A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
A good arcade style game. Enjoyable way to kill a few hours. For me though it lacks the tactical play of Homeworld, and has less depth than GalCiv or Empire at War. At the end of the day, just spam ships and you can win.
Redeems itself slightly through its multiplayer elements.
Overall this game is very unique, full of tenacity, and a cold and dark battlefront where your ships at your command can be viewed with a glorious and enhanced camera! It is a game I would recommend. :)
+1 point (Indie game)
Mod support 10/10
Gameplay / Flow / Layout: 6/10
Story Line/Plot: 4/10
Worth the buy: 8/10
+3 points for Pirates.
So let me talk about what I like about this game. The Solar System management, balance, and race uniqueness, on top of that PIRATES, unique game, Solar System domination, unique heroes (capital ships), the immersion itself, sounds + VO, and AI is very good. It has... ahhhh I don't know word!!! Anyways...
Now onto my dislikes. This game has potential. What I do not get is why you haven't included voice acting in the tutorials??? It is the hook of your game and it is not very well done. This also has no story line, at least I do not know the story line because I think the plot is, "This is what this faction does". I like the factions and how they work, but overall there is no campaign.
User Interface is also a major let down. The options and what a player can do within it feels rushed and unfinished. It has a lot of potential in it, and the ideas are great, but the implementation of it is only average.
Gameplay... uggh, it's good, but... it needs work. It feels stiff in some areas. It is really hard to get a good economy for one. Each planet limits your build queue and is expensive. Research feels like a waste of time, get units, wait and wait and wait, produce! Big maps need work, if you send a squadron of ships over to a next planet, you might as well get up for coffee, no ship return...
I could talk and talk about the game in depth, but MOD DB only allows 2,000 characters on a review. This game would be for me, but if I was the creator, I know how to make it much, much better.
Recommend! Me game? Nah, others, yes.