Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

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9 comments by Milanium on Jun 14th, 2015

We are proud to announce the June 2015 release of OpenRA!

As promised, it was our goal to reduce the length of this development cycle, and we succeeded! With about 22500 changed lines in just over 300 commits by a total of 25 developers since the last release, the list of new features is naturally a bit shorter than last time around, but it contains some good ones!

The standout feature of this release is of course the long-awaited in-game map editor. For the first time ever, we are offering a map editing ability for all our mods, on all supported operating systems. You can access the map editor from the “Extras” sub-menu of the main menu.

The new map editor offers the following benefits and features:

  • Fully cross-platform, just like the game itself. Finally, a map editor for OS X!
  • Truly WYSIWYG. It uses the game renderer, so there are no more rendering glitches.
  • Support for all mods. The legacy editor did not support Dune 2000 properly, and Tiberian Sun not at all.

Compared to the legacy editor, there is not yet full feature parity: the in-game editor is missing cut-and-paste operations, a display of the sum of resources on the map, and also does not show the coordinates of cells. These short-comings will be rectified in future releases. Meanwhile, they remain available in the legacy editor, which is still being shipped with this release. It will, however, be removed in the not too distant future.

Complementing the new editor is an improved map chooser dialog, which now separates official and custom maps. It also allows deleting one or all of your custom maps. We also took this chance to add the often-requested ability for all players to view the map chooser from the game lobby (but changing the map still remains the prerogative of the host).

Another new feature with a lot of potential is the added operating system integration of OpenRA. The installers will associate the game with OpenRA replay files and OpenRA server URLs. These will allow websites hosting replay archives to add one-click watching of replays, and creating alternative server browsers. As an example, our own web-based server browser has been enhanced to offer clickable links to waiting games that will automatically start OpenRA and connect you to the server. You can also create bookmarks to your favourite OpenRA servers on your desktop! These associations are available on all supported operating systems as well.

Other minor additions include:

  • The Dune 2000 mod has gained building upgrades, and now matches the original game’s tech tree.
  • A total of six single-player missions have been added to the Tiberian Dawn mod. Enjoy!
  • The “Team health colors” option now provides a better distinction between your own and allied units.
  • Support powers can now be activated using configurable hotkeys.
  • A “quick placement” mode has been added which will automatically pick up a completed building for placement when the player selects the corresponding production tab.

Aside from new features, the usual number of bug fixes has found its way into the code. Among them is a fix for a high-profile bug that caused the inability to undeploy construction yards. Several graphical problems, from glitches in the menus to occasionally missing mouse cursors have been resolved as well as issues in our single-player mission scripts.

Take a look at the full changelog for all the gory details.

Grab the installer now for your operating system from our download page! We hope you’ll enjoy this newest installment of OpenRA!

Ingame map editor

The new map editor was almost 18 months in the making!


Web-based server browser

The added operating system integration allows connecting to games from links on websites or bookmarks.


New single-player missions

The work on our single-player campaigns is progressing nicely.
The Nod campaign is now almost half done!


D2k building upgrades

Building upgrades have been added to our Dune 2000 mod,
which now allow us to almost match the original game’s tech tree.


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Post comment Comments  (0 - 10 of 14)
Scarlat.
Scarlat. Mar 17 2015, 6:39pm says:

Just Westwood to create the best RTS Games!

+1 vote     reply to comment
ZeroBits
ZeroBits Nov 21 2013, 8:28pm says:

The Original

+1 vote     reply to comment
Jace_J_Coleman
Jace_J_Coleman May 23 2013, 12:37am says:

How do i fix it when theres a split half screen thing?It's messed up and unplayable

+1 vote     reply to comment
Otter.
Otter. May 16 2013, 2:13pm says:

I fondly remember this game :)

Even after seeing the film I don't know why, I must have misread it somewhere, but for years I thought that the spice was actually a really efficient and clean fuel (which was also renewable by the worms) and that is why the planet was sought after, hence the famous "He who controls the spice controls the universe". The one who controls the fuel, controls the space travel.
I know since then it's a drug and it IS some way used for space travel through the navigators, but to this day I still think it makes more sense as a fuel source only (well at least for me)

+2 votes     reply to comment
roman9441
roman9441 May 15 2013, 9:09pm says:

I love this game

+1 vote     reply to comment
THEAQIB
THEAQIB Mar 12 2013, 2:05am says:

This game and it's forefunner began the RTS revolution....
I justt love this game....

+1 vote     reply to comment
Meyerm
Meyerm Jul 3 2012, 12:56am says:

I have the PS version of this. Graphics are low quality, but 3d. That one actually has two colors per faction. Main color is whatever color is chosen by the player (or just blue, red, green in campaign depending on faction), but additionally Harkonnen always have a red secondary color, ordos have green, and atreides blue regardless of primary color. In campaign there's also yellow for smugglers, brown for Fremen, yellow-green for mercs (or just yellow. When combined with grey primary color it may look different), and purple for Corrino's Sardaukar.

+2 votes     reply to comment
OrangeNero
OrangeNero Apr 7 2012, 4:04pm says:

The game had some great features like the sandworm and the pavement, I find it sad that these are not picked up by newer rts games.

+3 votes     reply to comment
PsionicAssassin
PsionicAssassin Jun 19 2011, 2:40am says:

Dune, worlds first RTS game.
If westwood hadn't made this, who knows maybe Warcraft and Star craft wouldn't exist.

+5 votes     reply to comment
BladeRunner162
BladeRunner162 Feb 13 2011, 8:15am says:

God i love this game!

+3 votes     reply to comment
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Dune 2000
Platforms
Windows, PS1
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Custom Built
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Release Date
Released Dec 1998
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Real Time Strategy
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Single & Multiplayer
Project
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Series
Dune II: The Building of A Dynasty
Dune II: The Building of A Dynasty Single Player Real Time Strategy
Dune 2000
Dune 2000 Single & Multiplayer Real Time Strategy
Emperor: Battle for Dune
Emperor: Battle for Dune Single & Multiplayer Real Time Strategy
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