Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListUnit and Character ListUnit and Character ListUnit and Character List

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars: Interregnum Alpha 3.1 (Full Install)Mod of the Year 2014 Finalist

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As I’m sure you’re all aware, this weekend is a special one to Star Wars fans. The Force Awakens represents a new hope for our favorite franchise and the first opportunity to see Star Wars on the big screen in many years.

In honor of this, and also as promised to the community by our team as a reward for Interregnum reaching the top 100 in the Mod of the Year contest, I am proud to reveal the other faction making its first appearance in our mod in the Beta 1 release.

mando logo

The Mandalorian Raiders.


As many of you may have suspected from the recent hints being dropped, the world of the great Interregnum will soon see the resurgence of the fearsome Mandalorians. The Raiders will completely replace the pirates in Interregnum, keeping the base mechanics but adding a level of immersion and detail to the universe. The Mandalorians will be a much more significant threat to the major factions than the forces of the Atzerri Cartel. As a result, especially in the early game, those frantic bidding wars to avoid a raid on owned territory or redirect it to a foe’s will be all the more intense.


Faction Overview

The Mandalorian Raiders represent a fringe sect of Mandalorian society. The Interregnum has fragmented the galaxy and warn down the larger powers, the Galactic Empire and the New Republic, as they struggle to counter the threat posed by extra-galactic invaders. In the chaos, Mandalore found itself in a curious position. Caught roughly between the territory of two Imperial warlords, external supervision on Mandalorian activity disappeared for the first time since the Imperial Occupation after the Clone Wars. Sensing opportunity, many Mandalorians quietly returned home, and before long, the foundries of MandalMotors and their subsidiary corporations began a production run unrivaled in recent memory.

The majority of Mandalorians accepted the leadership of Boba Fett, recently appointed as Mand'alor. The remainder, however, disagreed with the Fett’s longer term, more patient strategy. Accordingly, these Mandos acquired what weapons, vessels, and armor they could and began an independent, less focused, campaign.

Befitting the ad-hoc nature of Mandalorian culture, the Raiders employ an eclectic and unusual variety of vessels in their endeavors. In terms of vessels they produce themselves, the Mandalorians rely on a small lineup of craft produced by MandalMotors or Mandal Hypernautics, which tend to share characteristics such as reliability, heavy armor, and variety in armament. The staple vessels of the Mandalorian raiding fleet are Crusader-class Corvettes, designed to punch far above their weight class and tangle with much heavier vessels, and Protector-class gunships, an advanced variant designed for anti-strikecraft work. For truly difficult engagements, the Raiders may choose to deploy the Mandal Hypernautics designed Keldabe-class Battleship, one of the few privately produced vessels capable of tangling with an Imperial Star Destroyer.

Crusader.jpg

Supporting the small line-up of home-built vessels is a collection composed of any combat-ready vessels readily available. Always a resourceful people, Mandalorian fleets often include vessels salvaged from the Clone Wars or adapted from civilian designs. Frequently seen are the Interceptor-IV frigate, a modification of the reliable Action VI Transport, and the Acclamator-I Cruiser, many of which were collected in the years after the Clone Wars.

The Acclamator-I, which primarily operates as a troop carrier, represents a commitment to a larger, significant strategic decision made by the Mandalorians. During a time in which the focus of planetary assault has shifted to orbital bombardment, the Mandalorians remain committed to the transportation and deployment of elite surface armies. True to form, Mandalorians are crack troops in ground combat, fearsome in their gleaming beskar’gam. Additionally, the Mandalorian Warrior culture is reflected by tactical choices in naval combat, which often include attempting to capture and repurpose opposing vessels.


Unit List

Keldabe.jpg

Capitalship (Battleship) – Keldabe-class Battleship

Named for Mandalore’s capital city, the Keldabe Battleship is a heavy, extraordinarily well armed, sizeable cruiser designed for large-scale naval engagements.

Capitalship (Carrier) – Venator-class Star Destroyer

With the unusually rapid retirement of the Venator class in the Imperial Navy, many Venator class vessels found their ways into third parties, and the Mandalorians were the most active collectors. In Mando fleets, they continue to act in a carrier and command role. Commonly deployed in support of Mandalorian Raiding parties are two homebrew fighter designs out of MandalMotors: the M3-A Scyk and the M12-L Kimogila. The Scyk functions as a versatile, light fighter comparable to a TIE series craft. Kimogilas, on the other hand, are the preferred choice for conducting bomber attacks on hard targets.

Mando_Fighters.jpg

Frigate/Cruiser List

Dreadnaught Heavy Cruiser – Heavy Cruiser

Crusader Class Corvette – Light Frigate

Interceptor IV Frigate – Long Range Frigate

Protector Class Gunship – Antifighter Frigate

Acclamator-I Cruiser – Siege Frigate

Firespray Class Patrol Ship – Corvette

Firespray.jpg

Thank you all for your support during Mod of the Year. Please consider voting for us in the final round of voting! As a reminder, if Interregnum places in the top 5 of the ‘Upcoming Mods’ category, the Eclipse-Class Super Star Destroyer will be added to the mod, and taking first place would see us commit to adding a new, playable faction.

May the Force be with you as you go to see Episode VII this weekend.

-ahobgoblin

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 8 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

Mod Updates for the Holidays, and Game of the Year

Mod Updates for the Holidays, and Game of the Year

News 6 comments

Enjoy the holiday season with fresh updates to the Enhanced 4X Mod and Star Wars Interregnum. Plus, share the cheer by voting for Interregnum in Mod of...

Modders on Modding: Tools of the Trade

Modders on Modding: Tools of the Trade

News 13 comments

GoaFan77 recently built himself a new PC. He takes the opportunity to go off topic and talk about just what kind of hardware Interregnum was built with...

Interregnum July Wrap Up

Interregnum July Wrap Up

News 9 comments

With Interregnum Alpha 3 being released at the start of this month along, July has been a busy time for Interregnum. Make sure you've on top of all the...

Star Wars: Interregnum Alpha 3.1 (Full Install)

Star Wars: Interregnum Alpha 3.1 (Full Install)

Full Version 88 comments

A balance and immersion update to Star Wars Interregnum. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum...

Star Wars Interregnum Alpha 3.11 (Full Install)

Star Wars Interregnum Alpha 3.11 (Full Install)

Full Version 36 comments

A minor update to bring Interregnum up to date for Rebellion version 1.83. See news post linked in the description about who should download this and...

E4X & Interregnum Optional Minimods 1.75

E4X & Interregnum Optional Minimods 1.75

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge (Alpha 3)

Interregnum Galaxy Forge (Alpha 3)

Mapping Tool 21 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars: Interregnum Alpha 3 (Full Install)

Star Wars: Interregnum Alpha 3 (Full Install)

Full Version 168 comments

The Rebel Alliance finally joins the Interregnum in our third alpha release. The full installation comes both with Interregnum and the Enhanced 4X Mod...

Interregnum Galaxy Forge

Interregnum Galaxy Forge

Mapping Tool 19 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Post comment Comments  (0 - 10 of 2,029)
lordoflinks
lordoflinks

Is there any chance for the Eclipse to be added without a MoTY prize? Thanks.

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ahobgoblin Creator
ahobgoblin

Actually, the Eclipse was promised this time around for a top-5 finish. Thanks to your support, we clocked in 2nd, so the Eclipse is on the menu for development and will be added down the line.

Reply Good karma+1 vote
lordoflinks
lordoflinks

So will there be any lore for it, such as the Emperor returning or will it just be added without note? By the way your lore is very well done.

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KBN1988
KBN1988

Not much change would be needed to the lore, as The Eclipse was already under construction before Palpatine's death. Likely because of the arrival of Sins races, they quickened construction.

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GoaFan77 Creator
GoaFan77

Glad you enjoy the lore. There will probably be something featuring the Eclipse, though to be honest it hasn't been 100% decided about just how it will be explained. :p

Reply Good karma+2 votes
FURY9450
FURY9450

Thanks for the fast response and keep up the good work on the mod I can't wait to see what you do later down the road

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FURY9450
FURY9450

Is the mandalorians only going to be pirates faction or can we use them sometime down the road

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GoaFan77 Creator
GoaFan77

For the next release they are going to be the pirate faction.

Reply Good karma+2 votes
Phycogold
Phycogold

I am curious though, does that mean they will carry of the feature of the existing pirates? By which I mean once you have there base you can summon the captain to your side? ;)

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GoaFan77 Creator
GoaFan77

I'm sure there will be some sort of replacement for any of those things, yes. ;-)

The HTS will be the only one who will be able to get the specific Pirate Captain unit though. Any maybe we'll leave the random event where you can randomly get one. We'll see.

Reply Good karma+1 vote
Guest
Guest

Hahaha gopd to hear ;) I am so looking forward to this! Keep ypur eyes peeled on my channel once its out thats for sure!

Which speaking of. You can PM me here if you wanted to about voices? (Psychogoldgaming here) XD

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