Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

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Blog RSS Feed Post news Report abuse Latest News: Playtest 20150808

7 comments by Milanium on Aug 8th, 2015

We are pleased to announce the second playtest on the road to our next stable release. We have now entered the feature freeze phase, which means that we have stopped adding new features and instead focus on fixing any bugs that you might find. That means that we need your help with testing, testing, and some more testing! Please report any bugs or problems you encounter on our bug tracker. Thank you for helping to improve OpenRA!

We are happy to announce that we have finally addressed a few long-standing performance issues that caused significant lag spikes in the mid to late game. As part of this work, the AI has become a lot smarter about base building, uses support powers more reliably, and harvesters are less likely to become stuck.

Music playback has received quite a lot of changes. Map authors now have much greater control over music, including the ability to specify default (starting) music as well as custom victory and defeat tracks.

Other changes include:

  • Spies in the Red Alert mod have received a major overhaul, making them much more useful.
  • Paratroopers can now be selected and given orders before they land.
  • Two new single-player missions have been added, Soviets 04a and 04b.
  • Single-player missions have been polished, and Allies 05 has received a new ultra-hard difficulty.
  • Mission replays can again be viewed through the replay browser.
  • A warning message is now given when a server admin selects a map with custom rules.
  • Range circles are now visible to allied players and spectators.
  • Players can now hide the in-game UI (using a hotkey, bound to Ctrl+Shift+H by default).
  • We now support installing game content from The First Decade DVD.

Of interest for modders and mappers will be the addition of new Lua API functions. Disguising spies, capturing or infiltrating units and buildings using scripting is now possible. Other newly available functions can be used to play arbitrary sound files, flash the screen, and control the new palette effect trait.

Of course we did not only add new things, but also fixed bugs and annoyances. Here’s a small sample:

  • A number of crashes have been resolved.
  • The score screen can now be closed to have a look at the battlefield after the match.
  • The ‘Options’ button will no longer blink without reason in skirmish maps.
  • The duration bar on chronoshifted units in the Red Alert mod is no longer visible to enemy players.
  • The aircraft and helicopter cruise altitude in the Red Alert mod has been increased again.
  • The unit duplication crate bonus has been removed from the Tiberian Dawn mod.

For all the gritty details check out the full changelog.

Grab the installer for this playtest from our download page and give it a try!

Custom map rule warning

The game will warn players in the lobby when the host selects a map with custom rules. This should help combat the small number of dishonest players who adjusted rules to their advantage.

Veteran unit production after infiltration

Infiltrating an enemy production building with a spy will let you build veteran units.

Observer range circles and hidden gui

Allied players and spectators can now see the range circles from units and buildings.

New Lua API functions can be used to simulate simple weather effects.

Work continues on our Tiberian Sun mod which still isn’t ready for release. Check out these clips from a recorded developer test game!

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DuneWars Revival

DuneWars Revival

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DuneWars Revival is a quality mod for Civ IV-BTS based on the Dune Universe created by Frank Herbert. It is an improvement on the popular DuneWars mod...

RealDune2000 0.1

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Currently modes on the earlier version. Version 0.1

D2K+ Toolkit (Release 1)

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Sep 23, 2012 D2K+ Toolkit Mapping Tool 1 comment

First release of the toolkit, includes 5 new tools. Facilitating for the first time in the history of Dune 2000 modding, completely new campaigns to be...

Post comment Comments  (0 - 10 of 14)
Scarlat.
Scarlat. Mar 17 2015 says:

Just Westwood to create the best RTS Games!

+1 vote     reply to comment
ZeroBits
ZeroBits Nov 21 2013 says:

The Original

+1 vote     reply to comment
Jace_J_Coleman
Jace_J_Coleman May 23 2013 says:

How do i fix it when theres a split half screen thing?It's messed up and unplayable

+1 vote     reply to comment
Otter.
Otter. May 16 2013 says:

I fondly remember this game :)

Even after seeing the film I don't know why, I must have misread it somewhere, but for years I thought that the spice was actually a really efficient and clean fuel (which was also renewable by the worms) and that is why the planet was sought after, hence the famous "He who controls the spice controls the universe". The one who controls the fuel, controls the space travel.
I know since then it's a drug and it IS some way used for space travel through the navigators, but to this day I still think it makes more sense as a fuel source only (well at least for me)

+2 votes     reply to comment
roman9441
roman9441 May 15 2013 says:

I love this game

+1 vote     reply to comment
THEAQIB
THEAQIB Mar 12 2013 says:

This game and it's forefunner began the RTS revolution....
I justt love this game....

+1 vote     reply to comment
Meyerm
Meyerm Jul 3 2012 says:

I have the PS version of this. Graphics are low quality, but 3d. That one actually has two colors per faction. Main color is whatever color is chosen by the player (or just blue, red, green in campaign depending on faction), but additionally Harkonnen always have a red secondary color, ordos have green, and atreides blue regardless of primary color. In campaign there's also yellow for smugglers, brown for Fremen, yellow-green for mercs (or just yellow. When combined with grey primary color it may look different), and purple for Corrino's Sardaukar.

+2 votes     reply to comment
OrangeNero
OrangeNero Apr 7 2012 says:

The game had some great features like the sandworm and the pavement, I find it sad that these are not picked up by newer rts games.

+3 votes     reply to comment
PsionicAssassin
PsionicAssassin Jun 19 2011 says:

Dune, worlds first RTS game.
If westwood hadn't made this, who knows maybe Warcraft and Star craft wouldn't exist.

+5 votes     reply to comment
BladeRunner162
BladeRunner162 Feb 13 2011 says:

God i love this game!

+3 votes     reply to comment
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Dune 2000
Platforms
Windows, PS1
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Custom Built
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Release Date
Released Dec 1998
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Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Series
Dune II: The Building of A Dynasty
Dune II: The Building of A Dynasty Single Player Real Time Strategy
Dune 2000
Dune 2000 Single & Multiplayer Real Time Strategy
Emperor: Battle for Dune
Emperor: Battle for Dune Single & Multiplayer Real Time Strategy
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