The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Maelstorm Replicators June 2012 screenshot June 2012 screenshot
Blog RSS Feed Report abuse Latest News: 0.95 Overview

About Thrawn's Revenge II: Ascendancy with 6 comments by .Corey. on Feb 21st, 2015


Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing factions. This post doesn't include every single change, but should give an idea of some of the more impactful ones and general areas we're focusing on. Before we get started, after some significant downtime, our site and forums are back up. So, if you want to post feedback, suggestions or discuss strategy, you can click here

...Artificial Intelligence...

While the AI in Sins is hardcoded and therefore is the same in every mod, there's a few areas where it can be tweaked, and where it didn't interact well with the mod in 0.9. There are two prominent areas where we have made fixes or tweaks: first, we've fixed an issue where Escape Pods made the NR AI stop building dropships and therefore not expand. Also, we've increased the rate at which the AI builds capital ships, although this has involved increasing the rate at which capital ships reach higher levels. We'll also be playing around with some ship roles to influence how the AI builds and uses ships.

Oceanic Planet

...Ship Balance & Polish...

As we said in the release post, the ship stats currently in 0.9 are almost direct ports of our ICW values, and costs were essentially determined very roughly while we tested capabilities of things. In 0.95, we're beginning to focus more directly on those values, and beginning to make the ships match the stated playstyle of the factions; namely the Remnant ships being cheaper and more numerous, while weaker individually, and the New Republic ships being more powerful individually. We're also working to finish up the abilities for existing ships, based on what the factions need. Mon Calamari ships in particular have been buffed significantly (along with the Nebula). The Praetor has had its firepower decreased a bit, shifted more towards its tank role, and also had its cost increased to match its capabilities. The Galaxy Gun has also been limited to one instance, as we discussed in the previous post.

...Units & Structures...

The third goal with 0.95 is to more or less finish the units and structures for the New Republic and Imperial Remnant. Unit-wise this mostly just means the Proficient cruiser for the New Republic (the Remnant is getting some changes in 1.0 or 1.1, for a reason we'll explain when it becomes relevant). Structure-wise, this means adding the economic and military starbases for the two factions, as well as the New Republic's XQ Resupply platform, and a new Durasteel refinery to replace the stock one.

Arid Oceanic

...User Interface...

We're doing a significant overhaul on the HUD as well. Pictures coming later.

...Planets...

As you can see from the pictures in this post, we've also finished the textures for the new planet types in 0.9. There will be some new planet types in future versions, but we're using 0.95 to just finish up the existing ones.]

Swamp

...Wrap it Up...

We're not going to give a release date, so we'll just say that it'll be out when the above is finished. At this point, that mostly means the UI and the models/textures for the new structures.

...Follow Ascendancy...
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Dawn of the Reapers: V .3 Onslaught
Sins of a Solar Empire: Rebellion

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Dawn of the Reapers Demo 57 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

SotP Galaxy Forge Map Editor v.0.56.1
Sins of a Solar Empire: Rebellion

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Sins of the Prophets Mapping Tool 14 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Zero's Re-work 1.2
Sins of a Solar Empire: Rebellion

Zero's Re-work 1.2

Feb 10, 2015 Zero's Re-worked Sins Full Version 4 comments

A new minor update for bug fixes and bug squashing throughout a fare bit of balancing as a few units were a bit op.

Updated Amarr .004
Sins of a Solar Empire: Rebellion

Updated Amarr .004

Feb 9, 2015 Sins of New Eden Demo 4 comments

Change log provided in the file, please let us know how these new changes balance out! Before you ask,, yes it is ONLY AMARR.

Ascendancy 0.9 (Beta Version - ZIP)
Sins of a Solar Empire: Rebellion

Ascendancy 0.9 (Beta Version - ZIP)

Feb 6, 2015 Thrawn's Revenge II: Ascendancy Full Version 55 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Sins of the Fallen: Reb 1.82.34 (Full Version)
Sins of a Solar Empire: Rebellion

Sins of the Fallen: Reb 1.82.34 (Full Version)

Feb 1, 2015 Sins of the Fallen Full Version 19 comments

NOTE: New 7zip content structure (see read more+)... Build 34 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen...

Post comment Comments  (60 - 70 of 165)
Thaddeus49
Thaddeus49 Aug 15 2013, 7:49pm says:

I did everything the instructions said and it just crashes can someone help?

+1 vote     reply to comment
Haveatya
Haveatya Jul 26 2013, 5:39pm says:

Not sure where to put this request but is there anyway to double damage or half health or maybe even both of units/buildings? I just feel like the game is too slow once you hit battles.

+1 vote     reply to comment
myfist0
myfist0 Jul 27 2013, 9:43pm replied:

You need to create a mod.
I have lots of tutorial links posted at Forums.sinsofasolarempire.com
Post any questions you have in the Sins modding forum, modders don't look at these comments to much.

+1 vote     reply to comment
Haveatya
Haveatya Jul 30 2013, 5:36pm replied:

As in the actual Sins modding forum??

0 votes     reply to comment
foxjaw
foxjaw Jun 30 2013, 7:02pm buried:

(buried)

Which of the downloads is the actual game?

-10 votes     reply to comment
HappyTex
HappyTex Jul 21 2013, 9:14am replied:

Go buy it, cheap ***.

0 votes     reply to comment
zgrillo2004
zgrillo2004 Oct 29 2013, 5:35pm replied:

how about you stop telling people that and stick it in your ***, retard

+1 vote     reply to comment
Piemanlives
Piemanlives Jul 2 2013, 11:55am replied:

None, go buy it off of steam or something.

+10 votes     reply to comment
HulluHevonen
HulluHevonen Jun 8 2013, 2:13pm says:

Is there any mods/maps that feature the Sol System?

+1 vote     reply to comment
GoaFan77
GoaFan77 Jun 10 2013, 12:21pm replied:

Infinite Space has a Sol System map with specialized planets.

+2 votes     reply to comment
HulluHevonen
HulluHevonen Jun 19 2013, 2:14pm replied:

Thanks :)

+1 vote     reply to comment
HulluHevonen
HulluHevonen Jun 8 2013, 6:11pm replied:

Today I played a ~4H Sins Forgotten Worlds game, was awsome! Game started with 6 players and ended when 3 of us went up against 2 veterans that thought they could pick us one by one. The was one massive and EPIC fleet battle with 3 vs 2 which we won ;), unfortunatly I didn't take a pic of the event :/

Can recomend SIns of an Solar Empire series to anyone interested in strategy games ;) . Well, now i'll jump into bed, night

+3 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Official Page
Sinsofasolarempire.com
Release Date
Released Jun 12, 2012
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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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This game is an expansion for Sins of a Solar Empire
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