Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance (Unreleased) - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListUnit and Character ListUnit and Character ListUnit and Character List

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars: Interregnum Alpha 2 (Full Install)Mod of the Year 2014 Finalist

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12 comments by ahobgoblin on Jan 22nd, 2015

Hello all. Seems an introduction is in order, seeing as this is the first time anyone other than our fearless leader has posted to this page. My name is Ahobgoblin, and I've been working for GoaFan77 on this project for just over a year now. Thus far, I've contributed to the soundtrack and worked quite a bit on elements of the HUD, but recently my efforts have been concentrated on introducing a new challenger into the galaxy. The time has come to introduce to you all the next minor faction entering the fray of the Great Interregnum.

The Atzerri Cartel.


[My apologies to all of you who were expecting the faction reveal for the Rebellion, but you'll have to wait just a little longer for that gem.]

As many of you are well aware, the story of the Interregnum takes place in the Star Wars galaxy, with the factions from vanilla Sins introduced as they flee the dark terror pursuing the Vasari. Until now, however, independent forces of the TEC were still found guarding unclaimed worlds, and this represented a bit of an immersion break. It is my pleasure, then, to introduce the group of rogues, pirates, and mercenaries who have risen to defend their homes and bases from Imperials, Rebels, and extragalactic powers alike, and have replaced the standard Sins militia.

Sometime after the beginning of the Interregnum, representatives from various mercenary forces, smuggler groups, and other organizations met on the planet Atzerri to discuss the galactic situation. It was clear to the leaders of these groups that the introduction of new galactic powers severely threatened their operations. Space, and the worlds and outposts within it, would be at a premium; with fourteen or more independent factions all attempting to carve out sections of the galaxy. Accordingly, it was decided at this meeting that the best and only way to combat the major powers would be to pool forces and resources. Thus, the Atzerri Cartel was formed.

The main goal of Atzerri Cartel forces is to attempt to stop major powers from assuming control of their "business" holdings. In this line of work, there are no heroes, no prestige or glory, and very little in the way of resources. Accordingly, the Cartel employs a ragtag assortment of warships, most outdated or retrofitted, some bought or stolen from major factions, to patrol their base systems.

The following ships could be encountered in the employ of the Atzerri Cartel:

Skipray Blastboat (Corvette):

Identical in form and function to its Imperial counterpart, the Siener Fleet Systems Skipray Blastboat is common among mercenaries and pirates due to their incredible reliability and hyperdrive capability.

CR92a Modified Corvette (Light Frigate):

Screens

The CR92a Assassin is a cousin of the more recognizable CR90 Corellian Corvette employed by the Rebellion. Originally built by the Empire to ward off pirates and Rebel fighters, many of these Modified Corvettes have been repaired by Cartel forces and deployed to protect cartel worlds.

Marauder Cruiser (Long Range Frigate):

The variant of the Marauder Cruiser employed by the Atzerri Cartel is the stock design, furnished by the Corporate Sector Authority. Equipped with a single long-range turbolaser battery rather than the missile launchers favored by the Rebellion, Marauder Cruisers are a common sight protecting frontier worlds.

DP20 Corellian Gunship (Anti-fighter Frigate):

Available to the Cartel only in small numbers, the Corellian Gunship is identical in almost all respects to those employed by the Rebellion during the Imperial Civil War. However, due to the high cost
of proton warheads, the magazines of Spacer DP20s are limited to firing concussion missiles only. Typically tasked with anti-fighter defense, Corellian Gunships can be found protecting worlds of higher-than-average value.

Nebulon B-2 Frigate (Siege Frigate):

Screens


A redesign of the famous Nebulon B Escort Frigate, the Nebulon B-2 features an increased arsenal and heavier armor when compared to its predecessor. Whereas the original Nebulon B was often tasked to serve as a hospital ship, the Cartel has opted to outfit their large supply of obsolete Nebulon B-2s for planetary bombardment operations.

Dreadnaught Heavy Cruiser (Heavy Cruiser):

Anyone familiar with military history can recognize the distinctive Dreadnaught Heavy Cruiser at a glance. Possessing an imposing profile, these ship were first designed for use before the Clone Wars,
and have since become a permanent fixture in fleets of pirates, mercenaries, and militias. Despite their age several continue to see deployment in Imperial border fleets. Atzerri Cartel Dreadnaughts
are roughly equivalent to those employed by Imperials, with the exception of their fighter complement.

Z-95 Headhunter Squadrons (Fighter):

Screens


Before Incom became famous for designing the X-Wing, then snubbing the Empire and producing them for the Rebellion, the company produced a fighter that can be found in every Outer Rim spaceport, and most everywhere in between. The Z-95 Headhunter is old, outgunned by modern fighters, lightly shielded, and beloved by their pilots and owners regardless. Cartel forces deploy Z-95 squadrons from the hangars of Dreadnaught Cruisers and orbital stations.

Y-Wing Bomber Squadrons (Bomber):

One of the oldest fighter designs employed by the Rebellion during the Galactic Civil War, the BTL Y-Wing Starfighter was designed during the Clone Wars to be a capable fighter-bomber. Years later, it
still fulfills that role, despite being considered slow and ungainly by pilots of faster craft. Unlike the Y-Wings employed by the Rebellion, however, Cartel Y-Wings lack proton torpedoes because of their expense, favoring concussion missiles as a substitute.

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Interregnum Galaxy Forge

Interregnum Galaxy Forge

Sep 14, 2014 Mapping Tool 15 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

E4X Optional Minimods 1.74

E4X Optional Minimods 1.74

Sep 3, 2014 Other 23 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Also compatible with Star Wars: Interregnum. Please read the entire...

Star Wars: Interregnum Alpha 2 (Full Install)

Star Wars: Interregnum Alpha 2 (Full Install)

Sep 3, 2014 Full Version 95 comments

The second alpha release for Star Wars: Interregnum, which adds the Imperial Warlords faction. The full installation comes both with Interregnum and the...

Enhanced 4X Mod 1.731 and Interregnum Hotfix

Enhanced 4X Mod 1.731 and Interregnum Hotfix

Jul 29, 2014 Patch 4 comments

An optional hotfix patch to correct an AI stalling issue in the Enhanced 4X Mod 1.73 and Star Wars Interregnum Alpha 1. See the instructions in the file...

E4X Optional Minimods 1.73

E4X Optional Minimods 1.73

Jun 20, 2014 Other 9 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Now useable with Star Wars: Interregnum. Please read the entire...

Star Wars: Interregnum Alpha 1 (Full Install)

Star Wars: Interregnum Alpha 1 (Full Install)

Jun 19, 2014 Full Version 53 comments

The first alpha for Star Wars: Interregnum, which adds the Galactic Empire. Intended for first time players, it comes both with Interregnum and the Enhanced...

Post comment Comments  (0 - 10 of 708)
Euroland
Euroland 7hours 7mins ago says:

This mod is awesome.

I love the cross-over between the Star Wars universe and Sins universe - especially TEC going against the might of the Empire. Keep it up!

+3 votes     reply to comment
Euroland
Euroland 3hours 0mins ago replied:

To add to this, will there be an update to some of the details on the Empire's vessels? While they look awesome, I noticed ships like the Gladiator Star Destroyer feel very 'flat' beside some other ships (in particular the actual Star Destroyers) due to their very smooth looking surface.

It's a minor thing, but just curious :)

+1 vote     reply to comment
CamDostya
CamDostya Mar 25 2015, 5:30am says:

Hello again. I was going over some of the text for some of the research again and I came across a typo for something in the warlords Imperialization tab in the expansion section on the cloning research.

+2 votes     reply to comment
ahobgoblin Creator
ahobgoblin Mar 25 2015, 11:16am replied:

Thanks for the heads up. We'll check it out.

+2 votes   reply to comment
Guest
Guest Mar 24 2015, 3:43pm says:

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GoaFan77 Creator Online
GoaFan77 Mar 24 2015, 6:40pm replied:

If you take a look at the screenshots, videos and news, I think you'll see the Rebels are already in the works. :p

Large games in Sins will probably lead to pretty low frame rates no matter what. On my PC, which is kind of old now, I can't play a 10 player match for much more than 2 hours, with or without mods. You can try things like Large Address Aware or turning off trade ship icons/taking things off the Empire tree to improve performance.

+1 vote   reply to comment
martox
martox Mar 24 2015, 1:29am says:

Could someone tell me how to make the main view planet icons bigger? The small icons really bug me and I haven't figure out the icons yet so any help would be much appreciated

+1 vote     reply to comment
GoaFan77 Creator Online
GoaFan77 Mar 24 2015, 6:49pm replied:

The smaller icons are a legacy of the Infinite Space planet mod, which many of the planet textures in E4X and thus Interrengum are from. Sadly there is no easy way to make them bigger, you'd have to make new icons yourself and place them over the existing icons in the mod (In E4X: Icons_Planets.tga, Axeldude_Extra_Planet_Icons.tga, Axeldude_Extra_Planet_Icons_101.tga. In Interregnum: ING_HUD_Planets.tga).

Give them time though and I think you'll come around, I kind of prefer them now actually.

+1 vote   reply to comment
Srider4691
Srider4691 Mar 18 2015, 8:13am says:

Will the next version of this mod still be playable on vers 1.82

+1 vote     reply to comment
GoaFan77 Creator Online
GoaFan77 Mar 19 2015, 12:27am replied:

Haven't even done the new update yet friend. However, I don't think the changes affected mods in the slightest. So I'll label it as whatever the latest version is, but it will probably still work with 1.82.

+1 vote   reply to comment
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