The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Maelstorm Replicators June 2012 screenshot June 2012 screenshot
Blog RSS Feed Report abuse Latest News: State of the Mod: September 2014

About Sins of a Galactic Empire with 8 comments by Lavo on Sep 18th, 2014

The Old Republic Era


As mentioned awhile ago, back in the past dev diary, it was mentioned that a team was being formed to produce a mod that covers the Old Republic era. It is my pleasure to announce that these plans are now in motion, with work having begun on this project. vader111 has been hard at work rigging a number of our initial slew of models, such as the Interdictor (Leviathan), Centurion, and the Hammerhead.

Leviathan

 
Further the initial planning and coding of the two primary factions; the Galactic Republic and the Sith Empire. When it comes to units and technological progression, at this time I can say that it is highly probable that the factions will take elements from both KotOR and TOR; the precise mechanics are being worked on at the moment.

However, we cannot do this alone! Your assistance is needed for this project to ultimately bare fruit. Coders, unit riggers, modellers, skinners, and UI artists, of all skill levels, are amongst the skill set that we need. If you wish to aid us in this endeavor, please contact Crist Seymour, the project's leader, or myself, for more details.

In addition, I will note that, according to plans at this time, the Old Republic factions will in fact be compatible with SoGE proper, even though the Old Republic factions will not be balanced with reference to regular SoGE factions. This means one could do a face off of the Sith Empire versus the Galactic Empire, though the ISD might very well find an equal in the Sith's fleet, or even find itself weaker than it's opponent.

Upcoming Changes to SoGE


While there haven't been a large number of changes since the last version, which was one of the biggest overhauls in the mod's history, a few tweaks and additions have been made since then. The most notable change in the interim has been the overhaul of the Alliance's civilian and defense research trees. As we are all aware, the Alliance did not win the Galactic Civil War through an open and direct confrontation with the Empire; that would have been suicide. Indeed, it was mainly fought through a variety of asymmetrical and propaganda warfare.

Fortunately, Sins has a couple of mechanics that can be used for this purpose, and a flexible buff system that can be used to create new mechanics for players to use. One that people are familiar with, that is already ingame, is culture, and specifically seeing whatever planets are under your culture's influence. The Rebellion will be getting much stronger culture, with spread rates rivaling the Republic's. However, instead of getting military bonuses for fighting in their culture, Alliance culture will cause production debuffs and additional allegiance loss to the enemy planets affected by Rebel propaganda and sympathizers.

Another aspect of the alliance that will be expanded on is intelligence. as alluded to by the research tech named Bothan Spynet, the Rebellion had a vast network of informants and sympathizers around the galaxy, in addition to assistance from some organizations. To that end, the Alliance's Assault Frigate Mk.II has been retooled into an intelligence vessel, giving it a use and purpose. It will have the ability to deploy listening posts, special space mine structures which reveal the gravity well they are placed in, and for a cost, can open an illicit HoloNet connection to allow an Alliance fleet to strike the planet directly. The ship will also be able to detect any enemies jumping to the gravity well it is stationed in, and has the ability to mask itself by scrambling enemy sensors, allowing it to scout and monitor the enemy with ease.

Assault Frigate Mk.II Texture Edit  Sentry Ingame
Assault Frigate Mk.II and a listening post.

Even with this, that is not everything that is new regarding the Rebel scum. They also will be able to fortify their planets more easily, due to being able to acquire defenses for cheaper, and more of them atop that. This however comes with a cost. Owing to the need for secrecy, the lack of clearly established territory, laws, and in some areas leadership, the Alliance's economy is the weakest of all six factions. Use your intelligence, entrenchment, and Mon Calamari durability wisely.

One other notable change that has occurred in the interim has been a reworking of Discord Missiles, also known as buzz droids, based on a suggestion by RustyNinja. One of the most powerful tools in the CIS arsenal, it has been adjusted to not be as overwhelming as it currently is. For engine and weapon debuffs, rather than being a flat out disabling, they now cause weapon cooldown and engine speed/acceleration debuffs, which both stack indefinitely. This has a very similar effect, though now individual ships are not absolutely locked down. In addition, as these are now percentage based debuffs, Supercaps are now affected by Discord Missiles, however they will suffer from a much lesser debuff than capital ships and frigates, and have a stacking limit.

Let's Play!


Something that I haven't given enough attention to is the number of Let's Play videos that have been put out for SoGE. That said, let's watch a few of them, shall we?

To start we have a new game started by fellow Sins modder, Gul Dukat! This isn't his first video either, here's his previous incarnation as an Imperial officer.

Next we have a multiplayer match featuring CaptainShack, Gul Dukat, and hijinks ensure. Here's part 2 and part 3, respectfully.

Last up we have MasterofRoflness with a game as the Empire, and also functioning as a walkthrough of this faction.

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Interregnum Galaxy Forge
Sins of a Solar Empire: Rebellion

Interregnum Galaxy Forge

Sep 14, 2014 Star Wars: Interregnum Mapping Tool 8 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

The Sins Optimization Project for Diplomacy
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Diplomacy

Sep 11, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Sins of a Solar Empire: Diplomacy. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy Diplomacy...

The Sins Optimization Project for Entrenchment
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Entrenchment

Sep 11, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Sins of a Solar Empire: Entrenchment. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy...

The Sins Optimization Project for Original Sins
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Original Sins

Sep 10, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Original Sins of a Solar Empire. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy Sins...

Ori Pirates (Optional)
Sins of a Solar Empire: Rebellion

Ori Pirates (Optional)

Sep 9, 2014 Stargate Invasion Sub-Mod Patch 1 comment

I tested it but not very thoroughly, please tell me if its not working and I will fix and reupload but it should work. 2 Ori ships at the pirate base...

SOA2 0.7.4 Update Released
Sins of a Solar Empire: Rebellion

SOA2 0.7.4 Update Released

Sep 4, 2014 Star Trek: Sacrifice of Angels 2 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Post comment Comments  (30 - 40 of 157)
Andi382
Andi382 Dec 17 2013, 6:36am buried:

(buried)

From where do i get a patch zo 1.8 for a cracked version of the game ?

-5 votes     reply to comment
Kuikka88
Kuikka88 Dec 17 2013, 6:23pm replied:

This is the right reaction I.stack.imgur.com when seeing people like you.

+4 votes     reply to comment
Andi382
Andi382 Dec 18 2013, 9:52am replied:

wy?

-1 votes     reply to comment
zerohourjay
zerohourjay Dec 19 2013, 7:56am replied:

if you like the game why don't you buy it ??

+2 votes     reply to comment
Hideyoshi_Raian
Hideyoshi_Raian Dec 10 2013, 1:03pm says:

Someone please make a Space battleship yamato mod for this game.

+2 votes     reply to comment
Unikraken
Unikraken Dec 29 2013, 11:06pm replied:

I'll get right on that!

+2 votes     reply to comment
DarkDragonic
DarkDragonic Nov 29 2013, 7:39pm says:

Does anyone know of a map that customizes the huge multi-system map so it starts everyone in their own star, or even 2-per star? I just tried to do this in Galaxy forge but i couldn't do anything because there was just massive lag moving things around. Thanks :)

+1 vote     reply to comment
Rovert10
Rovert10 Dec 1 2013, 5:54pm replied:

The E4X mod has maps that are random maps where everyone starts in their own star. Check those out. I believe their called "Fiefdome" maps though don't quote me on the name.

+1 vote     reply to comment
5thHorseman
5thHorseman Nov 14 2013, 5:06am says:

I think the game just bugged out on me. Vanilla run after the latest update and dlc, capital victory. One of the enemies, a vasari loyalist, just won't die, granted I did an alliance backstab but still. Capital under my control, titan destroyed, no cap ships left.

Any ideas?

ed: Never mind, apparently just a delay.

+1 vote     reply to comment
GoaFan77
GoaFan77 Nov 14 2013, 4:20pm replied: Online

Also FYI, Vasari Loyalists are immune to capital victory if they researched mobile ruleship.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Official Page
Sinsofasolarempire.com
Release Date
Released Jun 12, 2012
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Highest Rated (9 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

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