Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.31Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Hello players of Sins of a Solar Empire,

Ironclad games was nice enough to celebrate the 5 year anniversary of Sins of a Solar Empire Rebellion with an excellent new modernization patch, 1.90. Many of its changes were designed with mods in mind, and as such I had to incorporate these new features and improvements into Enhanced 4X and Star Wars Interregnum. In addition, we are releasing three new minimods to join the already impressive list of game customization options available.

Installation

First of all, a quick public service announcement that the installation instructions for Interregnum have changed. Players should no longer manually enabled large address aware on their game. With Rebellion update 1.90, Large Address Aware is enabled by default, and enabling it again could mess up your game. As such, the Large Address Aware tool is not included with the mod anymore, and you should not download it yourself or use one from an older download.

Likewise, E4X players should not apply Large Address Aware on their own either.

Antistructure Cruiser Rework

The biggest gameplay change regards antistructure cruisers, specialized vessels for destroying space stations and Starbases. Before, they could only attack these targets, and even modders could not change that. Blair Fraser of Ironclad games kindly changed this on request for modders (a true sign of a good game developer if there was one), and as such antistructure cruisers have been redesigned.

These cruisers can now attack any normal unit, though they are not very good against frigates and cruisers. They are however good at fighting titans, some of which are larger than starbases in the first place. With their very long range and good damage, "antistructure" cruisers can be a real threat to titans and make it more important to properly support these important warships. Against anything smaller than a capitalship however, these units will struggle to deal effective damage. It is worth noting that the special debuffs most antistructure units apply to space stations d not apply to ships, even though they can now attack them.

This change puts the Vasari in something of an awkward position, as they don't have a conventional antistructure cruiser. To fix this, the Sivuskras Ruiner, better known as the Vasari mine layer, has been given the antistructure role in addition to its mine laying duties. It doesn't have a special debuff or ability like the other antistructure cruisers, but its multipurpose role makes up for it nicely.

New Minimods

Players who like to customize their game experience will new options to choose from in the E4X/Interregnum minimod pack. Both E4X and Interregnum players can now use these two minimods.

Infinite Research: This minimod adds two new techs, Surviveability Mastery and Weapon Mastery, that slightly increases your units stats. While the research bonus is small, it can be researched 999 times, and represents minuscule improvements by constantly refining existing technology. These techs get more expensive with each research, but allows large Empire's with more money than they can spend something to sink resources into.

More Tactical Slots: This simple minimod increases the number of tactical slots at all planets by 10. For those that like more defensive games.

The real big change with this update though is the Beskar minimod for Interregnum. Created by Ahobgoblin, it makes the Mandalorian Raiders a serious threat for even powerful empires, in some ways equivalent to another enemy player. With Beskar enabled, Mandalorian Raiders attack more frequently - combined with the Outlaw Sector DLC and it will not be uncommon for Mandalorian attacks to be ongoing somewhere in the galaxy all the time. Their raids will also be more powerful, especially at higher levels, where multiple capitalships can comprise a raiding force. Most interesting of all however is that the Mandalorians will colonize worlds they conquer, turning them into staging grounds and defense outposts, while also making the galaxy feel more alive.

That said, Beskar is not recommended for all players. This minimod makes the Mandalorians MUCH more difficult without adding any new rewards, and as such new players should not use this minimod. In addition the harder raids will devastate weaker AIs, so you ought to be playing against at least hard or preferably unfair enemies if you are using Beskar, or else the Mandalorians might finish of your foes before you do. In other words, do not use Beskar unless you want a challenge.

Voice Actors Wanted

With the Mandalorians and upcoming New Republic making their way to Interregnum, finding enough official dialog lines for these factions has been a challenge. We have asked for help with fan voice lines before, and many of you have offered, but sadly it was hard to work with voice actors while also programming and working on art assets during preciously short free time.

Thankfully, a new Interregnum team member, Brutal Theory, as agreed to manage this part of the project. You can find the details of what we need and how to submit voice work here.

Miscellaneous Changes

To round off our list of fixes, a few improvements to the AI have been made, the Rebel Alliance in Interregnum now starts out with a small task force to improve their early game, and the Victory Star Destroyer's Boron Missile Strike ability animation was reworked. In addition, a new map called "Mandalorian Space" was added to Interregnum, perfect for those wanting to try out every ship in the Mandalorian arsenal.

Star Wars Interregnum and Enhanced 4X December Updates

Star Wars Interregnum and Enhanced 4X December Updates

News 19 comments

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 9 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

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Star Wars Interregnum Alpha 3.31

Star Wars Interregnum Alpha 3.31

Full Version 69 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.90. This download comes with both Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.83

E4X & Interregnum Optional Minimods 1.83

Script 38 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 12 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 102 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Comments  (0 - 10 of 3,385)
ydopptakemyname
ydopptakemyname

update on my test with infinite research, i had 2 of the AI set to cruel with research focus. i saved and quit a few times during the game to see how much extra credits and minerals and crystal they had and how the research was going along for them. after about 5 hours of game time and them having hundreds of thousands of extra resources none of them had touched those 2 techs.

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GoaFan77 Creator
GoaFan77

What about other techs?

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ydopptakemyname
ydopptakemyname

they had maxed out all the other techs even the ones with Expanded Research. maybe a bug with the infinite research mod?
(also if you want i can get the save file)

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Guest

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Guest
Guest

I like this mod, but i have a Problem:

I want to make a game with the Capital Planet Victory, but the AI does not attack the Planet befor and after i take it.
So its 100% safe Victory after a maybe 4h game, my fail or AI?
(I play normal difficulty)

and a question ^^
Is there a way to insta research the infinite research?

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GoaFan77 Creator
GoaFan77

Capital victory (player homeworld) or Galactic Capital Victory (Coruscant)?

The AI is sadly very slow on Occupation/Galactic Capital victory modes. It does not treat the planet as special, so it can take a long time for it to attack it, if it gets there at all. Normal AI especially is unlikely to get there. That is something the game devs would have to fix though, not a mod. :-(

I'm not sure what you mean instant research. You can instantly research all techs with the dev.exe. I'd be kind of scared if you could research all the levels in a normal game. :-o

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ydopptakemyname
ydopptakemyname

Hey GoaFan i have anouther question does the ai use expanded research and infinite research? Finished a long game and the ai combat research had leveled off by about 4 hours into the game and by the end of the game i had about 100 or so more combat research points. Just curious if that is intended or a bug or an ai issue?

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GoaFan77 Creator
GoaFan77

The AI is not as good at researching as we would like. Other mods have noticed this issue as well, and it is something we're trying to figure out why. Unfortunately most of the core AI code is not accessible to modders so even if we figure it out, we may not be able to do much about it.

That said, the AI definitely does prioritize building ships over research, so the AIs that research the most are the ones that are winning battles. If you're regularly destroying an AI's fleets, even if their economy is strong, they are unlikely to research much as they prioritize replacements.

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ydopptakemyname
ydopptakemyname

Thanks for the reply ill try a new game and set the AI's focus to be research instead of random and see if that would make a difference.

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SciFiFanSWSTSG
SciFiFanSWSTSG

Hey GoaFan77, Today i installed the latest versions of the mini-mods and Interregnum+E4x, and for some reason i cant seem to get the Infinite research mini-mod to work correctly. the research never seems to appear in any of the research tabs.

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GoaFan77 Creator
GoaFan77

What is your checksum with just E4X/Interregnum and the Infinite Research minimod?

Reply Good karma+1 vote
SciFiFanSWSTSG
SciFiFanSWSTSG

With just those three, 276748132

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GoaFan77 Creator
GoaFan77

Are you sure you're using the latest version of the mod? What is your mod order?

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SciFiFanSWSTSG
SciFiFanSWSTSG

about the version, im pretty sure I am: Alpha 3.31 along with the 1.83 Minimods. with mod order, i have E4X at the bottom, With Interregnum above it, and then above that are all the minimods with the E4X tag, and then above those are the ones with the INT tag. It seems that the only one not working for me is the infinite research. however, i seem to have a more serious issue now. about 3 and a half hours into a large random 3-star map, the game just freezes, and i have to use task manager to end the program. it just randomly stops responding. Ive never had this problem before

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jk_bonn
jk_bonn

Have you an advent ai in the game that freezed?

In my games with advent ai they freeze everytime after some playtime. When i don't use an advent ai i don't have such problems.

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SciFiFanSWSTSG
SciFiFanSWSTSG

although i do like playing as the Advent or playing against them, in this particular game it was me (Warlords), versus 2 warlord factions and a rebel faction.

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