BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex.  While I still think Shifter is a definite improvement over the original game,  I sometimes felt while playing it that it was too conservative for my tastes.  Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage.  Most augs are now automated, using energy only when they're actually doing their jobs.  Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs. 

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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7 comments by Clorf on Dec 6th, 2013

Hi everyone, thanks for all the interest in my little mod.

I haven't been able to work on Biomod for a while because I've been busy with other things, but since so many people want it, I think I can make the time to work on a new version that'll bring the mod up to date with Shifter, add the option to turn on Shifter's skill system and fix a bunch of other issues.
 
However, I'd prefer to wait for a "final" release of Shifter 1.9 before I do it.  I used a beta version of Shifter as a base last time, and that turned out to be a mistake, resulting in a pretty serious bug (the Lebedev nonlethal issue) that went unnoticed for a long time.  Letting that happen was my fault, of course, but I'd like to avoid problems like that in the future.

So there you have it.  I will eventually update the mod, but I'm going to try to to do it all at once, and do it right, as I simply can't afford to continually support it on an ongoing basis the way I did before.  Please be patient in the meantime. :)

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BioMod 1.0

BioMod 1.0

Mar 13, 2011 Full Version 39 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Jul 12, 2010 Full Version 8 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Apr 21, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Mar 29, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (70 - 80 of 90)
udm
udm Apr 8 2010, 9:28am says:

Played quite a bit with Biomod, have a comment on throwable melee items: they're too accurate (and rate of throwing too fast). Just a minor nitpick though. Otherwise, no other issues with it thus far.

+1 vote     reply to comment
FlatFoot
FlatFoot Apr 7 2010, 3:26pm says:

Augmentation System Good.

Suggest Warning in Readme as ADS augmentation WILL set off active explosives (LAMs, etc. on walls).

Need More for nonlethal takedowns like The Minty Mod's Stun Darts. Also suggest SLIGHT damage-to-unconciousness increase on Tranq Darts.

MAY be that NPCs hit w/Tranq Darts don't register as takedowns unless they're in visual range. This should be fixed.

Magnum Pistol needs more damage.

Jackhammer nearly useless. Suggest return to original Shifter stats on this.

Overall...Extremely good companion mod for Shifter.
WELL DONE!

+1 vote     reply to comment
Clorf
Clorf Apr 7 2010, 8:29pm replied:

The ADS thing is the same behavior as the original game, but you're right that it is more of a problem when you leave it on indefinitely. I'll have to do something about that.

As for the weapon balance changes, those are all due to a global change to the damage formulas that I was testing. I had meant to disable that for the public version, but I guess I forgot. I'll turn it off in the next version.

+1 vote     reply to comment
udm
udm Apr 5 2010, 3:44pm says:

Nice. I really like ledge mantling and pickpocketing. Haven't really tried the biomods yet. Keep up the good work on the innovative features :)

+1 vote     reply to comment
Avenger2150
Avenger2150 Mar 31 2010, 3:32am says:

How do you climb or pickpocket ?
i installed the mod yeah so far so good
i liked the Skill point gain from killing.
can you add the option to give NPC's weapons ?
is this mod even compatible with New Vision and HDTP ?

+1 vote     reply to comment
Avenger2150
Avenger2150 Apr 1 2010, 11:09am replied:

Never mind i installed Revision and HDTP and now i can climb ledges
but what i still dont under stand is how do you pick pocket ? do you
have some sort special key binded in the file ?

+1 vote     reply to comment
pixo45
pixo45 Mar 28 2010, 8:00pm says:

it adds high graphics too?

+1 vote     reply to comment
Clorf
Clorf Mar 29 2010, 12:01pm replied:

No. For new textures and models you'll need to download New Vision and HDTP.

+1 vote     reply to comment
Clorf
Clorf Mar 28 2010, 1:58pm replied:

Any ledge that is part of the game world (ie. not a pushable crate). See the trailer for an example.

+1 vote     reply to comment
Clorf
Clorf Mar 29 2010, 11:48am replied:

Actually scratch that. As of the new version that I'll be uploading soon, I've enabled climbing on crates and other such things.

+1 vote     reply to comment
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Platform
Windows
Game
Deus Ex
Developed By
Clorf
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Release Date
Released Feb 26, 2010
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