BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex. While I still think Shifter is a definite improvement over the original game, I sometimes felt while playing it that it was too conservative for my tastes. Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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BioMod 1.1 Released

News 2 comments

BioMod 1.1 Changes


-Updated Shifter version to Shifter 1.9 RC1
-Jump height is not reduced when Athletics is untrained anymore
-Reverted Shifter change that gave Anna a pistol with explosive ammo, which was causing a very unfortunate issue in a certain pivotal scene
-Fixed crash on autosave
-Made autosave more generic (should work on custom levels now)
-Added autosave option to the controls menu (by DX_Blaster)
-Allowed Shifter's skill system to be toggled with the variable bNewSkillSystem or by typing 'skillsforkills' into the console
-Fixed disabled bots and toilets rewarding XP if Shifter's skill system is turned off
-Changed EMP Discharge from passive to automatic
-Items can now be dropped by dragging them out of the inventory window
-Improved Shifter's cigarette smoke behavior (no longer causes NPCs to go hostile; only induces a cough instead of the 15 second long teargas animation)
-Enabled cancellation of the mantle state by letting go of the jump button
-Enabling cheats will now cause the dragon's tooth to revert to doing 100 damage rather than 20x5, allowing it to smash breakable doors like it could before one of the official patches changed it
-Made Microfibral Muscle automatic
-Added protection from 10mmEX to ballistic vests and protection from the 'Burned' damage type to the hazmat suit
-Reduced the delay before the regeneration aug kicks in

The future of Biomod

The future of Biomod

News 7 comments

An update that'll add support for Shifter 1.9 and the HDTP, add an option to enable Shifter's skill system and fix several other issues is coming... Eventually...

BioMod 1.1

BioMod 1.1

Full Version 18 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod 1.0

BioMod 1.0

Full Version 37 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Full Version 10 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (60 - 70 of 107)
MCGONN
MCGONN

For some reason, people tend to drop food items and things at their feet when they spawn. Any idea why?

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+GoldenCat+
+GoldenCat+

That's shifter

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doog1114
doog1114

Thanks for the fantastic mod. I have found two bugs, though. I get credit for killing Lebedev even if I let Anna kill him. Also, Alex Jacobson seems to be stuck on the stairwell(blocks my path too) at Tracer Tong's base.

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nerdenstein
nerdenstein

Too all compatibility questions: BioMod v1 is based upon Shifter 1.8.4 which is compatible with TNM and many other total conversions, (i.e. ZODIAC, Redsun...) Revision also has a ShifterFix built into is so that is definately compatible.
As for the UCModloader: I honestly haven't got a clue and I'm the one who uploaded it. It should be because I think I tried it with Shifter at one point but it's certainly something that needs testing.

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Jashin
Jashin

I'm enjoying it. There's some kinks in it like the new items not cycling, but those aren't a big deal.

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DarkStarLive
DarkStarLive

Is this compatible with the Fan Missions and the UC Mod Loader?

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Epecb
Epecb

And also, are you planning on making it Revision compatible?

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Povuholo
Povuholo

If this mod will need to be made compatible with anything else, I'd say Revision is the most important one to deal with when it's finished. It's looking really really awesome.

Of course there's HDTP but... Yeah. 2012 maybe. :P

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Epecb
Epecb

I think both TNM and Revision are important. Because TNM is a whole new game and Revision is.... well.... a revision of our beloved Game. :) Still, I like TNM+Shifter and, at least for me, it is not vital whether I am able to launch TNM with BioMod, though it would be still a desirable opportunity. Revision+Biomod on the other hand is something special. Something that will let us see the Old Masterpiece in a whole new light.

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Epecb
Epecb

Is it compatible with TNM?

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Onemaster
Onemaster

WOW this looks SO cool!
Reading the readme...
Unconscious people DREAM?
Sounds gr8!

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