The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Dev Q&A April 2015

About Sins of the Prophets with 10 comments by Unikraken on Apr 25th, 2015

In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future of the mod.

Guest wrote:When will the next update come out?

When we're satisfied with the work we've done, the playtesters are satisfied with the balance and gameplay, and the build is stable. We don't give out release dates, even guestimate time periods. We mod for fun and posted release dates adds pressure and stress while siphoning some of the fun out of it. We even often miss internal release dates due to unforeseen circumstances. Unfortunately, modding is not very stable work.

Aaron wrote:Will there be a map released that will cover the entirety of the Human-Covenant War?

While we are working on improving existing maps and creating more maps we try very hard not to deliberately break the mod. Maps that large would crash often and we feel it would be setting you up for failure and ensuring negative experiences for new fans. It's just not solid business sense to include something that we know would cause crashes. However, if anyone feels like we're lacking in maps feel free to download the map creation tool and make us some maps, post them on the forums to be tested, and if they pass muster they may make it into the mod!

Josh wrote:Will you plan on ever adding playable subfactions like the Insurrectionists, SoS or the Remnant?

No. Adding more minor factions only increases the load on an already old and technologically outdated game. SoaSE is 32 bit, can only use a single processor core, and crashes upon reaching 2 Gb of used RAM. The LAA software we include with the mod only really ensures no other programs are intruding on that saved 2 Gb of space. We give you human and Covenant factions, you decide what they are, who they are, and what motivates them.

Matt wrote:Will you be adding heroes into the game?

We have plans for random events where ships from the lore from your faction will jump into the system that you will be able to control. They'll be powerful compared to the standard version of that class, but not game breakingly powerful. They'll die if used poorly or just overwhelmed. Halo is thematically built on stories of sacrifice and we don't want to keep you from experiencing your very own stories of that nature. Likely ships include the Everest, Spirit of Fire, Pious Inquisitor, and Shadow of Intent. Possibly more.

Kheenan wrote:Please let the Flood be a playable faction?

While the Flood will never be a playable faction in our mod, our sister mod Homefront intends on adding them as a playable faction after they finish up the UNSC and Covenant. Likely artist will be the one who made our current Flood Carrier, and so our Flood mechanic will have more ship classes and you'll be able to enjoy controlling Flood ships on the Homeworld Remastered mod.

alexandercorcoran wrote:(Paraphrased) Are you going to be adding any of the post Covenant War ships to the mod?

The only UNSC ships we currently plan on adding to the mod are the Infinity and Strident. We've been pretty vocal that we feel 343 missed the UNSC aesthetic with a lot of the UNSC ships they've shown in that era, especially the North Korean knockoff of our Athens they're calling the Epoch. We're hoping Halo 5 shows some more visually impressive ships that stay true to the UNSC look we all grew to love. Homefront has expressed interest in creating their own Covenant ORS-cruiser and if they do we'll find use for it as well.

Starfishprime wrote:Will you guys nerf the Flood?

No. Flood can be disabled in the Game Options menu before starting the match. The Flood, as a game mechanic, are not meant to be played with in every game you play. You should only turn Flood ON when you feel like playing a survival-type mode. Normal competitive play should include the Flood deactivated. The Flood are not a finished product and are subject to change, but it's unlikely they'll get less powerful. Many maps in the next release will include "No Flood" versions.

HaloLover123 wrote:After a while when fleets are large a lot of weapons stop showing up, what's up with that?

The particle limit in SoaSE is pretty low. Here is how to up it:

  1. Navigate to: C:\Users\Unikraken\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
  2. Find file: rebellion.user.setting and open with notepad
  3. Find the following lines and change their numbers to your suiting:
    MaxParticleCount 7200
    MaxParticleSimulationsCount 2400
  4. I typically change mine to 99999.
  5. Save file.
  6. Reopen game and enjoy splendor.
Meyerm wrote:Will there be visible grows and change in appearance of flood controlled vessels, or just the greenish clouds?

Later, when we have more time, it's very likely we'll implement a system where Flood controlled ships show infection on the outer hull.

Fred wrote:Any work being done as of yet for Forerunners or are people still being brought on for that?

Homefront, our sister mod on Homeworld Remastered, and ourselves have agreed to cooperate on creating Forerunner factions for both of our mods when we've finished up our UNSC and Covenant factions, respectively. The Forerunner Remnant won't be a playable faction until after Sins of the Prophets reaches version 1.0 with fully finished UNSC and Covenant factions. The Forerunner release will be an official expansion and will include custom media to explain how and why Forerunners are returning.

Tak wrote:Since we all know the CSO won't be featured, what Titan will you be using for the Covenant?

This question is redundant, but it comes up often so there must be some confusion over this. The Covenant Titan will be the Battleship/Super Destroyer seen in the Second Battle of Harvest. The comic that shows the ship originally had it named the Super Destroyer, but later copies of the comic retconned the name to Battleship.

Nathan wrote:Do you feel like the Covenant in the current build is balanced as far as research goes? Will there be changes to it? Why dont they have diplomacy options like the UNSC does?

I'm going to answer the question I think you're trying to get at while staying polite. Why do the Covenant seem less complete than the UNSC? The answer to that is because they are less complete. Both factions are works in progress (WIP), but the UNSC has the most work put into it. Neither faction is near being done. We have lots of polish to add before we consider them anywhere near complete. You're getting early access to the mod. Part of that is dealing with the WIP status of the mod. The rebuild is nearly complete and we have begun working on massive changes to the economic structure of the mod as well as research. We're pretty excited about these changes, but not quite ready to talk about them yet. Expect more on that next month. (Keep in mind that you're playing version 0.56.1 of the mod, not version 1.0, that should tell you we have a ways to go before we're ready to call it finished.)

Jay wrote:Are retextures for Covies being worked on during the game rebuilding?

Most of our new/updated Covenant ships are produced by the Homefront team and shared through a mutual partnership with us. If you're curious about the pace of Covenant ships it's probably best to ask them. We are trying to train up some of our own artists on Covenant modeling, but we have nothing ready to show at this time.

Josh wrote:Will High Charity ever be added in some form?

This High Charity asset has been provided by Chakotay02. The texture was updated by Lord_Set. It is a placeholder model while Lord_Set creates an entirely new High Charity model that better captures the quality level expected in Sins of the Prophets

"High Charity has been provided by Chakotay02. Texture was updated by Lord_Set and is a placeholder asset while Lord_Set creates an entirely new High Charity model that better captures the quality level expected in Sins of the Prophets "

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Stars 3
Sins of a Solar Empire: Rebellion

Stars 3

Apr 23, 2015 Stars Full Version 3 comments

IDEA: more realistic universe VERSION: 3 COMPATIBLE: Rebellion 1.82

Toxic Sins of An Empire 0.3.3 Release
Sins of a Solar Empire: Rebellion

Toxic Sins of An Empire 0.3.3 Release

Apr 21, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Full Version 1 comment

Installation Guide: Hit your start bar Open My Documents My Games IronClad Games Sins of a Solar Empire Rebellion Mods-Rebellion V1.82 Take the contents...

Titanic Titans Pre-release Alpha v "Phi"
Sins of a Solar Empire: Rebellion

Titanic Titans Pre-release Alpha v "Phi"

Apr 17, 2015 Titanic Titans Demo 8 comments

Titanic Titans' first release. Includes the Vorastra, Kultorask, and Ragnarok Titans. See description for full details.

Sins of a Solar Empire: Rebellion


Apr 16, 2015 Will of Humanity Full Version 1 comment

This is a stand alone mod, it has nothing to do with the Will of Humanity Mod. Inferior makes changes to the AI in Sins of a Solar Empire Rebellion. I...

Toxic Sins of An Empire 0.3.2 Release
Sins of a Solar Empire: Rebellion

Toxic Sins of An Empire 0.3.2 Release

Apr 14, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Full Version 5 comments

Change Log: Advent Capital Ship Beam Update Advent Capital Ship Beam On Hit Effects Updated Advent Bomber Beam On Hit Effects Updated Advent Frigate Beam...

0.3.1 Tech Weapons Patch
Sins of a Solar Empire: Rebellion

0.3.1 Tech Weapons Patch

Apr 11, 2015 Toxic Sins of an Empire Version 0.3.2 Live! Patch 0 comments

0.3.1 Tech Weapons Patch After the 0.3.1 Release we noticed a very odd graphic glitch. The Tech Frigates had no lasers. Interesting enough the impact...

Post comment Comments  (40 - 50 of 166)
Andi382 Dec 17 2013, 6:36am buried:


From where do i get a patch zo 1.8 for a cracked version of the game ?

-5 votes     reply to comment
Guest Jan 8 2014, 7:29pm replied:

This comment is currently awaiting admin approval, join now to view.

Kuikka88 Dec 17 2013, 6:23pm replied:

This is the right reaction when seeing people like you.

+4 votes     reply to comment
Andi382 Dec 18 2013, 9:52am replied:


-1 votes     reply to comment
zerohourjay Dec 19 2013, 7:56am replied:

if you like the game why don't you buy it ??

+2 votes     reply to comment
Soldier96 Feb 4 2014, 2:06pm replied:

too poor maybe? :D,you know theese days most are pirates here ^^

+1 vote     reply to comment
Andi382 Dec 19 2013, 12:04pm replied:

already buyed evry other of this series "normal" "trinity" "entrenchment" and i am surely not buing the next nearly same game for full price

+1 vote     reply to comment
Awesomesauce935 Jan 18 2014, 2:10am replied:

laugh laugh laugh laugh. try checking if game have expandalones on the way before you buy them. although i hope there is another focusing on what was chasing the Vsari....

+1 vote     reply to comment
zerohourjay Dec 22 2013, 7:34am replied:

then enjoy playing trinity

+3 votes     reply to comment
zgrillo2004 Jan 1 2014, 9:31pm replied:

What if he doesnt want to. Steam is a ******* pile of **** due to the fact that you cant have a physical copy that you have for yourself, and you cant back it up. there are still people out there that have dial up and they cant use steam because of that. its just a ******* rental that requires you to be online and that it strips your right. YOU HAVE BEEN RIPPED OFF!!

0 votes     reply to comment
Guest Jan 7 2014, 4:34am replied:

This comment is currently awaiting admin approval, join now to view.

zerohourjay Jan 5 2014, 7:03pm replied:

well if he doesn't want to buy rebellion then I go to my last post, enjoy playing trinity. steam doesn't rip you off it's people like him that rip off the company that made the great game. and you can buy rebellion on cd there is the link its only £7 enjoy pissworm

+2 votes     reply to comment
Hideyoshi_Raian Dec 10 2013, 1:03pm says:

Someone please make a Space battleship yamato mod for this game.

+2 votes     reply to comment
Unikraken Dec 29 2013, 11:06pm replied:

I'll get right on that!

+2 votes     reply to comment
DarkDragonic Nov 29 2013, 7:39pm says:

Does anyone know of a map that customizes the huge multi-system map so it starts everyone in their own star, or even 2-per star? I just tried to do this in Galaxy forge but i couldn't do anything because there was just massive lag moving things around. Thanks :)

+1 vote     reply to comment
Rovert10 Dec 1 2013, 5:54pm replied:

The E4X mod has maps that are random maps where everyone starts in their own star. Check those out. I believe their called "Fiefdome" maps though don't quote me on the name.

+1 vote     reply to comment
5thHorseman Nov 14 2013, 5:06am says:

I think the game just bugged out on me. Vanilla run after the latest update and dlc, capital victory. One of the enemies, a vasari loyalist, just won't die, granted I did an alliance backstab but still. Capital under my control, titan destroyed, no cap ships left.

Any ideas?

ed: Never mind, apparently just a delay.

+1 vote     reply to comment
GoaFan77 Nov 14 2013, 4:20pm replied:

Also FYI, Vasari Loyalists are immune to capital victory if they researched mobile ruleship.

+1 vote     reply to comment
hakn Oct 31 2013, 1:11am says:

hey i know i might get some negative feedback for this but ik'm planing to re watch a star trek series. i'm tied between DS9, NG and Voyager. what my plan is to make 3 replies and watch the one with the most replies

+1 vote     reply to comment
hakn Oct 31 2013, 1:14am replied:


+1 vote     reply to comment
hakn Oct 31 2013, 1:13am replied:

DS9\Deep Space 9

+5 votes     reply to comment
hakn Oct 31 2013, 1:12am replied:

TNG\ The Next Generation

+5 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
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Released Jun 12, 2012
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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Real Time Strategy
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This game is an expansion for Sins of a Solar Empire
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