Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.3Mod of the Year 2014 Finalist Mod of the Year 2015 Finalist

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Hello players of Sins of a Solar Empire,

It is my pleasure to announce the release of another pair of updates to Star Wars: Interregnum and the Enhanced 4X Mod. Both mods received a nice common sense rework to how Starbases work. Interregnum meanwhile has unleashed the highly anticipated Mandalorian Raiders as a replacement to the pirates, providing players with new enemies and ships to acquire.

Starbase Rework

While the main purpose of the Enhanced 4X mod is to improve the non-combat aspects of the game, Starbases was one area that needed just a bit of polishing up. The main problem was that some upgrades were so marginal or situational, it was hard to use one of your 8 upgrade slots on them. The vast majority of players seemed to just unlock the combat upgrades and leave the rest alone.

This update will make some of the secondary Starbase upgrades more accessible. This was done via a few methods. The largest is that some starbase abilities that used to require an upgrade slot now only require research. This means all Starbases will have the ability unlocked after it is researched without any resources or upgrade points required.

Second, some upgrades were combined into one, freeing up more slots and making that upgrade much more cost effective. The Advent Starbase for example can now spread culture and increase allegiance with just one upgrade, while the Vasari colony pod ability was combined with bombardment immunity.

Third, some upgrades, like the TEC Starbase's Ship Production, was reduced in price, so it is more competitive with other upgrades. A full list of changes can be seen in the mod's readme, and a minimod to allow Starbases to get all their upgrades will be released shortly as well.

Similar changes were made in Star Wars: Interregnum, with the Rebel's Listening Post and the Empire's Resupply Fleet abilities becoming research only, and the Rebel's "Starfighter Swarm" starbase ability now getting unlocked with the standard hangar upgrades.

Mandalorian Raiders

The main draw of this update however is the Mandalorian Raiders for Interregnum. These powerful mercenaries are basically the most powerful "minor faction" in the mod, acting as an extremely unique version of the Pirates in Sins of a Solar Empire. While they will periodically attack players in the game, any Empire that can conquer their bases or even their homeworld (Mandalore) will be able to use their unique ships in battle.

Doing so will not be easy however. The Mandalorians use a mix of their own designs, including the Crusader Corvette, Scyk Fighter and powerful Keldabe battleships, as well as older Clone Wars vessels that have been acquired, including Acclamator Assault Ships, Dreadnaught Heavy Cruisers and Venator Star Destroyers.

You can find Mandalorians on almost all maps, either from their colony bases or from Mandalore herself (pictured above). The colony bases are now proper planets, and while less defended only allow a few Mandalorian ships to be acquired. They will also provide a single Keldabe battleship as a special "Captain" hero like unit. The planet itself will always have a bonus to ship production and planet defense due to the presence of Mandalorian warriors you can recruit.

Mandalore itself has a chance to appear instead of a base on most maps. It is much more heavily defended, with many capitalships as well as a powerful frigate fleet and a multitude of defense platforms. Conquering it however will let you produce as many Mandalorian ships as you desire. It also contains a very rare resource, Beskar, one of the best Metals in the Star Wars Universe, which greatly enhances your ship construction as well as Metal and Trade income.

December Festivities

As most of you are probably aware, December always brings a multitude of major events related to the mod. Christmas and other winter holidays are in full swing, Rogue One has just hit theaters, and Moddb's own Mod of the Year contest is in full swing. Thanks to your tremendous support, Interregnum has made the Top 100 list for the third year in a row. We are incredibly thankful for your support, and if you enjoy this update and want to see more from us, please consider voting for us in these last days of the final round!


I hope everyone has a wonderful holiday and enjoys these updates!

You can download E4X 1.82 here (not needed if you get Interregnum):

Enhanced 4X Mod 1.82


And Interregnum Alpha 3.3 here(included E4X):

Star Wars Interregnum Alpha 3.3


Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 7 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

Mandalorian Reveal and Faction Guide

Mandalorian Reveal and Faction Guide

News 28 comments

As promised, here is an outline for the other faction joining the Interregnum in the Beta 1 update.

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Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 74 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.21

Interregnum Galaxy Forge 3.21

Mapping Tool 10 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.21 (Full Install)

Star Wars Interregnum Alpha 3.21 (Full Install)

Full Version 70 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.85. This download comes with both Interregnum and the Enhanced 4X Mod...

Star Wars Interregnum Alpha 3.2

Star Wars Interregnum Alpha 3.2

Full Version 54 comments

A balance and immersion update to Star Wars Interregnum. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum...

Comments  (0 - 10 of 3,059)
altiarsaint
altiarsaint

I am getting minidumps on not only this mod but SotP as well as the Star Wars Ascendancy mods. I have LAA installed. I am not sure if it was a patch from Stardock or what. If anyone could please give me a hand it would really help a big Star Wars nerd out.

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GoaFan77 Creator
GoaFan77

A: You aren't using the 1.87 opt-in patch are you?

B: Perhaps try reducing your ship/structure/planet detail settings? LAA should make this unnecessary, but it seems some PCs don't benefit as much from this. Reducing detail settings is the other option for random crashes due to running out of RAM.

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altiarsaint
altiarsaint

I am sorry I just realized this. My mods folders says 1.85 and my game says 1.86. I am not sure if this could be the cause of the issue cause now I am getting minidumps within ten minutes of a new game.

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altiarsaint
altiarsaint

Thanks for the quick reply, I am running 1.86. I turned the graphics down to medium all around and it stopped crashing. I have a pretty beefy computer so I am not sure why that is. I am just glad it works! Now if I could only figure out these other mods...

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GoaFan77 Creator
GoaFan77

It is not entirely your PC's problem. Sins is a 32 bit single threaded game, so by default it can only use 1 of your CPU cores and 2 GB of RAM. LAA is supposed to increase the amount of RAM available, but it seems to not work reliably on all computers.

And as you probably figured out, don't worry about the 1.85 mod folder. Version 1.86 didn't really affect mods, so they kept the old mod folder so people didn't have to reinstall mods.

Reply Good karma+1 vote
MasterEclipse29
MasterEclipse29

My game randomly crashes when I am playing it in any map
Please Help

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GoaFan77 Creator
GoaFan77

Are you sure you applied Large Address Aware per the instructions here? Moddb.com

Random crashes like that are most often due to the game running out of RAM.

Reply Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude

I seem to be getting minidumps whenever I put any of the minimods on.
I am running Interrengum v3.3 and E4x v1.82. And I do know I installed the minimods correctly and followed the picture.

So maybe an update for them?

BTW, Enabled Mod Checksum: 275924616 (which is the INT Faster Combat, then the Interregnum and E4x) Is this lower or higher (Or on point) to what the checksum is supposed to be?

Also, yes I did ask and say this already in the Customize tab, but I'm really wanting an answer soon.

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GoaFan77 Creator
GoaFan77

There will be an update for the minimods. All that sounds right, though I do not keep track of checksums with the minimods as there are too many combinations.

I would think faster combat would work regardless, but I will double check.

Reply Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude

I've went and checked again with Dev with errors showing and everything strangely works, but once I move outside Dev it starts dumping.

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GoaFan77 Creator
GoaFan77

Do you happen to be using the 1.87 beta? I know the dev wasn't originally the same as the normal version with that for some reason.

Reply Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude

Nope. Its v1.86.

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