Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

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Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.31Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Hello players of Sins of a Solar Empire,

Ironclad games was nice enough to celebrate the 5 year anniversary of Sins of a Solar Empire Rebellion with an excellent new modernization patch, 1.90. Many of its changes were designed with mods in mind, and as such I had to incorporate these new features and improvements into Enhanced 4X and Star Wars Interregnum. In addition, we are releasing three new minimods to join the already impressive list of game customization options available.

Installation

First of all, a quick public service announcement that the installation instructions for Interregnum have changed. Players should no longer manually enabled large address aware on their game. With Rebellion update 1.90, Large Address Aware is enabled by default, and enabling it again could mess up your game. As such, the Large Address Aware tool is not included with the mod anymore, and you should not download it yourself or use one from an older download.

Likewise, E4X players should not apply Large Address Aware on their own either.

Antistructure Cruiser Rework

The biggest gameplay change regards antistructure cruisers, specialized vessels for destroying space stations and Starbases. Before, they could only attack these targets, and even modders could not change that. Blair Fraser of Ironclad games kindly changed this on request for modders (a true sign of a good game developer if there was one), and as such antistructure cruisers have been redesigned.

These cruisers can now attack any normal unit, though they are not very good against frigates and cruisers. They are however good at fighting titans, some of which are larger than starbases in the first place. With their very long range and good damage, "antistructure" cruisers can be a real threat to titans and make it more important to properly support these important warships. Against anything smaller than a capitalship however, these units will struggle to deal effective damage. It is worth noting that the special debuffs most antistructure units apply to space stations d not apply to ships, even though they can now attack them.

This change puts the Vasari in something of an awkward position, as they don't have a conventional antistructure cruiser. To fix this, the Sivuskras Ruiner, better known as the Vasari mine layer, has been given the antistructure role in addition to its mine laying duties. It doesn't have a special debuff or ability like the other antistructure cruisers, but its multipurpose role makes up for it nicely.

New Minimods

Players who like to customize their game experience will new options to choose from in the E4X/Interregnum minimod pack. Both E4X and Interregnum players can now use these two minimods.

Infinite Research: This minimod adds two new techs, Surviveability Mastery and Weapon Mastery, that slightly increases your units stats. While the research bonus is small, it can be researched 999 times, and represents minuscule improvements by constantly refining existing technology. These techs get more expensive with each research, but allows large Empire's with more money than they can spend something to sink resources into.

More Tactical Slots: This simple minimod increases the number of tactical slots at all planets by 10. For those that like more defensive games.

The real big change with this update though is the Beskar minimod for Interregnum. Created by Ahobgoblin, it makes the Mandalorian Raiders a serious threat for even powerful empires, in some ways equivalent to another enemy player. With Beskar enabled, Mandalorian Raiders attack more frequently - combined with the Outlaw Sector DLC and it will not be uncommon for Mandalorian attacks to be ongoing somewhere in the galaxy all the time. Their raids will also be more powerful, especially at higher levels, where multiple capitalships can comprise a raiding force. Most interesting of all however is that the Mandalorians will colonize worlds they conquer, turning them into staging grounds and defense outposts, while also making the galaxy feel more alive.

That said, Beskar is not recommended for all players. This minimod makes the Mandalorians MUCH more difficult without adding any new rewards, and as such new players should not use this minimod. In addition the harder raids will devastate weaker AIs, so you ought to be playing against at least hard or preferably unfair enemies if you are using Beskar, or else the Mandalorians might finish of your foes before you do. In other words, do not use Beskar unless you want a challenge.

Voice Actors Wanted

With the Mandalorians and upcoming New Republic making their way to Interregnum, finding enough official dialog lines for these factions has been a challenge. We have asked for help with fan voice lines before, and many of you have offered, but sadly it was hard to work with voice actors while also programming and working on art assets during preciously short free time.

Thankfully, a new Interregnum team member, Brutal Theory, as agreed to manage this part of the project. You can find the details of what we need and how to submit voice work here.

Miscellaneous Changes

To round off our list of fixes, a few improvements to the AI have been made, the Rebel Alliance in Interregnum now starts out with a small task force to improve their early game, and the Victory Star Destroyer's Boron Missile Strike ability animation was reworked. In addition, a new map called "Mandalorian Space" was added to Interregnum, perfect for those wanting to try out every ship in the Mandalorian arsenal.

Star Wars Interregnum and Enhanced 4X December Updates

Star Wars Interregnum and Enhanced 4X December Updates

News 19 comments

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 9 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

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Star Wars Interregnum Alpha 3.31

Star Wars Interregnum Alpha 3.31

Full Version 76 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.90. This download comes with both Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.83

E4X & Interregnum Optional Minimods 1.83

Script 39 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 13 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 102 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Comments  (0 - 10 of 3,479)
Guest
Guest

When will there be a new major update? I still like the mod and all and it's super duper great, but I miss new stuff.

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GoaFan77 Creator
GoaFan77

Can't really give an ETA on the New Republic I'm afraid if that's what you're asking. However, there might be some new minimods coming out pretty soon. :-)

Reply Good karma+1 vote
jk_bonn
jk_bonn

Hmm, a few posts below there was the same question and an answer......

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trouble055
trouble055

so i am playing as the imperials,and i want to build a phase stabilizer,but i cant seem to find the research to unlock it,plz help

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jk_bonn
jk_bonn

As i remember you can only build it when you are:
a) Vasari
b) use the minimod which allows it ( non-Vasari Phase Gate )

If you use the minimod there is a lvl 8 tech which allows you to build it but the research cost much time!
It has also a hight production cost und use a huge amount of tactical slots at the planet.

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trouble055
trouble055

wow super quick reply,thx a lot that was helpful xD i guess u r not really suppose to use it as empire then

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GoaFan77 Creator
GoaFan77

The phase gate is Vasari technology, and is intended to be only used by them in a "Standard" game (though Rebels can also create similar jump points via their scouts late game). However, the ability to warp anywhere you want is a very powerful, near game breaking ability on very large maps.

For players that like playing on these large maps and feel that it is unfair, we created the "non-Vasari Phase Gate" minimod. If you use it, all factions can research the phase stabalizer, but it is much more expensive to build and harder to acquire. But it does make managing a large empire much easier.

tldr; if you really want to use it, you can use the minimod to get it.

Reply Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude

Just making a curious poke, but will there be another update for the game on anything?

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GoaFan77 Creator
GoaFan77

There will be plenty of updates for the mod to come. :-) Sins is apparently getting a minor technical patch soon, but who knows if it will get any more big new content.

Reply Good karma+4 votes
[SSC]Borealis
[SSC]Borealis

well they surprised us some times by now, so who knows?
maybe something truely surprising, like a overhaul of diplomacy? just imagine the system could be updated makes me laugh.

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itsdakoolaiddude
itsdakoolaiddude

*Waits expectantly*

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