BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex. While I still think Shifter is a definite improvement over the original game, I sometimes felt while playing it that it was too conservative for my tastes. Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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BioMod 1.1 Released

News 2 comments

BioMod 1.1 Changes


-Updated Shifter version to Shifter 1.9 RC1
-Jump height is not reduced when Athletics is untrained anymore
-Reverted Shifter change that gave Anna a pistol with explosive ammo, which was causing a very unfortunate issue in a certain pivotal scene
-Fixed crash on autosave
-Made autosave more generic (should work on custom levels now)
-Added autosave option to the controls menu (by DX_Blaster)
-Allowed Shifter's skill system to be toggled with the variable bNewSkillSystem or by typing 'skillsforkills' into the console
-Fixed disabled bots and toilets rewarding XP if Shifter's skill system is turned off
-Changed EMP Discharge from passive to automatic
-Items can now be dropped by dragging them out of the inventory window
-Improved Shifter's cigarette smoke behavior (no longer causes NPCs to go hostile; only induces a cough instead of the 15 second long teargas animation)
-Enabled cancellation of the mantle state by letting go of the jump button
-Enabling cheats will now cause the dragon's tooth to revert to doing 100 damage rather than 20x5, allowing it to smash breakable doors like it could before one of the official patches changed it
-Made Microfibral Muscle automatic
-Added protection from 10mmEX to ballistic vests and protection from the 'Burned' damage type to the hazmat suit
-Reduced the delay before the regeneration aug kicks in

The future of Biomod

The future of Biomod

News 7 comments

An update that'll add support for Shifter 1.9 and the HDTP, add an option to enable Shifter's skill system and fix several other issues is coming... Eventually...

BioMod 1.1

BioMod 1.1

Full Version 18 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod 1.0

BioMod 1.0

Full Version 37 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Full Version 10 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (30 - 40 of 107)
The9thHeretic
The9thHeretic

OK. Since there is no answer - I've implemented HDTP Models and textures into BIOMOD 1.0 - except Multitools and Lockpicks(there was some weird error during UCC Make - even when I tried to copy unaltered files from Shifter 1.9 RC1). I also added lootable crates from the latest Shifter - don't know if it works but at least it doesn't break anything, I hope. Haven't tested everything yet - but what I can see now, in My Deus Ex + New Vision + HDTP + Revision + BIOMOD 1.0, is flawless.

If there is an interest, I can upload it somewhere and then someone can test it and root out any mistakes.

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Kaucukovnik
Kaucukovnik

BioMod + HDTP - awesome! I won't have the time to thoroughly test it in the near future, but I'd be very happy to have this combination available for my next DX playthrough (and give input once that happens). Please do share your modifications.

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The9thHeretic
The9thHeretic

No prob! Fileconvoy.com

Currently I try to combine it with Smoke and GMDX - if I scceed, I'll also share

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kocmo
kocmo

Thanks for the merge! I've been inspired to use it as the basis for my new mod unifiedDeusEx at Moddb.com :-)

(Ok, to be honest, I've also merged in dxEnhanced, re-rendered all belt & inventory icons in 24-bit high-res, and added more bugfixes across the board, latest commits from Shifter SVN, configurability, etc. Gave you full credit, of course.)

By the way, people are asking about exactly your current direction of work, merging in features from other gameplay mods like Smoke, etc. Want to combine efforts :-) ?

P.S.: Дякую.

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The9thHeretic
The9thHeretic

Hello there! Like your mod very much - had a question though: will the upcoming version be compatible with HDTP and Revision?

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Llazarus
Llazarus

Great news! One of the best DX mods will be continued. You rule Clorf!

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Epecb
Epecb

Ahm. Are You planning on updating the mod? Making it compatible with HDTP, integrating new Shifter changes, etc.?

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Agent_57
Agent_57

IDK why but I don't have the challenge menu, skills' and augs' name and description are still vanilla. Could someone help me on this?

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hydraulix
hydraulix

I'm having an issue with the automatic tool selection. Previously it functioned as intended but for the last two maps every time I right-click for "use" function on a locked item, the nano-key comes up instead of the lockpick. For items I have a key for as well as electronic bypasses it continues to work as intended. Has anyone else experienced this?

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pixl_man
pixl_man

Is there going to be an update? Shifter is in a 1.9 beta now.

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Llazarus
Llazarus

Yeah, is there a chance BioMod going to be compatible with current HDTP beta (or eventual final release)? Really looking forward to it.

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Guest
Guest

Why do you say there is a chance? Did the author say something?

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Llazarus
Llazarus

It was a question, not a statement, hence the "?" at the end. Shifter was updated to be compatible, BioMod modifies the same game files, therefore my question. Hope I make myself clear.

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