The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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About Star Trek: Armada 3 with 8 comments by Gul-Dukat(tech) on Jul 10th, 2014

Glorious people of Cardassia, today I wish to discuss with you the momentous advancements of the Cardassian union, and of course the shallow facsimiles of the other, lesser races.

Siege Vessels

Why are they so important I hear you ask? Since 1.0 we've been looking at making the attack and defense of static emplacements a more interesting and challenging task. In order to do this we looked at siege mechanics, specifically the damage the "anti-module" weapon type does to facilities with station armor.  With a change to these values we've made vessels with these weapons that much more dangerous against stations but significantly less so against other vessels. This means they're all but useless in a fight, but are magnificent bunker busters. We've also looked carefully at the ranges of all vessels (detailed in one of our Dev diaries previously). Station Siege vessels like the one pictured above now out-range all static emplacements and can thus be deployed safely to take them out.

This might seem too powerful I hear you say. Not so! most stations have an attendant squadron of fighters and bombers attached to them, that well deployed can foil their actions if they're deployed alone. With the addition of mines and of course small, well placed squadrons of ships behind your lines you can squash any attempt to capitalize on these new vessels.  

Below is a video that details what they can do, and also shows you a snippet of the Cardassian Unionist fleet in addition to cloaking, and anti-cloaking technology. It is a little long, so grab a beverage and suffer through it :D

Where stands the development of CTA?

We're asked this question a lot, and no, sadly we can't give you a date. The vast majority of the development team work full time and as such have to do this in their spare time. We do however want to give you an idea of where we've got to in the great scheme of things.  

Core Game-play:
With all the recent work we've been doing we're getting extremely happy with the core game-play of STA3, and it's playing how we want it to now. There are many new abilities, highly remodeled research trees and a host of new features that we're incredibly pleased with. We feel like we're very close to getting everything where we want it in terms of scripting work and that the fans will be as happy as we are upon final release.
Iconography: With so many new pieces of research and so many new abilities in game we naturally have a need for more iconography for these pieces. These are being worked on, but are on the back burner until our team of artists have finished some other extremely important assets. This brings us onto our next section.
Asset Management: CTA has been a different kettle of fish to .95 and 1.0 as we've effectively been designing a new race from the ground up with very few canon articles. Using pieces like the Galor and the Dominion Battleship, as well as inspiration from stations like DS9 and the Monac shipyards, we've been designing each station and vessel from scratch (often with a starting point from games like Armada 2) that reflect our vision of what the Dominion/Cardassian faction should be. This is naturally a longer process and the Art team have been working diligently on all the assets required for the quality finish that you've all come to expect. At this point there are several stations to complete, but the ship lineup is very close to complete.  
Particle effects and sounds: Fortunately, when implementing new vessels and abilities the team for the best part are highly efficient and implement what we need fairly quickly. We'll naturally be looking at them for further refinement before release but on the whole are quite happy with most effects in game. 
In Conclusion: We're close but not there yet! every day there are changes and updates to our beta build, and we will keep you updated as time goes by. Overall we're probably about 70% complete on our roadmap, but there's still a way to go. 

In other news!
Sins Of A Galactic Empire, produced by a good friend and contributor to STA3 Lavo, has recently released a new version. We're really enjoying the updates and upgrades to it and would highly recommend you take a look at it and download it.  Take a look at this recent video I uploaded to check out the game-play. Like and subscribe if you like what you see and I might even make more!

That's all from me for now. I hope this piece was informative. Tell us what you think in the comments!

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Sins of a Solar Empire: Rebellion


Jul 7, 2014 Rebalanced Races: Rebellion Full Version 0 comments

Fixes a fairly major layout bug for the TEC Loyalists in their research tree that prevented, among others, Twin Fortresses from being researched.

SoGE 946392c release for SOASE Rebellion 1.82
Sins of a Solar Empire: Rebellion

SoGE 946392c release for SOASE Rebellion 1.82

Jul 2, 2014 Sins of a Galactic Empire Full Version 69 comments

Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

Wraith Temple of Hostility Fix
Sins of a Solar Empire: Rebellion

Wraith Temple of Hostility Fix

Jun 30, 2014 Stargate Invasion Sub-Mod Patch 5 comments

Wraith Temple of Hostility Fix, just place on top of the mod and overwrite. I didn't test the fix as I have been busy, but it should work, just comment...

Maelstrom Rebellion v1.82 R8 (+DLC's)
Sins of a Solar Empire: Diplomacy

Maelstrom Rebellion v1.82 R8 (+DLC's)

Jun 28, 2014 Maelstrom Full Version 21 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Sea of the Stars 1.80 to 1.82 patch
Sins of a Solar Empire: Rebellion

Sea of the Stars 1.80 to 1.82 patch

Jun 25, 2014 Legend of the Galactic Heroes - Sea of the Stars Patch 8 comments

Patches the 2011.12.11 build of the mod from Rebellion v.1.80 to v.1.82.

E4X Optional Minimods 1.73
Sins of a Solar Empire: Rebellion

E4X Optional Minimods 1.73

Jun 20, 2014 Enhanced 4X Mod Other 9 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Now useable with Star Wars: Interregnum. Please read the entire...

Post comment Comments  (60 - 70 of 147)
Guest May 17 2013, 2:11am says:

This comment is currently awaiting admin approval, join now to view.

myfist0 May 19 2013, 11:25am replied:

not with rebellion, but you can always load up Trinity again. Rebellion is a stand alone game.

+1 vote     reply to comment
LoftySgtTaylor May 9 2013, 5:49pm says:

right, a few days ago i found a brilliant mod on here, but now cant find it, there was a download along the lines of generals...... revenger or something like that, it was star wars based and had all the ships from the old republic to the empire, can anyone help me find it again

edit, it also had what appeared to be a hand draw image of a general looking straight out of the screen with a very evil look

+1 vote     reply to comment
LoftySgtTaylor May 9 2013, 6:06pm replied:

never mind guys, i found the mod, i was looking at the wrong game, check it out here

+1 vote     reply to comment
GrandAdmiralDaizo Mar 23 2013, 7:42pm says:

Okay, I have a tricky question. I want to buy Sins of a Solar Empire: Rebellion, but I cannot digitally download it (due to a combination of an extremely slow internet connection speed and a limited bandwidth). On the game's official website, it mentions a Collector's Edition, however the collector's edition does not come with a CD key. If I were to purchase both the game on Steam and the Collector's Edition, but not download the Steam game, would the Steam game provide me with a CD key so that I can install using the discs of the Collector's Edition?

+1 vote     reply to comment
iPlatinumSouledi Apr 22 2013, 1:54pm replied:

steam will provide you with a key which as far as i know you only get to see while your installing >_<

the collectors edition should come with a cd key O_O

+1 vote     reply to comment
Guest Apr 11 2013, 8:40pm replied:

This comment is currently awaiting admin approval, join now to view.

garsterj Mar 3 2013, 9:06pm says:

hope these 2 mods work with the steam ver of SOSE RF

+1 vote     reply to comment
marionimous Mar 3 2013, 7:45am says:

Are mods compatible with other mods? I mean does the TSOP mod compatible with Crazy mod? and others?

+1 vote     reply to comment
TheyCallMeProphet Mar 4 2013, 2:31pm replied:

TSOP is not compatible with Crazy, but I included it in the next update :D

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
Iron Engine
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Released Jun 12, 2012
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Highest Rated (9 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Real Time Strategy
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This game is an expansion for Sins of a Solar Empire
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