Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.


Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).

Image RSS Feed Latest Screens
DXN Release Candidate 0.75 - March 2013 Updates DXN Release Candidate 0.75 - March 2013 Updates DXN Release Candidate 0.75 - March 2013 Updates
Blog RSS Feed Report abuse Latest News: State of the Mod Address: March 2013

6 comments by FastGamerr on Mar 28th, 2013

[UPDATE: May 18th 2013]

The mod is currently awaiting for 36 lines to be recorded/fixed after which the development will continue as follows:
1) Re-timing the endings a bit better once all of the voice acting is available
2) Final testing of the mod by myself and two other people in a closed testing session
3) Final touches (whatever they may be, something added to the readme, something removed, fixing a major BSP hole, not fixing a minor BSP hole, et cetera)
4) RELEASE! (June 3rd or as I'm still hoping, maybe even earlier!)


DXN Release Candidate 0.5 - Motel

 
[UPDATE: May 13th 2013]
3 weeks left to finish and release the mod. Thus far the prognosis is good, I've received most of the lines for the mod (with fewer than 50 lines remaining to be recorded) and once I have them all, I can finally 100% check all voice acting before the final touches can be made and the mod released.

Statistics:
- 2,166 lines that amount up to 3 hours and 32 minutes of audio
- The 7z file containing the mod's installer currently takes up to 480 megabytes of space, the mod is close to 900 mb unpacked


[UPDATE: May 7th 2013] 27 days left to finish the mod. Sadly, I do not have 100% of the voice acting available today as I was expecting, but at the moment there is no larger crisis at hand. In other words, this means that I will have less time to take a look at more minor issues such as aesthetically disturbing mover brush pivot points (ADMBPP) - my main goal is to make as integral and stable release as possible - and as the world of Deus Ex is concerned, things are never fully polished ;] Will keep you posted.


[UPDATE: April 23rd 2013] A bit of a lull in development (not to mention schoolwork piling up on my end), remaining voice acting estimated to be recorded by May 6th after which I can start focusing on the final touches. Possible changes might still occur, I'll keep you posted on the situation.


[UPDATE: March 30th 2013] The role of Mad Ingram has now been re-cast! Many thanks to everyone who expressed their interest in voicing him!


DXN - Ham Sandwich - Mod DB


Greetings, everyone!

"Still, I can't make any promises for the future, but I really hope that the next newspost will address the final release of the mod.  All in all, I hope nothing too major will pop up in this testing phase" - FastGamerr, February 2013

I'm sorry, people, I jinxed it. Something major did come up: NEW VOICE ACTOR FOR THE MAIN CHARACTER, MAD INGRAM, IS NEEDED.

DXN Release Candidate 0.75 - March 2013 Updates

 

What I absolutely require from the new voice actor:

* Voice has to sound like this or be very similar
* Commitment to record all the 1,500+ lines for him before May 6th 2013 [May 13th 2013 note: Apparently the character only had 600+ lines. Way to know how to count/make estimations, FGR!)
* A high quality microphone (even if the lines in-game will be 48kbps/mono, the main character of the mod definitely needs to have a high-quality mic)

As a rough estimate (when all non-Ingram roles are taken into account), at least 75% of the remaining voice acting has been recorded.  Naturally I wish this situation could have been resolved earlier and not right on the doorstep of April 2013 when I'm going to have the least time available for the mod. :[ I'm going to be able to properly focus on the mod again from May 7th onwards, by which I really hope to have all the remaining voice acting finished so I can focus on putting all the lines into the game (as another rough estimate, it takes me 1-2 hours to put merely 70 lines into the mod).

I really don't want to rush this mod out like TODOA - i.e. trying to make sure that the whole mod even barely stays together a few hours before the final deadline (which in DXN's case is still going to be June 3rd). And for that matter, I really don't want to resort to my BioWare Backup Plan - i.e. having every character in the mod aside from the main one voiced (which would especially make his lack of lines in the cutscenes a bit too awkward - perhaps he'll get a Voicebox Augmentation just for them...).

So please, contact me at dxnihilum@gmail.com or via ModDB PM if you match the criteria above :]

DXN Release Candidate 0.75 - March 2013 Update

 
As for the rest of the mod, luckily no major bugs have been discovered (thus far). In other words, they just might start popping up after the mod is released and I'll try to address them as quickly as possible - but considering I'm returning to the job from which I took a nearly 2-year leave to study and work on this mod, future updates might take a really long time to be released :P I'm going to make a TNM-like SDK release along with the regular mod, however, so that fan-made patches can be made.

DXN Release Candidate 0.75 - March 2013 Updates

Let's hope for the best!

Cheers,
FastGamerr

Media RSS Feed Latest Audio
Post comment Comments  (0 - 10 of 104)
TECMEC
TECMEC May 15 2013, 1:24pm says:

Fastgamer I can't wait for your game!!!!!! Keep on the excellent work!

+3 votes     reply to comment
HeavenHellGate
HeavenHellGate May 14 2013, 1:10pm says:

oh, Gimme gimme

Can't wait for it to come out

+2 votes     reply to comment
logan23
logan23 May 14 2013, 12:57pm says:

Will the UI be used if playing the regular Deus ex game with this mod installed,?

+2 votes     reply to comment
SpecX
SpecX May 14 2013, 2:01pm replied:

No, the HUD/UI will only be available in the mod Nihilum, and not the vanilla DX.

+1 vote     reply to comment
logan23
logan23 May 14 2013, 5:16pm replied:

So if i download this mod, is there a way i can play both?
I just bought DX from Steam a few days ago so not sure how this works with extra /new content mods for DX. This mod looks very nice!

+2 votes     reply to comment
FastGamerr
FastGamerr May 14 2013, 5:29pm replied:

The HUD is hard-coded into DXN so you can't use it in vanilla DX just like that, but as all of DXN's content is going to available under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license ( Creativecommons.org ) and I will release an SDK including the uncompiled UnrealScript files, anyone can make a separate UI mod (based on the license) if they want to take the effort. At their own risk, of course. :]

According to DXN's testers, it seems to work fine with the Steam version (possibly if you use Kentie's Deus Exe as available here: Kentie.net ). Here's a nifty general guide to DX, Steam and mods:
Offtopicproductions.com

+1 vote     reply to comment
fender2k1
fender2k1 May 16 2013, 6:33pm replied:

also interesting side-note: this hud was made by carone(of hotel carone fame) back in 2003.

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden May 13 2013, 12:26pm says:

oh gosh, this is going to be fun.

+3 votes     reply to comment
SecondaryUnit
SecondaryUnit May 11 2013, 8:43am says:

I need dis... oh god I need dis.

+2 votes     reply to comment
rgt32
rgt32 May 5 2013, 5:09pm says:

This looks awsome nice work i can not wait to try it out this mod looks something serious compared to TNM that mod felts like a tv comedy show instead a actual game mod

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Deus Ex Icon
Platform
Windows
Game
Deus Ex
Developed By
FastGamerr
Contact
Send Message
Release Date
Coming Jun 2, 2013
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Twitter

Latest tweets from @dxnihilum

RIP LEC. Let's remember it for realz with (what used to be called) THE TRUTH OF THE DESTRUCTION OF APOCALOPOLIS T.co

Apr 3 2013, 2:16pm

Deus Ex: Nihilum @pcgamer T.co

Mar 29 2013, 3:31pm

New voice actor for the main character of Deus Ex: Nihilum needed: T.co

Mar 28 2013, 3:39pm

New DXN screenshot: T.co || Audio: T.co

Mar 13 2013, 4:20pm

[NON-DXN] 5bux for 13 Insane FGR Musical Musings! THIS IS NOT WHAT I SAGGED ON FOR T.co

Mar 7 2013, 4:05am

Just in case you want to give me pizza money, check this out: T.co

Mar 1 2013, 9:19am

DXN RC 0.5 Interim Update: T.co

Feb 28 2013, 3:48am

@ourmatetone If I'm eating meat and it tastes good, I couldn't care less if it has horse in it. But finding horsemeat from baby food? Sheesh

Feb 25 2013, 3:52pm

@genkaar I always thought Indy 4 > 2 (even though Indy 2 was very good until the airplane took off). SNOW ON THAT

Feb 24 2013, 2:12pm

@gandreas 16 years (then again, last time I played it was in 1997), but I finally beat Blobbo Lite! T.co Great game!

Feb 23 2013, 9:52am

Statistics
Rank
464 of 19,317
Last Update
3 days ago
Watchers
321 members
News
17