The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Blog RSS Feed Report abuse Latest News: Dev Diary #12: Beta and Releases

About Star Wars: Ascendancy with 5 comments by .Corey. on Aug 21st, 2014

...Development...


Over the last few months, we've been been pushing out each of the three main factions to our testers in their own alpha builds, and this week the third and final alpha was given to the alpha testers. In light of this development milestone, we're writing Dev Diary #12 to address some of the most common questions about what you can expect in the first version of Ascendancy, as well as what's coming beyond that.

Anyone who's followed our Empire at War mod, Imperial Civil War, knows we're pretty fond of incremental releases and they are something we're going to be continuing with Ascendancy. This allows us to release earlier to get feedback and broader experience with different systems to see how they function before we pile too much on top of them. It also helps us set attainable short-term goals and stop from falling into "development hell." So, here's a quick preview of everything that will be in the first release.

Dev Diary #12 Screenshots

...Ascendancy: 1.0 and Beyond...

The main thing that 1.0 will include is all three of the main playable factions, fully functional and with all of their units. They'll also include complete tech trees and unit abilities. However, as in ICW, there's several models and skins we're not quite happy with, so every subsequent release will feature visual updates of various units where we feel it's necessary, and maybe a one or two new toys if they need them. Tech trees will also be expanded and contracted based on feedback; there are a few areas we want to explore with the Remnant in particular which won't be attempted until afterwards. 

The majority of what's been announced already will also be in the first release; migration, degrading systems based on damage, fleet commanders and the like will all be included in the first release. The only major absence of something we've already announced will be, unfortunately, minor factions. After several internal discussions, we've decided to handle them a different way. Ultimately we feel like people will enjoy the new way a lot more, but it does mean we have to delay them. Hapan and Ssi-Ruuvi fleets will still be present as militia, however they will not yet be present as independent galactic powers. This will be the focus of the second version, so we'll address what we're doing with them more fully after the first release. The worst-kept-secret fourth major faction will also be addressed at that point as well, which we're pretty excited for. We've posted a bit about them in the Admiral's Lounge on our forums (accessible to people with 25 posts or more) and everyone thinks their ships rock. In addition to the faction changes and additions, there's a bunch of gameplay changes we want to make going forward, especially on the economic side to expand the non-military aspects of the game.

Dev Diary #12 Screenshots

...The To-Do List...

Everything's been  coming together pretty nicely in the last few weeks but there's still quite a bit left to do. There are still a handful of ships and structures that need to be finished, however we're at the point where the main focus is finishing up tech trees and abilities, which overall are about halfway done. After that, the main thing is to get voice overs put in, finish off some planet textures, and the tedious task of making several hundred icons for abilities and techs. The more diverse the voiceover cast, the better, so if you think you have the proper audio equipment and voice for it, send an email to ThrawnsRevenge@gmail.com . The main stumbling block at the moment is music, which we don't quite know how we're going to handle. So, on the off chance you're a composer who's interested in recording some Star Wars style music for the mod, send an email to the same place.

Dev Diary #12 Screenshots

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Enhanced 4X Mod 1.731 and Interregnum Hotfix
Sins of a Solar Empire: Rebellion

Enhanced 4X Mod 1.731 and Interregnum Hotfix

Jul 29, 2014 Enhanced 4X Mod Patch 4 comments

An optional hotfix patch to correct an AI stalling issue in the Enhanced 4X Mod 1.73 and Star Wars Interregnum Alpha 1. See the instructions in the file...

BABYLON-5 THE LOST TALES MOD (alpha1.0)
Sins of a Solar Empire: Rebellion

BABYLON-5 THE LOST TALES MOD (alpha1.0)

Jul 29, 2014 BABYLON-5 THE LOST TALES MOD -ESP- Full Version 9 comments

Release and alpha1.0 mod babylon5 the lost tales.

Sins of the Prophets Rebellion Alpha v.0.56.1
Sins of a Solar Empire: Rebellion

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Sins of the Prophets Demo 128 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Sins of a Galactic Empire - Addons Pack
Sins of a Solar Empire: Rebellion

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Sins of a Galactic Empire Patch 22 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7
Sins of a Solar Empire: Rebellion

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Sins of a Galactic Empire Patch 30 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

2.03
Sins of a Solar Empire: Rebellion

2.03

Jul 7, 2014 Rebalanced Races: Rebellion Full Version 0 comments

Fixes a fairly major layout bug for the TEC Loyalists in their research tree that prevented, among others, Twin Fortresses from being researched.

Post comment Comments  (20 - 30 of 151)
Andi382
Andi382 Dec 17 2013, 6:36am buried:

(buried)

From where do i get a patch zo 1.8 for a cracked version of the game ?

-5 votes     reply to comment
Kuikka88
Kuikka88 Dec 17 2013, 6:23pm replied:

This is the right reaction I.stack.imgur.com when seeing people like you.

+4 votes     reply to comment
Andi382
Andi382 Dec 18 2013, 9:52am replied:

wy?

-1 votes     reply to comment
zerohourjay
zerohourjay Dec 19 2013, 7:56am replied:

if you like the game why don't you buy it ??

+2 votes     reply to comment
Andi382
Andi382 Dec 19 2013, 12:04pm replied:

already buyed evry other of this series "normal" "trinity" "entrenchment" and i am surely not buing the next nearly same game for full price

+1 vote     reply to comment
zerohourjay
zerohourjay Dec 22 2013, 7:34am replied:

then enjoy playing trinity

+3 votes     reply to comment
zgrillo2004
zgrillo2004 Jan 1 2014, 9:31pm replied:

What if he doesnt want to. Steam is a ******* pile of **** due to the fact that you cant have a physical copy that you have for yourself, and you cant back it up. there are still people out there that have dial up and they cant use steam because of that. its just a ******* rental that requires you to be online and that it strips your right. YOU HAVE BEEN RIPPED OFF!!

0 votes     reply to comment
zerohourjay
zerohourjay Jan 5 2014, 7:03pm replied:

well if he doesn't want to buy rebellion then I go to my last post, enjoy playing trinity. steam doesn't rip you off it's people like him that rip off the company that made the great game. and you can buy rebellion on cd Amazon.co.uk there is the link its only £7 enjoy pissworm

+2 votes     reply to comment
Hideyoshi_Raian
Hideyoshi_Raian Dec 10 2013, 1:03pm says:

Someone please make a Space battleship yamato mod for this game.

+2 votes     reply to comment
Unikraken
Unikraken Dec 29 2013, 11:06pm replied:

I'll get right on that!

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Official Page
Sinsofasolarempire.com
Release Date
Released Jun 12, 2012
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Highest Rated (9 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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This game is an expansion for Sins of a Solar Empire
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