SINS Future Wars - Tactical Simulator - a0.1
Jun 23, 2009 Full Version 0 commentsRelease Alpha 0.1 of the Sins of a Solar Empire - Future Wars - tactical simulator
Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.
3 comments by masternerdguy on May 25th, 2009 digg this super bookmark
Many people have wanted to run Sins of a Solar Empire on Linux for a while, but the process of getting most games to work with wine is.....not elegant. So, here is a step by step guide to getting it to work guaranteed.
Step 1: Install the Latest WINE release.
Every increment of wine has a lot of changes, not always good ones, but in this case you want them. Get wine 1.9 or better. You can do this from winehq.org or from your distro's package manager.
Step 2: Initial Winecfg
Go to a terminal and run winecfg . Set the version of windows to XP and then move to audio. After a brief bit of 30 second lag, you will see a list of drivers and some other options. I selected ALSA as the only sound driver (this might vary depending on your setup, but just use test sound to see if it works). Set hardware accel to full, driver emulation off, sample rate 48000 and bits per sample to 16. Then go to graphics. Make sure vertex shader support is hardware.
Step 3: Installation the weird way
WINE and Sins hate each other. The sins installer will refuse to copy any data. So, we can get around the installer from this helpful hint from winehq.
Mount the DVD and go to your CD within a terminal using the cd command. On most systems this is /media/SINS.
cd into data/OFFLINE/CA21F9C0 .
Run this code monster:
mkdir ~/.wine/drive_c/Program\ Files/
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/
cp C430389C/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Particle
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Galaxy
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/String
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/GameInfo
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Movie
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Window
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Mesh
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/SDPlugins
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/xml
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/TextureAnimations
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/PipelineEffect
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/AppData
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Textures
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Font
mkdir ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Sound
cp 1FDC88E4/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Particle/
cp 28CF98BB/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Galaxy/
cp 2CC87497/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/String/
cp 3D54D676/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/GameInfo/
cp 53B3C1D/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Movie/
cp 5F0FBBFF/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Window/
cp 68589853/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Mesh/
cp 7456C179/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/SDPlugins/
cp 8D566B9B/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/xml/
cp 997EE87D/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/TextureAnimations/
cp BC19F89B/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/PipelineEffect/
cp D7102C86/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/AppData/
cp F56C52C/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Textures/
cp F683113B/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Font/
cp FCBFEF1/* ~/.wine/drive_c/Program\ Files/Sins\ of\ a\ Solar\ Empire/Sound/
Step 4: Regediting
Run regedit. This opens up an editor for the wine registry. Go to HKEY CURRENT USER then to Software then to wine.
Make a new key called Direct3D. Open it. Add a new String called VideoMemorySize and set it to the graphics card vram. For example, it would be 512 on my system.
Make a new key called DirectDrawRenderer and set it to opengl.
Export the registry (complete) to ~/.wine/user.reg .
Step 5: DLLs
SINS wants Faultrep.dll badly. Google and download it from somewhere. Get it into ~/.wine/drive_c/windows/system32. Then run winecfg and go to libraries. Add a new ovveride for faultrep and edit it to native, builtin.
Step 6: Launching
CD into ~/.wine/drive_c/program*files/sins* and use wine Sins*exe to run.
If you get errors....and game doesn't work or crashes....
Then you are in for an ultra tedious 10 minutes. You need to add all these ovverides.
"d3d8"="builtin"
"d3d9"="builtin"
"d3dim"="native"
"d3drm"="native"
"d3dx8"="native"
"d3dxof"="native"
"dciman32"="native"
"ddrawex"="native"
"devenum"="native"
"dinput"="builtin"
"dinput8"="builtin"
"dmband"="native"
"dmcompos"="native"
"dmime"="native"
"dmloader"="native"
"dmscript\"="native"
"dmstyle"="native"
"dmsynth"="native"
"dmusic"="native"
"dmusic32"="native"
"dnsapi"="native"
"dplay"="native"
"dplayx"="native"
"dpnaddr"="native"
"dpnet"="native"
"dpnhpast"="native"
"dpnlobby"="native"
"dsound"="builtin"
"dswave"="native"
"dxdiagn"="native"
"mscoree"="native"
"msdmo"="native"
"qcap"="native"
"quartz"="native"
"streamci"="native"
That is courtosy of "The Freelancer Community Site" at Freelancercommunity.net . Please do not ask why this fixes it, I do not understand myself. You MIGHT need to run that tutorial, once again do not ask why.
Finally
Thanks for your interest in linux and wine. For questions and comments email me at masternerdguy@yahoo.com .
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Release Alpha 0.1 of the Sins of a Solar Empire - Future Wars - tactical simulator
Sins of a Solar Empire - Future Wars - tactical simulator - Version Alpha 0.1 Wallpaper
Sins: FreeSpace 1 - A conversion project for Sins of a Solar Empire 1.12 (With Update 1) Install instructions included. See release and update info for...
Developer executable files for use in creating mod packs. Updated for Sins 1.17/Entrenchment 1.03.
Convert maps between Sins versions with this user-created tool. Created by Ross Placing. Requires .Net 2.0; Updated for Sins 1.15/Entrenchment 1.01.
Design your own custom maps & modifications for Sins of a Solar Empire with the the Forge Tools. This package contains tools used by the development team...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Please update the Profile.
Developer: Ironclad Games
Publisher: Stardock
Engine: Iron Engine (as mentioned before)
Website: Sinsofasolarempire.com
u should ask INtense! because hes the 1 that made the profile.
Thanks for the tip.
What do you mean the game engine is unknown?
It uses the Iron Engine.
En.wikipedia.org
Would love a Freelancer mod for this, or a Homeworld mod.
This game kills time like old rabbits! :D
you kill old rabits :)
maybe...
Best crossovers would be:
1.Homeworld
2.Space Above and Beyond
3.Andromeda
4.Starlancer\Freelancer
5.Startrek
6.Starwars
7.BSG
you forgot stargate.