent should use at least a small amount of energy. At the moment, it is basically a straight upgrade from sprint because you can just leave it on all the time

4. The Infolink should be upgradable and allow you to hack and use computers/datacubes etc from range (higher range for each level) ala Smoke's mod

These are just my opinions. Feel free to disagree

Also, Thermoptic Camo does not seem to protect me from cameras anymore.

+1 vote     reply to comment
ZimpanX
ZimpanX Sep 4 2011 says:

I really like this mod, makes me use my augs a lot more, the only thing that bothers is that the delay on the health regen is too long even when upgraded. I would prefer a shorter delay until it kicks and instead slower healing.

+1 vote     reply to comment
doog1114
doog1114 Aug 25 2011 says:

Another potential problem I noticed: I am unable to jump over the shortest ledges unless I have obtained at least TRAINED in athletics. A couple of times I ended up becoming completely stuck because of this; and I made sure my legs were fully healed. I really can't see a way to overcome this issue, unless I obtain the Speed Enhancement augmentation. The problem is I first encountered this on the rooftops of the warehouse district in Hell's Kitchen, which is before I can get said augmentation.

+2 votes     reply to comment
diablow
diablow Aug 25 2011 says:

Why did you deactivate the inventory exploit bug ? Now I cant get all my weapons out of the armory again.Reloading with vanilla equipping it and reloading with biomod also doesnt work.not cool :(

+1 vote     reply to comment
doog1114
doog1114 Aug 21 2011 says:

I have a question. I'm not sure if I'm using it wrong, or if it's a problem with the mod, but I can't seem to use the spy drone while having synthetic heart activated(I've never used synthetic heart in a previous playthrough). Is there a reason for this?

+1 vote     reply to comment
plausiblesarge
plausiblesarge Nov 27 2011 replied:

When you use the SH, all your augs are "reset" so that they can be upgraded. This has the side effect of turning off your spy drone. If you use the SH before turning the spy drone on, it might work

+1 vote     reply to comment
MCGONN
MCGONN Aug 19 2011 says:

For some reason, people tend to drop food items and things at their feet when they spawn. Any idea why?

+1 vote     reply to comment
+GoldenCat+
+GoldenCat+ Aug 27 2011 replied:

That's shifter

+1 vote     reply to comment
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Deus Ex
Developed By
Clorf
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Release Date
Released 2010
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Tactical Shooter
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Sci-Fi
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