The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Maelstorm Replicators June 2012 screenshot June 2012 screenshot
Blog RSS Feed Report abuse Latest News: Titanic Titans' First Release!

About Titanic Titans with 0 comments by Atheon on Apr 17th, 2015

Titanic Titans comes to you with its first release, bringing three of Sins' six Titans. The Vorastra (Vasari Loyalist), Kultorask (Vasari Rebel), and Ragnarov (TEC Rebel) Titans are included in this release, each with their own experimental features. Please note that a major balance is still underway, and the Titans in this build may not be balanced to other ships in the game. This is nearly meant as a demonstration.

Titanic Titans Pre-release Alpha v

VORASTRA TITA
The Vorastra Titan is now a "shotgun" Titan - its pulse cannons and wave cannons fire in rapid-fire, high-damage bursts at very close range. Abilities are still being modified, but currently the Desperation ability only has one level and is much more powerful. In addition, the Vorastra is currently the only Titan with a "supertitan" ability -- simply purchase the Titan durability upgrade once it reaches level seven.

Titanic Titans Preview

KULTORASK TITAN
The Kultorask is now a mobile homeworld - included in the build is a massively powerful Titan. This one will either A.) never be balanced correctly or B.) never be balanced at all and only used for fun. It has MASSIVE amounts of health and health per level increase, and eventually, all of its abilities will be used to passively buff your fleet; it will not possess active abilities. Its weapons are all mid-range, giving it the ability to effectively support your fleet. It is VERY expensive at the current point in time. It possess an EXTREME regeneration ability once it hits level seven and you purchase the Durability upgrade.

Kultorask Titan Variant Ideas

RAGNAROV
I had a lot of good ideas for the Ragnarov, and so it took me a lot of decision making which I'd like to include in the build. I eventually decided to make it a small, weaker (in health) version of its predecessor. Instead, the Ragnarov is now an immense glass cannon. It possesses very swift movement and rapid gauss attacks, being able to bombard the enemy fleet with hordes of gauss blasts.

Ragnarov Titan - Titanic Titans Style

Anyways, I hope you guys enjoy the first build of Titanic Titans!

Atheon

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Titanic Titans Pre-release Alpha v "Phi"
Sins of a Solar Empire: Rebellion

Titanic Titans Pre-release Alpha v "Phi"

Apr 17, 2015 Titanic Titans Demo 5 comments

Titanic Titans' first release. Includes the Vorastra, Kultorask, and Ragnarok Titans. See description for full details.

Inferior
Sins of a Solar Empire: Rebellion

Inferior

Apr 16, 2015 Will of Humanity Full Version 1 comment

This is a stand alone mod, it has nothing to do with the Will of Humanity Mod. Inferior makes changes to the AI in Sins of a Solar Empire Rebellion. I...

Toxic Sins of An Empire 0.3.2 Release
Sins of a Solar Empire: Rebellion

Toxic Sins of An Empire 0.3.2 Release

Apr 14, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Full Version 2 comments

Change Log: Advent Capital Ship Beam Update Advent Capital Ship Beam On Hit Effects Updated Advent Bomber Beam On Hit Effects Updated Advent Frigate Beam...

0.3.1 Tech Weapons Patch
Sins of a Solar Empire: Rebellion

0.3.1 Tech Weapons Patch

Apr 11, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Patch 0 comments

0.3.1 Tech Weapons Patch After the 0.3.1 Release we noticed a very odd graphic glitch. The Tech Frigates had no lasers. Interesting enough the impact...

ToxicSinsOfAnEmpire 0.3.1
Sins of a Solar Empire: Rebellion

ToxicSinsOfAnEmpire 0.3.1

Apr 10, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Full Version 0 comments

Installation guide: Hit your start bar Open My Documents My Games IronClad Games Sins of a Solar Empire Rebellion Mods-Rebellion V1.82 Take the contents...

ToxicSinsOfAnEmpire Version 0.3 Stable
Sins of a Solar Empire: Rebellion

ToxicSinsOfAnEmpire Version 0.3 Stable

Apr 9, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Full Version 4 comments

ToxicSinsOfAnEmpire Version 0.3 Stable Installation guide: Hit your start bar Open My Documents My Games IronClad Games Sins of a Solar Empire Rebellion...

Post comment Comments  (20 - 30 of 166)
LucianoStarKiller
LucianoStarKiller Aug 5 2014, 2:52pm says:

Is there any modder interested in doing a crossover mod for this game?
like sins vs star wars vs stargate.... kind of thing?

+1 vote     reply to comment
TimmehBoi92
TimmehBoi92 Aug 6 2014, 6:35am replied:

Well Star wars Interregnum is a cross over with the stock sins factions and the Empire (atm more to come soon like the New Republic.) which is excellent I would love to see a cross over of Star Trek Vs Star Wars

+3 votes     reply to comment
LucianoStarKiller
LucianoStarKiller Aug 6 2014, 11:46am replied:

there are crossovers like that in other games but I'd love to see one in sins

+1 vote     reply to comment
Guest
Guest Jun 30 2014, 10:58pm says:

they need some star blazers/ space battleship yamato mods

+2 votes     reply to comment
Nergal01
Nergal01 May 20 2014, 6:57am says:

Is there any working mod that disables superweapon and minefield?

+1 vote     reply to comment
GoaFan77
GoaFan77 May 25 2014, 7:10pm replied:

There is an optional add on for the Enhanced 4X mod and several other mods that disables superweapons, and E4X also changes how mines work so that their are much less of them.

+3 votes     reply to comment
Soldier96
Soldier96 Feb 4 2014, 12:06pm says:

guys,help me,how can i change the mods path directory,its really annoying to put mods to local disk and fill up the space -.-

+1 vote     reply to comment
myfist0
myfist0 Feb 8 2014, 5:54am replied:

If you are comfortable using the CMD window, I recommend symlinks.

Howtogeek.com

Would look something like
mklink /J "F:\MyBackupDrive\Sins of a Solar Empire Rebellion" "C:\Users\myfist0\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion"

+3 votes     reply to comment
Soldier96
Soldier96 Feb 8 2014, 6:01am replied:

i want to move it to umm F:\Sins of a Solar Empire,can you give me uppp,ore details?

+1 vote     reply to comment
Soldier96
Soldier96 Feb 8 2014, 6:04am replied:

more*

+1 vote     reply to comment
myfist0
myfist0 Feb 9 2014, 4:31am replied:

Moving the Mods Folder Tutorial Steamcommunity.com

+2 votes     reply to comment
Melik
Melik Jan 11 2014, 8:33am says:

new enginge
for future sins maybe ^^
Gameinformer.com

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Official Page
Sinsofasolarempire.com
Release Date
Released Jun 12, 2012
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9.3

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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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This game is an expansion for Sins of a Solar Empire
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