Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

Image RSS Feed Latest Screens
Screenshots Screenshots Screenshots
Blog RSS Feed Report abuse Latest News: Update #9 - Progress, Lighting, and Rebrands

About Reversion with 6 comments by ChrisMurray on Jan 19th, 2015


Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate the arrival of another year! It’s been a while since the last update, but for those that has been following the project for a while you will see that there have been a few images here and there. As a whole though, 2014 has been a fairly quiet year for development.

I have a few things to talk about today and over the coming months I’m going to really try and get some more content out in regards to articles and images. So let’s have a look at what’s been going on.

Tug Scene Improvement

Lighting Update - WIP



It’s no secret that Reversion did not come out in 2014. I understand completely why modification developers choose to omit any reference to an expected release date. The truth is that these modifications take a lot longer to produce then anyone (including myself) would expect, and Reversion isn’t even a total modification. For now I’m going to drop the release date and just continue with development until I feel there is a date I think I can hit.

Now, to talk about alternative release models. I’m not sure if I want to release Reversion episodically or as a single experience. As a method of releasing content I believe it works, but the stigma around Half-Life in regards to episodic releases is one with obvious weight. A few modifications in the past such as The Citizen have benefitted from an episodic release cycle but I’m not sure if this approach would work for Reversion in the long run. I’d love to hear your suggestions to this, does releasing the mod in “acts” sounds like a method of release that could work?

Please let me know in the comments below!



This is something a little different. I’ve been producing content under the name SwanActive Games for several years. However, I feel as though that name and brand revolved around a mind-set towards game development that had changed over the years until it represented something I felt I as a developer, no longer did.


As such, I drew up plans and spent several months going through the necessary steps to start a company in the United Kingdom and layout a budget and plan for what I wanted to achieve in 2015 as an entity. So please welcome Carrion Design! Which at the moment is myself and a good friend of mine called Tom.



I’ve very excited to be working with Viktor Goriyachev (Ferapod) formally of Oak Gear, the team behind the upcoming and fantastic looking Half-Life 2 modification Crossroads: Episode 1. Viktor has been helping to bring global dynamic lighting to Reversion.

Work in Progress - Global Lighting

Obviously this is a big step up in terms of the graphical fidelity of the project. Although the Source engine has aged well, its lack of global lighting and other efficient forms of dynamic illumination are lacklustre at best and have, in recent years, put it behind many other leading engines and games.

I’m looking forward to working on it more and seeing it implemented into some complex environments. A big thank you to Viktor for his work and if you haven’t already, you should take a moment to check out Crossroads: Episode 1.



Finally I cracked it. It’s been a thorn in my side for quite some time but I am now able to compile modified code for Source 2013 and therefore, Reversion. This gives me a lot more options in the way of adding new content to the standard Half-Life 2 formula but rest assured the modification with still be very much Half-Life through and through.



Below is a small gallery of images that have been released since the last update.



And there we have it! Reversion is still trooping on and so am I, albeit slowly. We’ll get there eventually and I thank all of you for sticking with the project. 2014 was… definitely a year, to say the least but 2015 will be better.

Thanks for reading everyone!

Note: See WaterMelon1? Not dead.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Vertigo full download
Half-Life 2: Episode Two

Vertigo full download

Jan 24, 2015 Vertigo mod Full Version 1 comment

Welcome in my Vertigo skyscraper beta Half-life 2 (hl2) mod! Fix and some textures by me, but other by Valve! I dont like say it long. just try mod if...

Patch v1.2
Half-Life 2: Episode Two

Patch v1.2

Dec 15, 2014 Hopeless Night Patch 5 comments

This is the second patch for Hopeless Night. Fixed the major bugs. Included a new lighting, crosshair and more. Full changelog in the description. Patch...

Steam Pipe patch + full game DVD
Half-Life 2: Episode Two

Steam Pipe patch + full game DVD

Nov 19, 2014 DangerousWorld Patch 14 comments

Hi all this is full game (DangerousWorld version 2.0 DVD) on MediaFire.com and replace gameinfo.txt downloaded in this Patch steam pipe.

Riddle Resolutions Guide
Half-Life 2: Episode Two

Riddle Resolutions Guide

Sep 21, 2014 Steam, Tracks, Trouble & Riddles Guides 1 comment

Spoiler Alert! Be aware that this can spoil your game experience! Guide to all resolutions of the riddles. Just in case you stick in the middle of the...

Steam, Tracks, Trouble & Riddles Chapter One
Half-Life 2: Episode Two

Steam, Tracks, Trouble & Riddles Chapter One

Sep 20, 2014 Steam, Tracks, Trouble & Riddles Full Version 25 comments

This contains file contains the data of the mod. Extract it and place it in your sourcemod folder under your Steam installation. Then restart Steam. You...

S.T.T. & R. Chapter One Release Guide
Half-Life 2: Episode Two

S.T.T. & R. Chapter One Release Guide

Sep 20, 2014 Steam, Tracks, Trouble & Riddles Guides 6 comments

This guide contains • installation instructions • control hints • a brief description of the background • Youtube links of all clips • the complete credits...

Post comment Comments  (30 - 40 of 101)
λpone
λpone Jan 13 2013, 4:46pm says:

I love the combine ai in this game!

+1 vote     reply to comment
PedobearNED
PedobearNED Dec 30 2012, 10:49pm says:

Whats with all the whining about it being called HL3 or HL2 EP3?

It depends EP1 and EP2 where called that because they connected with each other and if they weren't 2 seperate things it would be you getting on the train and than crashing on that train.

If Ep3 follows with you taking off in the heli or landing somewhere with it it means it will be called Ep3 if it's later in the story it will probably be called Half-Life 3

+1 vote     reply to comment
cryoffear1
cryoffear1 Feb 13 2013, 10:24am replied:

Well there are pictures of Valve wearing HL3 symbole shirts :D

+1 vote     reply to comment
Opinionator
Opinionator Dec 22 2012, 4:42pm buried:

(buried)

Overated game of all time.

-11 votes     reply to comment
VeGas-_-Gh0st
VeGas-_-Gh0st Jan 17 2013, 7:18pm replied:

says you women, go jack off to halo otherwise known as most generic game ever.

+4 votes     reply to comment
geotavros
geotavros Sep 21 2012, 5:15pm says:

Is there a multiplayer in this EP2 ? Why moddb shows this: Players Single & Multiplayer ?

+2 votes     reply to comment
renzjericho
renzjericho Dec 28 2012, 12:19am replied:

Only in Mods like Synergy

+2 votes     reply to comment
kakokapolei
kakokapolei Aug 25 2012, 6:44pm says:

There will be no HL2EP3, they started working on HL3.

-1 votes     reply to comment
wilplay
wilplay Aug 25 2012, 4:37pm says:

or not ! hl2\episode two

+2 votes     reply to comment
nickfrosty47
nickfrosty47 Aug 14 2012, 12:33pm says:

i wish that someone would make a mod of what they think half-life 2 episode three will be like becuase ill take anything new from the half life series right now becuase im just bored.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Episode Two
Platforms
Windows, Mac, PS3, X360
Developer & Publisher
Valve
Engine
Source
Contact
Send Message
Official Page
Orange.half-life2.com
Release Date
Released Oct 9, 2007
Game Watch
Track this game
Share
Community Rating

Average

9.6

501 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012, 12:45pm by Captain_Hell_Knight

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Half-Life 2: Episode Two, Released Oct 9, 2007
Logo
Half-Life 2: Episode One, Released May 31, 2006
Logo
Half-Life 2: Lost Coast, Released Oct 26, 2005
Logo
Half-Life 2, Released Nov 15, 2004
Logo
Half-Life: Source, Released May 31, 2004
Logo
Half-Life, Released Oct 24, 1998
Logo
Embed Buttons

Promote Half-Life 2: Episode Two on your homepage or blog by selecting a button and using the embed code provided (more).

Half-Life 2: Episode Two Half-Life 2: Episode Two
Half-Life 2: Episode Two
Statistics
Rank
142 of 27,171
Last Update
3 months ago
Watchers
615 members
Mods
275
Addons
62
Files
188
News
394
Features
10
Tutorials
30
Reviews
41