Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.3Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Hello players of Sins of a Solar Empire,

It is my pleasure to announce the release of another pair of updates to Star Wars: Interregnum and the Enhanced 4X Mod. Both mods received a nice common sense rework to how Starbases work. Interregnum meanwhile has unleashed the highly anticipated Mandalorian Raiders as a replacement to the pirates, providing players with new enemies and ships to acquire.

Starbase Rework

While the main purpose of the Enhanced 4X mod is to improve the non-combat aspects of the game, Starbases was one area that needed just a bit of polishing up. The main problem was that some upgrades were so marginal or situational, it was hard to use one of your 8 upgrade slots on them. The vast majority of players seemed to just unlock the combat upgrades and leave the rest alone.

This update will make some of the secondary Starbase upgrades more accessible. This was done via a few methods. The largest is that some starbase abilities that used to require an upgrade slot now only require research. This means all Starbases will have the ability unlocked after it is researched without any resources or upgrade points required.

Second, some upgrades were combined into one, freeing up more slots and making that upgrade much more cost effective. The Advent Starbase for example can now spread culture and increase allegiance with just one upgrade, while the Vasari colony pod ability was combined with bombardment immunity.

Third, some upgrades, like the TEC Starbase's Ship Production, was reduced in price, so it is more competitive with other upgrades. A full list of changes can be seen in the mod's readme, and a minimod to allow Starbases to get all their upgrades will be released shortly as well.

Similar changes were made in Star Wars: Interregnum, with the Rebel's Listening Post and the Empire's Resupply Fleet abilities becoming research only, and the Rebel's "Starfighter Swarm" starbase ability now getting unlocked with the standard hangar upgrades.

Mandalorian Raiders

The main draw of this update however is the Mandalorian Raiders for Interregnum. These powerful mercenaries are basically the most powerful "minor faction" in the mod, acting as an extremely unique version of the Pirates in Sins of a Solar Empire. While they will periodically attack players in the game, any Empire that can conquer their bases or even their homeworld (Mandalore) will be able to use their unique ships in battle.

Doing so will not be easy however. The Mandalorians use a mix of their own designs, including the Crusader Corvette, Scyk Fighter and powerful Keldabe battleships, as well as older Clone Wars vessels that have been acquired, including Acclamator Assault Ships, Dreadnaught Heavy Cruisers and Venator Star Destroyers.

You can find Mandalorians on almost all maps, either from their colony bases or from Mandalore herself (pictured above). The colony bases are now proper planets, and while less defended only allow a few Mandalorian ships to be acquired. They will also provide a single Keldabe battleship as a special "Captain" hero like unit. The planet itself will always have a bonus to ship production and planet defense due to the presence of Mandalorian warriors you can recruit.

Mandalore itself has a chance to appear instead of a base on most maps. It is much more heavily defended, with many capitalships as well as a powerful frigate fleet and a multitude of defense platforms. Conquering it however will let you produce as many Mandalorian ships as you desire. It also contains a very rare resource, Beskar, one of the best Metals in the Star Wars Universe, which greatly enhances your ship construction as well as Metal and Trade income.

December Festivities

As most of you are probably aware, December always brings a multitude of major events related to the mod. Christmas and other winter holidays are in full swing, Rogue One has just hit theaters, and Moddb's own Mod of the Year contest is in full swing. Thanks to your tremendous support, Interregnum has made the Top 100 list for the third year in a row. We are incredibly thankful for your support, and if you enjoy this update and want to see more from us, please consider voting for us in these last days of the final round!


I hope everyone has a wonderful holiday and enjoys these updates!

You can download E4X 1.82 here (not needed if you get Interregnum):

Enhanced 4X Mod 1.82


And Interregnum Alpha 3.3 here(included E4X):

Star Wars Interregnum Alpha 3.3


Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 9 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

Mandalorian Reveal and Faction Guide

Mandalorian Reveal and Faction Guide

News 28 comments

As promised, here is an outline for the other faction joining the Interregnum in the Beta 1 update.

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Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 102 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 12 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.21

Interregnum Galaxy Forge 3.21

Mapping Tool 10 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.21 (Full Install)

Star Wars Interregnum Alpha 3.21 (Full Install)

Full Version 70 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.85. This download comes with both Interregnum and the Enhanced 4X Mod...

Comments  (0 - 10 of 3,230)
jk_bonn
jk_bonn

I often see ai players to not search for artifacts at all so i test a bit and set all ai to defensive behavior and they all don't search for arifacts!

There must be something in the ai files which prevent them from searchin when they are set to be defensive players.

Can you look at it?

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GoaFan77 Creator
GoaFan77

In my experience the AI actually finds a lot of artifacts, especially on higher difficulties. In fact I was AI testing the new build of the mod today and I know I saw a few discovered. :-)

The AI does prioritize fleet building above all else though, so an AI that is taking heavy losses might not research or explore very much. I'm not sure if different AI types explore differently.

Reply Good karma+3 votes
jk_bonn
jk_bonn

Ita about 4 hrs game time and all ai are set to unfair and defender.
All 5 ai have not found a single artifact atm.

And the map is a self made random map which will have about 20 artifacts, i found 4 on all planats i have so there must be many others but not one was discovered.

The ai for defender seems broken in searching for artifacts, maybe other settings like agessive or researcher will search for artifacts but defender doesn't!

I had a look at the gameplay.constants file in the mod:
playerAISharedDef
table-Aggressive
BuildShip 27
BuildModuleTactical 2
BuildModuleCivilian 1
BuildModuleResearch 3
UpgradeResearch 6
UpgradePlanetArtifactLevel 1
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 1
UpgradePlanetSocial 1
UpgradePlanetIndustry 3
MaxBountyBidCount 3
UpgradeStarBase 2
BuildMines 1
table-Defensive
BuildShip 23
BuildModuleTactical 4
BuildModuleCivilian 2
BuildModuleResearch 2
UpgradeResearch 6
UpgradePlanetArtifactLevel 0
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 2
UpgradePlanetSocial 2
UpgradePlanetIndustry 2
MaxBountyBidCount 3
UpgradeStarBase 3
BuildMines 3
table-Research
BuildShip 23
BuildModuleTactical 2
BuildModuleCivilian 2
BuildModuleResearch 5
UpgradeResearch 10
UpgradePlanetArtifactLevel 2
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 1
UpgradePlanetSocial 2
UpgradePlanetIndustry 2
MaxBountyBidCount 3
UpgradeStarBase 1
BuildMines 1
table-Economic
BuildShip 24
BuildModuleTactical 2
BuildModuleCivilian 3
BuildModuleResearch 2
UpgradeResearch 6
UpgradePlanetArtifactLevel 2
UpgradePlanetPopulation 3
UpgradePlanetInfastructure 4
UpgradePlanetSocial 1
UpgradePlanetIndustry 3
MaxBountyBidCount 3
UpgradeStarBase 1
BuildMines 1

Maybe the "UpgradePlanetArtifactLevel 0" in the table-Defensive is the problem as it is 0, so a defensive ai will never search for artifacts!

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GoaFan77 Creator
GoaFan77

Huh, interesting catch. I'll try to set it to one and when the next patch is released (should be soon), you can test it again and see if it did anything. :-)

Reply Good karma+1 vote
jk_bonn
jk_bonn

I tested it with the same game.
Saved it changed the number from 0 to one and about 5-10 minutes later the ai has already found 3 artifacts.

This little change seems to solve the problem.

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raeldrikp
raeldrikp

So I just got around to playing SOASE's 1.9 update. I think there might be issues with this mod, and other 1.8x mods. I'm not talking about missing strings for options, rather the tendency for the game to crash at some point past the 75-minute mark (this is the last autosave, and the game crashes at some point after). Doesn't seem to matter which race/faction I select or the actions I take- and it seems to happen on both large and medium map sizes. This seems to happen for Enhanced 4X and a SotP too, I'll try Star Trek Armada 3 tomorrow.

Apologies if I'm not supposed to report it here, and I'm aware you guys are already working on a patch/update taking advantage of 1.9's improvements.

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GoaFan77 Creator
GoaFan77

Reports are always useful, though the forums here on moddb may be a better place for longer discussions.

Save games where the issue occurs soon after loading are the best way for me to figure out what's going on.

Reply Good karma+1 vote
centurin
centurin

I have the same issue, but only on larger maps (50+ planets) with multiple Ais. It takes several hours for this to happen to me, but once the crash happens, it happens at the same time regardless of the save. Retrying from a previous or autosave it will crash at the same time, every time.

I find I can mostly get around this issue by using pre-made maps with planets below 60+. The random maps are guaranteed to crash at some point, even the smaller ones. I'm interested to see how Aramada works for you.

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GoaFan77 Creator
GoaFan77

If you have a save of this happening in 1.90, please send it to me. :-)

Reply Good karma+1 vote
jk_bonn
jk_bonn

I don't have this issue, playing much more time then 75 minutes and still no problem.

Maybe you have a problem with you galaxy/game settings so the game can't handle it no more after this time.

I try to play maps with under 100 planets and a maximum of 6 players ( and no advent, as they seem to be a bit buggy ).
Also i have my ui and graphics settings set down so no minidumb should occour.

( omg i just checked how many hours i have in sins rebellion, 1.014 hrs on steam and most of them with interregnum mod, i think i love it! )

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