Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

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Blog RSS Feed Report abuse Latest News: Release 20150424

15 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

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RealDune2000 0.1
Dune 2000

RealDune2000 0.1

Feb 15, 2015 RealDune2000 Demo 0 comments

Currently modes on the earlier version. Version 0.1

D2K+ Toolkit (Release 1)
Dune 2000

D2K+ Toolkit (Release 1)

Sep 23, 2012 D2K+ Toolkit Mapping Tool 1 comment

First release of the toolkit, includes 5 new tools. Facilitating for the first time in the history of Dune 2000 modding, completely new campaigns to be...

Post comment Comments  (0 - 10 of 14)
Scarlat.
Scarlat. Mar 17 2015, 6:39pm says:

Just Westwood to create the best RTS Games!

+1 vote     reply to comment
ZeroBits
ZeroBits Nov 21 2013, 8:28pm says:

The Original

+1 vote     reply to comment
Jace_J_Coleman Online
Jace_J_Coleman May 23 2013, 12:37am says:

How do i fix it when theres a split half screen thing?It's messed up and unplayable

+1 vote     reply to comment
Otter.
Otter. May 16 2013, 2:13pm says:

I fondly remember this game :)

Even after seeing the film I don't know why, I must have misread it somewhere, but for years I thought that the spice was actually a really efficient and clean fuel (which was also renewable by the worms) and that is why the planet was sought after, hence the famous "He who controls the spice controls the universe". The one who controls the fuel, controls the space travel.
I know since then it's a drug and it IS some way used for space travel through the navigators, but to this day I still think it makes more sense as a fuel source only (well at least for me)

+2 votes     reply to comment
roman9441
roman9441 May 15 2013, 9:09pm says:

I love this game

+1 vote     reply to comment
THEAQIB
THEAQIB Mar 12 2013, 2:05am says:

This game and it's forefunner began the RTS revolution....
I justt love this game....

+1 vote     reply to comment
Meyerm
Meyerm Jul 3 2012, 12:56am says:

I have the PS version of this. Graphics are low quality, but 3d. That one actually has two colors per faction. Main color is whatever color is chosen by the player (or just blue, red, green in campaign depending on faction), but additionally Harkonnen always have a red secondary color, ordos have green, and atreides blue regardless of primary color. In campaign there's also yellow for smugglers, brown for Fremen, yellow-green for mercs (or just yellow. When combined with grey primary color it may look different), and purple for Corrino's Sardaukar.

+2 votes     reply to comment
OrangeNero
OrangeNero Apr 7 2012, 4:04pm says:

The game had some great features like the sandworm and the pavement, I find it sad that these are not picked up by newer rts games.

+3 votes     reply to comment
PsionicAssassin
PsionicAssassin Jun 19 2011, 2:40am says:

Dune, worlds first RTS game.
If westwood hadn't made this, who knows maybe Warcraft and Star craft wouldn't exist.

+5 votes     reply to comment
BladeRunner162
BladeRunner162 Feb 13 2011, 8:15am says:

God i love this game!

+3 votes     reply to comment
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Dune 2000
Platforms
Windows, PS1
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Custom Built
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Release Date
Released Dec 16, 1998
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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Sequels
Emperor: Battle for Dune, Released Jun 11, 2001
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Dune 2000, Released Dec 16, 1998
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Dune II: The Building of A Dynasty, Released Nov 30, 1992
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