BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex.  While I still think Shifter is a definite improvement over the original game,  I sometimes felt while playing it that it was too conservative for my tastes.  Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage.  Most augs are now automated, using energy only when they're actually doing their jobs.  Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs. 

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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7 comments by Clorf on Dec 6th, 2013

Hi everyone, thanks for all the interest in my little mod.

I haven't been able to work on Biomod for a while because I've been busy with other things, but since so many people want it, I think I can make the time to work on a new version that'll bring the mod up to date with Shifter, add the option to turn on Shifter's skill system and fix a bunch of other issues.
 
However, I'd prefer to wait for a "final" release of Shifter 1.9 before I do it.  I used a beta version of Shifter as a base last time, and that turned out to be a mistake, resulting in a pretty serious bug (the Lebedev nonlethal issue) that went unnoticed for a long time.  Letting that happen was my fault, of course, but I'd like to avoid problems like that in the future.

So there you have it.  I will eventually update the mod, but I'm going to try to to do it all at once, and do it right, as I simply can't afford to continually support it on an ongoing basis the way I did before.  Please be patient in the meantime. :)

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BioMod 1.0

BioMod 1.0

Mar 13, 2011 Full Version 39 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Jul 12, 2010 Full Version 8 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Apr 21, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Mar 29, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (10 - 20 of 90)
The9thHeretic
The9thHeretic Jan 30 2014, 6:57pm says:

OK. Since there is no answer - I've implemented HDTP Models and textures into BIOMOD 1.0 - except Multitools and Lockpicks(there was some weird error during UCC Make - even when I tried to copy unaltered files from Shifter 1.9 RC1). I also added lootable crates from the latest Shifter - don't know if it works but at least it doesn't break anything, I hope. Haven't tested everything yet - but what I can see now, in My Deus Ex + New Vision + HDTP + Revision + BIOMOD 1.0, is flawless.

If there is an interest, I can upload it somewhere and then someone can test it and root out any mistakes.

+1 vote     reply to comment
Kaucukovnik
Kaucukovnik Feb 8 2014, 3:49pm replied:

BioMod + HDTP - awesome! I won't have the time to thoroughly test it in the near future, but I'd be very happy to have this combination available for my next DX playthrough (and give input once that happens). Please do share your modifications.

+1 vote     reply to comment
The9thHeretic
The9thHeretic Feb 11 2014, 2:13pm replied:

No prob! Fileconvoy.com

Currently I try to combine it with Smoke and GMDX - if I scceed, I'll also share

+2 votes     reply to comment
kocmo
kocmo Mar 17 2014, 9:16am replied:

Thanks for the merge! I've been inspired to use it as the basis for my new mod unifiedDeusEx at Moddb.com :-)

(Ok, to be honest, I've also merged in dxEnhanced, re-rendered all belt & inventory icons in 24-bit high-res, and added more bugfixes across the board, latest commits from Shifter SVN, configurability, etc. Gave you full credit, of course.)

By the way, people are asking about exactly your current direction of work, merging in features from other gameplay mods like Smoke, etc. Want to combine efforts :-) ?

P.S.: Дякую.

+1 vote     reply to comment
The9thHeretic
The9thHeretic Jan 21 2014, 1:37am says:

Hello there! Like your mod very much - had a question though: will the upcoming version be compatible with HDTP and Revision?

+2 votes     reply to comment
Llazarus
Llazarus Dec 9 2013, 10:49am says:

Great news! One of the best DX mods will be continued. You rule Clorf!

+1 vote     reply to comment
Epecb
Epecb Nov 17 2013, 5:00am says:

Ahm. Are You planning on updating the mod? Making it compatible with HDTP, integrating new Shifter changes, etc.?

+1 vote     reply to comment
Agent_57
Agent_57 Sep 21 2013, 6:29am says:

IDK why but I don't have the challenge menu, skills' and augs' name and description are still vanilla. Could someone help me on this?

+1 vote     reply to comment
hydraulix
hydraulix Jul 30 2013, 4:55pm says:

I'm having an issue with the automatic tool selection. Previously it functioned as intended but for the last two maps every time I right-click for "use" function on a locked item, the nano-key comes up instead of the lockpick. For items I have a key for as well as electronic bypasses it continues to work as intended. Has anyone else experienced this?

+2 votes     reply to comment
Llazarus
Llazarus Sep 9 2013, 4:38am replied:

It was a question, not a statement, hence the "?" at the end. Shifter was updated to be compatible, BioMod modifies the same game files, therefore my question. Hope I make myself clear.

+1 vote     reply to comment
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Deus Ex
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Clorf
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Released Feb 26, 2010
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