BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex. While I still think Shifter is a definite improvement over the original game, I sometimes felt while playing it that it was too conservative for my tastes. Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

  • View media
  • View media
  • View media
  • View media

BioMod 1.1 Released

News 2 comments

BioMod 1.1 Changes


-Updated Shifter version to Shifter 1.9 RC1
-Jump height is not reduced when Athletics is untrained anymore
-Reverted Shifter change that gave Anna a pistol with explosive ammo, which was causing a very unfortunate issue in a certain pivotal scene
-Fixed crash on autosave
-Made autosave more generic (should work on custom levels now)
-Added autosave option to the controls menu (by DX_Blaster)
-Allowed Shifter's skill system to be toggled with the variable bNewSkillSystem or by typing 'skillsforkills' into the console
-Fixed disabled bots and toilets rewarding XP if Shifter's skill system is turned off
-Changed EMP Discharge from passive to automatic
-Items can now be dropped by dragging them out of the inventory window
-Improved Shifter's cigarette smoke behavior (no longer causes NPCs to go hostile; only induces a cough instead of the 15 second long teargas animation)
-Enabled cancellation of the mantle state by letting go of the jump button
-Enabling cheats will now cause the dragon's tooth to revert to doing 100 damage rather than 20x5, allowing it to smash breakable doors like it could before one of the official patches changed it
-Made Microfibral Muscle automatic
-Added protection from 10mmEX to ballistic vests and protection from the 'Burned' damage type to the hazmat suit
-Reduced the delay before the regeneration aug kicks in

The future of Biomod

The future of Biomod

News 7 comments

An update that'll add support for Shifter 1.9 and the HDTP, add an option to enable Shifter's skill system and fix several other issues is coming... Eventually...

BioMod 1.1

BioMod 1.1

Full Version 18 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod 1.0

BioMod 1.0

Full Version 37 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Full Version 10 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (40 - 50 of 105)
Agent_57
Agent_57

Ok first thing you should do is bring back the Shifter skill point awarding system. It makes the game better.

Second, there is a weird thing that at some NPCs feet you could found soda cans and candy bars. That makes the game sometimes look weird.

And the last thing that you should make more challenges for shoot-a-lot players like me (head shot all enemies in the map, kill a bunch of enemies with a LAM).

Thanks for reading!

Reply Good karma Bad karma0 votes
BoneofFear
BoneofFear

For some odd reason some of the new features (mainly the ledge grab button and achievement button) don't work for me,I installed it the same advanced way used for shifter (since typing the steps would make this post tl:dr I'll just say to look at the steps provided in shifter's advanced.txt file.)I even tried installing BioMod the original way (replacing the original deus ex files provided) and still didn't help.Does my Deus Ex just not like Biomod?

Reply Good karma Bad karma+1 vote
ddentonas1353197340
ddentonas1353197340

You have to remap the space bar from jump to jump/ledge grab.

Reply Good karma Bad karma+2 votes
LiveMChief
LiveMChief

How do i pickpocket?

Reply Good karma Bad karma+2 votes
GrayFoxUA
GrayFoxUA

I've been trying to do a non lethal challenge, however whenever i try to it I always fail at a point where you need to kill agent navarre, because you NEED to kill her either way. Any tips?

Reply Good karma Bad karma+2 votes
nopushbutton
nopushbutton

Sometimes if you throw a grenade at her, she runs away and open the door.

Reply Good karma Bad karma+1 vote
FlatFoot
FlatFoot

THAT is a tough one! You can avoid killing her until you meet her blocking your exit from UNATCO HQ.

Only thing I can think of is try to run downstairs toward Manderley's office, go by it, run upstairs again and out the door.

Not sure if that, 'roundy-roundy' thing would work but that's the best I can think of. If you try this please post the results here.

Reply Good karma Bad karma+1 vote
FlatFoot
FlatFoot

How about a second, 'hoarde' location: That closet in Paul's Hell's Kitchen apartment. Would be a good spot given how often the player revisits that area.

Maybe make the key in the middle of Castle Clinton (on the way to Lebadev's 747) actually unlock something? Be nice to have that Easter egg actually DO something.

Reply Good karma Bad karma+1 vote
FlatFoot
FlatFoot

J.C. should have his own repair bot in his UNATCO office. That or there should be one in UNATCO's MedLab. There are enough MechAugs around to justify it.

A repair bot at the Free Clinic in Hell's Kitchen wouldn't be bad, either. After all the bots are supposed to do, 'augmentation work.'

Reply Good karma Bad karma+2 votes
FlatFoot
FlatFoot

Making Microbial Muscle/Combat Strength an automatic aug MIGHT be interesting--if it were implamented properly.

I'd like to see the standard 10mm pistol & crowbar taken out as default pickups. If players have a stealth pistol, magnum or a sword the regular pistol & crowbar become as big an annoyance as the combat knife.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Deus Ex
Game
Deus Ex
Creator
Contact
Send Message
Homepage
Justicem.com
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.8

31 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Players
Single Player
Embed Buttons
Link to BioMod by selecting a button and using the embed code provided more...
BioMod
Statistics
Last Update
Watchers
134 members
Downloads
5
Articles
2
Reviews
7