Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire
  • Imperial Warlords (Unreleased)
  • Rebel Alliance (Unreleased)
  • New Republic (Unreleased)

Unit and Character List

Key Features

  • Hero Units: Both Sins and Star Wars factions can call in their most powerful champions to turn the tide of battle.
  • New Planets and Random Encounters: Truly Explore the Galaxy far, far away with an expanded array of planet types, some of which will be populated with everything from Rogue Imperial Moffs to abandoned Clone Wars era fleets to Mandalorian raiders.
  • Improved Civics, Economy, Diplomacy and EspionogeDon't feel like just blasting your opponent? The Enhanced 4X mod built into Interregnum substantially fleshes out the noncombat side of Gameplay with things like improved culture, embassies and spying.
  • CustomizationFrom adding upgrades to your favorite capitalships and titan to a library of minimods to customize your gameplay experience, you can play Sins the way you want it.
  • Upgrades to existing factionsPlayers totally new to the Enhanced 4X series of mods will find the familiar Vanilla races they know have all gotten an upgraded. All factions of received new techs, faction and racial bonuses, new starting units and other alterations that encourages more diverse gameplay.
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Blog RSS Feed Report abuse Latest News: Small Hotfix for E4X and Interregnum

0 comments by GoaFan77 on Jul 29th, 2014

Hello E4X and Interregnum players,

I've released a small, optional hotfix today that applies to both mods. An issue was discovered that caused the AI to occasionally stall and do very little. This was caused by a mostly behind the scenes change related to uncolonizeable planets made in Enhanced 4X version 1.7 (in part to test the ground for an unfinished Interregnum feature), but was not noticed at the time because of the Rebellion 1.8 patch had changed the AI as well.

This hotfix for the most part reverts that change, however this has the side effects of getting rid of the uncolonizeable planets' planet bonuses as well as the pirate trade station random encounter. The random trade stations will hopefully be back in the next full release, but the neutral planet bonuses were just not meant to be. I believe the future Interregnum feature can be accomplished in a different way that will not cause the AI problems.

To install this hotfix, simply extract the download. In that folder, there will be two folders, one which contains files for updating the Enhanced 4X Mod 1.73 and one for Interregnum. Simply copy the files in these folders and paste them to the GameInfo folder of the corresponding mod. Interregnum players will need to copy both sets of files into the correct mod. Additional instructions are included in a text file in the download.

I apologize for the inconvenience, and if you haven't had any problem with the AI you're free to wait for the next major release.

Downloads RSS Feed Latest Downloads
Enhanced 4X Mod 1.731 and Interregnum Hotfix

Enhanced 4X Mod 1.731 and Interregnum Hotfix

Jul 29, 2014 Patch 0 comments

An optional hotfix patch to correct an AI stalling issue in the Enhanced 4X Mod 1.73 and Star Wars Interregnum Alpha 1. See the instructions in the file...

E4X Optional Minimods 1.73

E4X Optional Minimods 1.73

Jun 20, 2014 Other 9 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Now useable with Star Wars: Interregnum. Please read the entire...

Star Wars: Interregnum Alpha 1 (Full Install)

Star Wars: Interregnum Alpha 1 (Full Install)

Jun 19, 2014 Full Version 46 comments

The first alpha for Star Wars: Interregnum, which adds the Galactic Empire. Intended for first time players, it comes both with Interregnum and the Enhanced...

Star Wars: Interregnum Alpha 1 (For E4X Users)

Star Wars: Interregnum Alpha 1 (For E4X Users)

Jun 19, 2014 Full Version 0 comments

The first alpha for Star Wars: Interregnum, which adds the Galactic Empire. Requires Enhanced 4X version 1.73 to run. If you do not have E4X, you can...

Post comment Comments  (0 - 10 of 221)
jonsin1459
jonsin1459 Jul 26 2014, 1:46pm says:

Great idea to get the Imperial Warlords done as an alternate faction, will be way faster. I love some of the models from the Tie Fighter games, to me they are solid canon. I was wondering if you considered the Nebulon B or B2 Frigates for the Empire? I guess you might be running out of ship slots though.

+2 votes     reply to comment
GoaFan77
GoaFan77 Jul 26 2014, 3:35pm replied:

Not for the Empire, but at least the Nebulon-B will be a Rebel unit, and the B2 will either be a Rebel unit as well or as a pirate/militia unit (in which case you may be able to acquire them as a map event, regardless of which faction you are). I know the Empire did indeed have both, but yes ship slots are running out and in the popular imagination they're more associated with the Alliance, and I prefer to have mutually exclusive rosters between the two.

+3 votes     reply to comment
TheArm
TheArm Jul 25 2014, 6:22pm says:

The amount of effort you're putting into the back story and plot setup of your mod is amazing. I wish more mods did this; even if most people would just gloss over it, those of us who appreciate story eat it up.

+5 votes     reply to comment
jonsin1459
jonsin1459 Jul 25 2014, 11:03am says:

You guys have paid such amazing attention to the details. You could easily set it so you could spam hundreds of warships but that just makes the game messy and impossible to control. I also really like how you dont have each ship firing millions of lasers, it looks more like the conflicts in the original films rather than as much crap on screen at once.

Jesus, we gotta see some Mon Cal's going alongside those Star Destroyers broadsiding. epic stuff.

+1 vote     reply to comment
ctholloway
ctholloway Jul 22 2014, 12:04pm says:

I want to plan a LAN party with your mod. Do you think any new factions will be ready in the next monthish?

Also, I really wish we could fund you. But alas, I know you can't make any money from Disney's property :(

+2 votes     reply to comment
GoaFan77
GoaFan77 Jul 22 2014, 2:53pm replied:

Well its a bit hard to say since I've been too busy to mod lately, but if things go well the Imperial Warlords might be ready before summer is over.

And yes, Stardock, Disney and EA might all have complaints if I made money from this...

+1 vote     reply to comment
jonsin1459
jonsin1459 Jul 25 2014, 11:07am replied:

are you doing this all alone? how is that possible. sheesh!

+1 vote     reply to comment
GoaFan77
GoaFan77 Jul 25 2014, 12:45pm replied:

I am the only modder working on this project yes, though I can't claim credit for everything. I'm a programmer, not a modeler, and most of the models in this mod were made by Evillejedi, the guy who first made SoGE. Lavo, the guy who currently runs SoGE and myself have put a lot of work into making them prettier in Sins, but you really need to thank the guys in the Credits.txt section for making this possible.

That said, if anyone wants this to move along faster, I would not turn down offers of help in the forums. :p

+1 vote     reply to comment
ctholloway
ctholloway Jul 22 2014, 3:42pm replied:

Thanks for the quick response. Having a ton of fun with your mod and I appreciate your work regardless of the waits for updates. Gotta take care of life first, I understand that.

+3 votes     reply to comment
Hammeredkiller
Hammeredkiller Jul 15 2014, 7:58pm replied:

All right! Thanks for the fast reply!

+2 votes     reply to comment
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