Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance (Unreleased) - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListUnit and Character ListUnit and Character ListUnit and Character List

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars: Interregnum Alpha 2 (Full Install)Mod of the Year 2014 Finalist

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Sometimes I Should Listen to My Own Advice Sometimes I Should Listen to My Own Advice Stand By Ion Control... Fire!
Blog RSS Feed Report abuse Latest News: A New Challenger Approaches

12 comments by ahobgoblin on Jan 22nd, 2015

Hello all. Seems an introduction is in order, seeing as this is the first time anyone other than our fearless leader has posted to this page. My name is Ahobgoblin, and I've been working for GoaFan77 on this project for just over a year now. Thus far, I've contributed to the soundtrack and worked quite a bit on elements of the HUD, but recently my efforts have been concentrated on introducing a new challenger into the galaxy. The time has come to introduce to you all the next minor faction entering the fray of the Great Interregnum.

The Atzerri Cartel.


[My apologies to all of you who were expecting the faction reveal for the Rebellion, but you'll have to wait just a little longer for that gem.]

As many of you are well aware, the story of the Interregnum takes place in the Star Wars galaxy, with the factions from vanilla Sins introduced as they flee the dark terror pursuing the Vasari. Until now, however, independent forces of the TEC were still found guarding unclaimed worlds, and this represented a bit of an immersion break. It is my pleasure, then, to introduce the group of rogues, pirates, and mercenaries who have risen to defend their homes and bases from Imperials, Rebels, and extragalactic powers alike, and have replaced the standard Sins militia.

Sometime after the beginning of the Interregnum, representatives from various mercenary forces, smuggler groups, and other organizations met on the planet Atzerri to discuss the galactic situation. It was clear to the leaders of these groups that the introduction of new galactic powers severely threatened their operations. Space, and the worlds and outposts within it, would be at a premium; with fourteen or more independent factions all attempting to carve out sections of the galaxy. Accordingly, it was decided at this meeting that the best and only way to combat the major powers would be to pool forces and resources. Thus, the Atzerri Cartel was formed.

The main goal of Atzerri Cartel forces is to attempt to stop major powers from assuming control of their "business" holdings. In this line of work, there are no heroes, no prestige or glory, and very little in the way of resources. Accordingly, the Cartel employs a ragtag assortment of warships, most outdated or retrofitted, some bought or stolen from major factions, to patrol their base systems.

The following ships could be encountered in the employ of the Atzerri Cartel:

Skipray Blastboat (Corvette):

Identical in form and function to its Imperial counterpart, the Siener Fleet Systems Skipray Blastboat is common among mercenaries and pirates due to their incredible reliability and hyperdrive capability.

CR92a Modified Corvette (Light Frigate):

Screens

The CR92a Assassin is a cousin of the more recognizable CR90 Corellian Corvette employed by the Rebellion. Originally built by the Empire to ward off pirates and Rebel fighters, many of these Modified Corvettes have been repaired by Cartel forces and deployed to protect cartel worlds.

Marauder Cruiser (Long Range Frigate):

The variant of the Marauder Cruiser employed by the Atzerri Cartel is the stock design, furnished by the Corporate Sector Authority. Equipped with a single long-range turbolaser battery rather than the missile launchers favored by the Rebellion, Marauder Cruisers are a common sight protecting frontier worlds.

DP20 Corellian Gunship (Anti-fighter Frigate):

Available to the Cartel only in small numbers, the Corellian Gunship is identical in almost all respects to those employed by the Rebellion during the Imperial Civil War. However, due to the high cost
of proton warheads, the magazines of Spacer DP20s are limited to firing concussion missiles only. Typically tasked with anti-fighter defense, Corellian Gunships can be found protecting worlds of higher-than-average value.

Nebulon B-2 Frigate (Siege Frigate):

Screens


A redesign of the famous Nebulon B Escort Frigate, the Nebulon B-2 features an increased arsenal and heavier armor when compared to its predecessor. Whereas the original Nebulon B was often tasked to serve as a hospital ship, the Cartel has opted to outfit their large supply of obsolete Nebulon B-2s for planetary bombardment operations.

Dreadnaught Heavy Cruiser (Heavy Cruiser):

Anyone familiar with military history can recognize the distinctive Dreadnaught Heavy Cruiser at a glance. Possessing an imposing profile, these ship were first designed for use before the Clone Wars,
and have since become a permanent fixture in fleets of pirates, mercenaries, and militias. Despite their age several continue to see deployment in Imperial border fleets. Atzerri Cartel Dreadnaughts
are roughly equivalent to those employed by Imperials, with the exception of their fighter complement.

Z-95 Headhunter Squadrons (Fighter):

Screens


Before Incom became famous for designing the X-Wing, then snubbing the Empire and producing them for the Rebellion, the company produced a fighter that can be found in every Outer Rim spaceport, and most everywhere in between. The Z-95 Headhunter is old, outgunned by modern fighters, lightly shielded, and beloved by their pilots and owners regardless. Cartel forces deploy Z-95 squadrons from the hangars of Dreadnaught Cruisers and orbital stations.

Y-Wing Bomber Squadrons (Bomber):

One of the oldest fighter designs employed by the Rebellion during the Galactic Civil War, the BTL Y-Wing Starfighter was designed during the Clone Wars to be a capable fighter-bomber. Years later, it
still fulfills that role, despite being considered slow and ungainly by pilots of faster craft. Unlike the Y-Wings employed by the Rebellion, however, Cartel Y-Wings lack proton torpedoes because of their expense, favoring concussion missiles as a substitute.

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Interregnum Galaxy Forge

Interregnum Galaxy Forge

Sep 14, 2014 Mapping Tool 15 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

E4X Optional Minimods 1.74

E4X Optional Minimods 1.74

Sep 3, 2014 Other 23 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Also compatible with Star Wars: Interregnum. Please read the entire...

Star Wars: Interregnum Alpha 2 (Full Install)

Star Wars: Interregnum Alpha 2 (Full Install)

Sep 3, 2014 Full Version 95 comments

The second alpha release for Star Wars: Interregnum, which adds the Imperial Warlords faction. The full installation comes both with Interregnum and the...

Enhanced 4X Mod 1.731 and Interregnum Hotfix

Enhanced 4X Mod 1.731 and Interregnum Hotfix

Jul 29, 2014 Patch 4 comments

An optional hotfix patch to correct an AI stalling issue in the Enhanced 4X Mod 1.73 and Star Wars Interregnum Alpha 1. See the instructions in the file...

E4X Optional Minimods 1.73

E4X Optional Minimods 1.73

Jun 20, 2014 Other 9 comments

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Now useable with Star Wars: Interregnum. Please read the entire...

Star Wars: Interregnum Alpha 1 (Full Install)

Star Wars: Interregnum Alpha 1 (Full Install)

Jun 19, 2014 Full Version 53 comments

The first alpha for Star Wars: Interregnum, which adds the Galactic Empire. Intended for first time players, it comes both with Interregnum and the Enhanced...

Post comment Comments  (0 - 10 of 761)
ahobgoblin Creator
ahobgoblin Apr 16 2015, 3:22pm says:

Youtube.com

If anyone hasn't seen this yet, go watch it. right now.

+2 votes   reply to comment
Guest
Guest Apr 16 2015, 3:40pm replied:

i think i teared up at the end

+2 votes     reply to comment
Red_5
Red_5 Apr 16 2015, 5:10pm replied:

the hype is real

+1 vote     reply to comment
ahobgoblin Creator
ahobgoblin Apr 16 2015, 5:21pm replied:

Appropriately so.

+2 votes   reply to comment
sonicviz
sonicviz Apr 16 2015, 1:41am says:

Hi,
Love this mod, playing it with my 5 yr old. Thanks!

Q: Does "Truce with Rogues" work properly?
We played a game recently as Tec Rebel and we researched it but the militia etc didn't ignore us as it's supposed a la Rebellion.

ty!

+2 votes     reply to comment
GoaFan77 Creator
GoaFan77 Apr 16 2015, 6:09pm replied:

Awesome! Getting them started as galaxy conquering tacticians early huh? :p

We had to rework Truce Amongst Rogues because unfortunately the developers were pretty strict with how they coded it. The Vanilla version will ally you with all "Minor Factions", I.e. the militia and pirates. This is a problem for us since we use the minor factions for a lot for "Random Encounters". These are things like pirate trading bases in asteroid fields, TEC Mining Worlds, Imperial shipyards etc. Since we have the minor factions owning important captureable buildings and planets for these, we could not let the player ally with them because then you would be unable to take them since you are technically allies. You're not supposed to take things from your friends.

Truce Amongst Rogues was thus reworked to give your colony frigates the ability to capture any TEC militia you find (it will not work on non-TEC units). So it can still be used to expand somewhat quickly, and even better gets you a lot of free ships if you use it right. Unfortunately there was no way to keep the pirates from attacking you, but we did what we could by making the research give you a bonus to bounty related things. Also the pirates will not send as many ships against you after you research the tech.

+1 vote   reply to comment
sonicviz
sonicviz Apr 16 2015, 9:03pm replied:

kk, ty.

+2 votes     reply to comment
Red_5
Red_5 Apr 15 2015, 3:02pm says:

are the pirates getting replaced?

+2 votes     reply to comment
ahobgoblin Creator
ahobgoblin Apr 15 2015, 3:58pm replied:

Eventually they'll be replaced with Mandalorian mercenaries, but unfortunately that's somewhat lower on the priority list after the major factions. For the next release and for the time being, the vanilla pirates have been replaced with units from the Atzerri Cartel (http://www.moddb.com/mods/star-wars-interregnum/news/a-new-challenger-approaches)

+2 votes   reply to comment
Red_5
Red_5 Apr 15 2015, 6:58pm replied:

what about the pirate captain? will he be removed from the pirate base as a recruitable ship, or will he be replaced by something else?

+1 vote     reply to comment
GoaFan77 Creator
GoaFan77 Apr 15 2015, 8:32pm replied:

The pirate captain is still in the game for now. Once the Mandalorians are added he will be taken out, and like the pirate frigates are now he will then only be obtainable by the Human Trader State (TEC Rebels).

+2 votes   reply to comment
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