BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and Thief style ledge grabbing are included, as well as a much easier to manage augmentation system.

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BioMod.1.zip
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Clorf
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1.76mb (1,849,512 bytes)
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12,561 (1 today)
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fcf4ebcf5466dc36478f79bdefde6e91
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BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief style ledge grabbing, and an achievements like challenge system are included, as well as a much easier to manage augmentation system

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BioMod 1.0
Comments
nerdenstein
nerdenstein

"Removed Shifter's skill system"

Does this mean, no skill points for kills or stealth?

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Clorf Author
Clorf

That is indeed what it means.

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Raptor-Llama
Raptor-Llama

Why?

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Clorf Author
Clorf

Because there are people who feel that it encourages a certain kind of playstyle over all others, and I agree. It also adds a ton of skill points to the pool, which detracts from the balance of the skills because you can simply get all of them, or close enough.

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+GoldenCat+
+GoldenCat+

I'm happy it's gone. Thanks.

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Keilan
Keilan

These observations are based purely on having played Shifter 1.83 and reading the Readme for Biomod: Shifter's random item generator allows people to be carrying Augmentation Upgrade Canisters. However, Biomod only allows the pickpocketing of keys. That means killing or knocking out enemies is still more rewarding than pure stealth. A player who only sometimes plays stealth would probably benefit from other goodies that people might carry that they won't be able to get while playing that style.
I realize it's not very realistic for the player to be able to pickpocket large items. On the other hand, I also realize it's not very realistic for the enemy to be carrying them. If the latter is allowed, then the former should be as well.

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plausiblesarge
plausiblesarge

I think it would be almost perfect if you could pickpocket keys and upgrade canisters, but nothing else. Purely stealth characters would have no need for things like ammo anyway

Also, Feature Request. There should be an "item filter" which allows us to configure which items we want to immediately drop after picking up, because it is quite annoying picking up a pistol off every single enemy when doing a stealth run, for example

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Keilan
Keilan

I don't know if it's intentional but I'm still getting skill points for bot kills.
I've never played Deus Ex without Shifter, so I am just assuming that the original Deus Ex didn't give skill points for that.

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kocmo
kocmo

Clorf, you've disabled said skill system only partially, player still gets skill points for stealthy sneaking and flushing toilets. I've added a configuration option to either completely enable or completely disable skill point awards for all of the above, see Moddb.com

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Sudlime
Sudlime

I don't mean to necropost, but thanks for posting this, you saved me a HUGE headache. Have a good one eh?

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FlatFoot
FlatFoot

I'll point out here that *having* skill points doesn't mean one has to *use* them.

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FlatFoot
FlatFoot

Just to add in here I discovered that one can get almost all the skill points through regular gameplay including EMP bot kills.

Just add 36000 skill points through the SkillPointsAvail cheat at the start of the game.

Again NO ONE says people HAVE to do that but that's a way if people still want all the tasty skill points.

Otherwise using this version of the mod one can get an 'adequate' amount of skill points through normal gameplay (and EMP bot kills) by the end of the game.

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9696ayhan
9696ayhan

that's why i loved the Shifter mod

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JC_Fenix
JC_Fenix

Shifter already had a ini command you could put in to turn the skill system off.... the only bug with that was that you'd still get stealth skill rewards at the end of missions, but then again I really doubt people think Shifter endorses a stealth play style where you don't kill people.

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Clorf Author
Clorf

In my testing, that variable would reset itself every time you change maps/missions, making it unfeasible to play on anything other than the default. That and the stealth bonus prompted me to simply remove it rather than to turn it off by default as I had originally planned.

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~DJ~
~DJ~

Umm whenever I set a button for the Mantle thing, when I exit, it resets.. HALP? :$

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Zaero
Zaero

Clorf could you release the version with skill system intact (as a "fix")? Or maybe you may revise the system and make it so the more you use some skill (shoot from a pistol, swim etc) the skill point requirement for that skill lowers?

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+GoldenCat+
+GoldenCat+

Nothing extra for doing the challenges?

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FlatFoot
FlatFoot

Hey Clorf thanks for remembering to put the console command in for switching crosshairs on and off on scoped pistols. Can you please tell us what that is--meaning what to type in the console to do that?

Can't wait to play the new mod.

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plausiblesarge
plausiblesarge

read the readme. Also, the command is "noscoped"

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Ubersuntzu
Ubersuntzu

Fantastic update. Happy to see you're still finding ways to improve it.

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moonra
moonra

The download from File Planet is down ):

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crimzoneyed
crimzoneyed

Do you know if your mod is compatible with Deus ex Enhanced mod?

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Yos
Yos

Thanks for this!

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FlatFoot
FlatFoot

Quick review of v1.0.

Gameplay is still challenging. Nice fixes and THANK YOU for the, 'noscoped' command, Clorf. Played the game with and without it and it's yet another element that adds replayability to Deus Ex.

Got a few suggestions for Augs/weapons but might put them in a separate message. Overall WELL DONE. Thanks for this version of the mod, Clorf. Shifter+BioMod makes Deus Ex as good as ANYTHING out there today, IMO.

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plausiblesarge
plausiblesarge

noscoped doesnt work for me. While it does get rid of the lines around the crosshair, the crosshair itself is still there

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FlatFoot
FlatFoot

I THINK there's a global crosshair on/off in the game options. That may be no good to you, though if you want to do this on a, 'per weapon' basis.

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kode9
kode9

thanks!

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kitethefallenangel
kitethefallenangel

I kinda miss the skill system because the stealth bonus always encourages me to play stealthily which is how I always love to play my games anyway but I can see thats why you removed it. I still find it a shame though but because I love the rest of features you implemented, I just can't go back to the original Shifter. *Cries*

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Cody0
Cody0

Great mod, just wish I knew how to restore Shifters skill system. Then it would be perfect.

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TheUnbeholden
TheUnbeholden

the problem is see with removing the recticle for scoped weapons is that in real life you could detach the scope but you can't in game. So thanks for giving us the console command to re-enable it.

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thelegendofthewhitek
thelegendofthewhitek

I love this mod, my only complaint is that the new texture for the Pistol from the 2012 HDTP release isn't working with it. Is there something I am doing wrong?

I am trying different things to solve the problem i.e. deleting the biomod.utx, moving it to different textures folders from NewVision, Revision, and vanilla, moving it to all folders, repeating to double check, it just isn't working. It is the only texture that has this problem and nothing is mentioned in the read me as this was released before the new 2012 BETA.

I could live without it but at the first half of the game it is my weapon of choice. Not to metion it is so beautiful with the new scope design. The Second half of the game I use the railgun, the plasma rifle, the pulse rifle, and the energy rifle. (I love mods). Only alternative idea I have is only use it for the second half of the game, but I really love the new scope look and the idle status for Augs, since I play on Realistic.

On another note, I remember this game being hard as a child but now it is easy even on realism. I really wish someone could make a mad to change the A.I. in the game, but I know that would be tremendously hard even for the best minds in the Deus Ex modding community.

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