The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Blog RSS Feed Report abuse Latest News: STA3 CTA DEV DIARY 9

About Star Trek: Armada 3 with 16 comments by Bane(Dev) on Jul 24th, 2014

Romulan Tavara 
THE ROMULAN FACTION REVEAL

The Romulan's are one of my favorite races from Star Trek Lore and unlike the Klingons are the first real threat to the growth of the Federation, they are at best described as "suspicious and introverted" but at worst "Deceitful and Racist"

Ideas and concepts

In Star Trek Armada 3 we wanted the Romulan faction to be identifiable with the above traits in a combat orientated game this was difficult so we focused on what we interpreted from the series, we believe their capital ships equal that of the federation and may even contain possibly superior technology due to their singularity cores and cloaking technology. Since we didnt see anything really other than the Romulan scout vessels and the d'deridex all the way up until the release of the Valdore and Scimitar in nemesis we had to assume that Romulans focused on their capital vessels and this helped us because we know you the fans wanted to see these magestic ships in action in a more prominent role.

Mistakes and lessons learned from 0.95 and 1.0

We're not afraid in our dev team from admitting our mistakes and we take all feedback even when we don't necessarily understand or agree with it but with the Romulans we know and i myself as a coding dev identify with the fact that we just did not make the D'Deridex prominent enough and in that sense we performed a grave injustice to the Romulan fleet. In this regard we've focused our efforts on how the Warbird survived the major series it was seen in and utilized upgrades in the form of the refit system. Some may ask why a refit and the simple answer is , it is quite common for ships of the line to be refitted years into their service to keep them running for longer rather than having to replace what essentially is a good shell but needing a new engine.

We achieved the above refit idea buy adding extra weapon banks upon upgrade to encourage players to keep their warbird numbers high and to really ensure that the Romulan faction maintained its uniqueness we also added additional capital vessel slots so the Romulans at endgame can field 22 capital vessels.

Culture identifies the Romulans true nature

The Culture is something often overlooked by players and to their detriment, culture not only increases your income as your allegiance of planets goes upwards it also grants bonuses to your vessels in your culture in the case of the Romulans this focuses around antimatter and this is important because as Romulan players you rely on your abilities on your large capital fleets to progress. More importantly with full upgrades Romulan culture if it reaches an enemy world can allow Romulan players to see exactly what is in the gravity well it reaches through. If that isnt encouragement enough to look at culture then don't forget the station itself as well as Sela as a hero have the ability to spy on enemy planets and setting up multiple arrays although costing logistic slots allows you as a player to sweep arcs or arms of systems ahead of you and with this intelligence data plan attacks or defence which other factions just cant do until its too late.

The downsides

Unfortunately not every race can be the best at everything and the Romulans do have some weaknesses, firstly their cruiser vessels are inferior the other alpha and gamma quadrant factions meaning that they cant last in a fight and are really designed as support vessels for the large capital fleets. Secondly while they do have reasonable fighter and bomber craft they cant match the federation on this front but they do have unique abilities which limit what enemy fighters and bombers can do to you such as jamming weapons using the smaller cruisers.

Playing Romulan Advice

Playing Romulans isn't about brute force like the Klingons and you should not rely on strength of combined arms like the federation, with Romulans as a player its all about planning your attacks wisely using spy's and culture as well as building up a stable and defensible economy with the secret research centres being a must have. Buying ability levels on your capital ships while costly can provide you an edge in combat over other opponents quickly allowing you to gain the upper hand, you must not forget that many large capital vessels can cloak as well and the d'deridex itself can cloak an entire fleet, awfully useful for sneaking past a defensive star base and attacking core worlds of a player who has their own fleet on the other side of their systems however watch out for vessels with active de-cloaking ships especially pulse beacons which can saturate entire gravity wells with Tachyon particles. One final tip if your facing off against the federation be especially afraid of the Nebula class which is capable of deploying advanced Tachyon grids which can even disrupt the scimitars so called "perfect cloak"

Once again, this has been Bane bringing you another STA3 CTA dev diary, hoping to show you even more factions as the mod progresses.

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Sins of the Prophets Rebellion Alpha v.0.56.1
Sins of a Solar Empire: Rebellion

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Sins of the Prophets Demo 115 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Sins of a Galactic Empire - Addons Pack
Sins of a Solar Empire: Rebellion

Sins of a Galactic Empire - Addons Pack

Jul 16, 2014 Sins of a Galactic Empire Patch 19 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

SoGE Hotfix - 8a75ab7
Sins of a Solar Empire: Rebellion

SoGE Hotfix - 8a75ab7

Jul 15, 2014 Sins of a Galactic Empire Patch 21 comments

This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

2.03
Sins of a Solar Empire: Rebellion

2.03

Jul 7, 2014 Rebalanced Races: Rebellion Full Version 0 comments

Fixes a fairly major layout bug for the TEC Loyalists in their research tree that prevented, among others, Twin Fortresses from being researched.

SoGE 946392c release for SOASE Rebellion 1.82
Sins of a Solar Empire: Rebellion

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Sins of a Galactic Empire Full Version 103 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

Wraith Temple of Hostility Fix
Sins of a Solar Empire: Rebellion

Wraith Temple of Hostility Fix

Jun 30, 2014 Stargate Invasion Sub-Mod Patch 5 comments

Wraith Temple of Hostility Fix, just place on top of the mod and overwrite. I didn't test the fix as I have been busy, but it should work, just comment...

Post comment Comments  (40 - 50 of 147)
AdmiralAckba
AdmiralAckba Oct 20 2013, 1:21pm says:

So where can I buy rebellion at is it only a digital download or is there a disc?

+1 vote     reply to comment
GoaFan77
GoaFan77 Oct 24 2013, 11:44pm replied:

For most places its digital only. And its a steamworks game so you should either buy it from Steam or the Stardock website.

+1 vote     reply to comment
Thaddeus49
Thaddeus49 Aug 15 2013, 7:49pm says:

I did everything the instructions said and it just crashes can someone help?

+1 vote     reply to comment
Haveatya
Haveatya Jul 26 2013, 5:39pm says:

Not sure where to put this request but is there anyway to double damage or half health or maybe even both of units/buildings? I just feel like the game is too slow once you hit battles.

+1 vote     reply to comment
myfist0
myfist0 Jul 27 2013, 9:43pm replied:

You need to create a mod.
I have lots of tutorial links posted at Forums.sinsofasolarempire.com
Post any questions you have in the Sins modding forum, modders don't look at these comments to much.

+1 vote     reply to comment
Haveatya
Haveatya Jul 30 2013, 5:36pm replied:

As in the actual Sins modding forum??

0 votes     reply to comment
foxjaw
foxjaw Jun 30 2013, 7:02pm buried:

(buried)

Which of the downloads is the actual game?

-10 votes     reply to comment
HappyTex
HappyTex Jul 21 2013, 9:14am replied:

Go buy it, cheap ***.

0 votes     reply to comment
zgrillo2004
zgrillo2004 Oct 29 2013, 5:35pm replied:

how about you stop telling people that and stick it in your ***, retard

+1 vote     reply to comment
Piemanlives
Piemanlives Jul 2 2013, 11:55am replied:

None, go buy it off of steam or something.

+10 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Released Jun 12, 2012
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Highest Rated (9 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

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