Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

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Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars: Interregnum Alpha 3 (Full Install)Mod of the Year 2014 Finalist

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Blog RSS Feed Report abuse Latest News: Interregnum July Wrap Up

9 comments by GoaFan77 on Jul 15th, 2015

Hello Sins players,

July has been an extremely busy month for Interregnum. So before announcing a surprise new feature, get caught up on everything that has happened in the last two weeks.

Alpha 3 Released

The long awaited Alpha 3 release of Interregnum finally arrived at the start of this month, bringing the Rebel Alliance into the fray. Fight to save the light side of the force, or take the dark path and crush these freedom fighters once at for all with an Imperial Battle Fleet that is looking better than ever.

Alpha 3 also included numerous updates to exiting units, a new Galactic Capital (Coruscant) Victory to replace the Occupation Victory, two new Ancient Structures (the Star Forge and Centerpoint Station), and a new canon Star Wars planet, Mon Cala (AKA Mon Calamari), among many other features.

Star Wars: Interregnum Alpha 3 (Full Install)

New Interregnum Minimods and Galaxy Forge

In addition to updating classic E4X minimods such as Expanded Research and No Superweapons for use with Interregnum Alpha 3, several new Minimods have been added for Interregnum specific features. One of these was even submitted by a fellow Interregnum player, Spardason.

1. Star Wars Factions Only: Relive Star Wars battles from before the Interregnum with this add on, which prevents the vanilla Sins factions from being played. For maximum Nostalgia!

2. All E4X Random Encounters: Alternatively, if you want more non-Star Wars content in your game, you can use this minimod. Interregnum now disables a few E4X random encounters since they have been replaced with Star Wars versions. This minimod adds them back in, including the entire set of Ancient Structure superweapons and the rare Cybernetic Planet.

3. Lend-Lease Capitals: The first minimod created by fellow Interregnum player instead of the dev team, Lend Lease Capitals modifies the extra capitalship the Triple Alliance factions (TEC, Ascended Advent, VIR) get. They will now use the weapon types and fighter squadrons of your faction, so your weapon upgrades will benefit these foreign built capitalships.

Official Interregnum Map Pack

While I released the Interregnum Galaxy Forge in the hopes that some of you would make Star Wars themed maps, I did not expect to get a response back so quickly. Within days of releasing the Alpha 3 Interregnum Galaxy Forge, Interregnum user Sersanara sent me not one but six faithfully made Star Wars maps for Interregnum, with five based on specific regions of the galaxy (see map above) and one for the entire galaxy.

So rather than make you all wait until the next release to play these maps, I've released the first Interregnum Map Pack as an addon for everyone to enjoy now! The maps range from the 16 planet 2 player Moddell Sector to a 120 planet, 10 player map spanning the entire galaxy. This also provides a good way to see the Star Wars planet types Interregnum adds, since Kuat and Mon Calamari otherwise only spawn occasionally on random maps.

Some quick things to note about this map pack though. First, since they are based on the actual Star Wars galaxy, none of the maps are perfectly balanced. I did my best to shift things around and pick planets so that it would be relatively even for all sides, but if you want a perfectly balanced map, you should stick to the competitive Sins maps. Also, since asteroids and unpopulated planets do not get much attention in Star Wars, there are a lot more high level planets (Terran, Oceanic, Desert, Industrial) than is normal on these maps, so the games can be a bit slow due to the stronger militia presence.

Interested in sharing your own maps and perhaps getting them into the mod as well? You're in luck, that is what the addon section of the mod page is for. Anyone can add a map as an "Addon" to Interregnum, so you can easily share with your fellow mod players. If you're interested in getting your map included with the base mod (so users don't have to download it separately), make sure it follows these guidelines, then send it to me a private message. I will happily add the best maps with each new release.

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Star Wars: Interregnum Alpha 3 (Full Install)

Star Wars: Interregnum Alpha 3 (Full Install)

Jul 1, 2015 Full Version 137 comments

The Rebel Alliance finally joins the Interregnum in our third alpha release. The full installation comes both with Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.75

E4X & Interregnum Optional Minimods 1.75

Jul 10, 2015 Other 43 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge (Alpha 3)

Interregnum Galaxy Forge (Alpha 3)

Jul 10, 2015 Mapping Tool 13 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Interregnum Galaxy Forge

Interregnum Galaxy Forge

Sep 14, 2014 Mapping Tool 19 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

E4X Optional Minimods 1.74

E4X Optional Minimods 1.74

Sep 3, 2014 Other 33 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Also compatible with Star Wars: Interregnum. Please read the entire...

Star Wars: Interregnum Alpha 2 (Full Install)

Star Wars: Interregnum Alpha 2 (Full Install)

Sep 3, 2014 Full Version 126 comments

The second alpha release for Star Wars: Interregnum, which adds the Imperial Warlords faction. The full installation comes both with Interregnum and the...

Post comment Comments  (0 - 10 of 1,386)
Guest Aug 30 2015 says:

This comment is currently awaiting admin approval, join now to view.

Alphabreen Aug 30 2015 replied:

damn was too fast, forgot to log in :)


+1 vote     reply to comment
GoaFan77 Creator
GoaFan77 Aug 30 2015 replied:

There certainly is a way, since I think all the Star Trek mods do that. :p Basically all ships in those mods use a refined version of Corvette/Starfighter attack movement.

However, Star Wars combat is nothing like Star Trek. Larger ships move much slower, seem to prefer to engage each other at close ranges and are much more inspired by age of sail naval combat (we see ship go and broadside each other in both Episodes 3 and 6) than dogfights. While not perfect, I believe the standard combat is actually more appropriate for Star Wars.

Also keep in mind this mod keeps the vanilla races, and only Corvettes and Fighters use dynamic movement in vanilla. It would be difficult to balance the Star Wars factions if more of their ships used dynamic movement. In fact in a few of those mods, you actually improve the combat ability of your fleet by forcing them to stay in one place and attack, as you get no dodge bonus in Sins for moving around, but by moving you don't keep the enemy in your range of fire.

+1 vote   reply to comment
Antares51 Aug 31 2015 replied:

As a fan of both Trek and Wars i believe you're right there GoaFan. It makes more sense for Star Wars ships to sit still and broadside the opponent with how Colossal Star Wars ships are and the amount of "Cannon" type weaponry they have. Trying to imagine an ISD moving around in a fight like a Galaxy Class is a difficult thing to picture.

+2 votes     reply to comment
mikey1871 Aug 29 2015 says:

does the TEC have an ability that makes it's titan invulnerable? cause it did that to me yesterday. i was playing as the republic.

+1 vote     reply to comment
GoaFan77 Creator
GoaFan77 Aug 29 2015 replied:

Was there an Akkan battlecruiser or an allied Advent hero unit in the area?

+1 vote   reply to comment
Foxnut13 Aug 28 2015 says:

Is there going to be two separate Republic factions or no? Every time i Que up a game I see the Republics the same and it bugs me not knowing. D:

+1 vote     reply to comment
GoaFan77 Creator
GoaFan77 Aug 28 2015 replied:

If you mean Alliance factions, yes. The Rebel Alliance, which is in now, and the New Republic, which as you can see is listed on the top of the mod page as unreleased. :p

+1 vote   reply to comment
Foxnut13 Aug 28 2015 replied:

OH I'm blind D: my bad, thank you

+2 votes     reply to comment
GoaFan77 Creator
GoaFan77 Aug 28 2015 replied:

No problem. :-)

+1 vote   reply to comment
Foxnut13 Aug 28 2015 replied:

kinda off topic but do you know of a way to stack fighters so late game when everyone's got 100k plus fighters one 1 planet its doesn't crash the game? I guess it would be something like what Ascendancy just put up the squad size reduction.

+1 vote     reply to comment
GoaFan77 Creator
GoaFan77 Aug 28 2015 replied:

It is on the to do list. It is a bit more complicated with this mod since we have different sized squads depending on the ship.

+1 vote   reply to comment
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Star Wars: Interregnum
Star Wars: Interregnum
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