Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.3Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Hello players of Sins of a Solar Empire,

It is my pleasure to announce the release of another pair of updates to Star Wars: Interregnum and the Enhanced 4X Mod. Both mods received a nice common sense rework to how Starbases work. Interregnum meanwhile has unleashed the highly anticipated Mandalorian Raiders as a replacement to the pirates, providing players with new enemies and ships to acquire.

Starbase Rework

While the main purpose of the Enhanced 4X mod is to improve the non-combat aspects of the game, Starbases was one area that needed just a bit of polishing up. The main problem was that some upgrades were so marginal or situational, it was hard to use one of your 8 upgrade slots on them. The vast majority of players seemed to just unlock the combat upgrades and leave the rest alone.

This update will make some of the secondary Starbase upgrades more accessible. This was done via a few methods. The largest is that some starbase abilities that used to require an upgrade slot now only require research. This means all Starbases will have the ability unlocked after it is researched without any resources or upgrade points required.

Second, some upgrades were combined into one, freeing up more slots and making that upgrade much more cost effective. The Advent Starbase for example can now spread culture and increase allegiance with just one upgrade, while the Vasari colony pod ability was combined with bombardment immunity.

Third, some upgrades, like the TEC Starbase's Ship Production, was reduced in price, so it is more competitive with other upgrades. A full list of changes can be seen in the mod's readme, and a minimod to allow Starbases to get all their upgrades will be released shortly as well.

Similar changes were made in Star Wars: Interregnum, with the Rebel's Listening Post and the Empire's Resupply Fleet abilities becoming research only, and the Rebel's "Starfighter Swarm" starbase ability now getting unlocked with the standard hangar upgrades.

Mandalorian Raiders

The main draw of this update however is the Mandalorian Raiders for Interregnum. These powerful mercenaries are basically the most powerful "minor faction" in the mod, acting as an extremely unique version of the Pirates in Sins of a Solar Empire. While they will periodically attack players in the game, any Empire that can conquer their bases or even their homeworld (Mandalore) will be able to use their unique ships in battle.

Doing so will not be easy however. The Mandalorians use a mix of their own designs, including the Crusader Corvette, Scyk Fighter and powerful Keldabe battleships, as well as older Clone Wars vessels that have been acquired, including Acclamator Assault Ships, Dreadnaught Heavy Cruisers and Venator Star Destroyers.

You can find Mandalorians on almost all maps, either from their colony bases or from Mandalore herself (pictured above). The colony bases are now proper planets, and while less defended only allow a few Mandalorian ships to be acquired. They will also provide a single Keldabe battleship as a special "Captain" hero like unit. The planet itself will always have a bonus to ship production and planet defense due to the presence of Mandalorian warriors you can recruit.

Mandalore itself has a chance to appear instead of a base on most maps. It is much more heavily defended, with many capitalships as well as a powerful frigate fleet and a multitude of defense platforms. Conquering it however will let you produce as many Mandalorian ships as you desire. It also contains a very rare resource, Beskar, one of the best Metals in the Star Wars Universe, which greatly enhances your ship construction as well as Metal and Trade income.

December Festivities

As most of you are probably aware, December always brings a multitude of major events related to the mod. Christmas and other winter holidays are in full swing, Rogue One has just hit theaters, and Moddb's own Mod of the Year contest is in full swing. Thanks to your tremendous support, Interregnum has made the Top 100 list for the third year in a row. We are incredibly thankful for your support, and if you enjoy this update and want to see more from us, please consider voting for us in these last days of the final round!


I hope everyone has a wonderful holiday and enjoys these updates!

You can download E4X 1.82 here (not needed if you get Interregnum):

Enhanced 4X Mod 1.82


And Interregnum Alpha 3.3 here(included E4X):

Star Wars Interregnum Alpha 3.3


Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

News 9 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

A quick E4X and Interregnum update for Rebellion 1.83

A quick E4X and Interregnum update for Rebellion 1.83

News 11 comments

A news article announcing small updates to Enhanced 4X and Interregnum for Rebellion patch 1.83. Read here to find out who should download them and when.

Mandalorian Reveal and Faction Guide

Mandalorian Reveal and Faction Guide

News 28 comments

As promised, here is an outline for the other faction joining the Interregnum in the Beta 1 update.

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Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 85 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 10 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.21

Interregnum Galaxy Forge 3.21

Mapping Tool 10 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.21 (Full Install)

Star Wars Interregnum Alpha 3.21 (Full Install)

Full Version 70 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.85. This download comes with both Interregnum and the Enhanced 4X Mod...

Comments  (0 - 10 of 3,110)
darkyuri
darkyuri

Can be CIS ships?

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GoaFan77 Creator
GoaFan77

The Providence is a capitalship available to the Rebel Alliance, and more CIS ships will eventually show up in the mod. But there will not be a CIS faction.

Reply Good karma+1 vote
kyubbi67
kyubbi67

Goa, I can only play this mod now. Thank you. I am in pure bliss. <3

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GoaFan77 Creator
GoaFan77

Glad you are enjoying it so much! :-)

Reply Good karma+1 vote
Guest
Guest

Hi my VCC game on the on the star wars galaxy map crashes around the 3hours 40min time, tried turning down all graphics to medium and still it crashes at the same exact time tried to do a autosave from earlier and still the crash occur, most of my games crashes at that time and makes my savegames umplayable and the those crash reports are just gibbersh
any idea what makes it crash?

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GoaFan77 Creator
GoaFan77

Upload the save somewhere and send me the link, afraid us modders can't get anything useful from crash reports either.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

quma25
quma25

Could you please update your thread in the forum, where you request voice actors? I mean now you focus more time on the new republic, we need to know which of their units will need voice-over.

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GoaFan77 Creator
GoaFan77

I will once we have finalized the New Republic ship list. :-)

Reply Good karma+1 vote
BrokenHopes
BrokenHopes

ok so ive done 20 more games on fiefdoms. ive even mixed it up trying all map sized of that map. The special planet spawn rates were

kaut: 0

MonCal:0

Mando outpost:19

Mando base:1

:(

ps im counting the outpost as a unique planet because i think thats whats bottoming out the other planets spawn rates

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BrokenHopes
BrokenHopes

also found new bug. rebellion can launch starfighters in nonstrikecraft zones

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GoaFan77 Creator
GoaFan77

You'll need to elaborate on that one. I have however noticed that sometimes there is a delay when fighters try and dock in say a plasma storm, regardless of faction.

Reply Good karma+1 vote
BrokenHopes
BrokenHopes

you build a star base in a plasma storm or a fighter base with the rebel ability the fighters and bomber can and will launch/spawn, attack and/or defend.

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GoaFan77 Creator
GoaFan77

Huh, sounds like a bug with the base game if it also doesn't affect Starbases, but that's an easy fix.

Reply Good karma+1 vote
BrokenHopes
BrokenHopes

well ive only seen it effect the rebellion.

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