BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex.  While I still think Shifter is a definite improvement over the original game,  I sometimes felt while playing it that it was too conservative for my tastes.  Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage.  Most augs are now automated, using energy only when they're actually doing their jobs.  Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs. 

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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7 comments by Clorf on Dec 6th, 2013

Hi everyone, thanks for all the interest in my little mod.

I haven't been able to work on Biomod for a while because I've been busy with other things, but since so many people want it, I think I can make the time to work on a new version that'll bring the mod up to date with Shifter, add the option to turn on Shifter's skill system and fix a bunch of other issues.
 
However, I'd prefer to wait for a "final" release of Shifter 1.9 before I do it.  I used a beta version of Shifter as a base last time, and that turned out to be a mistake, resulting in a pretty serious bug (the Lebedev nonlethal issue) that went unnoticed for a long time.  Letting that happen was my fault, of course, but I'd like to avoid problems like that in the future.

So there you have it.  I will eventually update the mod, but I'm going to try to to do it all at once, and do it right, as I simply can't afford to continually support it on an ongoing basis the way I did before.  Please be patient in the meantime. :)

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BioMod 1.0

BioMod 1.0

Mar 13, 2011 Full Version 39 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Jul 12, 2010 Full Version 8 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Apr 21, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Mar 29, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (50 - 60 of 90)
Epecb
Epecb Jun 20 2011, 5:39am says:

And also, are you planning on making it Revision compatible?

+1 vote     reply to comment
Epecb
Epecb Jun 19 2011, 3:07pm says:

Is it compatible with TNM?

+1 vote     reply to comment
Onemaster
Onemaster Jun 13 2011, 5:21pm says:

WOW this looks SO cool!
Reading the readme...
Unconscious people DREAM?
Sounds gr8!

+1 vote     reply to comment
dgames
dgames Apr 18 2011, 2:06am says:

Ok. Biomod plus Shifter = Major Awesome. Excellent upgrade to Shifter, takes a lot of the unnecessary work out of playing, esp. when you have to fight the major baddies like Walton Simons.

I was afraid this would make the game too easy-mode, but as the author says, you end up actually fighting through the stuff that used to kill you and make you load from a save. So it's a lot more fun to play with Biomod, and yes you can still be killed - just ask the damn sniper that headshot me down in 1 round after I bumped into him coming around a corner lol.

Thank you for putting in the work to make this happen! Eidos should integrate these mods and throw you guys some money for it, the cheapskates :)

+1 vote     reply to comment
smilinjoefusion
smilinjoefusion Apr 6 2011, 12:39am says:

Excellent mod. I'm enjoying it thoroughly but I may have found a bug. After talking to Lebedev and when Navarre starts shooting him he suddenly exploded and I got the credit for the kill. I had no weapons out and didn't drop a lam or anything by accident since I didn't receive any damage. Honestly though I'm not complaining, I never really considered killing him before and it got me some new dialog. Gotta love finding something new even on the sixth or seventh playthrough. This may be totally unrelated to the mod but its never happened and this is my first time using biomod so who knows.

+2 votes     reply to comment
asdfzxc
asdfzxc Mar 13 2011, 5:26pm says:

Any plans for making it compatible with TNM?

+1 vote     reply to comment
Clorf
Clorf Mar 13 2011, 8:25pm replied:

Not in the immediate future, but I'll probably do it eventually.

+1 vote     reply to comment
staticblast
staticblast Aug 20 2010, 7:13am says:

Will this be usable with HDTP when it's released?

+1 vote     reply to comment
Clorf
Clorf Aug 20 2010, 4:26pm replied:

Assuming HDTP ever does come out, it would definitely take some work from either myself or Yukichigai to get it working with Shifter/BioMod. So, don't expect it on the day of release, but it'll probably happen eventually.

+1 vote     reply to comment
staticblast
staticblast Aug 21 2010, 7:16am replied:

Cool. They did very recently(as in late June) say that they only had like 9 things to animate and integrate and it'd be done.

Pity they haven't gotten around to updating their moddb page, it would have created a lot of interest(even moreso than there already is).

+1 vote     reply to comment
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Platform
Windows
Game
Deus Ex
Developed By
Clorf
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Official Page
Justicem.com
Release Date
Released Feb 26, 2010
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