Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListUnit and Character ListUnit and Character ListUnit and Character List

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.21 (Full Install)Mod of the Year 2014 Finalist Mod of the Year 2015 Finalist

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Greetings conquerors, liberators and immigrants of the Galaxy Far, Far Away.

At long last, the next official version of Rebellion, version 1.84, has been released on steam (hopefully GOG will follow shortly). The delay was a lot longer than we expected, but it offers a lot of good improvements for mods over the 1.82 version. Needless to say, Interregnum also got an update, and will include a lot of the other goodies we've been working on the last six months. :-)

So strap yourselves in, remember to reapply large address aware after the update, and look forward to the following new features and many more improvements in Interregnum Alpha 3.2.

New Shield Effects

Prior to Interregnum Alpha 3.2, Star Wars ships did not have any visual display of shields. The reason for this was simply that there were none in the Star Wars films. You might expect that not having shield effects would improve the performance of the mod, but in fact the opposite is true. The game engine expects ships with shields to have shield effects, and "faking" the missing shields was actually almost doubling our model memory usage. Naturally, this began to be a problem as we added more units and a new faction, the Rebel Alliance.

With this in mind, we made the difficult decision to give all ships new, efficient projected shield effects. We understand this may not be ideal for all players, but we are quite happy with the end result, and we are happy to report that our testers have reported that this change has noticeably improve performance. If you do like this new bit of visual flair, well this is a double win for you!

The following developer journal discusses this change more in depth. Do note however the shield effect has been refined significantly since the video was created, and is now quite a bit more subtle!

New Ship and Models

The mod's visuals will further be improved by a few new models for existing units, as well as a brand new unit, the Imperial Raider Corvette.

One bit of feedback we have received with the mod is that some players wanted more unit variety between our Imperial factions, the Galactic Empire and the Warlords. This was not initially done because in Star Wars lore, their conventional military units were basically identical; only the leadership, superweapons and to a lesser extent technology changed after the battle of Endor. Also the factions of the vanilla game had subfactions with only unique titans and research, so the Warlords didn't stand out in that regard.

Fortunately, we managed to find a few units without much operational history in the lore that could be added in for the Warlords without breaking the theme of the faction. The first of these is the Raider Corvette from the X-wing miniatures game. This sleek and efficient starship will be the new antifighter frigate for the Warlords, while the Galactic Empire will retain the classic Lancer frigate. As a smaller and a more modern, obscure and efficient ship, the Raider is a perfect fit for the Warlords' play style and I'm quite happy with how it turned out.

In addition, higher quality models for the Immobolizer 418 cruiser, Vindicator/Enforcer cruisers, TIE Defender and B-wing have been added to the mod.

Exploration Enhancements

Creating an interesting and engaging Star Wars inspired galaxy for players to explore is one of the main goals of Interregnum, and one in that we actively try to expand on in every release. Key exploration features in Alpha 3.2 include a whole set of new, lore friendly Star Wars artifacts, new random encounters and some more eye candy to distract you further from your battle plans!

First of all, the new artifacts. All twelve of the original artifacts in the game have been replaced with new Star Wars ones, from all eras and mediums of the lore. Many of them ended up having similar effects to existing artifacts, but a few of the weaker ones have been replaced with more interesting alternatives. So get ready to start hunting the galaxy for these rare bits of technology, or if you're a true Star Wars nerd, try to figure out what they all are with just the screenshot below!

Random encounters are the main way this mod tries to make the galaxy feel alive and immersive. Typical they take the form of minor factions randomly spawning on the map, and each provides its own unique challenge and rewards. This update adds special random encounters to Industrial and Ship Graveyard (Stellar Phenomenon DLC required) planets, and may allow you to acquire some widely requested retro ships for your faction of choice. Assuming you can defeat them of course! In addition, we took the opportunity to make ship graveyards fit in better with Star Wars; they're now populated by a fair share of Clone Wars era ships.

Balance and Bug Fixes

This update was fairly light on balance changes. However, we have improved the Rebel Alliance's economy a little bit by making a few trade related technologies available earlier. We also removed the Council of Moffs tech from the Imperial Warlords, as feedback suggest the Warlords are still a bit better than the Galactic Empire, and this tech helped shield them from the Warlord's main weakness - smaller fleets.

We also clarified some of the things new players to the mod struggled with. Ship infocards will now be a little more helpful telling what each unit does. Colony ships, capturing ships and other unique units are now explicitly labeled. We also slightly reworked the tech trees so that it would be more obvious how to unlock some units with unusual prerequisites, such as the Empire's Dreadnaught Heavy Cruiser.

Finally, after the update to the main mod is released, we intend to release new versions of the Enhanced 4X Mod/Interregnum minimods as well as the Interregnum Galaxy Forge tool. I would expect to see them in the next week or two.

We thank you for being patient with us during this unusually uncertain update period, and I hope many of you will get to enjoy the new version this weekend!

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 7 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

Mandalorian Reveal and Faction Guide

Mandalorian Reveal and Faction Guide

News 27 comments

As promised, here is an outline for the other faction joining the Interregnum in the Beta 1 update.

Mod Updates for the Holidays, and Game of the Year

Mod Updates for the Holidays, and Game of the Year

News 6 comments

Enjoy the holiday season with fresh updates to the Enhanced 4X Mod and Star Wars Interregnum. Plus, share the cheer by voting for Interregnum in Mod of...

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Star Wars Interregnum Alpha 3.21 (Full Install)

Star Wars Interregnum Alpha 3.21 (Full Install)

Full Version 34 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.85. This download comes with both Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 18 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.21

Interregnum Galaxy Forge 3.21

Mapping Tool 10 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.2

Star Wars Interregnum Alpha 3.2

Full Version 54 comments

A balance and immersion update to Star Wars Interregnum. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum...

Star Wars Interregnum Alpha 3.11 (Full Install)

Star Wars Interregnum Alpha 3.11 (Full Install)

Full Version 41 comments

A minor update to bring Interregnum up to date for Rebellion version 1.83. See news post linked in the description about who should download this and...

Star Wars: Interregnum Alpha 3.1 (Full Install)

Star Wars: Interregnum Alpha 3.1 (Full Install)

Full Version 117 comments

A balance and immersion update to Star Wars Interregnum. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum...

Comments  (0 - 10 of 2,685)
llte10
llte10

I have a question about the Starship Modification upgrade

Do you automatically get the upgraded abilities when you build new ship or do you have to select one ship at a time? Also can you use multiple upgrades on each ship or is one per ship?

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Fecler
Fecler

In my game my Imperial Star Destroyer is spawning with a solid red texture. anything I can do about this?

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GoaFan77 Creator
GoaFan77

Yes. Ships showing in weird colors is caused by the game not loading the textures. This happens when the game is close to running out of RAM.

First, double check that you applied Large Address Aware (LAA) per instructions here. Moddb.com Do note you must do this every time the game updates.

If that doesn't work, just reducing your ship/planet/structure detail settings a tad will free up some RAM. This should cause the texture to load and ensures your game runs more smoothly (if you're getting texture issues the game may get unstable).

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darkyuri
darkyuri

Can be mini-mod on canon?

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GoaFan77 Creator
GoaFan77

Sorry? I don't understand what you are asking.

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darkyuri
darkyuri

Can be minimod on Disney canon?

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Darth_Vendar
Darth_Vendar

Was wondering if you are going to change the design of the quasar fire-class now that their design has been changed for cannon?

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GoaFan77 Creator
GoaFan77

We're not making any particular effort to do that, given that this mod is based on the old canon. If we happen to get a better model in the Rebel style we'd think about it, but its not something we care that much about.

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Guest
Guest

just wondering if anything new is being added to the mini mod :D like any surprise...

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GoaFan77 Creator
GoaFan77

Not this time, but we have some ideas. :-) Some might show up as "addons" before being added to the official minimod pack.

Reply Good karma+1 vote
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