Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.31Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Hello Interregnum fans,

First of all, yes it is that time of year again. The mod of the year contest is in full swing again, and we'd greatly appreciate it if you voted for Interregnum. In the next few days or so I will release a "State of the Mod" post, some cool new changes and hopefully answer some often asked questions. But that's not really what I'm here to talk about today.


If you've checked out the forums or played the mod a lot, you may have heard that Interregnum's alternative Star Wars lore is loosely based on a period of real world history. For a few years, many of you have tried to guess just which period it was. Well, the wait is over. It is my pleasure to announce a user named Shelteredspore has correctly identified the time period and won the "contest".

As a history major in college, it was perhaps inevitable that countless bits from all over our past was alluded to in the lore articles, ranging from antiquity to the World Wars. Many of you picked up on some of these in your guesses. But the era that inspired the plot, themes, and even the name of the mod the most is the "Third Century Crisis" of the Roman Empire.

First, lets clear up some misconceptions. The events leading up to the Fall of the Western Roman Empire in 476 C.E. was a popular guess by many of you. However, the Third Century crisis started over 200 years earlier, in a very different Rome. The Rome of 234 C.E. was still mostly pagan, united (it had not been divided between East and West yet), and while Barbarian incursions were growing worse and the economy had seen better days, it was still fairly close to the height of its power.

The Third Century Crisis did not quite destroy Rome, but it truly brought an end to that era. Barbarian and Persian invasions, economic collapse, plague, separatist movements, and power grabs by top officials almost shattered the Empire into pieces, and while it did eventually recover, it was never the same again.

What about the third century crisis inspired Interregnum?

Both the the mod lore and the third century crisis feature a central powerful Empire (Rome and the Galactic Empire) with vast territory, a powerful military, and a diverse and tightly integrated economy. These Empires had traditional enemies (the Persians and Rebel Alliance), and sometimes these enemies won victories, but the integrity of the Empire itself had not been seriously threatened in some time. To the average citizen not on the frontiers, the idea that the Empire of their world might collapse probably bordered on the ridiculous.

In Interregnum, the decent into crisis was kicked off with the Battle of Endor and the death of Emperor Palpatine. This event is heavily based on Rome's Battle of Edessa,which was an unrivaled disaster which resulted in Emperor Valerian being captured by the Persians. For Rome however, the "Interregnum" had actually started 25 years earlier with the assassination of Emperor Severus Alexander.

Part of the reason the crises were unparalleled for both Empire's was that they had to fight powerful enemies on multiple fronts. In addition to their traditional rivals, new forces from the outside arrived and challenged the territorial sovereignty of the Empires. For the Galactic Empire, the races from Sins of a Solar Empire were forced to flee into their domain, starting a conflict of truly unrivaled size. Rome meanwhile had been dealing with Germanic tribes on its borders for a while, but only in the 3rd century did they become strong enough to break through and raid some of the core provinces of the Empire. Like the sins races as well, in some cases these invasions were a result of tribes trying to flee even more dangerous enemies in their homelands.


Both Empire's also suffered a breakdown of territorial control while the attempting to deal with these military threats. Even before the capture of Valerian, Roman Emperors of the 3rd century had immense difficulty maintaining control outside their immediate area of command. Many times, a general would win a victory and his troops would declare the victor Emperor, forcing the general and original Emperor to fight. After Valerian's capture, some of the provinces of the Western Empire including Gaul, Britannia, and Spain outright succeeded from the Empire under the command of a Legion General, and became the Gallic Empire. Later, some of the Empire's Middle Eastern territories came under the control of an ambitious noble family from Palmyra, creating the shorter lived Palmyrene Empire. While these break away states would also fight Rome's existing enemies, they also greatly hindered its power and were yet another distraction to ruling it did not need.

The story is again extremely similar for the breakaway Warlords from the Galactic Empire. The defeat of Palpatine and the inability of Darth Vader to keep full control in such a chaotic period saw high ranking Imperial Moffs, Admirals, and Intelligence Directors break away, the most successful of which also became essentially autonomous states like the Pentastar Alignment. Like the Gallic and Palmyrene Empires, they also would do their fare share of fighting against invaders as well, but together they took away as much territory from the Galactic Empire as the New Republic or the outside invaders, further weakening it.

Resolution

There will be no official ending to the lore in Interregnum. It is up to you the player to decide which faction will ultimately win the conflict through your actions playing the mod. The third century crisis however of course does have an ending. Eventually several effective army generals were proclaimed Emperor, and under the Emperors Claudius II and Aurelian, the German Tribes were defeated and the breakaway provinces were conquered and reintegrated back into the Roman Empire by 275 C.E. The Roman Empire was profoundly changed by this traumatic experience however, and many reforms and social changes during and immediately after this era resulted in an Empire that was transitioning into the Middle Ages, and while it kept the name of the Roman Empire, at this stage Rome more closely resembled in Byzantine Empire than the Roman Empire of Augustus Caesar.

I hope my fellow fans of history found this post interesting, though I'm sure I'm forgetting some key details after so many years. And Shelteredspore, you will be properly credited on the load screen in the next mod update!

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 12 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

Star Wars Interregnum and Enhanced 4X December Updates

Star Wars Interregnum and Enhanced 4X December Updates

News 19 comments

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 9 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

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Star Wars Interregnum Alpha 3.31

Star Wars Interregnum Alpha 3.31

Full Version 83 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.90. This download comes with both Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.83

E4X & Interregnum Optional Minimods 1.83

Script 39 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 13 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool 1 comment

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 102 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Comments  (0 - 10 of 3,556)
Kowalskicore
Kowalskicore

I've noticed that after a little while, usually 3~4 hours, my game starts lagging to the point of unplayability. But only if I have more than 4 AIs. My current assumption is that it is caused by the doubled fleet capacity and capital ship slots minimod allowing the creation of too many units.

On another note, are there any plans to implement droid fighters for the capturable refit-yard's Providence class instead of Z-95s and Y-Wings?

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CuriousFinger
CuriousFinger

does it actually crash? also what kind of PC are you using? it might just be your hardware cannot take it.

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Kowalskicore
Kowalskicore

Nope, no actual crash, just excessively laggy. As in, it stops every 2~3 seconds for minutes and I can't even tag out.

Previously, I could play maps with over 200 planets and 8 AIs, now I can do pretty much half, which led me to the assumption that the doubled capacity minimod does it.

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GoaFan77 CreatorOnline
GoaFan77

I believe this is another case of a known bug I've been trying to figure out (and is in fact the #1 priority right now), though it is not clear if the cause of the bug is the mod or something weird in the Sins engine. The best theory so far is that it is somehow related to one of the Advent factions. Is there an Advent player in your game?

If this is happening a lot to you, try a game without any Advent players and see if it occurs.

Reply Good karma+1 vote
CuriousFinger
CuriousFinger

what's your PC's specs?

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Kowalskicore
Kowalskicore

*tab out

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Guest
Guest

Can you update the no superweapon addon? I've played several games with your mod; however, that F**ing AI Galaxy Gun spam is annoying. I have the add ons, including the no superweapon activated, but it does not work.

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Guest
Guest

Nevermind, I found your links to the images listing the mod order. Once I swapped to that order, it is working great now.

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GoaFan77 CreatorOnline
GoaFan77

Glad you got it figured out. :-)

Reply Good karma+1 vote
CuriousFinger
CuriousFinger

I keep having a problem when building Titans, I build it then it doesn't come straight out of the yard it dies and i get a announcement that it died then it appears on the edge of the gravity well, but sometimes it doesn't come back and i get my fleet cap back but no refund so i lose the money and the titan and the time building i have to start again if i can afford it is this something you're aware of?

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GoaFan77 CreatorOnline
GoaFan77

This can happen if you capture a ship at the very moment your titan is built while using the resetting titan levels minimod. Basically if you don't have enough fleet supply between the time the titan is killed and respawned, you won't get a new one.

It should be rather rare for that to happen, but if you find that happens regularly for you, you may want to make sure you have planet of surplus fleet supply when building a titan with this minimod.

Reply Good karma+2 votes
CuriousFinger
CuriousFinger

My thanks I shall play more carefully now that I know, Please enjoy your weekend!

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